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  • Of course, in a Wiki, all pages are always under construction. However, we mean it for real. ...this banner away. See the category [[:Category:Under construction | under construction]] for a full list.
    1 KB (172 words) - 18:29, 8 July 2009
  • * This page is for Wiki authors and it demonstrates the most important templates you can use for wiki writing * Please do not modify the templates themselves without discussing it with [[User:DSchneider|DSchneide
    1 KB (162 words) - 20:23, 10 July 2009
  • [[Awareness]] is an understanding of the activities of others, which provides a context for your own activity. An aw [[under construction]]
    1 KB (186 words) - 15:09, 12 May 2015
  • ...lity. Construction kits are used in many areas. This article will focus on construction kits in education and related areas. ...l-life” engineering and design, but are basic enough to provide users with the freedom to build a wide range of constructions.}} (Buechley, 2006).
    5 KB (720 words) - 16:26, 20 December 2017
  • == Outline of the elicitation and analysis procedure == === Grid construction ===
    3 KB (399 words) - 19:24, 22 August 2016
  • {{under construction}} This page is under construction. Author: Gaëlle Molinari
    3 KB (332 words) - 14:41, 14 April 2023
  • {{under construction}} The '''Appearence''' node defines most of the "looks" of an object. Other influencing factors would be lightning, angle o
    1 KB (188 words) - 19:21, 6 October 2010
  • ...l of this article is to introduce the concept of narrative, and its use in the context of computer-based learning. ...f the field, narratology now covers only a subset of what should be called the theories of narrative.
    4 KB (583 words) - 10:47, 7 January 2010
  • The construct of emotional intelligence (EI) - the ability to identify, process, and since its inception in the 1990‘s. Indeed, ―few fields of psychological investigation appear
    1 KB (191 words) - 15:18, 17 March 2016
  • (Note: References within our citations of Barab et al .can be found in the article, which is open access ...) The '''Participatory learning environment''' can refer:
    6 KB (781 words) - 15:30, 9 July 2009
  • There exist many definitions, some of which are not compatible. But usually, the difference is in scope. We ([[User:DSchneider|DSchneider]]) prefer the general vague definition:
    2 KB (201 words) - 17:02, 31 July 2009
  • ...icks product line for education, but also (from 1989 to ????) the name of the [http://www.lego.com/education/ Lego Education] divison. ...psychology, and epistemology. Adding the child's universe, LEGO Dacta asks the basic question: How can we encourage children to life-long learning? }} ([h
    6 KB (820 words) - 22:24, 20 December 2018
  • |field_description=Quoted from the tOko homepage (oct 2014) ...g the ontology back to a corpus (for example by highlighting concepts from the ontology in a document).
    2 KB (310 words) - 16:55, 22 September 2014
  • ...group] at Wellesley. It is based on turtle geometry invented by Papert and the [[Logo]] community. ...hadha. Blocks Languages for Creating Tangible Artifacts. In Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing (VLHCC 2012)
    4 KB (531 words) - 21:26, 24 January 2020
  • ...m Zuckerman (2006, in preparation). In some future time, we will follow up the leads and expand with some of our own words ...}} The constructist Oren Zuckerman (2006, in preparation) defines a learning objec
    10 KB (1,372 words) - 20:36, 10 July 2016
  • From the [http://www.doi.org/index.html DOI System] website (retrieved 11:58, 28 Apr ...ormation, including where they (or information about them) can be found on the Internet. Information about a digital object may change over time, includin
    2 KB (337 words) - 19:56, 8 July 2009
  • ...of systems that can be used for teaching and learning electronics and for the rapid prototyping of complex electronic systems.}} ([http://en.wikipedia.or === The UC Riverside e-blocks ===
    5 KB (665 words) - 19:06, 12 April 2010
  • ...onment''' (PRTE) is an environment for research and teaching that is under the control of a researcher/teacher, e.g. a university lecturer. ...term to describe web-based multi-purpose work environments that are under the control of an individual researcher/teacher.
    2 KB (352 words) - 15:52, 31 October 2013
  • (copy/paste from the fle3 homepage) ...vailable in the Knowledge Building and Jamming tools as well. The items in the WebTops can be called learning objects - if you wish.
    2 KB (331 words) - 15:29, 9 July 2009
  • ...ased learning, but evolved a lot (while teaching) through interaction with the medium and its affordances. An other "living" example would be a [[writing- The following quotes from the creators of this design positions this method which can be best described a
    9 KB (1,264 words) - 17:46, 6 May 2009
  • ...)" (Leclercq & Poumay, 2005) in a learing situation that is independant of the content. ...[[learning event]] can occurr and are paired with [[teaching event]]s i.e. the teacher or coach's activity or role.
    3 KB (367 words) - 14:48, 9 April 2010
  • ...old idea and periodically gain a lot of attention. The most recent wave at the time of writing was created by [[Google Classroom]] and its more recent [[A ...10s, the french school system developed several regional initiatives under the name of [[:fr:ENT|digital working environment]].
    3 KB (359 words) - 19:32, 3 May 2019
  • Some software (e.g. the popular ATLAS-ti and NVivo are both coding and conceptual network builders) * [http://caqdas.soc.surrey.ac.uk/ The CAQDAS Networking Project]
    3 KB (420 words) - 22:19, 30 November 2014
  • ...their corresponding results reports. Therefore, the specification enables the exchange of this item, test and results data between authoring tools, item ...ability between a number of systems that are described here in relation to the actors that use them. Specifically, QTI is designed to:
    3 KB (454 words) - 12:49, 23 January 2015
  • ...off from a Liège university centre specialized in evaluation engineering. The system has been developed and tested with several partners from industry an The system can be used in English settings.
    6 KB (882 words) - 19:30, 16 May 2019
  • ...structionism is connected with experiential learning and builds on some of the ideas of Jean Piaget.}} ([http://en.wikipedia.org/wiki/Constructionist_lear ...en actualized in particular contexts, when worked out by individual minds. The emphasis has shifted from general laws of development to individuals' conve
    12 KB (1,804 words) - 12:21, 22 March 2019
  • ...hat offer instructors a means to gain some simple real-time feedback from the audience. ...set of hardware and software that facilitates teaching activities such as the following.
    7 KB (967 words) - 13:44, 1 November 2012
  • ...schemes, resulting from a construction specific to the subject, or through the appropriation of pre-existing social schemes. ...developmental process in which the instrument gradually merges or fuses in the participants’ transforming activity system (Engeström 1987).}} (Hakarain
    8 KB (1,055 words) - 08:39, 8 September 2020
  • The role concept has an important function in various types of [[collaborative ...cripted roles, i.e. between roles that emerge from interaction patterns of the participants and roles that are defined in a learning scenario, e.g. in [[C
    4 KB (484 words) - 13:46, 10 July 2017
  • ...knowledge is created and not simply absorbed based on information given by the instructor. Kahn [http://www.eric.ed.gov/ERICWebPortal/custom/portlets/rec ==Collaborative learning in the classroom and Wikis==
    15 KB (2,027 words) - 06:37, 8 February 2010
  • ...knowledge is created and not simply absorbed based on information given by the instructor. Kahn [http://www.eric.ed.gov/ERICWebPortal/custom/portlets/rec ==Collaborative learning in the classroom and Wikis==
    15 KB (2,038 words) - 15:59, 20 February 2010
  • ...rules for the design of web-based media that include basic guidelines for the design of layouts and [[Interaction design, user experience and usability | ...es and models]]. They can stand alone as general rules or be the basis for the development of [[Design methodology | design methodologies]]
    4 KB (612 words) - 15:51, 20 October 2016
  • ...4). Developing a platform for a culture of honest inquiry and the academic construction of knowledge in first-year students. International Journal for Educational ...aviour was among their peers. The purpose of the final section was to find the most likely causes of academic cheating.
    4 KB (615 words) - 19:21, 13 May 2016
  • === Stop, continue, skip to next record, exit the loop === break The break statement causes an immediate exit from within a while or for loop.
    5 KB (839 words) - 19:24, 22 August 2016
  • ...t of so-called cues that can be used by a player to overlay information on the video (e.g. texts or graphics) and for navigation. ...implement various subsets of either WebVTT or competing standards such as the simple SRT format.
    13 KB (1,887 words) - 09:25, 28 March 2018
  • ...d intuitive set of activities supported with specific tools and scaffolds. The input and output of a ...ogical scenario|learning scenario]] is defined by a collection of LASs and the various learning paths between them.
    4 KB (550 words) - 10:22, 17 July 2009
  • ...ctions of meaning may initially bear little relationship to reality (as in the naive theories of children), but will become increasing more complex, diffe .../ physics education research group] at University of Massachussets defines the premisses of constructivism as epistemology as follows:
    16 KB (2,094 words) - 12:08, 15 June 2017
  • The term E-tivity was coined by [http://ifets.ieee.org/periodical/vol_4_2002/mu ...rticipants cooperate in order to get used to computers and, in particular, the Internet. They follow a basic structure:
    5 KB (753 words) - 21:02, 24 December 2010
  • See also the [[writing-to-learn]] and [[writing tool]] topics. ...ociated technology, to concerns about how people utilize that information, the barriers and challenges they face in accessing and interacting with informa
    12 KB (1,685 words) - 18:48, 12 March 2012
  • * The '''science writing heuristic''' (SWH) is a [[writing-to-learn]] model for l * "The science writing heuristic (SWH) is a tool to guide both teachers and studen
    5 KB (625 words) - 15:31, 9 July 2009
  • ...to which the user feels convinced of the mutual effect that he or she and the environment have on one another}} ...Manninen (2001) has focused on how the players' teams interact and whether the current video games enable collaborative interactions.}} (Nova, 2002)
    12 KB (1,716 words) - 17:57, 23 September 2015
  • '''Mixed Reality''' is the merging of real world and virtual worlds to produce a new environment where ...a form of mixed reality systems. A typical example of the latter would be the "Tinker Table" (Zufferey et al.)
    4 KB (504 words) - 15:35, 25 October 2009
  • ...02) and Curtis (2002), the main characteristics of ubiquitous learning are the following: ...never lose their work unless it is purposefully deleted. In addition, all the learning processes are recorded continuously everyday.
    5 KB (664 words) - 14:32, 29 March 2012
  • ...[[Educational technology]], collaborative learning is strongly related to the field of [[computer-supported collaborative learning]]. ...easley, S. D., & Roschelle, J. (1993). Constructing a joint problem space: The computer as a tool for sharing knowledge. In S. P. Lajoie (Ed.), Computers
    9 KB (1,256 words) - 08:07, 23 February 2022
  • * ABAHCOCOSUCOL get's the prize for the longest acronym and has been invented by Michele Notari. == The model ==
    6 KB (900 words) - 12:33, 1 May 2013
  • ...ls, materials, practices, and products at the intersection of the arts and the STEM disciplines could revolutionize computing education as well as have ri ...nce and technology did in the last century. We need to add Art + Design to the equation — to transform STEM into STEAM.}}
    5 KB (704 words) - 17:03, 25 May 2018
  • This wiki explores the relationship between [http://www.apa.org/ed/governance/bea/learner-centered ...[http://definegreat.ning.com/profile/BarbaraLMcCombs McCombs,] 2005, p.5). The 14 principles are grouped into four domains or dimensions as follows;
    15 KB (2,079 words) - 03:16, 7 February 2010
  • * Identity {{quotation | represents the process by which the person seeks to integrate his (sic) various statuses and roles, as well as Participation constitutes identity construction, it will include dimensions of mutual engagement, a joint enterprise and a
    12 KB (1,673 words) - 11:03, 14 May 2019
  • {{under construction}} ...s (HUDs) or at least information panel that always will be oriented toward the user.
    6 KB (947 words) - 20:18, 6 October 2010
  • ...o other AW citizens. These resemble SMSs which appear in a special area of the screen every time one logs on to AW. * There are servers operated by Active Worlds, but you also can acquire the server technology and run your own.
    5 KB (747 words) - 16:32, 7 May 2019
  • ...ompetencies. Taxonomies are simple maps in the form of trees, according to the [http://www.imsglobal.org/competencies/rdceov1p0/imsrdceo_bestv1p0.html IMS ...erent formats.}} ([http://ostyn.com/resbigpicture.htm Learning Technology: The Big Picture] by C. Ostyn (2005), retrieved May 2016.
    21 KB (2,790 words) - 11:16, 18 April 2019
  • ...esent certain features of the behavior of a physical or abstract system by the behavior of another system ([[Wikipedia:Simulation]]) ...ons are fully or partially implemented with a software program that allows the user to learn something about a given object of interest by "playing" with
    5 KB (708 words) - 16:06, 8 March 2017
  • This wiki explores some of the links between [[problem-based learning]] and [[social software]]. ...ner to focus on a stimulus or goal, and the evolution of knowledge through the social environment ([http://www.dirkdavis.net/cbu/edu524/resources/Problem%
    15 KB (2,067 words) - 03:16, 7 February 2010
  • ...ime. Each time a user signs in, they can immediately access the file under construction to check regularly for changes. This tool can be used to encourage active p ...more quickly and get things done more effectively when they have access to the same powerful communication and sharing tools. There's no hardware or soft
    6 KB (917 words) - 18:33, 22 August 2016
  • See the discussion in [[discovery learning]] for a discussion of a radical construc ...rocess of dynamic adaptation towards viable interpretations of experience. The knower does not necessarily construct knowledge of a "real" world'''''. Kno
    6 KB (884 words) - 13:25, 22 December 2014
  • ...). They have been popularized with the evolution of distance learning and the Internet but are also important in blended learning (a combination of face ...asynchronous, facilitated or not facilitated (Levin, He, & Robbins, 2006). The most common online discussion is a threaded, asynchronous environment, alth
    13 KB (1,781 words) - 00:49, 20 July 2013
  • ...n & Deci (2000). <ref>Ryan R.M. & E.L. Deci, Self-determination theory and the facilitation of intrinsic motivation, social development, and well being, A ...all questionnaire is called the Intrinsic Motivation Inventory, it is only the one subscale that assesses intrinsic motivation, per se. }} (Intrinsic Moti
    6 KB (955 words) - 15:07, 2 February 2022
  • {{under construction}} ...ether the native and second languages share the specific structure used by the learner.
    7 KB (1,042 words) - 03:00, 14 May 2019
  • ...you want to graphically define models and there is no graphical editor for the underlying metamodel ...of using views is twofold: first, it allows focusing on a specific part of the model, second it allows creating or elaborating a model according to a part
    5 KB (815 words) - 13:10, 18 June 2009
  • === The US Technology Content Standards === ...shows that scope of what can be meant by "technology education" (see also the [http://www.iteaconnect.org/TAA/PDFs/xstnd.pdf ITEA full standard document]
    7 KB (986 words) - 18:11, 28 February 2013
  • ...otyping. Significantly less expensive than rapid prototyping machines with the same resolution, SRP machines mill a wider range of materials that cost les ...he latter, i.e. devices that could be used in an office, a classroom or in the living room. Therefore '''hobby mill''' in this article refers to a mill th
    5 KB (783 words) - 14:02, 8 April 2019
  • The '''Learning and Study Strategies Inventory''' or LASSI is a self-reporting ...ds.), Issues in the measurement of metacognition (pp. 43–97). Lincoln, NE: The University of Nebraska Press, http://digitalcommons.unl.edu/burosmetacognit
    7 KB (980 words) - 22:05, 1 March 2017
  • ...cs and CNC (computer numerical control) are used to direct the material or the laser beam generated. In the meantime, see other articles in the [[:Category: laser cutting]]
    11 KB (1,701 words) - 14:47, 18 November 2019
  • ...ort for 3D animation of 2D objects. CS5 is no different from CS4 as far as the user interface is concerned, but since it [[flash actions-frame tutorial|co ...I am not sure that the complex HTML5 DOM model with its many ways of doing the same thing is optimal progress.
    6 KB (856 words) - 15:50, 22 April 2018
  • ...ogrammed in a Logo-based scripting language. E-Slate is currently based on the Java platform and related technologies.}} ([http://e-slate.cti.gr/ E-Slate We don't know if this project is still under active development as of 16:39, 8 July 2009 (UTC) (DKS).
    5 KB (704 words) - 18:38, 22 August 2016
  • {{under construction}} Adobe Illustrator is a vector graphics editor. It's part of the Adobe Creative Cloud suite, and it's sold in a subscription-based model.
    8 KB (1,434 words) - 19:29, 4 February 2020
  • ...d validity in the allocation of grades and levels places a heavy demand on the assessment process (Campbell, 2005). Bennett (2002) argued that paper and p ...ructional methods, such as lecture and drill-and-practice, to race through the glut of recipes, facts, and test-taking skills they are expected to cover;
    11 KB (1,386 words) - 04:15, 5 November 2014
  • ...n a stage) to be similar to children changing their scientific ideas about the physical world.}} ...results are those that enable expert teachers or facilitators from within the group to carry out demonstration exercises that are beneficial to teachers
    11 KB (1,534 words) - 14:56, 9 February 2022
  • ...g Design''' describes the educational process, not just [[courseware]] but the whole teaching/learning experience. It's a more or less formal description The process of learning design refers to the activity of designing units of learning, learning activities or learning en
    17 KB (2,395 words) - 13:09, 25 March 2019
  • ...used in education. Not to be confounded with [[educational technology]] - the field. ...the '''teaching/learning act''' and that use classification criteria like the (1) computer's role in a pedagogical relation, (2) learner/computer control
    19 KB (2,571 words) - 16:05, 13 February 2020
  • ...k based on specific criteria. Such forms can be paper-based or electronic. The latter can be found in so-called [[teacher productivity tool]]s, [[learning ...hat are developed by teachers or other evaluators to guide the analysis of the products or processes of students' efforts (Brookhart, 1999). Scoring rubri
    12 KB (1,809 words) - 17:25, 29 March 2021
  • {{under construction}} ...as the access to and distribution of organized learning materials through the internet, using web browsers and web servers to enable access and distribut
    8 KB (1,206 words) - 03:10, 14 May 2019
  • ...eer learning) and shared learning practices”. Ehler adds that “OEP support the (re) use and production of OER through institutional policies, promote inno ...ed within OEP should be openly licensed, and the resources produced during the course (e.g., reports, presentations, videos) should also be released as OE
    20 KB (2,924 words) - 14:29, 13 July 2022
  • * Compatible with an other construction set (e.g. Lego) / Not compatible ...3D printable systems. So far, we did not test print all of these. Probably the most interesting system as of Dec 2018 is [https://www.thingiverse.com/thin
    8 KB (1,135 words) - 18:26, 21 October 2021
  • Let us imagine that the travel agency trainee has to solve the following problem: His is member of the frequent flyer programme of Swissair
    8 KB (1,256 words) - 19:42, 10 May 2011
  • This wiki examines the relationship between [http://en.wikipedia.org/wiki/Collaborative_learning: ...knowledge is created and not simply absorbed based on information given by the instructor. Kahn (2009) posits that Wikis promote interaction between stud
    8 KB (1,134 words) - 01:59, 8 February 2010
  • ...roducts. However, the main goal the process is the learning effect and not the product in itself. The large project-oriented learning family is identifiably by the idea that projects have center-stage role and we can rely on definitions fr
    13 KB (1,766 words) - 11:40, 11 March 2020
  • |field_description=Quote from the [http://langtech.ch/textable Textable] (oct. 2, 2014) ...the following example to see it in typical action. Orange Textable offers the following features:
    31 KB (4,839 words) - 21:36, 29 January 2015
  • ...al. It is a communicative as well as an intercultural approach as it gives the opportunity to both learners to gain more insight into each other's culture ...they have more opportunities to help one another: through explanations in the foreign language, through comparisons, etc. As learning in tandem is always
    9 KB (1,299 words) - 23:42, 4 May 2014
  • ...tion, and interaction with the learning material, learning activities, and the learning community. ...ent in a task, he disengages, and potentially reengages several times with the system.
    9 KB (1,216 words) - 20:02, 1 March 2017
  • |description=Maps is a MediaWiki extension that provides the ability to visualize geographic data with dynamic, JavaScript based, mappin |mediawiki=1.17.* or higher for version 2.0, 1.21 alpha or higher or the 3.0 development version
    8 KB (1,148 words) - 19:35, 30 January 2014
  • ...teaching strategies and tactics (e.g. instructional designs or elements of the learning environment) plus "ingredients" of learning (e.g. learning types, ...et, identified enactive, iconic and symbolic stages. Bloom with respect to the cognitive domain, identified six levels of intellectual behavior (knowledge
    7 KB (913 words) - 12:13, 15 October 2018
  • * "the holistic experience that people feel when they act with total involvement" ...ence itself is so enjoyable that people will do it even at great cost, for the sheer sake of doing it.” (Csikzentmihalyi, 1991)
    21 KB (3,003 words) - 14:48, 17 April 2013
  • ...the word: The open public space in the middle of a Roman city, especially the Roman Forum (eg Roman Forum) [[Wikipedia:Forum | Wikipedia]] ...ipated in the evolution of computer-mediated communication ([[CMC]]) since the late 1960s.
    7 KB (933 words) - 14:10, 29 June 2010
  • ...ss, there exist many easy [[CSS links#General_Tutorials|CSS tutorials]] on the web. This text is intended for students who also must learn principles and The CSS 2.1 specification distinguishes the following media types
    10 KB (1,472 words) - 19:22, 22 August 2016
  • {{under construction}} ...to understand the strengths and weakness of their students. Based on that, the instructional approach can be adapted to each specific student or group of
    10 KB (1,491 words) - 03:15, 14 May 2019
  • ...ne executes computer numerical control (CNC) files that are generated from the design software. Computer controlled embroidery machines are popular in mod ...interact (relationally) with consequences for ontogenetic development, and the generational transformation of societies and communities}}.
    20 KB (2,869 words) - 14:41, 9 September 2019
  • {{under construction}} ...uping node (including the ''Scene'' node). Usually, a geometry is included under at least a ''Transform'' node for positioning, rotation, etc.
    19 KB (2,359 words) - 17:53, 28 January 2015
  • {{Comment | This text presents essentially the foundations for cognitive flexibility hypertexts, a clear design model is y == Foundations of the model ==
    20 KB (2,884 words) - 17:19, 9 July 2009
  • ...ge and erode under natural conditions. Many of the first works, created in the deserts of Nevada, New Mexico, Utah or Arizona were ephemeral in nature and * Materials used are mostly things found in the nature, like wood, flowers or stones. Use of other materials (e.g. nails) s
    15 KB (2,404 words) - 18:58, 22 August 2016
  • ...n | technologies, from the ecological perspective of Gibson (1979), afford the most meaningful thinking when used as tools}}. ...lem if we accept this conception of technologies is what to do with all of the instructional designers... (Jonassen 1994).
    28 KB (4,006 words) - 16:44, 16 January 2019
  • ...g kit for [[microworld]] with a special but not exclusive focus on learner construction (see [[expressive digital medium]]). ...and games. At the the blink of an eye these simulations can be compiled by the Ristretto compiler directly into Java applets that can be embedded into web
    14 KB (2,027 words) - 12:06, 5 February 2020
  • ...y asking the respondent to select an appropriate position on a scale, with the middle typically being neutral and contrasting adjectives at each end. ...e score for each word defines a sort of "correlation" between the word and the object being tested.
    8 KB (962 words) - 13:05, 17 January 2020
  • This wiki article explores some of the links between personal learning networks and authentic learning. ...ert] (2001) identifies 21st century learners as independent learners with the capacity to create, manage and sustain authentic learning environments wher
    14 KB (1,814 words) - 11:54, 18 August 2011
  • ...ources|Open educational resources]] (OER). OER have since been defined as the “technology-enabled, open provision of educational resources for consulta ...evolving and being amended to demonstrate the growth in productivity and “the sharing of best practices” (Rolfe, 2012, p. 1).</big>
    10 KB (1,312 words) - 03:13, 8 October 2014
  • * Learning is situated in the activity in which it takes place. Learning ''is'' doing. * Meaningful learning will only take place if it is embedded in the social and physical context within which it will be used. (Brown et al 1989
    17 KB (2,334 words) - 19:02, 8 April 2019
  • ..., such as books, websites, paintings and laws." Harold Lasswell formulated the core questions of content analysis: "Who says what, to whom, why, to what e * [http://www.nova.edu/ssss/QR/index.html The Qualitative Report] (both a journal and an index)
    9 KB (1,233 words) - 21:38, 30 November 2014
  • {{under construction}} * '''Transform''' is probably the most important node. It controls position, orientation and scale of its chi
    14 KB (2,008 words) - 20:00, 7 April 2016
  • :Telecollaboration is defined by Julie A. Belz in the following way: "The application of online communication tools to bring together classes of lang
    11 KB (1,480 words) - 21:20, 4 May 2014
  • ...technology enhanced learning]] environments can provide advanced means for the production of knowledge and constructive communication, and interactive and ...method that is in line with the new conceptions of learning and opposed to the traditional 'direct transmission' model, in which learners are assumed to b
    29 KB (3,934 words) - 17:33, 17 July 2019
  • ...re called cMOOCs. Between 2012 and 2013 a number of institutions came with the idea to combine short video lectures with exercising and peer tutoring and ...://www.edxonline.org/ edX]) also build on top of the (failed) ''let's help the third world with [[open educational resources]]'' initiatives, i.e. make us
    22 KB (3,015 words) - 12:16, 23 May 2019
  • ...through education, training, or performance support while the mobility of the learner may be independent of time, location, and space.}} ([https://sites. The following table from the ADL Handbook, shows a large scope and potential of mobile learning.
    10 KB (1,333 words) - 13:47, 11 February 2020
  • ...nstruction, mixing in your own Lego. You can hook together modules like in the picture used to advertise this thing (use simple Lego bricks as connectors) ...ll of the modules. However, I then also made some minor changes to most of the printed ones and there still may be a few minor glitches. Please examine a
    10 KB (1,687 words) - 14:53, 10 September 2021
  • ...room metaphor, thinking of instruction as an environment gives emphasis to the "place" or "space" where learning occurs. At a minimum, a learning environm * the learner;
    26 KB (3,567 words) - 12:40, 23 May 2019
  • ...the quality of design practice based on the body of knowledge developed by the scientific study}} ([http://www.inderscience.com/browse/index.php?journalCO ...applied in extremely various fields and implies numerous agents during all the process of elaboration and realisation}} [http://www.europia.org/edition/r
    23 KB (3,175 words) - 19:36, 9 February 2020
  • ...llner and Pierre Bommel and they also present an oscillating version where the wolf/sheep proportion is lower. == The Netlogo wolf-sheep models ==
    14 KB (2,006 words) - 16:29, 15 March 2019
  • This is part of the [[methodology tutorial]]. * Learn the names of different kinds of qualitative methodology
    16 KB (2,123 words) - 18:32, 22 August 2016
  • ...ment as teachers focus on what is required for a final test rather than on the individual needs of learners. ...those of ordinary conversation” (p.47). Birch and Volkov (2007) reported the difficulties in reliable assessment of classroom conversation as weaker lea
    10 KB (1,342 words) - 23:07, 9 July 2014
  • ...sch further concluded that formal learning environments are detrimental to the development of more natural and collaborative forms of learning. ...4). As Gamrat, Toomey Zimmerman, Dudek, and Peck (2014) further reported, the “one-size-fits-all” approach to learning fails to take employee skill a
    11 KB (1,498 words) - 01:40, 8 November 2014
  • ...earn programming and other technical skills. {{quotation|In maker culture, the ability to program along with other technical skills [...] includes fun act ...and construction systems). Computation may include, but is not limited to, the use of digital computers.}} ([https://www.sciencedirect.com/science/article
    37 KB (4,872 words) - 17:50, 13 November 2021
  • ...ing/Selected_article#/media/File:Bliss_cinema.png source])|I want to go to the cinema]] ...short of the designs of their creator – although their present-day use as the primary language of people who might otherwise have no means of communicati
    11 KB (1,649 words) - 11:59, 5 December 2018
  • ...ten, they explain the relationship between information we already know and the new information we are trying to learn.}} [http://lts.ncsu.edu/guides/instr * [[instructional design]] for a definition of the field,
    12 KB (1,668 words) - 13:15, 2 November 2017
  • ...by Zhang 2009 or more simply: {{quotation|Epistemic complexity represents the level of complexity at which a student chooses to approach an issue.}} (Zha ...e global functions of a system, the external description of it as given by the knowing subject (thus "epistemic").}}.
    10 KB (1,209 words) - 17:48, 23 January 2012
  • * The [[Main Page]] is linked 774 times * [[Learning theory]] 196 (but about 190 from the same site)
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  • ...to 1984 (Jara et al., 2009), because of the extensive global adaptation of the World Wide Web and advances in network technology, virtual laboratories are ...005). With increasing improvements in technology, virtual labs can change the way students learn and obtain information, providing a well-rounded and com
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  • ...ong et al. (2002) found that, when writing skills are not fully developed, the impact to learning is notable in students’ understanding and achievement ...eded for success in both the academic and professional world and, as such, the “development of students' writing skills is therefore an explicitly formu
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  • ...e education, or distance learning, is a field of education that focuses on the pedagogy/andragogy, technology, and instructional systems design that is ef * 1840 Establishment of the first correspondence school in Europe, the Sir Isaac Pitman Correspondence Colleges (UK)
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  • {{under construction}} ...tp://en.wikipedia.org/wiki/SpiderMonkey_(JavaScript_engine) SpiderMonkey] (the default JS engine)
    18 KB (2,719 words) - 18:47, 9 July 2009
  • ...tute states that "what makes smart fabrics revolutionary is that they have the ability to do many things that traditional fabrics cannot, including commun ...th in engineering and design.}} <ref>Buechley, L., & Eisenberg, M. (2008). The LilyPad Arduino: Toward Wearable Engineering for Everyone. IEEE Pervasive C
    21 KB (2,867 words) - 11:35, 3 February 2023
  • ...tood. It is basic to communication. Common ground also can be described as the shared context and mutual knowledge available to participants in a collabor ...995) defined collaboration as a "Coordinated, synchronous activity that is the result of a continued attempt to construct and maintain a shared conception
    10 KB (1,384 words) - 18:31, 22 August 2016
  • ...xt is text with links, or pointers, showing relationships between parts of the information. Hypermedia extends this concept - information with links - to ...hyperlinks. Selecting a hyperlink causes the computer to load and display the linked document.}}
    29 KB (4,271 words) - 16:51, 8 August 2009
  • ...onstruction phase of Kao, Lin, and Sun’s (2008) study, close monitoring of the participants was necessary to assure appropriate sharing occured (Kao, Lin, ...e learning, but in practice found it difficult to critique students during the process.
    10 KB (1,358 words) - 03:27, 6 November 2014
  • This is part of the [[methodology tutorial]] (see its table of contents). : Understanding the purpose of code data and creating code books
    38 KB (4,969 words) - 15:49, 16 May 2018
  • ...ws broad-based participation and information exchange, facilitating social construction and dissemination of knowledge by enabling all participants to share conten ...require time to reach the stage at which most members are fully engaged in the kind of social activities resulting in learning and knowledge desired (Sant
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  • This is part of the [[methodology tutorial]]. * Understand the central role of research questions
    31 KB (4,328 words) - 19:25, 22 August 2016
  • ...an trait, as a political measure or as an educational move. This is due to the fact that autonomy is seen either (or both) as a means or as an end in educ ...s it as 'the ability to take charge of one's learning'. On a general note, the term autonomy has come to be used in at least five ways (see Benson & Volle
    15 KB (2,018 words) - 23:54, 20 May 2010
  • ...es can be too complex for traditional lifelong learning models to adapt to the various needs of exceptional learners. Poor design of learning models does ...ited deployment of resources (Caron, Beaudoin, Lebranc, & Grant, 2007). In the past, institutions have taken current course content, and simply adapted it
    11 KB (1,478 words) - 17:29, 5 November 2014
  • ...personalized content (Arslan and ahin-Kzl, 2010, p. 183). Additionally, the content is open for users to create and manipulate ideas by commenting, edi ...2011, p. 127). The activity of updating a blog is called “blogging” and the author is referred to as a “blogger” (Wang et al., 2012, p. 183). <br/>
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  • ...ersity of Geneva to build the necessary knowledge and skills to understand the strength and complexity of digital learning in emergencies. The course objectives are:
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  • ...associated concepts. These arcs are usually labeled (named), i.e. express the kind of relationship, for instance, "results in". In addition arcs can be d ...the two concepts. ([http://www.msu.edu/~luckie/ctools/ Concept Maps: What the heck is this?], retrieved 11:44, 9 August 2007 (MEST).)
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  • By the end of the course, the teacher should be able to: · Critically explain the objectives of OER, the aims, scope and policies advocating for OER
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  • ...simulated motion picture depictingmovementof drawn (or simulated) objects. The main features of this definition are as follows: (1) picture - an animation {{quotation|The potential educational benefits of animation arise from its capacity to port
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  • ...ope, 2012) and can adapt their level of support to the individual needs of the learner (Clarebout et al., 2002). They can be used to guide learners to eng ...eatures fosters information processing because students naturally perceive the learning process as social and respond more engagingly” (Dunsworth and At
    12 KB (1,630 words) - 16:01, 19 July 2013
  • ...patch-designs.png|400px|thumb|right|AECT 19 patches designed for promoting the poster and its idea]] ...or adapt constructive learning objects (Zuckerman, 2010). We shall develop the use of digital embroidery to teach ICT skills.
    12 KB (1,631 words) - 12:48, 5 November 2019
  • Opinions on the young generation's ICT skills widely differ. ...describe it. However, being a bit different doesn't imply necessarily that the young generation has good ICT skills.
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  • * '''Social computing''' refers to the use of '''social software''', i.e. systems which support collective gatheri See also: other entries in the [[:Category:Social computing|Social computing]] category, e.g. [[E-learning
    33 KB (4,639 words) - 11:35, 19 September 2018
  • {{quotation|Computer simulation is defined as having the following two key features: ...ter model of a real or theoretical system that contains information on how the system behaves.
    13 KB (1,768 words) - 18:54, 4 July 2019
  • ...an]] that prints polymers like ABS or PLA. Principles outlined in 2010 for the RapMan still apply to printers sold in 2017. == Getting the print off the raft ==
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  • ...heir environment (social constructivism), but are also actively engaged in the process of constructing knowledge '''for''' their learning community. [...]
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  • ...al forms to include in instruction and prioritizing the attention given to the various forms (Young, Long, & Myers, 2010). ...oconferences, podcasts and cell phones allows students to communicate with the world outside of school (Swenson, 2006).
    13 KB (1,698 words) - 03:46, 8 July 2014
  • ...s discover knowledge without guidance, developing their own understanding. The role of instruction is merely to provide a suitable environment, which in s de Jong and van Joolingen (1998) mention the following problems that learners encounter in scientific discovery learning
    14 KB (1,879 words) - 16:51, 6 July 2020
  • * Technical information: See the [[:Category: 3D printing|category "3D printing"]] ...of the design may be shared with clients, colleagues or other ‘actors’ in the design process.}} (Breen et al., 2003).
    29 KB (3,882 words) - 18:39, 1 December 2017
  • ...tion typically contains a collection of indicators that signal change when the status of content of personal interest changes. Aspects of these applicatio ...onal webtops or parts of them can be shared with others. This is not (yet) the case for most simple webtops.
    15 KB (2,270 words) - 19:31, 22 August 2016
  • ...s are variants of [[constructivism | constructivist]] [[learning theory]]. The term is also used to design certain [[pedagogic strategy | pedagogic strate ...rt overview piece that should at some point be expanded quite a lot ... On the other hand, writing an introduction for ''educational technologists'' is al
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  • ...n. Carefully designed inquiry learning environments can assist students in the process of transforming information and data into useful knowledge}} ([http ...ized in a cyclic way, independently of the subject. Each question leads to the creation of new ideas and other questions.
    25 KB (3,497 words) - 15:45, 14 May 2019
  • ...time, context, and culture dependent, and quality is always in the eyes of the beholder}} (retrieved, May 7 2019). * The macro level refers to the entire institution, not only its strategy and mission but also its infrastr
    16 KB (2,167 words) - 16:15, 8 April 2022
  • ...sign model]]s that engages students in learning through discovery. Usually the pedagogical aims are threefold: (1) Promote "deep" learning, (2) Promote me ...it is assumed they will understand the domain at a higher level than when the necessary information is just presented by a teacher or an expository learn
    17 KB (2,471 words) - 17:20, 23 May 2019
  • ...surprising and valuable ideas and artifacts that transform the way we see the world. ...Feldman (1994), creativity should be studied and therefore facilitated by the teacher at three different levels:
    17 KB (2,371 words) - 11:27, 15 May 2018
  • A pictographic language allows people to communicate via pictograms. The content of a "sentence" typically would include a sequence of standardized The earliest systems can be found in the neolithic period and later in some mesoamerican writing systems ([https://e
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  • ...ing and OER. Hence few are exposed to technology and incorporating it into the teaching process. ...ing OER bearing in mind that my Country is one of the poorest countries in the World and adoption of Open Education Practice (OEP). It is a call that I wi
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  • * Strategy and construction games ...that this is a fundamental point. You have to start thinking about putting the learners into a context where they have to make decisions, understand why t
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  • This is part of the [[methodology tutorial]] (see its table of contents). * Understand the fundamental principles of theory-driven research
    42 KB (5,952 words) - 18:28, 22 August 2016
  • ...escription of each photo). Having visual representation next to the term & the description, helps memorize terminology faster and retain it longer. ...is dissolved, leaving the threads that have been stitched together to form the lace. ||
    20 KB (3,129 words) - 19:25, 17 July 2018
  • ...e other kind of object itself is in question, plagiarism is concerned with the issue of false attribution. ([http://en.wikipedia.org/wiki/Plagiarism Wikip ....org/wiki/Contract_cheating contract cheating], i.e. someone else produces the work. Kuro5hin has this interesting [http://www.kuro5hin.org/story/2011/1/1
    29 KB (4,053 words) - 13:08, 6 September 2019
  • ...hysical artefact whose geometry or material properties encode data. It has the main goals to engage people and to communicate data using computer-supporte ...ualizations that are weakly or strongly related to management of projects. The [[Physicalization in education]] article address topics specifically relate
    31 KB (4,292 words) - 19:03, 29 April 2020
  • .... It is derived from WebCT VISTA, if we understand right. WebCT was one of the first LMSs adopted by higher education. ...particular "manage course" to configure course tools (e.g. remove/add from the available list), appearance, file management, etc.
    21 KB (3,411 words) - 19:19, 22 August 2016
  • ...a/msc_nova.pdf PDF]) done at TECFA, i.e. a quick effort to cut/paste into the wiki + some additional information - 19:01, 12 May 2006 (MEST). In Mai 2013 about the action and the intentions of their teammates. Those information are critical to a
    24 KB (3,539 words) - 15:06, 13 May 2015
  • ...b''' refactored the code and it is available from GitHub and documented in the {{Goblock | [[Doblo factory]] }} article - [[User:Daniel K. Schneider|Dani '''Doblo Factory''' is the name of a set of [[OpenScad beginners tutorial|OpenScad]] modules we wrote
    34 KB (4,871 words) - 19:34, 22 August 2016
  • This article is '''Part 1''' of the [[TECFA SEED Catalog]]. It is a summary of [http://tecfa.unige.ch/proj/seed The '''C3MS project-based learning model''' is a [[project-oriented learning|pr
    43 KB (6,416 words) - 12:35, 1 May 2013
  • This is part of the [[methodology tutorial]] * Learn the basic steps of questionnaire design
    23 KB (3,223 words) - 18:54, 22 August 2016
  • * Understand the necessity of using an XML editor Let us recall some principles that you also may have read in the [[XML principles]] article. In particular:
    26 KB (3,891 words) - 19:35, 22 August 2016
  • # Explore the different types of OER in Kenyan Context # Introducing the project: defining objectives, outlining target and activities, explaining r
    30 KB (4,218 words) - 12:10, 7 February 2023
  • This is part of the [[methodology tutorial]] (see its table of contents). * Understand the concept of a statistical variable as compared to a theoretical variable
    47 KB (6,934 words) - 19:04, 22 August 2016
  • This is part of the [[methodology tutorial]] (see its table of contents). * Understand the use of principal component and cluster analysis for exploratory purposes.
    20 KB (2,866 words) - 18:56, 22 August 2016
  • * Instructional design also has to clearly identify the '''level of instruction''' a design is aiming at. ...is strictly manipulating symbols and no longer mental images or objects. The optimum learning process should according to Bruner go through these stages
    19 KB (2,526 words) - 16:20, 16 April 2019
  • ...tions (e.g. an [[LMS]]), to manage access to central systems and to manage the email and phone directory. So it's a kind of all-in-one solution to deal wi ...nstead of authenticating users with password files or custom databases (in the case of portails), one may ask an LDAP server to match a username with a pa
    23 KB (3,119 words) - 17:32, 31 July 2009
  • ...mains an ill-defined concept, despite numerous and extensive discussion in the literature.}} (Churchill, 2007:479). At a very general level, a learning ob In the main-stream "old school" e-learning literature, there is some kind of agree
    27 KB (3,882 words) - 15:41, 29 December 2019
  • ...ruct networks with visual syntactic structures (RepNet). '''Sinc Dec 2016, the main commercial web site is gone'''. However, there is a new website for a As of June 2023, the somewhat buggy RepGrid Plus V2 software (Rep V?) is here:
    24 KB (3,829 words) - 14:46, 12 June 2023
  • .... The [default] Engine includes a customized firmware for the BFB 3000 and the BFB RapMan, which allows accelerated moves during printing, machine control ...ajor difference with the Pro version that should work with all machines is the easy to understand USB control interface, machine settings, etc.
    28 KB (4,678 words) - 13:48, 12 June 2012
  • ...d short strands of textbook research. It should be completed some day, for the moment I just copy/pasted a few quotes and ideas - [[User:Daniel K. Schneid ...ges as directed by teachers who, they felt, could not be bothered to teach the material themselves. One fellow lecturer who was clearly less than sensitiv
    19 KB (2,741 words) - 18:38, 22 August 2016
  • This article provides a short introduction to ''project-based learning'' in the framework of more open-ended projects that are typical of ...Michael Knoll's [http://scholar.lib.vt.edu/ejournals/JITE/v34n3/Knoll.html The Project Method: Its Vocational Education Origin and International Developme
    52 KB (7,385 words) - 16:23, 20 August 2019
  • to educational technology. The project was delivered, but the text is for Fernuniversität Hagen ([http://ifbm.fernuni-hagen.de/lehrgebie Below are just the TOCs (sorry). I may write "real" book some day, but this may require copyri
    16 KB (1,662 words) - 10:59, 17 September 2019
  • ...("Synchronized Multimedia Integration Language") tags that are embedded in the SVG specification. Aims: * Understand the principle of "linking" animation tags to attributes of SVG elements
    50 KB (7,092 words) - 10:46, 26 April 2017
  • == Topics and resources for the demo session == |style="padding: 10px"|{{goblock|A. Demo of the Ink/Stitch embroidery platform and discuss its affordances and difficulties
    23 KB (3,253 words) - 20:14, 30 October 2020
  • ...laboratory) is a small-scale workshop with computer controlled tools with the aim to make "almost anything". ([http://en.wikipedia.org/wiki/Fablab Wikipe Fab labs are a [[disruptive technology]]. In the same way that micro computers changed computing, desktop '''fabbers''' (fab
    57 KB (8,456 words) - 13:11, 14 January 2020
  • ....agencybydesign.org/wp-content/uploads/2015/01/Maker-Centered-Learning-and-the-Development-of-Self_AbD_Jan-2015.pdf ...trieved from http://www.internetatschools.com/Articles/Column/The-Pipeline/THE-PIPELINE-Makerspaces-in-Libraries-Education-and-Beyond-88082.aspx.
    59 KB (7,714 words) - 15:11, 10 October 2022
  • ...arch does contribute to the evolution of various tools, e.g contributes to the methodology of log file analysis, dialogue and discourse analysis, observat ...ders] by Marshall G. Jones et al. presentation at the annual conference of the Association for Educational Communications and Technology. St. Louis, MO. F
    27 KB (3,818 words) - 11:53, 24 January 2018
  • '''Handout''' for the [https://www.aace.org/conf/edmedia/workshops/#W7 Workshop 7: Machine Embroi ...al) [https://www.gimp.org/ Gimp]. MacOS users should consider searching on the web how to install InkScape, e.g. [http://write.flossmanuals.net/start-with
    27 KB (3,992 words) - 21:26, 3 April 2022
  • ...roup at the Rand Corporation (Bellman et al, 1957) created what is perhaps the first computerised business game (simulation).}} ...ning games, e-games, internet games, video games, policy exercises, day-in-the-life simulations, planning exercises, debriefing, analytic discussion, post
    29 KB (3,842 words) - 10:14, 3 April 2019
  • ...g the content, specifying learning activities, and deciding how to deliver the content and activities.}} * [[Teaching style]] (models that focus on the classroom teacher)
    28 KB (3,583 words) - 11:49, 10 November 2022
  • *<blockquote>The term ''community of practice'' is accredited to [https://prabook.com/web/et ...owledge that is crucial in addressing the challenge of educational change, the may even come up with innovative mechanisms for implementing new strategies
    29 KB (4,088 words) - 10:05, 11 November 2022
  • * '''Writing-to-learn''' is also known as the '''writing across the curriculum movement (WAC)''' movement, in particular in science teaching. A ...n active field of research and this article needs some upgrading, e.g. see the [[Talk:Writing-to-learn|Discussion]] page for some comments by Alan Jones.
    26 KB (3,613 words) - 19:04, 22 August 2016
  • ...tion of the two. The most simple schema language, i.e. DTDs, is defined in the XML Standard. .../dtds.html XHTML 1.0 specification] page, formally defines the grammar for the [[XHTML]] 1 web markup language.
    41 KB (5,619 words) - 15:52, 21 January 2020
  • ...ndemic, but also occurring in disaster and war impacted regions throughout the world where educational structures and resources are scarce or unstable. ...n methods<ref>(Horton, 2000)</ref> such as the refugees scattered all over the world.
    33 KB (4,620 words) - 09:55, 11 November 2022
  • ...nting food were probably developed at Cornell University around 2005 under the name of fablab@home by [http://www.hodlipson.com/ Hod Lipson] <ref name="Li ...ins from algae, beet leaves, or insects into tasty products. It also opens the door to food customization and therefore tune up with individual needs and
    28 KB (3,988 words) - 19:33, 2 September 2019
  • ...pieces that are somewhat compatible with Lego® and Duplo® blocks. However, the pieces and structures one can generate are '''neither Lego® nor Duplo®''' ...6 (as opposed to 4). Also, there are additional parameters, in particular the scale parameter that allows having both Lego and Duplo sizes in one model.
    86 KB (12,745 words) - 21:01, 21 October 2021
  • ...ith graphic designers and in the textile and plastics industries. However, the Pantone system includes thousands of colors while thread manufacturers have ...at the end of this article for some RGB/Pantone conversion charts or check the table below.
    327 KB (40,831 words) - 13:55, 21 September 2022
  • * Explore the different types of OER in Kenyan Context # Introducing the project: defining objectives, outlining target and activities, explaining r
    33 KB (4,749 words) - 14:56, 4 August 2022
  • ...ntroduced them in the late twenties of the last century in his classes. In the last years there appears to be a rebirth of this concept - mainly driven by ...portfolios and [[personal learning environment]] for its integration into the [[social software]] in education movement.
    35 KB (4,744 words) - 17:43, 30 December 2018
  • ...es (lock pages or only identified users can modify the content of a page). The first wiki servers were created around 1995. Definition from the [[Wikipedia:Wiki]]:
    53 KB (7,434 words) - 01:00, 29 October 2019
  • ...:Felix 3D printer|Felix printers (1.0, 2.2, Pro2 and Tec4.1]] (I still use the latter two), a [[Fokoos Odin-5 F-3]] (2022, bought for 200 Euros on sale) a ...variety of processes in which material is deposited, joined or solidified under computer control,[2] with material being added together (such as plastics,
    32 KB (4,910 words) - 10:58, 11 September 2023
  • ...for shorter activities or longer ones that can span over several weeks. In the latter case, roles also can be rotated among group members. The procedure for define roles could include three steps
    38 KB (5,767 words) - 21:45, 1 April 2020
  • ...s_for_Research_and_Technological_Development Framework Programmes (FP)] of the European Union, [http://semantic-mediawiki.org/wiki/SEKT SEKT] and [http:// ...is currently in active use in hundreds of sites, in many languages, around the world, including Fortune 500 companies, biomedical projects, government age
    50 KB (6,983 words) - 10:27, 12 September 2018
  • e-learning literacy (or e-learning competency) measures the extent to which someone is able to participate in e-learning activities. ...il in one way or another to meet expectations. One of the reasons could be the lack of what we could call e-learning literacy. Another reason, is that e-l
    67 KB (9,252 words) - 11:03, 14 May 2019
  • ...jects using XML. It is an ISO ratified standard that provides a system for the storage, retrieval and playback of real time graphics content embedded in a ...from its beginnings as the Virtual Reality Modeling Language ([[VRML]]) to the considerably more mature and refined X3D standard.}} ([http://www.web3d.org
    41 KB (6,428 words) - 11:17, 14 May 2017
  • ...it applies to digital games was coined by Ben Sawyer in his 2003 paper on the potential of using digital games for policy making (Sawyer 2003).}} We suggest the following technical definition for serious computer games: A serious comput
    72 KB (10,202 words) - 18:03, 14 February 2019
  • The first sections rather deal with principles. ...g. solve problems) and then write the books that enables them to do so. In the same spirit, one also could argue that textbooks should respect some [[firs
    40 KB (5,902 words) - 19:00, 22 August 2016
  • ...their contexts, for purposes of understanding and optimising learning and the environments in which it occurs}}. This definition includes a clearly [[tra ...all "bureaucratization through data graveyarding". While we do acknowledge the usefulness of all sorts of analytics, we must make sure that it will not re
    113 KB (15,747 words) - 17:05, 29 March 2017
  • This article attemps to summarize some of the literature related to [[fab lab]]s, [[maker space]]s and similar setups in ...e. addressing a population at large and not specifically schools. However, the fab lab movement seems to inspire schools and "private fab labs" are sprini
    39 KB (5,962 words) - 13:50, 17 July 2017
  • * Understand the structure of cascading stylesheet (CSS) rules * Basic HTML, e.g. the [[HTML and XHTML elements and attributes]] tutorial
    67 KB (10,471 words) - 10:23, 11 April 2018
  • ...ece aims to introduce semantic forms to beginners. It is '''not''' part of the [http://www.mediawiki.org/wiki/Extension:Semantic_Forms official documentat ...users to add, edit and query data using forms. It is heavily tied in with the Semantic MediaWiki extension, and is meant to be used for structured data t
    80 KB (11,723 words) - 18:49, 18 September 2019
  • ...nt clouds. This text is under construction and may need re-organizing. For the moment, I just take down notes of what I am playing with. So far, I identif ...in and Terrain2STL'''. '''Touch Terrain''' (see below), as of Mai 2021, is the best existing online service and it is totally free.
    53 KB (8,734 words) - 12:52, 14 December 2021
  • ...s. A particular strength of the repertory grid technique is that it allows the elicitation of perceptions without researcher interference or bias. (Whyte ...Dillon (1994:76), its use as analytic tool does not require acceptance of the model of man which Kelly proposed. Also within "main stream" RGT, several k
    109 KB (15,530 words) - 15:13, 12 June 2023
  • This page contains excerpts of the [http://usability.gov/guidelines/index.html Research-Based Web Design & Usa ...or the Guidelines are Web site managers, designers, and others involved in the creation or maintenance of Web sites. A secondary audience is researchers w
    74 KB (11,803 words) - 19:24, 22 August 2016
  • ·       Understand the issues in open education; ·       Critically appraise the evidence around open education;
    68 KB (10,424 words) - 14:13, 4 August 2022
  • ...e taking. The purpose of this page was to prepare some input for improving the [[LAMS]] translation strategy and toolkit. - [[User:Daniel K. Schneider|Dan ...as the "Ö" would be placed after the Z. A really difficult issue concerns the sentence structure. Most often, programmers work with simple placeholders.
    84 KB (12,342 words) - 19:20, 22 August 2016
  • ...ence can been seen as a subset of so-called '''global competence''' laying the foundations for "global citizenship". With increasing cultural diversity as Many fields are contributing to the topic of "cultural competence" and there is neither a universally accepted
    238 KB (31,990 words) - 23:39, 11 October 2022