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- Overviews
- Instructional design model
- Project-oriented learning
- Case-based learning
- Educational design language
- Problem-based learning
- Inquiry-based learning
- Project-based learning
- Lesson planning
- First principles of instruction
- Sandberg learning environment functions
- Design methods
- Instructional systems design
- ADDIE
- Aesthetic principles for instructional design
- Agile learning
- Backwards design
- Bricolage
- Collaborative Face to Face Educational Environment
- Competence map
- Gerlach and Ely design model
- Instructional curriculum map
- Kemp design model
- Kirschner six-stage procedure
- Knirk and Gustafson design model
- Lecturing
- MISA
- Madeline Hunter method
- Medium-based design
- Narrative diagram
- Pebble in the pond
- Phoebe pedagogic planner
- R2D2
- Rapid prototyping
- Reeves multimedia design model
- Systematic Design of Instruction
- TILT design
- WIPPEA
- Instructional design models
- CRESST learning model
- 4C/ID
- 5e Learning cycle
- 5e's of education
- 7e Learning cycle
- 8 learning events model
- ABAHCOCOSUCOL
- ARCS
- Advance Organizer
- Advance backward design organizer
- Aesthetic principles for instructional design
- Anchored instruction
- C3MS project-based learning model
- C5 simulation framework
- Campbell-Lom mentoring model
- Carroll model of school learning
- Cognitive flexibility hypertext
- Cognitive flexibility theory
- Cognitive load
- Collaborative Face to Face Educational Environment
- Community of inquiry model
- Component display theory
- Computer simulation
- Constructivist emotionally-oriented model
- Cybergogy
- Direct instruction
- Discovery learning
- Dukes simulation and gaming model for sociology teaching
- E-moderation five-stage model
- E-tivity
- Eight-component framework for e-learning
- Elaboration theory
- Engagement theory
- Exploratory learning
- FEASP
- Felder design model
- Gerson's e-class
- Hypermodel
- Hypertext
- Instructional time
- Instructional transaction theory
- Laurillard conversational framework
- Learning by design
- Learning by teaching
- Textbook writing tutorial
- Learning sequence
- Learning to teach with technology model
- Madeline Hunter method
- Mastery learning
- Medicine Blends Computers and PBL
- Mentoring
- Microlearning
- MiniQuest
- Minimalist instruction
- Model-based learning
- Moursund project-based learning model
- Nine events of instruction
- POME
- Peer-to-peer learning
- Phoebe pedagogic planner
- Programmed instruction
- Progressive project assignment
- Project-based science model
- Project-methodology-based learning
- R2D2
- Scaffolded knowledge integration
- Science writing heuristic
- Self-regulated strategy development model
- Shuell model of learning functions
- Simulation
- Super motivation
- Taba teaching strategy model
- Team learning
- Teleteaching
- Trialogical learning
- Universal design for learning
- WIPPEA
- WebLabs model
- WebQuest
- Wiki-supported project-oriented learning
- Writing-to-learn
- Educational modeling languages and standards
- Educational modeling language
- Educational design language
- Design language
- Learning design
- BPEL
- CPM
- CSCL script
- Cloudworks
- CoUML
- Collaborative Face to Face Educational Environment
- Collage
- Compendium LD
- Developing design documents (3D) model
- E2ML
- ELML
- IMS Content Packaging
- IMS Learning Design
- IMS Simple Sequencing
- LAMS
- Learner interaction scripting language
- Learning Material Markup Language
- Learning activity reference model
- Learning Object Metadata Standard
- Learning object standard
- Learning sequence
- ModX
- Narrative diagram
- PALO
- Pedagogical vocabulary
- SCORM 1.2
- Subject heading
- Tailorability
- TeachML
- UML activity diagram
- UML behavioral modeling
- UML class diagram
- Unified modeling language
- Xerte
- Software and services (some)
- CeLS
- Celtx
- DialogPlus Toolkit
- EXe
- EduWeaver
- LAMS
- Learning management system
- ModX
- MOTPlus
- OASIF
- Phoebe pedagogic planner
- ReCourse editor
- Reload Editor Tutorial
- Reload Editor
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