Definition[edit | edit source]
A learning sequence is an ordering of student's learning activities.
In the design literature one may find two basic sorts of instructional design models
- Those that focus on materials, i.e. resources arranged to form an organization of learning-flow content. Typically, they would use an instructional systems design method such as the Kemp design model.
- Those that focus on activities. In that case one rather talks about scenarization or storyboarding.
Learning sequences in Instructional Systems Design[edit | edit source]
“Sequencing is the efficient ordering of content in such a way as to help the learner achieve the objectives. For some objectives, the sequence is suggested by the procedure [...]. Other topics, however, have a less obious sequence. [...]” (Morrison, 2004: 136).
“The last step in the design phase is to determine program sequence and structure to ensure the learning objectives are met. A proper sequence provides the learners with a pattern of relationship so that each activity will have a definite purpose. The more meaningful the content, the easier it is to learn and, consequently, the more effective the instruction.” Instructional System Design - Design Phase, retrieved 20:57, 4 June 2007 (MEST).
Learning sequences in Learning Design[edit | edit source]
In IMS Learning Design sequences are implicitly defined as methods that contain a "play", i.e. a series of acts, in which roles are played by those taking part, for example learner, tutor, mentor, and so on.
Links[edit | edit source]
- Donald Clark, Developing Instruction or Instructional Design.
- Morrison, G. R., Ross, S. M., & Kemp, J. E. (2004). Designing effective instruction (4rd ed.). New York: John Wiley & Sons, Inc.