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<categorytree mode="pages" depth="0" style="float:right; clear:right; margin-left:1px; border:1px solid gray; padding:0.7ex; background-color:white;">Educational modeling languages</categorytree>
 
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== Definition ==
== Definition ==


And educational [[design language]] is a notation system for creating educational designs, e.g. courses, modules, or scenarios.
An educational [[design language]] is a notation system for creating educational designs, e.g. courses, modules, or scenarios.


An educational design language is {{quotation | a tool that designers use to communicate designs, plans, and intentions to each other and to the users of their artifacts}} (Botturi, 2006: 268). {{quotation|Notational systems, used in mature fields of study, are closely related to design languages. The future of a technological field depends on the ability to communicate ideas and changes with others in the field. Instructional technology is one field that can benefit from a notation system enabling designers to duplicate, execute, and communicate their ideas}} (Waters & Gibbons 2004: 57).
An educational design language is {{quotation | a tool that designers use to communicate designs, plans, and intentions to each other and to the users of their artifacts}} (Botturi, 2006: 268). {{quotation|Notational systems, used in mature fields of study, are closely related to design languages. The future of a technological field depends on the ability to communicate ideas and changes with others in the field. Instructional technology is one field that can benefit from a notation system enabling designers to duplicate, execute, and communicate their ideas}} (Waters & Gibbons 2004: 57).
See also: [[educational modeling language]], [[design pattern]] and [[pedagogical vocabulary]]. These entries partly look at the same issue under a different perspective.
== History ==
[[User:Daniel K. Schneider|Daniel K. Schneider]] doesn't know much about the history of educational design languages. I have the impression that their emergence is tied to [[computer-based training]] (Bork, 1984) and in particular drill and practice programs where flow-charts were used to define educational sequences.
Implicit design languages also were defined by [[authoring environment]]s and that culminated in systems like (the now dead) [[Authorware]] that supported a visual design/programming environment. There exists also a link to [[instructional design method]]s, in particular [[Instructional systems design]] methods like [[ADDIE]] where at some point designers create scripts and/or flowcharts.
An earlier ''formal design language'', i.e. [[educational modeling language]] was defined by Eckel (1998). : {{quotation|The immediate aim of Instruction Language is a clear-cut written representation of preconceived instruction. Clear-cut implies that the ''instructional script'' written on the basis of Instruction Language, from now on referred to as ''instructogram'', is uniequivocal as well as fully readable, criticizable and improvable. This is possible since ''instruction is very simple in its core'' [...] Instruction Language is based on the understanding of instruction as a mere ''alternative sequence of teaching and learning activities''}} (Eckel, 1993:XV).
His book defines a written notation, but also used flow diagrams. E.g. he defines the flow of Minimum Instruction with the following kind of diagram:
<graphviz>
digraph G3 {
Theme -> Response;
Response -> FB;
FB -> { Interim_comment; Final_comment }
Interim_comment -> Response;
FB [label="Judging and feedback"];
Interim_comment [label="Interim comment"];
Final_comment [label="Final comment"];
}
</graphviz>
The rest of his model concerns management of different kinds of answers, i.e. R:right, W:wrong, P:Partially right, I:Inadmissible, V:Vague, U:Unexpected, N:Neutral. Flow of instruction must deal with all kinds of possible answers.
[[IMS Simple Sequencing]] (IMS SS) can be considered as being in that tradition, but we are not aware if there exist attempts to use a visual design language to define simple sequencing modules. Despite that fact that IMS SS is part of SCORM 2004 profile, we didn't find any authoring tools...
More recent trends (since the early 2000's) are much more oriented towards a model based on a "play" (theatre) metaphor. [[IMS Learning Design]] (IMS LD) is today's most popular formal language in research and it is based on Koper's Educational Modelling Language (EML) informally published in the early 1990s. Several visual design languages create within research projects compile into IMS LD. Other design languages either do not rely on a formal language or adopt another formal representation. A joint information model of EML-like approaches was proposed in a [http://web.uni-frankfurt.de/dz/neue_medien/standardisierung/koper_text.pdf workshop document]  (Koper, 2002)
[[image:eml-join-information-model-2002.png|frame|none|Proposed joint information model for educational modeling languages, (Koper, 2002).]]
This [[UML]] diagram basically states that educational modeling means defining activities where persons playing a role produce outcomes using resources. Some of these resources are environments (tools). The activity can be divided into objectives, prerequisites, sub-activities (the activity structure). Support, learning, other and outcome are kinds of activities.
Such diagrams are are specifications, but not design languages that are usable by end users. They represents the formal foundations on which design languages could be built. Also at this level of specification, it remains open if/how design languages "à la Eckel" or very specialized formalisms such a quizzing languages like [[IMS QTI]] could be integrated within an activity defined in a "EML"-like framework.
Most current educational design languages adopt some kind of "activity flow" approach. Designs for educational sequences then can be defined with several notations, for example:
* Some kind of visual [[flow chart]] (e.g. a [[UML activity diagram]] or similar), e.g. the formal [[coUML]] design language.
* Logical descriptions with a specialized [[concept map]]ping language, e.g. the formal [[MOTPlus]] editor for [[IMS LD]] or the informal [[CompendiumLD]] editor.
* Forms-based editors where sub-activities are described as lists (e.g. the [[ReCourse editor]] for [[IMS LD]]
* Sequences of tools use, i.e. activities are described by configuring how the tool should be used at some point), e.g. [[LAMS]] or [[CoFFEE]].
In practice, design languages are rarely used. Several factors could explain this: Tools are difficult to use and at the same time there is a lack of training opportunities, in particular in teacher schools. Most tools are badly maintained and difficult to find. Tools that can exectute designs barely exist or again, they hardly work. Finally, industrial designs are simple (both in industry and academia) and more complex designs are put in place informally by individual teachers.


== Types of design languages ==
== Types of design languages ==


Botturi, Derntl,Boot & Figl (2006) propose a classification system to describe educational design langages. See also [[:en:Developing design documents (3D) model]].
Botturi, Derntl,Boot & Figl (2006) propose a classification system to describe educational design languages. See also [[Developing design documents (3D) model]].
* '''Stratification''': ''flat'' or ''layered''. Is there unique representation or are there several "tools" to describe various objets like in [[coUML]] ?
* '''Stratification''': ''flat'' or ''layered''. Is there unique representation or are there several "tools" to describe various objects like in [[coUML]] ?
* '''Formalization''': between ''formel'' or ''informel''. E.g. [[UML]] and [[XML]]-based vocabularies are both formal languages.
* '''Formalization''': between ''formal'' or ''informal''. E.g. [[UML]] and [[XML]]-based vocabularies are both formal languages.
* '''Elaboration''': ''conceptual'', ''specification'' or ''implementation''. These levels are based on the [[UML]] model (Fowler, 2003): the conceptuel level allows to gain a global view of a design and its rationale, the specification includes all the details, and the implementation level includes includes sufficient precision to create executive code. E.g. [[CompendiumLD]] is a concept map edito, [[coUML]] can be considered a set of specification languages, the [[LAMS]] editor produces directly executable code.
* '''Elaboration''': ''conceptual'', ''specification'' or ''implementation''. These levels are based on the [[UML]] model (Fowler, 2003): the conceptual level allows to gain a global view of a design and its rationale, the specification includes all the details, and the implementation level includes includes sufficient precision to create executive code. E.g. [[CompendiumLD]] is a concept map editor, [[coUML]] can be considered a set of specification languages, the [[LAMS]] editor produces directly executable code.
* '''Perspective''': ''singular'' or ''multiple''. Is there a same view or different views to describe a design? [[E2ML]] for instance allows to model both structural and temporal relations between activities.
* '''Perspective''': ''singular'' or ''multiple''. Is there a same view or different views to describe a design? [[E2ML]] for instance allows to model both structural and temporal relations between activities.
* '''Notation system''': ''none'', ''textual'', ''visual''. If there is a notation system, it can be either visual (e.g. like in the informal [[CompendiumLD]] editor or a formal [[UML]]-derived language) or textual like the typical [[XML]]-based [[educational modeling language]]s like [[IMS Learning Design]].
* '''Notation system''': ''none'', ''textual'', ''visual''. If there is a notation system, it can be either visual (e.g. like in the informal [[CompendiumLD]] editor or a formal [[UML]]-derived language) or textual like the typical [[XML]]-based [[educational modeling language]]s like [[IMS Learning Design]].


== A list of systems for educational design ==
== A list of systems for educational design ==
This list lists systems for educational design through more or less "natural" categories. We don't include just design languages or design tools, but all kinds of systems that in one way or another support pedagogical design.


=== IMS Learning Design and basic editors ===
=== IMS Learning Design and basic editors ===


[[IMS Learning Design]] is a formal langage (UML and XML) and it is standardisé. Designers are not really expected to directly use this language, it's rather expected that they use a high-level editor that then can export to IMS LD. In the same way the e-learning content editors don't need to understand SCORM 1.2.
[[IMS Learning Design]] is a formal language (UML and XML) that is standardized. Designers are not really expected to directly use this language, it's rather expected that they use a high-level editor that then can export to IMS LD. In the same way the e-learning content editors don't need to understand SCORM 1.2.


* [[:en:IMS Learning Design]] (IMS LD, the formal langage)
* [[IMS Learning Design]] (IMS LD, the formal language)
* [[Reload Editor]] A low-level and difficult to IMS LD editor.
* [[Reload Editor]] A low-level and difficult to IMS LD editor.
* [[:en:ASK-LDT]] (dead project?)
* [[ASK Learning Designer Toolkit (ASK-LDT)]] (developed and maintained by [http://www.ask4research.info/ Research Unit on Advanced Learning Technologies and Services for Education and Learning (ASK)]
* [http://www.tencompetence.org/ldauthor/ TENCompetence Learning Design Editor (ReCourse)] (not tested so far, live project in Feb 2009).
* [[ReCourse editor]], a live project in Feb 2009. Mostly a forms-based LD editor with some visual components. Easier to use than Reload.
* [http://gradient.it.uc3m.es/ GRAIL] (Gradient RTE for Adaptive LD in .LRN) is a LD player package for the .LRN LMS. (del Cid et al., 2007).
* [http://gradient.it.uc3m.es/ GRAIL] (Gradient RTE for Adaptive LD in .LRN) is a LD player package for the .LRN LMS. (del Cid et al., 2007).


=== Outils de conception qui exportent vers IMS-LD ou un autre formalisme exécutable ===
=== Design tools that can export to IMS-LD or another executable formalism ===


Il existe plusieurs variantes. Typiquement il s'agit d'un éditeur graphique et qui permet d'exporter vers IMS-LD, mais il existe aussi des versions à base de "formulaire en ligne" comme DialogPLUS. Il existe aussi des outil génériques comme MOT (un editeur de carte conceptuelles formelles) ou encore des outils très spécialisés comme Collage (qui peut produire des scénarios CSCL). Parfois, ces outils ne peuvent qu'exporter.
There exist several variants. This category includes both visual design tools and form-based editors. Some of them can export to IMS LD. Some are general purpose and some like [[Collage]] are specialized. Some tools are operational, some just research systems.


* [[Patron de flux d'apprentissage collaboratif]] (et l'éditeur [[:en:Collage]])
* [[DialogPlus Toolkit]] a forms-based scenario definition editor that can export to IMS-LD
* [[Nuggets et DialogPLUS]] (Angl. [[:en:DialogPlus Toolkit]])
* [[MOTPlus]] formal concept map editor (used within the [[MISA]] instructional design method.)
* [[:en:MISA]] (ingénierie pédagogique lourde) et l'outil [[:en:MOT]] editeur de carte conceptuelle
* [[Collaborative learning flow pattern]]s and the [[Collage]] editor)
* [[:en:EduWeaver]] Outil de conception avec un langage de modélisation graphique
* [[EduWeaver]] Course, lesson, model design tool that can produce SCORM 1.2 compliant code.


=== Langages graphiques de modélisation ===
=== Visual design/modelling languages ===


Il existe plusieurs genres. Soit on utilise un langage standard (comme un langage UML), soit on adopte un langage spécifiquement crée pour le "learning design". La plupart de ces langages propres ne sont pas très populaires et il n'existe à ce jour pas toujours d'outils utilisables. Parfois, ces langages sont difficiles à utiliser.
Some designers use one or several [[UML]] languages like [[UML activity diagram]]s. Other extend the [[UML]] framework and others use their own notational system. Most of these systems are only used by a very small population. Except for the UML tools which are popular in computer science, these languages are all very recent. Usually, they don't produce executable code.


* [[:en:BPEL]] (Business Process Execution Language, utilisé avec Model-Driven Learning Design)
* [[BPMN]] (Business process modeling notation) and [[BPEL]] (Business Process Execution Language, used in Model-Driven Learning Design)
* [[UML]] (notamment les diagrammes de classes et d'activités)
* [[UML]] (in particular [[UML class diagram]]s and [[UML activity diagram]]s)
* [[:en:E2ML]] (langage visuel pour la conception de scénarios)
* [[E2ML]] Visual scenario design language
* [[coUML]] (langage visuel pour la conception de scénarios)
* [[coUML]] Visual scenario and content design language
* [[:en:PALO]] (langage visuel pour la conception de scénarios)
* [[PALO]] Visual scenario design language
* [[:en:poEML]] (langage visuel pour la conception de scénarios collaboratifs)
* [[poEML]] Visual collaborative scenario design language
* [[MoCoLaDe]] Visual scenario design language, LD compatible
* [[SCY-SE]] Visual scenario design language


=== Outils de modélisation ===
=== Visual design languages ===


Il s'agit du même principe que ci-dessus, sauf que l'outil est opérationnel et facilement téléchargéable. L'outil ne produit pas de code exécutable.
Same as above, but easier to use, since not formal. Doesn't produce executable code.


* [[:en:CompendiumLD]] (Editeur de cartes conceptuelles spécialisées pour l'éducation. Il est en principe aussi possible de donner une carte compendium à un apprenant)
* [[CompendiumLD]]. A concept map editor for learning design. Compendium LD maps also could be given to learners.
* '''Table éditor''' (does it have a name?). See Sobreira and Tchounikine (2014).


=== Outils, formalismes et systèmes learning design alternatifs ===
=== Formalisms and tools different from IMS LD ===


Il s'agit essentiellement des tentatives pour élargir ou modifier le framework IMS-LD.
Attempts to enlarge or to modify the IMS-LD framework. These projects include their own meta-model (i.e. their representation of what a pedagogical scenario is) plus a toolkit for design and execution. Most are still very much under development.
Ces projets comprennent également un méta-modèle plus un jeu d'outils (souvent encore en développement).


* [[Learning design language]] (LDL)
* [[:fr:Learning design language]] (LDL)
* [[Modèle conceptuel ISIS]]
* [[:fr:Modèle conceptuel ISIS]]


=== Systèmes auteur/exécution en production ===
=== Design and execution systems in production ===


Il s'agit de systèmes opérationnels qui permettent de produire et d'exécuter des scénarios. LAMS comprend un éditeur visuel de conception en ligne.
This category includes operational online authoring and execution systems that support [[learning design]]. LAMS has a visual design editor, CeLS a forms-based interface.


* [[LAMS]] (voir aussi [[:en:LAMS]]) (système d'édition/exécution learning design)
* [[LAMS]] (see also [[LAMS]]) (système d'édition/exécution learning design)
* [[:en:CeLS]]
* [[CeLS]]


=== CSCL research ===
=== CSCL research ===


Le monde du [[en:CSCL]] a aussi commencé a réfléchir sur une manière de représenter ce qu'ils appellent des macro-scripts de façon plus structurée.
The [[CSCL|Computer-supported collaborative learning]] (CSCL) community also started to work modelling what they called scripts and to develop notational systems, e.g. see Kobbe et al. (2007) or Dillenbourg & Tchounikine (2007).
 
* See [[CSCL script]] for the concept
* [[FROG]] A CSCL platform based on [[orchestration graph]]s. (Alive project as of 2019).
* [[CPM]] (a UML profile and system somewhere in between CSCL and learning design) - dead project ?
* [[Collage]] A macro-script configuration tool (based on the idea of flow patterns) - was distributed at some point
* [[Cool Modes]] A system that includes several visual design tools for learners (and teachers). There exist also other [[microworld]] systems that include visual design languages. - live project, tools are available
* S-COL (Wecker, 2010) - probably never distributed ?
* XSS framework (Streng, 2011) - probably was never distributed
* T<sup>2</sup> (Sobreira & Tchounikine, 2012). According to the authors (p. 586), 25 CSCL macro-scripts collected from the literature could be represented. - not distributed ?
 
=== Traditional sequencing ===


* [[Script collaboratif (Kaleidoscope)]] (voir aussi anglais: [[:en:CSCL script]]) pour le concept
IMS Simple sequencing is a formalism that supports [[mastery learning]]. It is included in the SCORM 2004 profile (version 3 and later), but it is very difficult to find an [[LMS]] and design tools that support this standard.
* [[:en:CPM]] (outil développé dans le cadre d'une thèse, disponible mais pas forcément encore en développement)


=== Autres formalismes ===
* [[IMS Simple Sequencing]] (IMS SS, XSD schema)
* [[Reload Editor]]. The latest version can edit IMS SS, but it's not simple.


IMS SS est un langage développé dans la logique des logiciels EAO / pédagogie de maîtrise. Il fait partie du profil SCORM 2004, une norme qu'on retrouve déjà dans l'industrie, mais pas du tout dans les [[:en:LMS]] utilisé dans l'éducation universitaire.
=== Systems that focus on the semantics of contents ===


* [[:en:IMS Simple Sequencing]] (IMS SS, schéma)
These formalisms and associated tools allow to create pedagogical documents with semantic structure (and therefore markup).
* [[:en:Reload Editor]] permet d'éditer IMS SS, mais ce n'est pas facile ...


=== Systèmes centrés sur le contenu ===
* [[Learning Material Markup Language]] (schema and editing/export tool to HTML/SCORM 1.2)
Ces formalismes et l'outillage associés permettent de rédiger et de déployer des textes pédagogiques rédigés selon une ou plusieurs "méthodes".
* [[eLML]] (schema, editing and export to HTML/SCORM 1.2)
* [[:en:Learning Material Markup Language]] (schéma et outil d'édition/exportation)
* [[:en:eLML]] (schéma et outil d'édition/exportation de textes pédagogiques)


=== Systèmes légers ===
=== Light-weight systems ===
Il s'agit ici de ce qu'on appelle souvent "teacher tools", c.a.d des outils qui lui permettent de préparer des leçons, sans trop insister sur la scénarisation.
* [[:en:OASIF]] (modèle et éditer de scénarios)
* [[:en:lesson planning]] (outil de "lesson planning") comme [[en:Phoebe]] ou London Lesson Planner.
* Logiciels de "story-boarding" comme [[en:Celtx]]


=== Alternatives (parfois des anti-modèles ===
These systems are often included under "teacher tools", i.e. tools that allow a teacher to prepare lessons without too much insisting on detailed scenario design.
* [[Pédagogie de l'activité (Taurisson)]]
* Beaucoup de variantes de [[apprentissage par investigation]], comme par exemple le [[:en:Knowledge-building community model]]


=== Langages de conception multimédia visuels ===
* [[OASIF]] (modèle et éditer de scénarios)
* [[lesson planning]] tools like [[Phoebe pedagogic planner]] or London Lesson Planner.
* General purpose "story-boarding" tools like [[Celtx]]
* Filling in forms, and optionally using [[Design pattern]] repositories. I.e. the design tool is a form the user has to fill in. A simpler and generic version of the DialogPlus approach. The form can be paper (see the [[learning activity reference model]]


* [[:en:Authorware]]
=== Alternatives and anti-models ===


=== Dépositoires ===
* [[:fr:Pédagogie de l'activité (Taurisson)|Pédagogie de l'activité (Taurisson)]]. This is a model that uses cognitive paper tools to drive learner activities.
Des sites web qui permettent de mutualiser des scénarios. Certains de ces outils ont un dépositoire associé (c.f. [[:en:learning object repository]]. Parfois il est même intégré avec l'outil. Voici quelques exemples:
* Many variants of [[inquiry-based learning]], like the [[knowledge-building community model]] insist on a necessary ''dynamic planning'' of project-oriented teaching. They may make strong use of tools (e.g. [[knowledge forum]], but the scenarios are emergent from the investigation.
* [[:en:Cloudworks]] est un dépositoire
 
* Des systèmes comme [[LAMS]] ont une [http://www.lamscommunity.org/ community page] ou on peut enregistrer et télécharger des paquets LAMS.
=== Visual multimedia authoring languages ===
* Dans des systèmes comme [[:en:CeLS]], le dépositoire est intégré dans le logiciels
 
* [[Authorware]] (a now dead visual [[authoring tool]] that was very popular in the 1990'
There exist other products, e.g. hypercard revival systems.
 
=== Microworld design languages ===
 
Most of these [[microworld]]s are considered to be an [[expressive digital medium]] for the learners themselves. Nevertheless, the teacher also can create pedagogical designs like simulations or CSCL scenarios for use by learners. Or he can use these as demonstration tool. He also can create half-baked models that are then given to the learners for further work. Some examples are:
 
* [[AgentSheets]]
* [[BioLogica]]
* [[ToonTalk]]
* [[Squeak]]-based systems
 
=== Repositories ===
 
Web sites to share designs and scenarios. There exist several types. Some tools just point to an associated [[learning object repository]]. Sometimes the tool integrates direct access to the repository. Here are some examples
* [[Cloudworks]] is repository for designs (in simple verbal form)
* Systems like [[LAMS]] point to a [http://www.lamscommunity.org/ community page] where registered users can upload and download executable and editable LAMS packages.
* Systems like [[CeLS]] include the repository in the interface.
 
=== Non-educational languages ===
 
* [[BPMN]], the business process Modeling Notation. As of 2010, the current version is the [[BPMN 1.2 tutorial|BPMN 1.2]] design language and can be translated to [[BPEL]]. [[BPMN 2 tutorial|BPMN 2]], under preparation, is both a design and an execution language and partial implementations exist.
* SCUFL, an [[e-science]] format (see [[Taverna workbench]])
 
== Evaluation schemes ==
 
Since most design languages and systems are recent as of 2009, evaluation criteria and methods may yet be open to debate. Most evaluation schemes are designer-oriented, i.e. proposed by people who invent design languages and implement design systems.
 
Botturi (2005:335) proposed an ''issues''- and ''elements''-based evaluation framework for instructional design languages:
{{quotation|
: 1. Issues are critical aspects that should be considered in the definition of the experimental setting. They are: '''context sensitivity''', '''eclectic benefits''', '''course quality''', and '''time'''.
: 2. Elements are indications for the identification of key variables in the study. They are: impact on '''sub-activities''', '''communication events''', '''institutional changes''', and '''expressive power'''.}}
 
LeJeune et al. (2009) summarize the following vital issues and challenges:
* Comprehensibility: how can EMLs be made usable for educational practitioners ? (Pernin & Lejeune, 2006; Hernãndez-Leo et al., 2007) ?
* Pedagogical neutrality: how can an EML realize one unified, pedagogical neutral notation for supporting a large variety of pedagogically sound scenarios (Miao et al, 2005, Miao et al., 2008) ?
* Flexibility: how can EMLs support design of wellsupported, but flexible environments (Dillenbourg, 2002; Dillenbourg & Tchounikine, 2007) ?
* Interoperability: how can EMLs build on existing learning platforms and contents (Ardito et al., 2006).
 
To that we would like to add another most important one: To what extent is the system available, operationable, documented and maintained ?
 
Finally, we would like to argue that such top-down evaluation schemes should be complemented by idiographic methods, e.g. [[repertory grid technique]] based analysis.


== Links ==
== Links ==
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== Bibliography ==
== Bibliography ==
* Ardito, C.; M.F. Costabile, M. De Marsico, R. Lanzilotti, S. Levialdi, R. Roselli, and T. Rossano, (2006). An approach to usability evaluation of e-learning applications. Universal Access in the Information Society, Springer, vol. 4, no. 3, pp. 270-283.


*  Brabazon, T (2002) Digital Hemlock: Internet Education and the Poisoning of Teaching, Sydney: University of New South Wales Press
*  Brabazon, T (2002) Digital Hemlock: Internet Education and the Poisoning of Teaching, Sydney: University of New South Wales Press
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* Botturi, L., Derntl, M., Boot, E., & Figl, K. (2006). A Classification Framework for Educational Modeling Languages in Instructional Design. Proceedings of The 6th IEEE International Conference on Advanced Learning Technologies, 1216-1220 [http://www.ask.iti.gr/icalt/2006/files/82_Bot.pdf PDF] (also [http://www.ask4research.info/icalt/2006/files/82_Bot.pdf here]).
* Botturi, L., Derntl, M., Boot, E., & Figl, K. (2006). A Classification Framework for Educational Modeling Languages in Instructional Design. Proceedings of The 6th IEEE International Conference on Advanced Learning Technologies, 1216-1220 [http://www.ask.iti.gr/icalt/2006/files/82_Bot.pdf PDF] (also [http://www.ask4research.info/icalt/2006/files/82_Bot.pdf here]).


* Botturi, L., Stubbs, T. (eds.) (2007). ''Handbook of Visual Langauges in Instructional Design: Theories and Pratices''. Hershey, PA: Idea Group. [http://www.igi-global.com/downloads/PDF/Botturi.pdf PDF Flyer]. '''The best reader currently, but fairly expensive''' - [[User:Daniel K. Schneider|Daniel K. Schneider]] 14:48, 28 August 2008 (UTC). ISBN 978-1-59904-729-4
* Botturi, L., Stubbs, T. (eds.) (2007). ''Handbook of Visual Langauges in Instructional Design: Theories and Pratices''. Hershey, PA: Idea Group. [http://www.igi-global.com/downloads/PDF/Botturi.pdf PDF Flyer] - [http://www.scribd.com/doc/20075431/Handbook-of-Visual-Languages-for-Instructional-Design-Theories-and-Practices Some chapters are free on Scribd for screen reading]. '''The best reader currently, but fairly expensive''' - [[User:Daniel K. Schneider|Daniel K. Schneider]] 14:48, 28 August 2008 (UTC). ISBN 978-1-59904-729-4


* Brady, Aoife; Owen Conlan, Vincent Wade, and Declan Dagger (2008). Personalised Learning Objects, in Nedjl, Wolfgang; Judy Kay, Pearl Pu, Eelco Herder (eds.) Adaptive Hypermedia and Adaptive Web-Based Systems, Proceedings of the 5th International Conference on Adaptive Hypermedia . Springer. ISBN 3540709843
* Brady, Aoife; Owen Conlan, Vincent Wade, and Declan Dagger (2008). Personalised Learning Objects, in Nedjl, Wolfgang; Judy Kay, Pearl Pu, Eelco Herder (eds.) Adaptive Hypermedia and Adaptive Web-Based Systems, Proceedings of the 5th International Conference on Adaptive Hypermedia . Springer. ISBN 3540709843
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* Dessus, Philippe et Schneider, Daniel Scénarisation de l'enseignement et contraintes de la situation, In J.-P. Pernin & H. Godinet (2006). (Eds.), Colloque Scénariser l'enseignement et l'apprentissage : une nouvelle compétence pour le praticien ? (pp. 13-18). Lyon : INRP. [http://web.upmf-grenoble.fr/sciedu/pdessus/scenario06.pdf PDF]
* Dessus, Philippe et Schneider, Daniel Scénarisation de l'enseignement et contraintes de la situation, In J.-P. Pernin & H. Godinet (2006). (Eds.), Colloque Scénariser l'enseignement et l'apprentissage : une nouvelle compétence pour le praticien ? (pp. 13-18). Lyon : INRP. [http://web.upmf-grenoble.fr/sciedu/pdessus/scenario06.pdf PDF]
* Dillenbourg, P. & P. Tchounikine (2007). Flexibility in macro-scripts for computer-supported collaborative learning, Journal of Computer Assisted Learning, 23 (1). [http://dx.doi.org/10.1111/j.1365-2729.2007.00191.x DOI 10.1111/j.1365-2729.2007.00191.x]
* Dillenbourg, Pierre & Patrick Jermann (2007), Designing Integrative Scripts. In: Fischer, F., Kollar, I., Mandl, H., Haake, J. (eds.): Scripting Computer-Supported Collaborative Learning. Cognitive, Computational, and Educational Perspectives. Springer, New York.
* Dillenbourg, P. (2002). Over-scripting CSCL: The risks of blending collaborative learning with instructional design. In P. A. Kirschner (Ed). Three worlds of CSCL. Can we support CSCL, Heerlen, Open Universiteit Nederland, 2002, pp. 61-91.
* Dillenbourg P. and P. Tchounikine (2007). Flexibility in macro-scripts for CSCL. Journal of Computer Assisted Learning, vol. 23, no. 1, 2007, pp. 1-13.


* Fowler, M., UML distilled: A brief guide to the standard object modeling language. Addison Wesley, Boston, MA, 2003.
* Fowler, M., UML distilled: A brief guide to the standard object modeling language. Addison Wesley, Boston, MA, 2003.
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* Griffiths, D. et Blat, J. (2005). The role of teachers in editing and authoring units of learning using IMS learning design. Advanced Technology for Learning, 2(4). [http://www.opendockproject.org/documents/background_papers/atl_05_10/attach/griffiths_atl_2005.pdf PDF] and [http://hdl.handle.net/1820/586 PDF]
* Griffiths, D. et Blat, J. (2005). The role of teachers in editing and authoring units of learning using IMS learning design. Advanced Technology for Learning, 2(4). [http://www.opendockproject.org/documents/background_papers/atl_05_10/attach/griffiths_atl_2005.pdf PDF] and [http://hdl.handle.net/1820/586 PDF]
* D. Hernãndez-Leo, A. Harrer, A., J.M. Dodero, J. I. Asensio-Pérez, and D. Burgos (2007). A Framework for the Conceptualization of Approaches to "Create-by-Reuse" of Learning Design Solutions, Journal of Universal Computer Science, vol. 13, no. 7, 2007, pp. 991-1001.
* Kobbe, L. Weinberger, A. Dillenbourg, P. Harrer, A. Hämäläinen, R. Hàkkinen, P. Fischer, F. (2007). Specifying computer-supported collaboration scripts, International Journal Of Computer-Supported Collaborative Learning, 2 (2-3) 211-224.


* Koper R. (2001) "Modelling Units of Study from a pedagogical perspective: The pedagogical metamodel behind EML" Technical Report OUNL June, 2001 http://eml.ou.nl
* Koper R. (2001) "Modelling Units of Study from a pedagogical perspective: The pedagogical metamodel behind EML" Technical Report OUNL June, 2001 http://eml.ou.nl
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* Koper, R. (2000) "From change to renewal: Educational technology foundations of electronic learning environments" Technical Report, Open University of the Nederland (OUNL) http://eml.ou.nl
* Koper, R. (2000) "From change to renewal: Educational technology foundations of electronic learning environments" Technical Report, Open University of the Nederland (OUNL) http://eml.ou.nl


* Koper, R. Educational Modelling Language: adding instructional design to existing specification, unpublished paper (?), [http://web.uni-frankfurt.de/dz/neue_medien/standardisierung/koper_text.pdf PDF]
* Koper, R. (2002) Educational Modelling Language: adding instructional design to existing specifications, Workshop Standardisierung im eLearning 10./11.4.2002 an der Universität Frankfurt/Main, [http://web.uni-frankfurt.de/dz/neue_medien/standardisierung/koper_text.pdf PDF]


* Koper, R. and Manderveld, Jocelyn (2004). Educational modelling language: modelling reusable, interoperable, rich and personalised units of learnings, ''British Journal of Educational Technology'', Vol 35 No 5 2004, 537-551.
* Koper, R. and Manderveld, Jocelyn (2004). Educational modelling language: modelling reusable, interoperable, rich and personalised units of learnings, ''British Journal of Educational Technology'', Vol 35 No 5 2004, 537-551.
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* Merrill, M. D. (2001) "The instructional use of learning objects, chapter "Knowledge objects and mental-models" D. Wiley, Ed. AIT Publishers ISBN: 0-7842-0892-1
* Merrill, M. D. (2001) "The instructional use of learning objects, chapter "Knowledge objects and mental-models" D. Wiley, Ed. AIT Publishers ISBN: 0-7842-0892-1
* Miao, Y.;  K. Hoeksema, H.U. Hoppe, and A. Harrer (2005). CSCL Scripts: Modelling Features and Potential Use. Computer Supported Collaborative Learning (CSCL), Taipei, Taiwan, 2005, pp. 423-432.
* Miao, Y; M. van der Klink, J. Boon, P. Sloep, and R. Koper (2008). Enabling Teachers to Develop Pedagogically Sound and Technically Executable Learning Designs, Ten-Competence publications, http://hdl.handle.net/1820/1605.


* Nodenot Thierry & Laforcade Pierre  CPM: a UML Profile to design Cooperative PBL situations at didactical level, Proceedings of the Sixth International Conference on Advanced Learning Technologies (ICALT'06) 0-7695-2632-2/06 [http://csdl2.computer.org/comp/proceedings/icalt/2006/2632/00/263201113.pdf PDF]
* Nodenot Thierry & Laforcade Pierre  CPM: a UML Profile to design Cooperative PBL situations at didactical level, Proceedings of the Sixth International Conference on Advanced Learning Technologies (ICALT'06) 0-7695-2632-2/06 [http://csdl2.computer.org/comp/proceedings/icalt/2006/2632/00/263201113.pdf PDF]
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* Pernin, J.-P. et Godinet, H. (2006). Scénariser l’enseignement et l’apprentissage : une nouvelle compétence pour le praticien? Actes du colloque Scénario 2006. [http://www.inrp.fr/publications/edition-electronique/ INRP]
* Pernin, J.-P. et Godinet, H. (2006). Scénariser l’enseignement et l’apprentissage : une nouvelle compétence pour le praticien? Actes du colloque Scénario 2006. [http://www.inrp.fr/publications/edition-electronique/ INRP]
* Pernin,J-P. and A. Lejeune, (2006) Learning design: models for computers, for engineers or for teachers, Workshop Learning Networks for Lifelong Competence Development, Project TEN-Competence, Sofia, Bulgaria, 2006.


* Rawlings, Adrian; Peter van Rosmalen, Rob Koper,Miguel Rodríguez-Artacho, and Paul Lefrere (2002).  [http://www.cen.eu/cenorm/businessdomains/businessdomains/isss/activity/emlsurveyv1.pdf Report on Educational Modeling Languages (October 2002)] . Probably the best overview  
* Rawlings, Adrian; Peter van Rosmalen, Rob Koper,Miguel Rodríguez-Artacho, and Paul Lefrere (2002).  [http://www.cen.eu/cenorm/businessdomains/businessdomains/isss/activity/emlsurveyv1.pdf Report on Educational Modeling Languages (October 2002)] . Probably the best overview  
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* Savard, E. (2007). Scénario 2007, le 2e colloque international sur les scénarios pédagogiques. [http://www.profetic.org/spip.php?article8907 html] (Profetic)
* Savard, E. (2007). Scénario 2007, le 2e colloque international sur les scénarios pédagogiques. [http://www.profetic.org/spip.php?article8907 html] (Profetic)
* Péricles Sobreira, Pierre Tchounikine, Table-based representations can be used to offer easy-to-use, flexible, and adaptable learning scenario editors, Computers & Education, Volume 80, January 2015, Pages 15-27, ISSN 0360-1315, http://dx.doi.org/10.1016/j.compedu.2014.08.002.
* Streng, S., Stegmann, K., Fischer, F., & Hussmann, H. From Graphical Learning Designs To Computer-Supported Collaboration Scripts: A Rapid Development Process, ICTEL 2011. [http://www.medien.ifi.lmu.de/pubdb/publications/pub/streng2011ictel/streng2011ictel.pdf PDF preprint]


* Süss, C., Freitag, B and P. Broessler (1999) "LMML: Metamodelling for Web-based Teachware Management" in Proc. Intl. ER '99 Paris, France LNCS 1727 Springer Verlag http://daisy.fmi.uni-passau.de/db/literatur.php3?key=SFB99 (dead link)
* Süss, C., Freitag, B and P. Broessler (1999) "LMML: Metamodelling for Web-based Teachware Management" in Proc. Intl. ER '99 Paris, France LNCS 1727 Springer Verlag http://daisy.fmi.uni-passau.de/db/literatur.php3?key=SFB99 (dead link)
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* Waters, Sandie, H. & Andrew, S. Gibbons (2004). Design languages, notation systems, and instructional technology: A case study: ''Educational Technology Research and Development, 52(2), 57-69. [http://www.aect.org/pdf/etr&d/5202/5202-04.pdf PDF] {{ar}}
* Waters, Sandie, H. & Andrew, S. Gibbons (2004). Design languages, notation systems, and instructional technology: A case study: ''Educational Technology Research and Development, 52(2), 57-69. [http://www.aect.org/pdf/etr&d/5202/5202-04.pdf PDF] {{ar}}
* Wecker,  C.; K. Stegmann, F. Bernstein, M. J. Huber, G. Kalus, S. Rathmeyer, I. Kollar and F. Fischer, “S-
COL: A Copernican turn for the development of flexibly reusable collaboration scripts”, International Journal of Computer-Supported Collaborative Learning, 5(3), 2010, pp. 321-343.


* Wilson, S. (2001) "Europe Focuses on EML's" Report from CETIS Research Centre, UK. [http://www.cetis.ac.uk/content/20011015103421 HTML]
* Wilson, S. (2001) "Europe Focuses on EML's" Report from CETIS Research Centre, UK. [http://www.cetis.ac.uk/content/20011015103421 HTML]




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Latest revision as of 16:18, 5 March 2019

Definition

An educational design language is a notation system for creating educational designs, e.g. courses, modules, or scenarios.

An educational design language is “a tool that designers use to communicate designs, plans, and intentions to each other and to the users of their artifacts” (Botturi, 2006: 268). “Notational systems, used in mature fields of study, are closely related to design languages. The future of a technological field depends on the ability to communicate ideas and changes with others in the field. Instructional technology is one field that can benefit from a notation system enabling designers to duplicate, execute, and communicate their ideas” (Waters & Gibbons 2004: 57).

See also: educational modeling language, design pattern and pedagogical vocabulary. These entries partly look at the same issue under a different perspective.

History

Daniel K. Schneider doesn't know much about the history of educational design languages. I have the impression that their emergence is tied to computer-based training (Bork, 1984) and in particular drill and practice programs where flow-charts were used to define educational sequences.

Implicit design languages also were defined by authoring environments and that culminated in systems like (the now dead) Authorware that supported a visual design/programming environment. There exists also a link to instructional design methods, in particular Instructional systems design methods like ADDIE where at some point designers create scripts and/or flowcharts.

An earlier formal design language, i.e. educational modeling language was defined by Eckel (1998). : “The immediate aim of Instruction Language is a clear-cut written representation of preconceived instruction. Clear-cut implies that the instructional script written on the basis of Instruction Language, from now on referred to as instructogram, is uniequivocal as well as fully readable, criticizable and improvable. This is possible since instruction is very simple in its core [...] Instruction Language is based on the understanding of instruction as a mere alternative sequence of teaching and learning activities (Eckel, 1993:XV).

His book defines a written notation, but also used flow diagrams. E.g. he defines the flow of Minimum Instruction with the following kind of diagram:

The rest of his model concerns management of different kinds of answers, i.e. R:right, W:wrong, P:Partially right, I:Inadmissible, V:Vague, U:Unexpected, N:Neutral. Flow of instruction must deal with all kinds of possible answers.

IMS Simple Sequencing (IMS SS) can be considered as being in that tradition, but we are not aware if there exist attempts to use a visual design language to define simple sequencing modules. Despite that fact that IMS SS is part of SCORM 2004 profile, we didn't find any authoring tools...

More recent trends (since the early 2000's) are much more oriented towards a model based on a "play" (theatre) metaphor. IMS Learning Design (IMS LD) is today's most popular formal language in research and it is based on Koper's Educational Modelling Language (EML) informally published in the early 1990s. Several visual design languages create within research projects compile into IMS LD. Other design languages either do not rely on a formal language or adopt another formal representation. A joint information model of EML-like approaches was proposed in a workshop document (Koper, 2002)

Proposed joint information model for educational modeling languages, (Koper, 2002).

This UML diagram basically states that educational modeling means defining activities where persons playing a role produce outcomes using resources. Some of these resources are environments (tools). The activity can be divided into objectives, prerequisites, sub-activities (the activity structure). Support, learning, other and outcome are kinds of activities.

Such diagrams are are specifications, but not design languages that are usable by end users. They represents the formal foundations on which design languages could be built. Also at this level of specification, it remains open if/how design languages "à la Eckel" or very specialized formalisms such a quizzing languages like IMS QTI could be integrated within an activity defined in a "EML"-like framework.

Most current educational design languages adopt some kind of "activity flow" approach. Designs for educational sequences then can be defined with several notations, for example:

In practice, design languages are rarely used. Several factors could explain this: Tools are difficult to use and at the same time there is a lack of training opportunities, in particular in teacher schools. Most tools are badly maintained and difficult to find. Tools that can exectute designs barely exist or again, they hardly work. Finally, industrial designs are simple (both in industry and academia) and more complex designs are put in place informally by individual teachers.

Types of design languages

Botturi, Derntl,Boot & Figl (2006) propose a classification system to describe educational design languages. See also Developing design documents (3D) model.

  • Stratification: flat or layered. Is there unique representation or are there several "tools" to describe various objects like in coUML ?
  • Formalization: between formal or informal. E.g. UML and XML-based vocabularies are both formal languages.
  • Elaboration: conceptual, specification or implementation. These levels are based on the UML model (Fowler, 2003): the conceptual level allows to gain a global view of a design and its rationale, the specification includes all the details, and the implementation level includes includes sufficient precision to create executive code. E.g. CompendiumLD is a concept map editor, coUML can be considered a set of specification languages, the LAMS editor produces directly executable code.
  • Perspective: singular or multiple. Is there a same view or different views to describe a design? E2ML for instance allows to model both structural and temporal relations between activities.
  • Notation system: none, textual, visual. If there is a notation system, it can be either visual (e.g. like in the informal CompendiumLD editor or a formal UML-derived language) or textual like the typical XML-based educational modeling languages like IMS Learning Design.

A list of systems for educational design

This list lists systems for educational design through more or less "natural" categories. We don't include just design languages or design tools, but all kinds of systems that in one way or another support pedagogical design.

IMS Learning Design and basic editors

IMS Learning Design is a formal language (UML and XML) that is standardized. Designers are not really expected to directly use this language, it's rather expected that they use a high-level editor that then can export to IMS LD. In the same way the e-learning content editors don't need to understand SCORM 1.2.

Design tools that can export to IMS-LD or another executable formalism

There exist several variants. This category includes both visual design tools and form-based editors. Some of them can export to IMS LD. Some are general purpose and some like Collage are specialized. Some tools are operational, some just research systems.

Visual design/modelling languages

Some designers use one or several UML languages like UML activity diagrams. Other extend the UML framework and others use their own notational system. Most of these systems are only used by a very small population. Except for the UML tools which are popular in computer science, these languages are all very recent. Usually, they don't produce executable code.

  • BPMN (Business process modeling notation) and BPEL (Business Process Execution Language, used in Model-Driven Learning Design)
  • UML (in particular UML class diagrams and UML activity diagrams)
  • E2ML Visual scenario design language
  • coUML Visual scenario and content design language
  • PALO Visual scenario design language
  • poEML Visual collaborative scenario design language
  • MoCoLaDe Visual scenario design language, LD compatible
  • SCY-SE Visual scenario design language

Visual design languages

Same as above, but easier to use, since not formal. Doesn't produce executable code.

  • CompendiumLD. A concept map editor for learning design. Compendium LD maps also could be given to learners.
  • Table éditor (does it have a name?). See Sobreira and Tchounikine (2014).

Formalisms and tools different from IMS LD

Attempts to enlarge or to modify the IMS-LD framework. These projects include their own meta-model (i.e. their representation of what a pedagogical scenario is) plus a toolkit for design and execution. Most are still very much under development.

Design and execution systems in production

This category includes operational online authoring and execution systems that support learning design. LAMS has a visual design editor, CeLS a forms-based interface.

  • LAMS (see also LAMS) (système d'édition/exécution learning design)
  • CeLS

CSCL research

The Computer-supported collaborative learning (CSCL) community also started to work modelling what they called scripts and to develop notational systems, e.g. see Kobbe et al. (2007) or Dillenbourg & Tchounikine (2007).

  • See CSCL script for the concept
  • FROG A CSCL platform based on orchestration graphs. (Alive project as of 2019).
  • CPM (a UML profile and system somewhere in between CSCL and learning design) - dead project ?
  • Collage A macro-script configuration tool (based on the idea of flow patterns) - was distributed at some point
  • Cool Modes A system that includes several visual design tools for learners (and teachers). There exist also other microworld systems that include visual design languages. - live project, tools are available
  • S-COL (Wecker, 2010) - probably never distributed ?
  • XSS framework (Streng, 2011) - probably was never distributed
  • T2 (Sobreira & Tchounikine, 2012). According to the authors (p. 586), 25 CSCL macro-scripts collected from the literature could be represented. - not distributed ?

Traditional sequencing

IMS Simple sequencing is a formalism that supports mastery learning. It is included in the SCORM 2004 profile (version 3 and later), but it is very difficult to find an LMS and design tools that support this standard.

Systems that focus on the semantics of contents

These formalisms and associated tools allow to create pedagogical documents with semantic structure (and therefore markup).

Light-weight systems

These systems are often included under "teacher tools", i.e. tools that allow a teacher to prepare lessons without too much insisting on detailed scenario design.

Alternatives and anti-models

Visual multimedia authoring languages

There exist other products, e.g. hypercard revival systems.

Microworld design languages

Most of these microworlds are considered to be an expressive digital medium for the learners themselves. Nevertheless, the teacher also can create pedagogical designs like simulations or CSCL scenarios for use by learners. Or he can use these as demonstration tool. He also can create half-baked models that are then given to the learners for further work. Some examples are:

Repositories

Web sites to share designs and scenarios. There exist several types. Some tools just point to an associated learning object repository. Sometimes the tool integrates direct access to the repository. Here are some examples

  • Cloudworks is repository for designs (in simple verbal form)
  • Systems like LAMS point to a community page where registered users can upload and download executable and editable LAMS packages.
  • Systems like CeLS include the repository in the interface.

Non-educational languages

  • BPMN, the business process Modeling Notation. As of 2010, the current version is the BPMN 1.2 design language and can be translated to BPEL. BPMN 2, under preparation, is both a design and an execution language and partial implementations exist.
  • SCUFL, an e-science format (see Taverna workbench)

Evaluation schemes

Since most design languages and systems are recent as of 2009, evaluation criteria and methods may yet be open to debate. Most evaluation schemes are designer-oriented, i.e. proposed by people who invent design languages and implement design systems.

Botturi (2005:335) proposed an issues- and elements-based evaluation framework for instructional design languages:

1. Issues are critical aspects that should be considered in the definition of the experimental setting. They are: context sensitivity, eclectic benefits, course quality, and time.
2. Elements are indications for the identification of key variables in the study. They are: impact on sub-activities, communication events, institutional changes, and expressive power.”

LeJeune et al. (2009) summarize the following vital issues and challenges:

  • Comprehensibility: how can EMLs be made usable for educational practitioners ? (Pernin & Lejeune, 2006; Hernãndez-Leo et al., 2007) ?
  • Pedagogical neutrality: how can an EML realize one unified, pedagogical neutral notation for supporting a large variety of pedagogically sound scenarios (Miao et al, 2005, Miao et al., 2008) ?
  • Flexibility: how can EMLs support design of wellsupported, but flexible environments (Dillenbourg, 2002; Dillenbourg & Tchounikine, 2007) ?
  • Interoperability: how can EMLs build on existing learning platforms and contents (Ardito et al., 2006).

To that we would like to add another most important one: To what extent is the system available, operationable, documented and maintained ?

Finally, we would like to argue that such top-down evaluation schemes should be complemented by idiographic methods, e.g. repertory grid technique based analysis.

Links

Bibliography

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Acknowledgement: This article or part of this article has been written during a collaboration with the EducTice group of INRP, which attributed a visiting grant to DKS in january 2009.