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  • Of course, in a Wiki, all pages are always under construction. However, we mean it for real. ...this banner away. See the category [[:Category:Under construction | under construction]] for a full list.
    1 KB (172 words) - 18:29, 8 July 2009
  • * This page is for Wiki authors and it demonstrates the most important templates you can use for wiki writing * Please do not modify the templates themselves without discussing it with [[User:DSchneider|DSchneide
    1 KB (162 words) - 20:23, 10 July 2009
  • [[Awareness]] is an understanding of the activities of others, which provides a context for your own activity. An aw [[under construction]]
    1 KB (186 words) - 15:09, 12 May 2015
  • ...lity. Construction kits are used in many areas. This article will focus on construction kits in education and related areas. ...l-life” engineering and design, but are basic enough to provide users with the freedom to build a wide range of constructions.}} (Buechley, 2006).
    5 KB (720 words) - 16:26, 20 December 2017
  • == Outline of the elicitation and analysis procedure == === Grid construction ===
    3 KB (399 words) - 19:24, 22 August 2016
  • {{under construction}} This page is under construction. Author: Gaëlle Molinari
    3 KB (332 words) - 14:41, 14 April 2023
  • {{under construction}} The '''Appearence''' node defines most of the "looks" of an object. Other influencing factors would be lightning, angle o
    1 KB (188 words) - 19:21, 6 October 2010
  • ...l of this article is to introduce the concept of narrative, and its use in the context of computer-based learning. ...f the field, narratology now covers only a subset of what should be called the theories of narrative.
    4 KB (583 words) - 10:47, 7 January 2010
  • The construct of emotional intelligence (EI) - the ability to identify, process, and since its inception in the 1990‘s. Indeed, ―few fields of psychological investigation appear
    1 KB (191 words) - 15:18, 17 March 2016
  • (Note: References within our citations of Barab et al .can be found in the article, which is open access ...) The '''Participatory learning environment''' can refer:
    6 KB (781 words) - 15:30, 9 July 2009
  • There exist many definitions, some of which are not compatible. But usually, the difference is in scope. We ([[User:DSchneider|DSchneider]]) prefer the general vague definition:
    2 KB (201 words) - 17:02, 31 July 2009
  • ...icks product line for education, but also (from 1989 to ????) the name of the [http://www.lego.com/education/ Lego Education] divison. ...psychology, and epistemology. Adding the child's universe, LEGO Dacta asks the basic question: How can we encourage children to life-long learning? }} ([h
    6 KB (820 words) - 22:24, 20 December 2018
  • |field_description=Quoted from the tOko homepage (oct 2014) ...g the ontology back to a corpus (for example by highlighting concepts from the ontology in a document).
    2 KB (310 words) - 16:55, 22 September 2014
  • ...group] at Wellesley. It is based on turtle geometry invented by Papert and the [[Logo]] community. ...hadha. Blocks Languages for Creating Tangible Artifacts. In Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing (VLHCC 2012)
    4 KB (531 words) - 21:26, 24 January 2020
  • ...m Zuckerman (2006, in preparation). In some future time, we will follow up the leads and expand with some of our own words ...}} The constructist Oren Zuckerman (2006, in preparation) defines a learning objec
    10 KB (1,372 words) - 20:36, 10 July 2016
  • From the [http://www.doi.org/index.html DOI System] website (retrieved 11:58, 28 Apr ...ormation, including where they (or information about them) can be found on the Internet. Information about a digital object may change over time, includin
    2 KB (337 words) - 19:56, 8 July 2009
  • ...of systems that can be used for teaching and learning electronics and for the rapid prototyping of complex electronic systems.}} ([http://en.wikipedia.or === The UC Riverside e-blocks ===
    5 KB (665 words) - 19:06, 12 April 2010
  • ...onment''' (PRTE) is an environment for research and teaching that is under the control of a researcher/teacher, e.g. a university lecturer. ...term to describe web-based multi-purpose work environments that are under the control of an individual researcher/teacher.
    2 KB (352 words) - 15:52, 31 October 2013
  • (copy/paste from the fle3 homepage) ...vailable in the Knowledge Building and Jamming tools as well. The items in the WebTops can be called learning objects - if you wish.
    2 KB (331 words) - 15:29, 9 July 2009
  • ...ased learning, but evolved a lot (while teaching) through interaction with the medium and its affordances. An other "living" example would be a [[writing- The following quotes from the creators of this design positions this method which can be best described a
    9 KB (1,264 words) - 17:46, 6 May 2009
  • ...)" (Leclercq & Poumay, 2005) in a learing situation that is independant of the content. ...[[learning event]] can occurr and are paired with [[teaching event]]s i.e. the teacher or coach's activity or role.
    3 KB (367 words) - 14:48, 9 April 2010
  • ...old idea and periodically gain a lot of attention. The most recent wave at the time of writing was created by [[Google Classroom]] and its more recent [[A ...10s, the french school system developed several regional initiatives under the name of [[:fr:ENT|digital working environment]].
    3 KB (359 words) - 19:32, 3 May 2019
  • Some software (e.g. the popular ATLAS-ti and NVivo are both coding and conceptual network builders) * [http://caqdas.soc.surrey.ac.uk/ The CAQDAS Networking Project]
    3 KB (420 words) - 22:19, 30 November 2014
  • ...their corresponding results reports. Therefore, the specification enables the exchange of this item, test and results data between authoring tools, item ...ability between a number of systems that are described here in relation to the actors that use them. Specifically, QTI is designed to:
    3 KB (454 words) - 12:49, 23 January 2015
  • ...off from a Liège university centre specialized in evaluation engineering. The system has been developed and tested with several partners from industry an The system can be used in English settings.
    6 KB (882 words) - 19:30, 16 May 2019
  • ...structionism is connected with experiential learning and builds on some of the ideas of Jean Piaget.}} ([http://en.wikipedia.org/wiki/Constructionist_lear ...en actualized in particular contexts, when worked out by individual minds. The emphasis has shifted from general laws of development to individuals' conve
    12 KB (1,804 words) - 12:21, 22 March 2019
  • ...hat offer instructors a means to gain some simple real-time feedback from the audience. ...set of hardware and software that facilitates teaching activities such as the following.
    7 KB (967 words) - 13:44, 1 November 2012
  • ...schemes, resulting from a construction specific to the subject, or through the appropriation of pre-existing social schemes. ...developmental process in which the instrument gradually merges or fuses in the participants’ transforming activity system (Engeström 1987).}} (Hakarain
    8 KB (1,055 words) - 08:39, 8 September 2020
  • The role concept has an important function in various types of [[collaborative ...cripted roles, i.e. between roles that emerge from interaction patterns of the participants and roles that are defined in a learning scenario, e.g. in [[C
    4 KB (484 words) - 13:46, 10 July 2017
  • ...knowledge is created and not simply absorbed based on information given by the instructor. Kahn [http://www.eric.ed.gov/ERICWebPortal/custom/portlets/rec ==Collaborative learning in the classroom and Wikis==
    15 KB (2,027 words) - 06:37, 8 February 2010
  • ...knowledge is created and not simply absorbed based on information given by the instructor. Kahn [http://www.eric.ed.gov/ERICWebPortal/custom/portlets/rec ==Collaborative learning in the classroom and Wikis==
    15 KB (2,038 words) - 15:59, 20 February 2010
  • ...rules for the design of web-based media that include basic guidelines for the design of layouts and [[Interaction design, user experience and usability | ...es and models]]. They can stand alone as general rules or be the basis for the development of [[Design methodology | design methodologies]]
    4 KB (612 words) - 15:51, 20 October 2016
  • ...4). Developing a platform for a culture of honest inquiry and the academic construction of knowledge in first-year students. International Journal for Educational ...aviour was among their peers. The purpose of the final section was to find the most likely causes of academic cheating.
    4 KB (615 words) - 19:21, 13 May 2016
  • === Stop, continue, skip to next record, exit the loop === break The break statement causes an immediate exit from within a while or for loop.
    5 KB (839 words) - 19:24, 22 August 2016
  • ...t of so-called cues that can be used by a player to overlay information on the video (e.g. texts or graphics) and for navigation. ...implement various subsets of either WebVTT or competing standards such as the simple SRT format.
    13 KB (1,887 words) - 09:25, 28 March 2018
  • ...d intuitive set of activities supported with specific tools and scaffolds. The input and output of a ...ogical scenario|learning scenario]] is defined by a collection of LASs and the various learning paths between them.
    4 KB (550 words) - 10:22, 17 July 2009
  • ...ctions of meaning may initially bear little relationship to reality (as in the naive theories of children), but will become increasing more complex, diffe .../ physics education research group] at University of Massachussets defines the premisses of constructivism as epistemology as follows:
    16 KB (2,094 words) - 12:08, 15 June 2017
  • The term E-tivity was coined by [http://ifets.ieee.org/periodical/vol_4_2002/mu ...rticipants cooperate in order to get used to computers and, in particular, the Internet. They follow a basic structure:
    5 KB (753 words) - 21:02, 24 December 2010
  • See also the [[writing-to-learn]] and [[writing tool]] topics. ...ociated technology, to concerns about how people utilize that information, the barriers and challenges they face in accessing and interacting with informa
    12 KB (1,685 words) - 18:48, 12 March 2012
  • * The '''science writing heuristic''' (SWH) is a [[writing-to-learn]] model for l * "The science writing heuristic (SWH) is a tool to guide both teachers and studen
    5 KB (625 words) - 15:31, 9 July 2009
  • ...to which the user feels convinced of the mutual effect that he or she and the environment have on one another}} ...Manninen (2001) has focused on how the players' teams interact and whether the current video games enable collaborative interactions.}} (Nova, 2002)
    12 KB (1,716 words) - 17:57, 23 September 2015
  • '''Mixed Reality''' is the merging of real world and virtual worlds to produce a new environment where ...a form of mixed reality systems. A typical example of the latter would be the "Tinker Table" (Zufferey et al.)
    4 KB (504 words) - 15:35, 25 October 2009
  • ...02) and Curtis (2002), the main characteristics of ubiquitous learning are the following: ...never lose their work unless it is purposefully deleted. In addition, all the learning processes are recorded continuously everyday.
    5 KB (664 words) - 14:32, 29 March 2012
  • ...[[Educational technology]], collaborative learning is strongly related to the field of [[computer-supported collaborative learning]]. ...easley, S. D., & Roschelle, J. (1993). Constructing a joint problem space: The computer as a tool for sharing knowledge. In S. P. Lajoie (Ed.), Computers
    9 KB (1,256 words) - 08:07, 23 February 2022
  • * ABAHCOCOSUCOL get's the prize for the longest acronym and has been invented by Michele Notari. == The model ==
    6 KB (900 words) - 12:33, 1 May 2013
  • ...ls, materials, practices, and products at the intersection of the arts and the STEM disciplines could revolutionize computing education as well as have ri ...nce and technology did in the last century. We need to add Art + Design to the equation — to transform STEM into STEAM.}}
    5 KB (704 words) - 17:03, 25 May 2018
  • This wiki explores the relationship between [http://www.apa.org/ed/governance/bea/learner-centered ...[http://definegreat.ning.com/profile/BarbaraLMcCombs McCombs,] 2005, p.5). The 14 principles are grouped into four domains or dimensions as follows;
    15 KB (2,079 words) - 03:16, 7 February 2010
  • * Identity {{quotation | represents the process by which the person seeks to integrate his (sic) various statuses and roles, as well as Participation constitutes identity construction, it will include dimensions of mutual engagement, a joint enterprise and a
    12 KB (1,673 words) - 11:03, 14 May 2019
  • {{under construction}} ...s (HUDs) or at least information panel that always will be oriented toward the user.
    6 KB (947 words) - 20:18, 6 October 2010
  • ...o other AW citizens. These resemble SMSs which appear in a special area of the screen every time one logs on to AW. * There are servers operated by Active Worlds, but you also can acquire the server technology and run your own.
    5 KB (747 words) - 16:32, 7 May 2019
  • ...ompetencies. Taxonomies are simple maps in the form of trees, according to the [http://www.imsglobal.org/competencies/rdceov1p0/imsrdceo_bestv1p0.html IMS ...erent formats.}} ([http://ostyn.com/resbigpicture.htm Learning Technology: The Big Picture] by C. Ostyn (2005), retrieved May 2016.
    21 KB (2,790 words) - 11:16, 18 April 2019
  • ...esent certain features of the behavior of a physical or abstract system by the behavior of another system ([[Wikipedia:Simulation]]) ...ons are fully or partially implemented with a software program that allows the user to learn something about a given object of interest by "playing" with
    5 KB (708 words) - 16:06, 8 March 2017
  • This wiki explores some of the links between [[problem-based learning]] and [[social software]]. ...ner to focus on a stimulus or goal, and the evolution of knowledge through the social environment ([http://www.dirkdavis.net/cbu/edu524/resources/Problem%
    15 KB (2,067 words) - 03:16, 7 February 2010
  • ...ime. Each time a user signs in, they can immediately access the file under construction to check regularly for changes. This tool can be used to encourage active p ...more quickly and get things done more effectively when they have access to the same powerful communication and sharing tools. There's no hardware or soft
    6 KB (917 words) - 18:33, 22 August 2016
  • See the discussion in [[discovery learning]] for a discussion of a radical construc ...rocess of dynamic adaptation towards viable interpretations of experience. The knower does not necessarily construct knowledge of a "real" world'''''. Kno
    6 KB (884 words) - 13:25, 22 December 2014
  • ...). They have been popularized with the evolution of distance learning and the Internet but are also important in blended learning (a combination of face ...asynchronous, facilitated or not facilitated (Levin, He, & Robbins, 2006). The most common online discussion is a threaded, asynchronous environment, alth
    13 KB (1,781 words) - 00:49, 20 July 2013
  • ...n & Deci (2000). <ref>Ryan R.M. & E.L. Deci, Self-determination theory and the facilitation of intrinsic motivation, social development, and well being, A ...all questionnaire is called the Intrinsic Motivation Inventory, it is only the one subscale that assesses intrinsic motivation, per se. }} (Intrinsic Moti
    6 KB (955 words) - 15:07, 2 February 2022
  • {{under construction}} ...ether the native and second languages share the specific structure used by the learner.
    7 KB (1,042 words) - 03:00, 14 May 2019
  • ...you want to graphically define models and there is no graphical editor for the underlying metamodel ...of using views is twofold: first, it allows focusing on a specific part of the model, second it allows creating or elaborating a model according to a part
    5 KB (815 words) - 13:10, 18 June 2009
  • === The US Technology Content Standards === ...shows that scope of what can be meant by "technology education" (see also the [http://www.iteaconnect.org/TAA/PDFs/xstnd.pdf ITEA full standard document]
    7 KB (986 words) - 18:11, 28 February 2013
  • ...otyping. Significantly less expensive than rapid prototyping machines with the same resolution, SRP machines mill a wider range of materials that cost les ...he latter, i.e. devices that could be used in an office, a classroom or in the living room. Therefore '''hobby mill''' in this article refers to a mill th
    5 KB (783 words) - 14:02, 8 April 2019
  • The '''Learning and Study Strategies Inventory''' or LASSI is a self-reporting ...ds.), Issues in the measurement of metacognition (pp. 43–97). Lincoln, NE: The University of Nebraska Press, http://digitalcommons.unl.edu/burosmetacognit
    7 KB (980 words) - 22:05, 1 March 2017
  • ...cs and CNC (computer numerical control) are used to direct the material or the laser beam generated. In the meantime, see other articles in the [[:Category: laser cutting]]
    11 KB (1,701 words) - 14:47, 18 November 2019
  • ...ort for 3D animation of 2D objects. CS5 is no different from CS4 as far as the user interface is concerned, but since it [[flash actions-frame tutorial|co ...I am not sure that the complex HTML5 DOM model with its many ways of doing the same thing is optimal progress.
    6 KB (856 words) - 15:50, 22 April 2018
  • ...ogrammed in a Logo-based scripting language. E-Slate is currently based on the Java platform and related technologies.}} ([http://e-slate.cti.gr/ E-Slate We don't know if this project is still under active development as of 16:39, 8 July 2009 (UTC) (DKS).
    5 KB (704 words) - 18:38, 22 August 2016
  • {{under construction}} Adobe Illustrator is a vector graphics editor. It's part of the Adobe Creative Cloud suite, and it's sold in a subscription-based model.
    8 KB (1,434 words) - 19:29, 4 February 2020
  • ...d validity in the allocation of grades and levels places a heavy demand on the assessment process (Campbell, 2005). Bennett (2002) argued that paper and p ...ructional methods, such as lecture and drill-and-practice, to race through the glut of recipes, facts, and test-taking skills they are expected to cover;
    11 KB (1,386 words) - 04:15, 5 November 2014
  • ...n a stage) to be similar to children changing their scientific ideas about the physical world.}} ...results are those that enable expert teachers or facilitators from within the group to carry out demonstration exercises that are beneficial to teachers
    11 KB (1,534 words) - 14:56, 9 February 2022
  • ...g Design''' describes the educational process, not just [[courseware]] but the whole teaching/learning experience. It's a more or less formal description The process of learning design refers to the activity of designing units of learning, learning activities or learning en
    17 KB (2,395 words) - 13:09, 25 March 2019
  • ...used in education. Not to be confounded with [[educational technology]] - the field. ...the '''teaching/learning act''' and that use classification criteria like the (1) computer's role in a pedagogical relation, (2) learner/computer control
    19 KB (2,571 words) - 16:05, 13 February 2020
  • ...k based on specific criteria. Such forms can be paper-based or electronic. The latter can be found in so-called [[teacher productivity tool]]s, [[learning ...hat are developed by teachers or other evaluators to guide the analysis of the products or processes of students' efforts (Brookhart, 1999). Scoring rubri
    12 KB (1,809 words) - 17:25, 29 March 2021
  • {{under construction}} ...as the access to and distribution of organized learning materials through the internet, using web browsers and web servers to enable access and distribut
    8 KB (1,206 words) - 03:10, 14 May 2019
  • ...eer learning) and shared learning practices”. Ehler adds that “OEP support the (re) use and production of OER through institutional policies, promote inno ...ed within OEP should be openly licensed, and the resources produced during the course (e.g., reports, presentations, videos) should also be released as OE
    20 KB (2,924 words) - 14:29, 13 July 2022
  • * Compatible with an other construction set (e.g. Lego) / Not compatible ...3D printable systems. So far, we did not test print all of these. Probably the most interesting system as of Dec 2018 is [https://www.thingiverse.com/thin
    8 KB (1,135 words) - 18:26, 21 October 2021
  • Let us imagine that the travel agency trainee has to solve the following problem: His is member of the frequent flyer programme of Swissair
    8 KB (1,256 words) - 19:42, 10 May 2011
  • This wiki examines the relationship between [http://en.wikipedia.org/wiki/Collaborative_learning: ...knowledge is created and not simply absorbed based on information given by the instructor. Kahn (2009) posits that Wikis promote interaction between stud
    8 KB (1,134 words) - 01:59, 8 February 2010
  • ...roducts. However, the main goal the process is the learning effect and not the product in itself. The large project-oriented learning family is identifiably by the idea that projects have center-stage role and we can rely on definitions fr
    13 KB (1,766 words) - 11:40, 11 March 2020
  • |field_description=Quote from the [http://langtech.ch/textable Textable] (oct. 2, 2014) ...the following example to see it in typical action. Orange Textable offers the following features:
    31 KB (4,839 words) - 21:36, 29 January 2015
  • ...al. It is a communicative as well as an intercultural approach as it gives the opportunity to both learners to gain more insight into each other's culture ...they have more opportunities to help one another: through explanations in the foreign language, through comparisons, etc. As learning in tandem is always
    9 KB (1,299 words) - 23:42, 4 May 2014
  • ...tion, and interaction with the learning material, learning activities, and the learning community. ...ent in a task, he disengages, and potentially reengages several times with the system.
    9 KB (1,216 words) - 20:02, 1 March 2017
  • |description=Maps is a MediaWiki extension that provides the ability to visualize geographic data with dynamic, JavaScript based, mappin |mediawiki=1.17.* or higher for version 2.0, 1.21 alpha or higher or the 3.0 development version
    8 KB (1,148 words) - 19:35, 30 January 2014
  • ...teaching strategies and tactics (e.g. instructional designs or elements of the learning environment) plus "ingredients" of learning (e.g. learning types, ...et, identified enactive, iconic and symbolic stages. Bloom with respect to the cognitive domain, identified six levels of intellectual behavior (knowledge
    7 KB (913 words) - 12:13, 15 October 2018
  • * "the holistic experience that people feel when they act with total involvement" ...ence itself is so enjoyable that people will do it even at great cost, for the sheer sake of doing it.” (Csikzentmihalyi, 1991)
    21 KB (3,003 words) - 14:48, 17 April 2013
  • ...the word: The open public space in the middle of a Roman city, especially the Roman Forum (eg Roman Forum) [[Wikipedia:Forum | Wikipedia]] ...ipated in the evolution of computer-mediated communication ([[CMC]]) since the late 1960s.
    7 KB (933 words) - 14:10, 29 June 2010
  • ...ss, there exist many easy [[CSS links#General_Tutorials|CSS tutorials]] on the web. This text is intended for students who also must learn principles and The CSS 2.1 specification distinguishes the following media types
    10 KB (1,472 words) - 19:22, 22 August 2016
  • {{under construction}} ...to understand the strengths and weakness of their students. Based on that, the instructional approach can be adapted to each specific student or group of
    10 KB (1,491 words) - 03:15, 14 May 2019
  • ...ne executes computer numerical control (CNC) files that are generated from the design software. Computer controlled embroidery machines are popular in mod ...interact (relationally) with consequences for ontogenetic development, and the generational transformation of societies and communities}}.
    20 KB (2,869 words) - 14:41, 9 September 2019
  • {{under construction}} ...uping node (including the ''Scene'' node). Usually, a geometry is included under at least a ''Transform'' node for positioning, rotation, etc.
    19 KB (2,359 words) - 17:53, 28 January 2015
  • {{Comment | This text presents essentially the foundations for cognitive flexibility hypertexts, a clear design model is y == Foundations of the model ==
    20 KB (2,884 words) - 17:19, 9 July 2009
  • ...ge and erode under natural conditions. Many of the first works, created in the deserts of Nevada, New Mexico, Utah or Arizona were ephemeral in nature and * Materials used are mostly things found in the nature, like wood, flowers or stones. Use of other materials (e.g. nails) s
    15 KB (2,404 words) - 18:58, 22 August 2016
  • ...n | technologies, from the ecological perspective of Gibson (1979), afford the most meaningful thinking when used as tools}}. ...lem if we accept this conception of technologies is what to do with all of the instructional designers... (Jonassen 1994).
    28 KB (4,006 words) - 16:44, 16 January 2019
  • ...g kit for [[microworld]] with a special but not exclusive focus on learner construction (see [[expressive digital medium]]). ...and games. At the the blink of an eye these simulations can be compiled by the Ristretto compiler directly into Java applets that can be embedded into web
    14 KB (2,027 words) - 12:06, 5 February 2020
  • ...y asking the respondent to select an appropriate position on a scale, with the middle typically being neutral and contrasting adjectives at each end. ...e score for each word defines a sort of "correlation" between the word and the object being tested.
    8 KB (962 words) - 13:05, 17 January 2020
  • This wiki article explores some of the links between personal learning networks and authentic learning. ...ert] (2001) identifies 21st century learners as independent learners with the capacity to create, manage and sustain authentic learning environments wher
    14 KB (1,814 words) - 11:54, 18 August 2011
  • ...ources|Open educational resources]] (OER). OER have since been defined as the “technology-enabled, open provision of educational resources for consulta ...evolving and being amended to demonstrate the growth in productivity and “the sharing of best practices” (Rolfe, 2012, p. 1).</big>
    10 KB (1,312 words) - 03:13, 8 October 2014
  • * Learning is situated in the activity in which it takes place. Learning ''is'' doing. * Meaningful learning will only take place if it is embedded in the social and physical context within which it will be used. (Brown et al 1989
    17 KB (2,334 words) - 19:02, 8 April 2019
  • ..., such as books, websites, paintings and laws." Harold Lasswell formulated the core questions of content analysis: "Who says what, to whom, why, to what e * [http://www.nova.edu/ssss/QR/index.html The Qualitative Report] (both a journal and an index)
    9 KB (1,233 words) - 21:38, 30 November 2014
  • {{under construction}} * '''Transform''' is probably the most important node. It controls position, orientation and scale of its chi
    14 KB (2,008 words) - 20:00, 7 April 2016
  • :Telecollaboration is defined by Julie A. Belz in the following way: "The application of online communication tools to bring together classes of lang
    11 KB (1,480 words) - 21:20, 4 May 2014
  • ...technology enhanced learning]] environments can provide advanced means for the production of knowledge and constructive communication, and interactive and ...method that is in line with the new conceptions of learning and opposed to the traditional 'direct transmission' model, in which learners are assumed to b
    29 KB (3,934 words) - 17:33, 17 July 2019
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