Educational design language: Difference between revisions
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=== IMS Learning Design and basic editors === | === IMS Learning Design and basic editors === | ||
[[IMS Learning Design]] is a formal langage (UML and XML) | [[IMS Learning Design]] is a formal langage (UML and XML) that is standardised. Designers are not really expected to directly use this language, it's rather expected that they use a high-level editor that then can export to IMS LD. In the same way the e-learning content editors don't need to understand SCORM 1.2. | ||
* [[IMS Learning Design]] (IMS LD, the formal langage) | * [[IMS Learning Design]] (IMS LD, the formal langage) | ||
Line 34: | Line 34: | ||
=== Design tools that can export to IMS-LD or another executable formalism === | === Design tools that can export to IMS-LD or another executable formalism === | ||
There exist several variants. This category includes both visual design tools and form-based editors. Some of them can export to IMS LD. Some are general purpose and some like [[collage]] are specialized. Some tools are operational, some just research systems. | |||
* [[ | * [[Collaborative learning flow pattern]]s and the [[Collage]] editor) | ||
* [[ | * [[DialogPLUS toolkit]] a form-based scenario definition editor that can export to IMSLD | ||
* [[ | * [[MOTPlus]] formel concept map editor (used within the [[MISA]] instructional design method.) | ||
* [[EduWeaver]] | * [[EduWeaver]] Course, lesson, model design tool that can produce SCORM 1.2 complicant code. | ||
=== | === Visual design/modelling languages === | ||
Some designers use one or several [[UML]] languages like [[UML activity diagram]]s. Other extend the [[UML framework]] and others use their own notational system. Most of these systems are only used by a very small population. Except for the UML tools which are popular in computer science, these languages are all very recent. Usually, they don't produce executable code. | |||
* [[BPEL]] (Business Process Execution Language, | * [[BPEL]] (Business Process Execution Language, used in Model-Driven Learning Design) | ||
* [[UML]] ( | * [[UML]] (in particular [[UML class diagram]]s and [[UML activity diagram]]s) | ||
* [[E2ML]] | * [[E2ML]] Visual scenario design language | ||
* [[coUML]] | * [[coUML]] Visual scenario and content design language | ||
* [[PALO]] | * [[PALO]] Visual scenario design language | ||
* [[poEML]] | * [[poEML]] Visual collaborative scenario design language | ||
=== | === Visual design languages === | ||
Same as above, but easier to use, since not formal. Doesn't produce executable code. | |||
* [[CompendiumLD]] | * [[CompendiumLD]]. A concept map editor for learning design. Compendium LD maps also could be given to learners. | ||
=== | === Formalisms and tools different from IMS LS === | ||
Attemps to enlargen or to modify the IMS-LD framework. These projects include their own meta-model (i.e. their representation of what a pedagogical scenario is) plus a toolkit for design and execution. Most are still very much under development. | |||
* [[Learning design language]] (LDL) | * [[Learning design language]] (LDL) | ||
* [[Modèle conceptuel ISIS]] | * [[Modèle conceptuel ISIS]] | ||
=== | === Design and execution systems in production === | ||
Il s'agit de systèmes opérationnels qui permettent de produire et d'exécuter des scénarios. LAMS comprend un éditeur visuel de conception en ligne. | Il s'agit de systèmes opérationnels qui permettent de produire et d'exécuter des scénarios. LAMS comprend un éditeur visuel de conception en ligne. |
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Definition
And educational design language is a notation system for creating educational designs, e.g. courses, modules, or scenarios.
An educational design language is “a tool that designers use to communicate designs, plans, and intentions to each other and to the users of their artifacts” (Botturi, 2006: 268). “Notational systems, used in mature fields of study, are closely related to design languages. The future of a technological field depends on the ability to communicate ideas and changes with others in the field. Instructional technology is one field that can benefit from a notation system enabling designers to duplicate, execute, and communicate their ideas” (Waters & Gibbons 2004: 57).
Types of design languages
Botturi, Derntl,Boot & Figl (2006) propose a classification system to describe educational design langages. See also Developing design documents (3D) model.
- Stratification: flat or layered. Is there unique representation or are there several "tools" to describe various objets like in coUML ?
- Formalization: between formel or informel. E.g. UML and XML-based vocabularies are both formal languages.
- Elaboration: conceptual, specification or implementation. These levels are based on the UML model (Fowler, 2003): the conceptuel level allows to gain a global view of a design and its rationale, the specification includes all the details, and the implementation level includes includes sufficient precision to create executive code. E.g. CompendiumLD is a concept map edito, coUML can be considered a set of specification languages, the LAMS editor produces directly executable code.
- Perspective: singular or multiple. Is there a same view or different views to describe a design? E2ML for instance allows to model both structural and temporal relations between activities.
- Notation system: none, textual, visual. If there is a notation system, it can be either visual (e.g. like in the informal CompendiumLD editor or a formal UML-derived language) or textual like the typical XML-based educational modeling languages like IMS Learning Design.
A list of systems for educational design
This list puts together systems for educational design into some more or less "natural" categories. We don't include just design languages, but systems that in one way or another support pedagogical design. Simple content-based e-learning languages and tools are not included of course...
IMS Learning Design and basic editors
IMS Learning Design is a formal langage (UML and XML) that is standardised. Designers are not really expected to directly use this language, it's rather expected that they use a high-level editor that then can export to IMS LD. In the same way the e-learning content editors don't need to understand SCORM 1.2.
- IMS Learning Design (IMS LD, the formal langage)
- Reload Editor A low-level and difficult to IMS LD editor.
- ASK-LDT (dead project?)
- TENCompetence Learning Design Editor (ReCourse) (not tested so far, live project in Feb 2009).
- GRAIL (Gradient RTE for Adaptive LD in .LRN) is a LD player package for the .LRN LMS. (del Cid et al., 2007).
Design tools that can export to IMS-LD or another executable formalism
There exist several variants. This category includes both visual design tools and form-based editors. Some of them can export to IMS LD. Some are general purpose and some like collage are specialized. Some tools are operational, some just research systems.
- Collaborative learning flow patterns and the Collage editor)
- DialogPLUS toolkit a form-based scenario definition editor that can export to IMSLD
- MOTPlus formel concept map editor (used within the MISA instructional design method.)
- EduWeaver Course, lesson, model design tool that can produce SCORM 1.2 complicant code.
Visual design/modelling languages
Some designers use one or several UML languages like UML activity diagrams. Other extend the UML framework and others use their own notational system. Most of these systems are only used by a very small population. Except for the UML tools which are popular in computer science, these languages are all very recent. Usually, they don't produce executable code.
- BPEL (Business Process Execution Language, used in Model-Driven Learning Design)
- UML (in particular UML class diagrams and UML activity diagrams)
- E2ML Visual scenario design language
- coUML Visual scenario and content design language
- PALO Visual scenario design language
- poEML Visual collaborative scenario design language
Visual design languages
Same as above, but easier to use, since not formal. Doesn't produce executable code.
- CompendiumLD. A concept map editor for learning design. Compendium LD maps also could be given to learners.
Formalisms and tools different from IMS LS
Attemps to enlargen or to modify the IMS-LD framework. These projects include their own meta-model (i.e. their representation of what a pedagogical scenario is) plus a toolkit for design and execution. Most are still very much under development.
Design and execution systems in production
Il s'agit de systèmes opérationnels qui permettent de produire et d'exécuter des scénarios. LAMS comprend un éditeur visuel de conception en ligne.
CSCL research
Le monde du en:CSCL a aussi commencé a réfléchir sur une manière de représenter ce qu'ils appellent des macro-scripts de façon plus structurée.
- Script collaboratif (Kaleidoscope) (voir aussi anglais: CSCL script) pour le concept
- CPM (outil développé dans le cadre d'une thèse, disponible mais pas forcément encore en développement)
Autres formalismes
IMS SS est un langage développé dans la logique des logiciels EAO / pédagogie de maîtrise. Il fait partie du profil SCORM 2004, une norme qu'on retrouve déjà dans l'industrie, mais pas du tout dans les LMS utilisé dans l'éducation universitaire.
- IMS Simple Sequencing (IMS SS, schéma)
- Reload Editor permet d'éditer IMS SS, mais ce n'est pas facile ...
Systèmes centrés sur le contenu
Ces formalismes et l'outillage associés permettent de rédiger et de déployer des textes pédagogiques rédigés selon une ou plusieurs "méthodes".
- Learning Material Markup Language (schéma et outil d'édition/exportation)
- eLML (schéma et outil d'édition/exportation de textes pédagogiques)
Systèmes légers
Il s'agit ici de ce qu'on appelle souvent "teacher tools", c.a.d des outils qui lui permettent de préparer des leçons, sans trop insister sur la scénarisation.
- OASIF (modèle et éditer de scénarios)
- lesson planning (outil de "lesson planning") comme en:Phoebe ou London Lesson Planner.
- Logiciels de "story-boarding" comme en:Celtx
Alternatives (parfois des anti-modèles
- Pédagogie de l'activité (Taurisson)
- Beaucoup de variantes de apprentissage par investigation, comme par exemple le Knowledge-building community model
Langages de conception multimédia visuels
Dépositoires
Des sites web qui permettent de mutualiser des scénarios. Certains de ces outils ont un dépositoire associé (c.f. learning object repository. Parfois il est même intégré avec l'outil. Voici quelques exemples:
- Cloudworks est un dépositoire
- Des systèmes comme LAMS ont une community page ou on peut enregistrer et télécharger des paquets LAMS.
- Dans des systèmes comme CeLS, le dépositoire est intégré dans le logiciels
Links
- Revue international des technologies en pédagogie universitaire volume 4 - 2007 - numéro 2.
- Pernin J-P., Godinet H. (2006), Actes du colloque Scénariser l'enseignement et l'apprentissage : une nouvelle compétence pour le praticien ?. INRP, Lyon, avril 2006.
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