Educational technology: Difference between revisions

The educational technology and digital learning wiki
Jump to navigation Jump to search
 
(244 intermediate revisions by 7 users not shown)
Line 1: Line 1:
== Definitions ==
{{incomplete}}
== Introduction ==


* Short and basic: Technology that is used as tool in education.
Educational technology, sometimes shortened to ''EduTech'' or '''EdTech''', is a wide field. Therefore, one can find many definitions, some of which are conflicting. Educational technology as an academic field can be considered either as a design science or as a collection of different research interests addressing fundamental issues of learning, teaching and social organization. Educational technology as practice refers to any form of teaching and learning that makes use of technology.
Nevertheless, there are a few features on which most researchers and practitioners might agree:
# Use of technology is principled: Technology means the systematic application of scientific knowledge to practical tasks. Therefore, educational technology is based on theoretical knowledge drawn from different disciplines (communication, education, psychology, sociology, philosophy, artificial intelligence, computer science, etc.) plus experiential knowledge drawn from educational practice.
# Educational technology aims to improve education. Technology should facilitate learning processes and increase performance of the educational system(s) as it regards to effectiveness and/or efficiency.
In this short introduction we will try to give a preliminary definition of the field.


* Short with a goal and a design process: Educational technology is the use of technology to improve education. It is a systematic, iterative process for designing instruction or training used to improve performance. Educational technology is sometimes also known as instructional technology or learning technology. ([[Wikipedia:Educational_technology]])
See also:
* [[Essential reading in educational technology]]
* [[educational technologies]] (different types of technologies used in education)


* The study and ethical practice of facilitating learning and improving performance by creating, using and mananging appropriate technoloogical processes and resources. ([http://scottadams.blogs.com/links/2004/10/definition_of_e.html])
=== Other definitions ===
 
'''Educational technology''' is a very wide field. Therefore one can find many definitions, some of which are conflicting.
 
* [[Technology]] means the systematic application of scientific or other organized knowledge to practical task. Therefore, '''educational technology''' is based on theoretical knowledge from different disciplines (communication, psychology, sociology, philosophy, artificial intelligence, computer science, etc.) plus experiential knowledge from educational practise (Natalie Descryver)
 
* {{quotation|Educational technology refers to the use of tools, technologies, processes, procedures, resources, and strategies to improve learning experiences in a variety of settings, such as formal learning, informal learning, non-formal learning, lifelong learning, learning on demand, workplace learning, and just-in-time learning. Educational technology approaches evolved from early uses of teaching tools and have rapidly expanded in recent years to include such devices and approaches as mobile technologies, virtual and augmented realities, simulations and immersive environments, collaborative learning, social networking, cloud computing, flipped classrooms, and more.}} ([[https://link.springer.com/chapter/10.1007/978-981-13-6643-7_1 Introducing Educational Technology])
 
* Educational technology is the use of technology to improve education. It is a systematic, iterative process for designing instruction or training used to improve performance. Educational technology is sometimes also known as instructional technology or learning technology. ([[Wikipedia:Educational_technology]])
 
* The study and ethical practice of facilitating learning and improving performance by creating, using and managing appropriate technological processes and resources. ([http://scottadams.blogs.com/links/2004/10/definition_of_e.html Scott Adams])


* A definition centered on its process: "A complex, integrated process involving people, procedures, ideas, devices, and organization, for analyzing problems, and devising, implementing, evaluating and managing solutions to those problems, involved in all aspects of human learning" ([http://www.neiu.edu/~dbehrlic/hrd408/glossary.htm])
* A definition centered on its process: "A complex, integrated process involving people, procedures, ideas, devices, and organization, for analyzing problems, and devising, implementing, evaluating and managing solutions to those problems, involved in all aspects of human learning" ([http://www.neiu.edu/~dbehrlic/hrd408/glossary.htm])


* "ONE DEFINITION of Educational Technology is that it is a systematic, iterative process for designing instruction or training used to improve performance" ([http://coe.sdsu.edu/eet/ Encyclopédia of Educational Technology])
* "One definition of Educational Technology is that it is a systematic, iterative process for designing instruction or training used to improve performance" ([http://coe.sdsu.edu/eet/ Encyclopedia of Educational Technology])
 
* Lachance et al. (1980:183) also focus on the the process idea: la technologie éducative en tant que processus systématique intégrant les diverses fonctions du processus éducatif. Elle vise, d'une part, à analyser des problèmes reliés à l'enseignement et/ou à l'apprentissage et, d'autre part, à élaborer, implanter et évaluer des solutions à ces problèmes par le développement et l'exploitation des ressources éducatives (cited by Lapointe, 1991).


* Educational Technology (Information Technology) according to [http://www.emsc.nysed.gov/technology/nclb/definition.htm International Technology Education Association]
* Educational Technology (Information Technology) according to [http://www.emsc.nysed.gov/technology/nclb/definition.htm International Technology Education Association]
Line 16: Line 35:
# Primary goal: To enhance the teaching and learning process
# Primary goal: To enhance the teaching and learning process


See also: [[Wikipedia:Educational_technology]]
=== Incomplete definitions ===


=== Incomplete definitions ===
* Technology that is used as tool in education ... it's not just technology


* Using multimedia technologies or audiovisual aids as a tool to enhance the teaching and learning process. [http://www.emsc.nysed.gov/technology/nclb/definition.htm International Technology Education Association] ... it's not just multimedia
* Using multimedia technologies or audiovisual aids as a tool to enhance the teaching and learning process. [http://www.emsc.nysed.gov/technology/nclb/definition.htm International Technology Education Association] ... it's not just multimedia


* Field of education centered on the design and use of messages and physical support conditioning pedagogical situations and learning process. [http://www.erudium.polymtl.ca/html-eng/glossaire.php] ... it's not just conditioning
* Field of education centered on the design and use of messages and physical support conditioning pedagogical situations and learning process. [http://www.erudium.polymtl.ca/html-eng/glossaire.php] ... it's not just conditioning
=== Terminology issues ===
''Educational technology'' is a field. '''A''' ''educational technology'' refers to a technology that is particularly suited for education plus its usage/range of applications maybe. See the [[educational technologies]] article and the category [[:Category:Educational technologies|educational technologies]]. [[Instructional technology]] and [[elearning]] which sometimes are used as a synonyms sometimes not. [[e-learning]] often refers to technology or designs used in distance teaching, but it also is used to describe any sort of technology use in education.
As of 2019, e-learning has been replaced by the word "[[digital learning]]" or sometimes [[edTech]]. We prefer continue using "educational technology", although the term "digital learning" is more open to the idea that technology has become a general omnipresent tool, i.e. encompasses any sort of technology use in education.
The following graphic shows the evolution according to google trends. Globally speaking, interest in the field has much declined. This can be explained by the fact that search terms like "educational technology" have been replaced by trendy technology, such as "MOOC" or "e-learning", not shown in the figure, as explained in the [[digital learning]] article.
[[image:google-trends-edtech-3.png|thumb|none|800px|Google trends, "educational technology" vs. some other]]


== Goals of Educational Technology ==
== Goals of Educational Technology ==
Educational technology research always had an ambitious agenda. Sometimes it only aims at increased efficiency or effectiveness of current practise, but frequently it aims at pedagogical change. While it can be considered as a design science it also addresses fundamental issues of learning, teaching and social organization and therefore makes use of the full range of modern social science and life sciences methodology.  
Educational technology research always had an ambitious agenda. Sometimes it only aims at increased efficiency or effectiveness of current practise, but frequently it aims at pedagogical change. While it can be considered as a design science it also addresses fundamental issues of learning, teaching and social organization and therefore makes use of the full range of modern social science and life sciences methodology.  
<blockquote>
{{quotationbox|"Technology provides us with powerful tools to try out different designs, so that instead of theories of education, we may begin to develop a science of education. But it cannot be an analytic science like physics or psychology; rather it must be a design science more like aeronautics or artificial intelligence. For example, in aeronautics the goal is to elucidate how different designs contribute to lift, drag maneuverability, etc. Similarly, a design science of education must determine how different designs of learning environments contribute to learning, cooperation, motivation, etc." (Collins, 1992:24). }}
"Technology provides us with powerful tools to try out different designs, so that instead of theories of education, we may begin to develop a science of education. But it cannot be an analytic science like physics or psychology; rather it must be a design science more like aeronautics or artificial intelligence. For example, in aeronautics the goal is to elucidate how different designs contribute to lift, drag manoeuvrability, etc. Similarly, a design science of education must determine how different designs of learning environments contribute to learning, cooperation, motivation, etc." (Collins, 1992:24).  
 
</blockquote>
Technology is therefore both a tool and a catalyzer and it can become a medium through which change can happen.  
Technology is therefore both a tool and a catalyser and it can become a medium through which change can happen.  
{{quotationbox|Educational technologists would not therefore consider the computer as just another piece of equipment. If educational technology is concerned with thinking carefully about teaching and learning, then a computer has a contribution to make irrespective of its use as a means of implementation, for the design of [[computer-based learning]] environments gives us a new perspective on the nature of teaching and learning and indeed on general educational objectives. (O'Shea and Self: 1983: 59).}}
<blockquote>
 
“Educational technologists would not therefore consider the computer as just another piece of equipment. If educational technology is concerned with thinking carefully about teaching and learning, then a computer has a contribution to make irrespective of its use as a means of implementation, for the design of computer based learning environments gives us a new perspective on the nature of teaching and learning and indeed on general educational objectives. (O'Shea and Self: 1983: 59).
Spector (2005) proposed an ''educratic oath'' for educational technologists:
</blockquote>
An Educratic Oath inspired by the Hippocratic Oath was proposed by Spector
(2005) for educational technologists:
# Do nothing to impair learning, performance, and instruction.
# Do what you can to improve learning, performance, and instruction.
# Base your actions on evidence that you and others have gathered and analyzed.
# Share the principles of learning, performance, and instruction that you have learned with others.
# Respect the individual rights of all those with whom you interact.
Summarized, it summons us to improve education (and not hinder it), to use evidence from research and practice, to share, and to respect others.
 
== What is it about ? ==
 
Defining the field is both simple (e.g., see the [[#definitions|definitions at the top]]) and difficult. There are a several perspectives.
 
=== From an instructional design perspective ===
 
Besides being a field of research, Educational Technology is synonymous for { Pedagogy, Learning, [[Instructional design]], etc.} '''with technology''' and therefore also an engineering discipline, a [[design science]] or an craft (whatever you prefer).
 
In order to define educational technology we may ask ourselves what constitutes an
[[instructional design]] and what disciplines look at these constituents.
 
[[Image:Instructional_Desing_Space.png|frame|none|The instructional design space]]
 
Even from a pure "engineering perspective," it doesn't make much sense to talk about Educational Technology just in terms of [[Instructional design model]]s or [[instructional design method]]s. An instructional designer also feels concerned by more fundamental disciplines like general [[learning theory]] or [[pedagogical theory]]. These theories provide interesting insights on issues
like the relation between [[learning type]] or [[learning level]] and appropriate [[pedagogic strategy]], how [[:category:affect and motivation|affect and motivation]] may influence the learning process, what multimedia design can learn from theories on [[human information processing]] or [[cognitive load]], why [[:category:metacognition and learning strategies|metacognition]] and [[:category:collaborative learning|collaborative learning]] is important etc.
 
=== From a design-research oriented perspective ===
 
More [[design-based research | design-oriented]] educational technologists rather look a cross-section of several phenomena, i.e., they adopt an interdisciplinary approach that will ultimately lead to better pedagogical designs in a given area.
 
[[Image:Educational_Technology_Problem_Space.png|thumb|none|700px|Crosssections]]
 
Owen (2008) identifies three key pedagogical facts that "organise" the ICT-enhanced pedagogical landscape.
 
[[Image:owen-2008.png|thumb|none|700px|Owen (2008): [http://www.ascilite.org.au/conferences/melbourne08/procs/owen.pdf Pedagogical Underpinnings for ICT Enhanced Learning & Teaching Design] ]]
 
=== From a fundamental research perspective ===
 
Many researchers in the field rather adopt a more fundamental research stance and they focus on small well defined problems such as "under which conditions can multimedia animations be effective." As such, few researchers working in the field identify themselves as primarily educational technology researchers
 
=== From an research-institutional perspective ===
 
A field is implicitly defined by journals, conferences and study programs.
 
The [http://www.aace.org/pubs/jilr/scope.html Journal of Interactive Learning Research] published by the association for the Advancement of Computing in Education included on March 2006 the following enumeration of interactive learning environments that gives an idea on the '''technical''' scope of the field.
*[[authoring environment|authoring systems]]
*[[cognitive tool]]s for learning
*[[language learning|computer-assisted language learning]]
*[[learner assessment|computer-based assessment systems]]
*[[computer-based training]]
*[[computer-mediated communication]]s
*[[computer-supported collaborative learning]]
*distributed [[learning environment]]s
*electronic performance support systems
*interactive learning environments
*[[interactive multimedia|interactive multimedia systems]]
*interactive [[simulation]]s and games
*intelligent agents on the Internet
*[[intelligent tutoring system]]s
*[[microworld]]s
*[[virtual reality]] based learning systems
 
Note: Main-stream [[e-learning]] is a special case of [[computer-based training]] and [[computer-mediated communication]]. It also may include other elements like passive or interactive multimedia animations.
 
=== From a technology perspective ===
 
Each time a new technology appears soon after it may be hailed as a new solution to education by both researchers and practitioners. Therefore, one also could argue that fundamentally speaking, educational technology research and practice is technology driven (although not many members of the community would accept this stance).
E.g., see Daniel Chandler's [http://www.aber.ac.uk/media/Documents/tecdet/tecdet.html Technological or Media Determinism] discussion.
 
The [[Educational technologies]] article attempts to categorize some technologies.
 
=== From a media selection perspective ===
 
According to Bates there is no adequate instructional design method or model for selecting media. However, he does recommend a method that will structure the selection process:
 
{{quotation|A review of more recent publications on media selection suggests that despite the rapid developments in media and technology over the last 20 years, my ACTIONS model (Bates, 1995) is one of the major models still being applied, although with further amendments and additions (see for instance, Baytak, undated; Lambert and Williams, 1999; Koumi, 2006). Indeed, I myself modified the ACTIONS model, which was developed for distance education, to the SECTIONS model to cover the use of media in campus-based as well as distance education (Bates and Poole, 2003).}} (Bates, 2015:chapter 8.1)
SECTIONS stands for:
 
* '''S'''tudents
* '''E'''ase of use
* '''C'''ost
* '''T'''eaching functions, including pedagogical affordances of media
* '''I'''nteraction
* '''O'''rganizational issues
* '''N'''etworking
* '''S'''ecurity and privacy
 
[[image:SECTIONS-model-Bates.jpg|600px|thumb|none|SECTIONS model (Bates, 2015; Bates and Poole, 2003)]]
 
=== From a "where is it used perspective" ===
 
* [[Distance education]]
* [[Blended learning]]
* [[Technology-enhanced classroom]]s (at all school levels)
* [[Informal learning]] (of various sorts)
 
== A short history ==
 
Educational technology in way could be traced back to the emergence of very early tools, e.g., paintings on cave walls. But usually its history is made to start with educational film (1900's) or Sidney Pressey's mechanical teaching machines in the 1920'.
 
First large scale usage of new technologies can be traced to US WWII training of soldiers through training films and other mediated materials. Today, presentation-based technology, based on the idea that people can learn contents trough aural and visual reception, exists in many forms, e.g., streaming audio and video, PowerPoint presentations + voice-over.
Another interesting invention of the 1940's was [[hypertext]], i.e., V. Bush's memex.
 
The 1950's led to two major still popular designs. Skinners work led to "programmed instruction" focusing on the formulation of behavioral objectives, breaking instructional content into small units and rewarding correct responses early and often. Advocating a mastery approach to learning based on his taxonomy of intellectual behaviors, Bloom endorsed instructional techniques that varied both instruction and time according to learner requirements. Models based on these designs were usually referred to as [[computer-based training]]" (CBT), [[Computer-aided instruction]] or [[computer-assisted instruction]] (CAI) in the 1970's through the 1990's. In a more simplified form they correspond to today's "e-contents" that often form the core of "e-learning" set-ups, sometimes also referred to as [[web-based training]] (WBT) or [[e-instruction]]. The course designer divides learning contents into smaller chunks of text augmented with graphics and multimedia presentation. Frequent Multiple Choice questions with immediate feedback are added for self-assessment and guidance. Such e-contents can rely on standards defined by IMS, ADL/Scorm and IEEE.
 
The 1980's and 1990's produced a variety of schools that can be put under the umbrella of the label [[Computer-based learning]] (CBL). Frequently based on [[constructivism|constructivist]] and [[cognitivism|cognitivist]] learning theories, these environments focused on teaching both abstract and domain-specific problem solving. Preferred technologies were micro-worlds (computer environments were learners could explore and build), [[simulation]]s (computer environments where learner can play with parameters of dynamic systems) and hypertext.
 
Digitized communication and networking in education started in the mid 80s and became popular by the mid-90's, in particular through the World-Wide Web (WWW), eMail and Forums. There is a difference between two major forms of online learning. The earlier type, based on either ''Computer Based Training'' (CBT) or [[Computer-based learning]] (CBL), focused on the interaction between the student and computer drills plus tutorials on one hand or micro-worlds and simulations on the other. Both can be delivered today over the WWW. Today, the prevailing paradigm in the regular school system is [[Computer-mediated communication]] (CMC), where the primary form of interaction is between students and instructors, mediated by the computer. CBT/CBL usually means individualized (self-study) learning, while CMC involves teacher/tutor facilitation and requires scenarization of flexible learning activities. In addition, modern ICT provides education with tools for sustaining learning communities and associated knowledge management tasks. It also provides tools for student and curriculum management.
 
In addition to classroom enhancement, learning technologies also play a major role in full-time distance teaching. While most quality offers still rely on paper, videos and occasional CBT/CBL materials, there is increased use of e-tutoring through forums, instant messaging, video-conferencing etc. Courses addressed to smaller groups frequently use ''[[blended learning|blended]]'' or hybrid designs that mix presence courses (usually in the beginning and at the end of a module) with distance activities and use various pedagogical styles (e.g., drill & practise, exercises, projects, etc.).
 
The 2000's emergence of multiple mobile and ubiquitous technologies gave a new impulse to situated learning theories favoring ''learning-in-context'' scenarios. Some literature uses the concept of ''integrated learning'' to describe blended learning scenarios that integrate both school and authentic (e.g., workplace) settings. Web services, both educational and non-educational gain popularity.
 
The 2010's include [[MOOC]]s, a consolidation of [[rapid elearning]] in business, a return of a type  of [[simulation]]s through [[serious game|serious gaming]] and a technical trend towards delivery with HTML5 (as opposed to proprietary solutions). Non-educational on-line applications are main-stream now, e.g. shared office applications, note pads, ang various instant messaging applications. In addition, there is a lot of noise about [[learning analytics]] and statistical AI to analyze the data. Other topics like [[PLE]] or [[educational badges]] don't have much success. Simple content delivery and simple student management and assessment tools are still king as demonstrated by the (UK-based) [[Association for Learning Technology Annual Survey]]s.
 
See also the very complete (until the early 2000s) [http://en.wikipedia.org/wiki/History_of_virtual_learning_environments History of virtual learning environments] on Wikipedia or the more recent the [http://blog.edtechie.net/category/25yearsedtech/ 25 Years of Ed Tech] blog posts by Martin Weller.
 
Many topics fade in and out over longer cycle (typically about 15 years), e.g. technology can lower costs, intelligent tutoring, adaptive systems, individual learning, student data to improve education. Some authors talks about "Zombie" ideas {{quotation|The zombie idea that is rapidly being converted into policies that in the past have been “refuted with evidence but refuse to die” is: new technologies can cure K-12 and higher education problems of teaching and learning.}} ([https://larrycuban.wordpress.com/2012/11/17/zombie-ideas-and-online-instruction/ Larry Cuban on School Reform and Classroom Practice] (2012, retrieved April 2019).
 
== Families of Educational Technologies from a conceptual perspective ==


== History ==
Today we are facing a wide range of pedagogical strategies and available technologies. Classification schemes taking into account both dimensions can become very complex, e.g. Joyce (2000) or Reeves & Reeves (1998). We will present both simple and more complex attempts but also take into account that pedagogical designs and technologies can be combined in certain ways, e.g., one can integrate activity-oriented courseware like a simulation within an content-oriented [[LMS]].  
First large scale usage of new technologies can be traced to US WWII training of soldiers through training films and other mediated materials. With evolution of technology, presentation-based technology based on the idea that people can learn contents trough aural and visual reception exist in many forms, e.g. streaming audio and video, PowerPoint presentations + voice-over. The 1950's led to 2 major still popular designs. Skinners work led to "programmed instruction" focussing on the formulation of behavioral objectives, breaking instructional content into small units and rewarding correct responses early and often. Advocating a mastery approach to learning based on his taxonomy of intellectual behaviors, Bloom endorsed instructional techniques that varied both instruction and time according to learner requirements. Models based on these designs were usually referred to as [[Computer-Based Training]]" (CBT), [[Computer-Aided Instruction]] or [[Computer-Assisted Instruction]] (CAI) in the 1970’s through the 1990’s. In a more simplified form they correspond to today's “e-contents” that often form the core of "e-learning" set-ups, sometimes also referred to as [[Web-Based Training]] (WBT) or [[E-Instruction]]. The course designer divides learning contents into smaller chunks of text augmented with graphics and multimedia presentation. Frequent Multiple Choice questions with immediate feedback are added for self-assessment and guidance. Such e-contents can rely on standards defined by IMS, ADL/Scorm and IEEE.


The 1980’s and 1990’s produced a variety of schools that can be put under the umbrella of the label “Computer Based Learning” (CBL). Frequently based on constructivist and cognitivist learning theories, these environments focussed on teaching both abstract and domain-specific problem solving. Preferred technologies were micro-worlds (computer environments were learners could explore and build), simulations (computer environments where learner can play with parameters of dynamic systems) and hypertext.
See also: the [[educational technologies]] article for a technology-centered overview.


Digitized communication and networking in education started in the mid 80s and became popular by the mid-90’s, in particular through the World-Wide Web (WWW), eMail and Forums. There is a difference between two major forms of online learning. The earlier type, based on either Computer Based Training (CBT) or Computer Based Learning (CBL), focused on the interaction between the student and computer drills plus tutorials on one hand or micro-worlds and simulations on the other. Both can be delivered today over the WWW. Today, the prevailing paradigm in the regular school system is Computer Mediated Communication (CMC), where the primary form of interaction is between students and instructors, mediated by the computer. CBT/CBL usually means individualized (self-study) learning, while CMC involves teacher/tutor facilitation and requires scenarization of flexible learning activities. In addition, modern ICT provides education with tools for sustaining learning communities and associated knowledge management tasks. It also provides tools for student and curriculum management.
=== Content vs. communication ===


In addition to classroom enhancement, learning technologies also play a major role in full-time distance teaching. While most quality offers still rely on paper, videos and occasional CBT/CBL materials, there is increased use of e-tutoring through forums, chat rooms, video-conferencing etc. Courses addressed to smaller groups frequently use “blended” or hybrid designs that mix presence courses (usually in the beginning and at the end of a module) with distance activities and use various pedagogical styles (e.g. drill & practise, exercises, projects etc.).
We distinguish between two big families: (1) content or [[courseware]] oriented and (2) communication/activity oriented. This typology reflects 2 fundamentally different stances that can be found as well in research and practice.


The 2000’s emergence of multiple mobile and ubiquitous technologies gave a new impulse to situated learning theories favouring “learning-in-context” scenarios. Some literature uses the concept of “integrated learning” to describe blended learning scenarios that integrate both school and authentic (e.g. workplace) settings.
# [[Courseware]] oriented
## Contents with low interactivity: [[computer-based training]] (CBT), [[web-based training]] (WBT), [[Multimedia]], main-stream [[E-learning]] including [[Learning technology system]]s like [[LMS]]s.
## Activity oriented: [[Computer-based learning]], [[Microworld]]s, [[Simulation]]s, [[Hypertext]], (some) [[CSCL]], [[Intelligent tutoring system]]s
#[[Computer-mediated communication]] (CMC) oriented
## Activity-based and community oriented: [[C3MS]] (Community portals), [[Wiki]]s where students write, [[social networking]] platforms, etc.
## Activity-based: [[LMS]]s like Moodle, [[Groupware]],
## [[Cognitive tools]]: (some) [[CSCL]], e.g., [[Writing-to-learn]] tools like [[Knowledge forum]]
## Communication tools (often combined with others): [[Instant messaging]], [[Forum]]s, [[Videoconferencing]]


== Typologies of Educational Technology ==
This distinction is similar to Schulmeister's [[E-learning#Typologies | e-learning types A and B]].


Today we are facing a wide range of pedagogical strategies and available technologies. Classification schemes taking into account both dimensions can become very complex, e.g. Joyce (2000) or Reeves & Reeves (1998). We therefore conclude our short overview with a simple summary table adapted from Baumgartner & Kalz (2004) that distinguished three major forms of pedagogies and associated technology that can be observed in current on-line teaching practise.
=== According to learning types ===
 
Baumgartner & Kalz (2004) distinguished three major teaching forms. This framework was then used to evaluate functionality of technology. It also can be be used to categorize current on-line teaching practice.


Table 1: Three major forms of pedagogies and associated technologies (adapted from Baumgartner & Kalz, 2004).
Table 1: Three major forms of pedagogies and associated technologies (adapted from Baumgartner & Kalz, 2004).
<table>
<table border="1">
<tr>
<tr>
<th>Dominant Strategy</th>
<th>Dominant Strategy</th>
<th>Transfer (learning I)</th>
<th>Transfer (teaching I)</th>
<th>Tutoring (learning II)</th>
<th>Tutoring (teaching II)</th>
<th>Coaching (learning III)</th>
<th>Coaching (teaching III)</th>
</tr>
<tr>
<tr>
</tr>
<th>Knowledge type</th>
<th>Knowledge type</th>
<td>Factual knowledge, "know-that"</td>
<td>Factual knowledge, "know-that"</td>
<td>Procedural knowledge, "know-how", problem solving, concepts</td>
<td>Procedural knowledge, "know-how", problem solving, concepts</td>
<td>Social practice, "knowing in action"</td>
<td>Social practice, "knowing in action"</td>
</tr>
<tr>
<tr>
</tr>
<th>Aims of Teaching</th>
<th>Aims of Teaching</th>
<td>Transfer of propositional knowledge</td>
<td>Transfer of propositional knowledge</td>
<td>Presentation of predetermined problems</td>
<td>Presentation of predetermined problems</td>
<td>Action in (complex and social) situations</td>
<td>Action in (complex and social) situations</td>
</tr>
<tr>
<tr>
</tr>
<th>Learning goal</th>
<th>Learning goal</th>
<td>to know, to remember</td>
<td>to know, to remember</td>
<td>to do, to practise, to argue</td>
<td>to do, to practice, to argue</td>
<td>to cope, to master</td>
<td>to cope, to master</td>
</tr>
<tr>
<tr>
</tr>
<th>Assessment</th>
<th>Assessment</th>
<td>Production of correct answers</td>
<td>Production of correct answers</td>
<td>Selection of correct methods and its use</td>
<td>Selection of correct methods and its use</td>
<td>Realization of adequate action strategies</td>
<td>Realization of adequate action strategies</td>
</tr>
<tr>
<tr>
</tr>
<th>Learning content type</th>
<th>Learning content type</th>
<td>Verbal knowledge, Memorization</td>
<td>Verbal knowledge, Memorization</td>
<td>Skill, Ability</td>
<td>Skill, Ability</td>
<td>Social Responsibility</td>
<td>Social Responsibility</td>
</tr>
<tr>
<tr>
</tr>
<th>Teaching and learning strategies and activities</th>
<th>Teaching and learning strategies and activities</th>
<td>to teach, to explain</td>
<td>to teach, to explain</td>
<td>to observe, to help, to demonstrate</td>
<td>to observe, to help, to demonstrate</td>
<td>to cooperate, to support</td>
<td>to cooperate, to support</td>
</tr>
<tr>
<tr>
</tr>
<th>Preferred technologies</th>
<th>Preferred technologies</th>
<td>[[E-Instruction]]  using [[Learning Management System]]s (LMS) or [[Learning Content Management System]]s (LCMS). Also referred to as [[Web-Based Training]] (WBT).
<td>[[e-instruction]]  using [[learning management system]]s (LMS) or [[learning content management system]]s (LCMS). Also referred to as [[web-based training]] (WBT).
<br>Multimedia presentations
<br>[[Multimedia]] presentations
<br>[[Computer-Based Training]]
<br>[[Computer-based training]]
</td>
</td>
<td>[[Computer-Based Learning]]: Simulations, micro-worlds<br>
<td>[[Computer-based learning]]: [[simulation]]s, [[microworld]]s, [[intelligent tutoring system]]s<br>
[[E-Tutoring]] combined with [[E-Instruction]] using [[LMS]]s
[[e-tutoring]] combined with [[e-instruction]] using [[LMS]]s
<br>
<br>
[[Computer-Supported Collaborative Learning]] (CSCL)
[[computer-supported collaborative learning]] (CSCL)
<br>
<br>
[[E-Moderation]]: Forums, WebLogs, Groupware including conferencing and application sharing</td>
[[e-moderation]]: [[forum]]s, [[weblog]]s, [[groupware]] including conferencing and application sharing</td>
<td>E-Coaching using Collaborative Content Management Systems (Portals, Wikis, etc.), Knowledge Forums, collaborative mobile technology.</td>
<td>E-Coaching using Collaborative [[Content management system]]s (Portals, [[Wiki]]s, etc.),<br> collaborative mobile technology, [[Cognitive tool]]s such as Knowledge Forums, [[social software]], etc.</td>
</tr>
</table>
</table>


== References ==
On can argue that the Baumgartner and Kalz typology does a good job in relating learning to teaching to technology. However, for a more differentiated view of learning, see the [[learning type]]s and [[learning level]]s discussion. See some further discussion in the [[learning theory]] and [[pedagogic strategy]] article.
 
=== According to interaction types ===
 
Moore (1989) distinguishes three types of interaction in distance education and that also can be useful to categorize educational technologies:
# Student-content interaction refers to [[Courseware]] oriented activities, e.g., reading texts, working with interactive multimedia, produce assignments.
# Student-instructor interaction refers to all things related to [[tutoring]]
# Student-student interaction refers to all kinds of [[collaborative learning]]
 
According to Lou et al. (2006:141) other more recently introduced categories (first three by Anderson, 2003) are:
# instructor-instructor interaction
# instructor-content interaction (e.g., authoring systems)
# content-content interaction (e.g., automatic retrieval)
# learner-interface interaction
 
== Design methodologies and research approaches ==
 
Researchers in educational technology adopt different stances of what it means to practice academic research. One may initially distinguish a series of levels going from the conceptual to the technical:
# Fundamental research: Many researchers in the field choose to adopt a more fundamental research stance focusing on small well-defined problems such as “under which conditions can multimedia animations be effective”.
# Technology-supported instructional design applied to various domains of education; major categories are distance teaching, blended teaching, computer-enhanced classroom teaching, industrial training. Other specializations may concern subject matters (e.g. science or language teaching) or approaches (direct instruction vs. project-oriented learning for example).
# Research on the design and application of technologies. Researcher may specialize on subjects like the use of computer simulations in education or more technically, how to build authoring and learning environments for simulations.
Some researchers may combine a fundamental research perspective with a particular kind of instructional design and a particular kind of technology. Depending upon these options, research interests and research methodology will not be the same. From the possible combinations there are probably two major strands of thought that can be identified:
* Educational technology as part of the learning sciences. Research is inspired by and contributes to modern learning theory. This strand includes research communities like computer-supported collaborative learning, intelligent tutoring systems, ubiquitous computing.
* Educational technology as instructional technology. It is inspired by and contributes to instructional design theory and methodology. This strand includes research communities on e-learning, distance teaching, multimedia design.
 
Educational technology can be considered as a design science and as such, it has developed some specific research methodology like “Design-based research”. However, since it addresses also all fundamental issues of learning, teaching and social organization, educational technology makes use of the full range of modern social science and life sciences methodology. Globally speaking, research methodology for educational technology relies on general research methodology, in particular on approaches of the social sciences.
 
 
; Design-related issues
* [[Instructional design method]]
* [[Design methodology]]
* The category [[:Category:Design methodologies | design methodologies]]
 
; Research-related issues
* [[Educational technology research approaches]]
* The category [[:Category:Research methodologies | research methodologies]]
 
== Effectiveness ==
 
Using technology per se is rarely effective. It should be used to support good pedagogical practice, e.g. feedback and collaborative work. The [https://educationendowmentfoundation.org.uk/evidence-summaries/teaching-learning-toolkit The Teachning and learning toolkit], a meta-meta study only attributes a "moderate effect for moderate cost" to digital technology (taken as such).
 
Studies summarized in the [http://www.nosignificantdifference.org/ No signitificant difference] website (search for example for "technology" conveys a similar message. Technology can or cannot have an impact.
 
== Actors and roles ==
Spector (2016:50-51) identifies a list of 10 actors that may intervene as supports of learning, performance and associated activities. Depending on the context, some of these roles may not exist and some may be held by a same person. E.g. a school teacher is teacher, coach, instructional designer and assessment specialist and can be media and technology specialist. For each of these roles, digital tools play an increasing role, e.g. material, digital and human resources are managed through Internet portals.
{| class="wikitable"
|+Spector (2016: 50-51) Supporters of learning and performance and associated example activities (slightly modified by DKS - May 2019)
|'''Individual role'''
|'''Representative activities'''
|-
|Teacher, trainer, coach
|Implement lessons and activities, present information, give formative and summative feedback, (i.e., tells, asks, shows, and helps do)
|-
|Instructional designer
|Determine needs, design  lessons and activities, identify and create relevant materials and technologies
|-
|Training manager
|Select and support programs, instructional designers, training developers, trainees
|-
|Media specialist
|Advise on media tools and  formats, and develop particular media items
|-
|Technology specialist
|Advise on relevant  technologies, assist in using particular technologies and educational models, provide training, and  implement the technology in the context of use
|-
|Instructional developer
|Develop specific instructional  materials, lessons, learning activities and courses
|-
|Assessment specialist
|Advise on relevant  assessments and assist in implementing and analyzing assessments
|-
|Evaluator
|Develop and implement  formative and summative evaluation plans for courses, curricula, and programs
|-
|Equipment specialist
|Ensure that relevant equipment is in good condition, maintain the various technical systems  involved
|-
|Program manager
|Oversee the implementation of  program, including definition of learning objectives, breakdown in courses, planning and management of participants
|-
|Facility manager
|Ensure that facilities are  maintained in good condition
|}
Educational technologist  - depending on their training and experience - are suited to fill the roles of teacher, trainer, coach (if they master the domain knowledge), instructional designer, media specialist, technology specialist, instructional developer, and assessment specialist. Training and program management requires some experience.
 
== Bibliography and references ==
 
* Alessi, Stephen. M. & Trollop, Stanley. R., (2001) Multimedia for Learning (3rd Edition), Pearson Allyn & Bacon, ISBN 0-205-27691-1. (This is probably the best overall introductory textbook for educational technology, but it is weak regarding [[CMC]], including e-learning. Also it ignores the moder [[cognitive tool]]s approaches).
 
* Anderson, T. (2003). Models of interaction in distance education: Recent developments and research questions. In Michael G. Moore and William G. Anderson, (eds.) Handbook of Distance Education, Mahwah: Erlbaum, ISBN 0805839240
 
* Basque, J, & K. Lundgren-Cayrol, K. (2003). Une typologie des usages des TIC en éducation. Document pédagogique du cours TEC 6200 "Technologie de l'information et développement cognitif", Montréal: Télé-université.  [http://www.teluq.uquebec.ca/expl_tec6200/pdf/typologie.pdf PDF]
 
* Bates, A. W. (2015). Teaching in a Digital Age: Guidelines for Designing Teaching and Learning, BCcampus. http://opentextbc.ca/teachinginadigitalage (recommended general textbook for beginners)


* Baumgartner, P. & Kalz, M. (2004). Content Management Systeme aus bildungstechnologischer Sicht in Baumgartner, Peter; Häfele, Hartmut & Maier-Häfele, Kornelia: Content Management Systeme für e-Education. Auswahl, Potenziale und Einsatzmöglichkeiten, Studienverlag, Innsbruck 2004.
* Baumgartner, P. & Kalz, M. (2004). Content Management Systeme aus bildungstechnologischer Sicht in Baumgartner, Peter; Häfele, Hartmut & Maier-Häfele, Kornelia: Content Management Systeme für e-Education. Auswahl, Potenziale und Einsatzmöglichkeiten, Studienverlag, Innsbruck 2004.
Line 115: Line 364:


* Joyce, B., Weil, M., Calhoun, E. : Models of teaching, 6th edition, Allyn & Bacon, 2000. ISBN 0205389279
* Joyce, B., Weil, M., Calhoun, E. : Models of teaching, 6th edition, Allyn & Bacon, 2000. ISBN 0205389279
* Joyce, B. & Weil, M., Calhoun, E. (2014). Models of teaching, 9th edition, Person ISBN 0133749304
* Clark, Richard E. Media Will Never Influence Learning,  [http://www.usq.edu.au/material/unit/resource/clark/media.htm] (retrieved 17:36, 26 June 2006 (MEST)).
* Cox, M.J. & Webb, M.E. (2004) ICT and Pedagogy: a review of the research literature. Coventry: British Educational Communications and Technology Agency.
* Gutierrez, K. D., & Penuel, W. R. (2014). Relevance to practice as a criterion for rigor. Educational Researcher, 43(1), 19-23. [http://edr.sagepub.com/content/43/1/19.short Abstract]
* Koschmann, T. (1996). Paradigm shifts and instructional technology: An introduction. Chapter 1 in CSCL: Theory and practice, ed. T. Koschmann. Mahwah, N.J.: Lawrence Erlbaum Associates.
* Huang R., Spector J.M., Yang J. (2019) Educational Technology. Lecture Notes in Educational Technology. Springer, Singapore.https://link.springer.com/book/10.1007/978-981-13-6643-7 
* Lachance, B., J.J. Lapointe et P. Marton. (1980). " Le domaine de la technologie éducative ", in La technologie au service de la formation, Québec: Actes du colloque du CIPTE, Ministère de l'Éducation, Gouvernement du Québec, Service général des moyens d'enseignement.
* Lapointe J. (1991) Réflexion sur le domaine de la technologie éducative http://www.sites.fse.ulaval.ca/reveduc/html/vol1/no1/reflex.html
* Lou, Yiping, Robert M. Bernard and Philip C. Abrami (2006). Media and Pedagogy in Undergrade Distance Education: A Theory-based Meta-Analysis of Empirical Literature. Educational Technology Research and Development 54 (2), 141-176 ISSN 1042-1629
* Moore, M (1998) Three types of interaction. American Journal of Distance Education 3 (2), 1.6
* National Educational Technology Standards for Students, Connecting Curriculum and Technology [http://cnets.iste.org/students/s_book.html]. This is a large and free Handbook
* Orey, Michael (ed.) (2001-present). Emerging Perspectives on Learning, Teaching and Technology [http://www.coe.uga.edu/epltt/ HTML]. This is an nice '''open content''' e-book reader with many excellent articles.
* Owen, H. (2008). Learners re-shaping learning landscapes: New directions for old challenges? [Electronic Version]. Hello! Where are you in the landscape of educational technology: ASCILITE 2008 from http://www.ascilite.org.au/conferences/melbourne08/procs/owen.pdf.
* Perkins, R. A., & Lowenthal, P. R. (2016). Open access journals in educational technology: Results of a survey of experienced users. Australasian Journal of Educational Technology, 32(3), 18-37. doi: http://dx.doi.org/10.14742/ajet.2578


* Reeves, T.C., Reeves, P.M., Effective Dimensions of Interactive Learning on the World Wide Web, in Web-Based Instruction, Englewood Cliffs N.J. : Educational Technology Publications, 1998
* Reeves, T.C., Reeves, P.M., Effective Dimensions of Interactive Learning on the World Wide Web, in Web-Based Instruction, Englewood Cliffs N.J. : Educational Technology Publications, 1998
* Reiser Robert A. and John V. Dempsey (eds). (2006). Trends and Issues in Instructional Design and Technology, 2nd edition. Prentice Hall. ISBN: 0131708058 (probably the best buy if you are looking for a single book covering educational technology, learning theory and instructional design)
* Seels Barbara B. and Rita C. Richey (1994). ''Instructional Technology: The Definition and Domains of the Field'', Association for Educational Communications and Technology (AECT), ISBN 0892400722
* Smaldino, S. E. et al, (2005), Instructional Technology and Media for Learning (5th Edition), Sharon E et al, Pearson Education Ltd., ISBN 0-13-113682-8 (outdated regarding technologies, but ok as an introduction to technology use)
* Spector, J. M. (2005). Innovations in instructional technology: An introduction to this volume. In J. M. Spector, C. Ohrazda, A. Van Schaack, & D. A. Wiley (Eds.) (2005), Innovations in instructional technology:
Essays in honor of M. David Merrill (pp. xxxi–xxxvi). Mahwah, NJ: Erlbaum.
* Spector, J. M. (2016). Foundations of educational technology : integrative approaches and interdisciplinary perspectives. Second Edition, New York: Routledge.
* Webb, Mary and Margaret Cox, A review of pedagogy related to information and communications technology, Technology, Pedagogy and Education, olume 13, Number 3 / October 2004,  pp. 235 - 286, DOI: 10.1080/14759390400200183
* Wilson, Brent, G. (1997). Thoughts On Theory In Educational Technology, ''Educational Technology'', January/February 1997 (pp. 22-27) [http://carbon.cudenver.edu/~bwilson/theory.html HTML]
== Links ==
=== Associations ===
* [http://www.aect.org/ Association for Educational Communications and Technology] (AECT)
* [https://www.alt.ac.uk/ Association for Learning Technology] (UK)
* [http://iaied.org/ International Artificial Intelligence in Education Society]
* [http://www.isls.org/ International Society of the Learning Sciences]
* [http://www.iste.org/ International Society for Technology in Education] (ISTE)
* [https://www.aace.org/ Association for the Advancement of Computing in Education] (AACE)
* [https://site.aace.org/ Society for Information Technology & Teacher Education] (SITE)
* [https://www.iteea.org/ International  Technology and Engineering Educators Association] (ITEEA)
=== Other bodies ===
(e.g. long term projets)
* [https://www.eden-online.org/eden_project/ettnet-training-of-trainers-network-for-elearning/ eTTnet], A Project Financed By European Commission DG Education And Culture (sign up required) - from 2002 to 2004
* [http://www.educause.edu/ EDUCAUSE] is a large US nonprofit association whose mission is to advance higher education by promoting the intelligent use of information technology. E.g., they edit the popular [https://er.educause.edu/ EduCause Review]
* [http://www.eun.org/portal/index.htm European Schoolnet] (Global EU gateway to education, but includes EduTech-related things).
* [http://www.ariadne-eu.org/ ARIADNE], a 100 man/years EU Projet that led to set of e-learning tools, in particular a learning-objects repositories ([[User:DSchneider|DSchneider]] doesn know how much of it is still alive today).
* [http://www.edtechincubator.com/ Edtech incubator]. UK national initiative. A new type of organization that attempts to join the world of education and business. Quote: {{quotation|We are looking to help support new startups but also help to create the national ecosystem and the conditions for educators and entrepreneurs from schools, colleges, universities and from more established companies, to grow and take their ideas to scale.}} (March, 2013).
=== Jobs ===
(not complete !)
Job announcement can be found in several types of places: General job portals of universities or national organization, profession and research associations, on-line communities (often sponsored by a consultant).
Examples of general academic job portals.
* [https://www.academics.de/ academics.de] German career portal
* [http://emploi.epfl.ch/ emploi.epfl.ch] Job announcement at the Swiss Federal Institute of Technology
Associations
* [http://aect-jobs.careerwebsite.com/jobseeker/search/results/ AECT career web site] Association for Educational Communications and Technology (AECT)
* [http://jobs.aace.org/ Career Center AACE] (Association for the Advancement of Computing in Education)
* [http://www.earli.org/earli_net_mailing_list Earli (Educational Psychology)] Mailing list
=== Lists of Journals ===
* [http://www.edtechjournals.org/ EdTech Journals] The list contains nearly 270 journals that are either directly related to educational technology or that have a relationship to the field.
** [http://www.edtechjournals.org/news-and-updates/ Top 25 Open Access Journals]
* [https://www.diigo.com/list/kmoliver/journals Kevin Oliver's List: Educational Technology Journals] (106 entries as of 6/2016, last update on Aug 2014)
* [http://educationaltechnology.net/educational-technology-journals-peer-reviewed/ Educational Technology Journals (Peer Reviewed)] and [http://educationaltechnology.net/educational-technology-magazines/ Magazines] (2014 by Ed. Forest).
* [http://archive.is/ohOnL Educational Technology Journals list] (Archived from the [http://www.educational-software-directory.net/journals.html original dead site]
* [http://bit.ly/3eU20k George Veletsianos' Google Spreadsheet]
* [http://designer.50g.com/journals.htm The Journals in the field of Instructional Technology] by Joel D. Galbraith (updated 2004 as of 6/2016)
* [https://sites.google.com/site/rayschroeder/blendingforquality Blending for Quality and Access] by Ray Schroder (includes a short list)
* [http://www.inrp.fr/atief/revues/revues.htm Revues] (in ''French'')
Learning Sciences is the journal associated with educational technologies that probably gets the best ranking. E.g.
see [http://www.journal-ranking.com/ranking/listCommonRanking.html?selfCitationWeight=1&externalCitationWeight=1&citingStartYear=1901&journalListId=295 Jounal-Ranking.com]. To sort out: [http://sciencewatch.com/ sciencewatch.com]
=== Some Journals ===
; [http://www.aace.org/pubs/default.htm AACE Journals] - Access through (commercial) [http://www.editlib.org/journals/ Editlib.org]
* [http://www.aace.org/pubs/jilr/default.htm Journal of Interactive Learning Research (JILR)]
* [http://www.aace.org/pubs/jemh/default.htm Journal of Educational Multimedia and Hypermedia (JEMH)]
; [http://www.isls.org/ ISLS Journals]
* [http://www.leaonline.com/loi/jls The Journal of Learning Sciences]
* [http://ijcscl.org/ International Journal of Computer-Supported Collaborative Learning].
; [http://www.aect.org/Intranet/Publications/index.asp AECT Journals] (consult this page for information about the journals)
* Educational Technology Research and Development (ETRD)
* TechTrends  - Linking Research and Practice to Improve Learning
* Journal of Instructional Development
; Open access journals
* [http://www.cjlt.ca/ Canadian Journal of Learning and Technology] Open access journal
* [http://www-jime.open.ac.uk/ Journal of Interactive Media in Education] (JIME). Open access journal.
* [http://innovateonline.info/ Innovate - Journal of online education] (This is an open access journal)
* [http://www.online-journals.org/index.php/i-jet International Journal of Emerging Technologies in Learning (iJET)] (open access)
* [http://www.ascilite.org.au/ajet/ajet.html Australasian Journal of Educational Technology (AJET)]  (open access)
* [http://www.ifets.info/ Educational Technology & Society]  (open access)
* [http://www.online-journals.org/index.php/i-jim International Journal of Interactive Mobile Technologies] (iJIM)  (open access)
* [http://ro.uow.edu.au/ajpl/ Journal of Peer Learning]
; Other closed access journals (there are many more)
* [http://aied.inf.ed.ac.uk/index.html The International Journal of Artificial Intelligence in Education (IJAIED)], formerly Journal of Artificial Intelligence in Education (JAIE)
* [http://www.tandf.co.uk/journals/titles/17439884.asp Learning, Media & Technology] (formerly: Journal of Educational Media).
* [http://www.tandf.co.uk/journals/titles/1475939X.asp Technology, Pedagogy and Education]
* [http://research.dils.tku.edu.tw/joemls/index_e.htm Journal of educational media an library sciences]
* [http://www.ingentaconnect.com/content/tandf/rtpe Technology, Pedagogy and Education]
* [http://www.igi-pub.com/journals/details.asp?id=4286 International Journal of Web-Based Learning and Teaching Technologies (IJWLTT)]
* [http://online-journals.org/i-jim International Journal of Interactive Mobile Technologies (iJIM)]
* [http://www.ifets.info/ Journal of Educational Technology & Society]
; Magazines
* [http://www.educause.edu/apps/er/index.asp EduCause Review] The magazine takes a broad look at current developments and trends in information technology, what these mean for higher education.
=== Degrees ===
There are many:
* [http://www.aect.org/Curricula/ AECT Curricula Data of Degree Programs in Educational Communications and Technology] (This is probably the most complete index for english speaking programs, some others are included).
We just make a plug for:
* TECFA's [http://tecfaetu.unige.ch/maltt/ Master of Science in Learning and Teaching Technologies]
=== Courses ===
Courses that have useful syllabus information, e.g. references and links. This is not representative, but shows a spectrum of some examples.
;Harward
* [http://www.gse.harvard.edu/~dedech/ Chris Dede]'s [http://www.gse.harvard.edu/~dedech/502/noframes.htm T502 Learning Media] that Bridge Distance and and Time (retrieved 18:26, 13 September 2006 (MEST))
* Chris Dede's [http://isites.harvard.edu/icb/icb.do?keyword=k3669 Emerging Educational Technologies] (retrieved 18:26, 13 September 2006 (MEST))
; National Louis University
* [http://craigcunningham.com/syllabi.htm Craig A. Cunningham]'s courses, in particular [http://cuip.uchicago.edu/~cac/nlu/cahfall2005/ Computer Applications of Hypermedia], retrieved August 2007.
;MIT
* [http://llk.media.mit.edu/courses/mas712/ Special Topics in Creative Learning Technologies], Mitchel Resnick, MIT.
; San José State University.
* [http://www2.sjsu.edu/depts/it/edit186/main.html Edit 186 - Using Instructional Media]
=== Portals, repositories and links ===
Link decay during just one decade shows how little educational technology is able to preserve its past and its ideas. It corroborates the hypothesis, that every 10 to 15 years, people reinvent the same questions. Three steps forward, two steps back.
; Paper repositories
* [telearn.noe-kaleidoscope.org/] (dead link) TeLearn claimed to be the first international Open Archive in Technology Enhanced Learning]
* [https://hal.archives-ouvertes.fr/ HAL] (french). Includes open source documents from all academic disciplines. Probably one of the sole stable document archives in the world. Includes English articles, e.g. [https://hal.archives-ouvertes.fr/search/index search] "educational technology".
* [https://www.researchgate.net/ ResearchGate] is probably the largest repository open research papers. However, since the site also is an indexing machines, you may have to ask authors for a copy and the may or may not answer.
; Indexes and online bibliographies
* [carbon.cudenver.edu/~mryder/itcon.html] (dead link) Martin Ryder's Instructional Technology Connections]. In the 1990s and early 2000', used to be the best resource of links on the Internet. See
* [http://lester.rice.edu/ LESTER], (Learning Science and Technology Repository), an online community and database focused on innovations in learning science and technology (LST), profiles innovative research projects and researchers
* [http://www.e-teaching.org/ e-teaching.org], German Portal for e-learning at university level.
* [http://www.designingforlearning.info/services/writing/biblio.htm Judith V. Boettcher's Designing for Learning] Starting Point Bibliography
* [http://bookstoread.com/e/et/default.htm Good book list in Badrul H. Khan's Bookstoreread]
* [http://www.ncrel.org/sdrs/areas/techbib.htm A Bibliography of Research and Resources on Technology and Engaged Learning], Resource Center of the North Central Regional Educational Laboratory.
* [http://www.qub.ac.uk/qol/MMScMedicalEducation/ MMSc Medical Education], University of Belfast (click on the starting point items to the left).
* [http://edudezign.com/web_resources.html Personal Knowledge Management System] (A short annotated bibliography of good web resources)
; Other resources like this Wiki
* [coe.sdsu.edu/eet/] (deadlink). The Encyclopedia of Educational Technology (EET) was a collection of short multimedia articles on a variety of topics related to the fields of instructional design and education and training. (editor: Bob Hoffman)
* Wikipedia, e.g., [[Wikipedia:Educational_technology]] (but generally speaking, Wikipedia is not a very good resource for our field. There are, however, exceptions e.g. the [http://en.wikipedia.org/wiki/History_of_virtual_learning_environments History of virtual learning environments]).
* [elearning-reviews.org] (dead link), was a site with concise and thoughtful '''reviews of articles and books'''. A large project founded by the [https://www.grstiftung.ch/en.html Gebert Rüf foundation] (SCIL/UniSG)
* [http://www.cea-ace.ca/ Canadian education association] includes some resources about digital learning.
* [http://beat.doebe.li/bibliothek/ Beat's Biblionetz]. One of few true hypertexts on the Net (in German)
* [hesaurus.telearn.org/The_TEL_Thesaurus_and_Dictionary_meta-project] (dead link). The TEL Thesaurus and Dictionary meta-project]
=== Newsletters ===
* See the [[News links]] entry in this wiki.
[[Category:Overviews]]
[[Category:Educational technology - the field]]
[[Category: Taxonomies]]

Latest revision as of 12:22, 10 January 2021

Introduction

Educational technology, sometimes shortened to EduTech or EdTech, is a wide field. Therefore, one can find many definitions, some of which are conflicting. Educational technology as an academic field can be considered either as a design science or as a collection of different research interests addressing fundamental issues of learning, teaching and social organization. Educational technology as practice refers to any form of teaching and learning that makes use of technology. Nevertheless, there are a few features on which most researchers and practitioners might agree:

  1. Use of technology is principled: Technology means the systematic application of scientific knowledge to practical tasks. Therefore, educational technology is based on theoretical knowledge drawn from different disciplines (communication, education, psychology, sociology, philosophy, artificial intelligence, computer science, etc.) plus experiential knowledge drawn from educational practice.
  2. Educational technology aims to improve education. Technology should facilitate learning processes and increase performance of the educational system(s) as it regards to effectiveness and/or efficiency.

In this short introduction we will try to give a preliminary definition of the field.

See also:

Other definitions

Educational technology is a very wide field. Therefore one can find many definitions, some of which are conflicting.

  • Technology means the systematic application of scientific or other organized knowledge to practical task. Therefore, educational technology is based on theoretical knowledge from different disciplines (communication, psychology, sociology, philosophy, artificial intelligence, computer science, etc.) plus experiential knowledge from educational practise (Natalie Descryver)
  • “Educational technology refers to the use of tools, technologies, processes, procedures, resources, and strategies to improve learning experiences in a variety of settings, such as formal learning, informal learning, non-formal learning, lifelong learning, learning on demand, workplace learning, and just-in-time learning. Educational technology approaches evolved from early uses of teaching tools and have rapidly expanded in recent years to include such devices and approaches as mobile technologies, virtual and augmented realities, simulations and immersive environments, collaborative learning, social networking, cloud computing, flipped classrooms, and more.” ([Introducing Educational Technology)
  • Educational technology is the use of technology to improve education. It is a systematic, iterative process for designing instruction or training used to improve performance. Educational technology is sometimes also known as instructional technology or learning technology. (Wikipedia:Educational_technology)
  • The study and ethical practice of facilitating learning and improving performance by creating, using and managing appropriate technological processes and resources. (Scott Adams)
  • A definition centered on its process: "A complex, integrated process involving people, procedures, ideas, devices, and organization, for analyzing problems, and devising, implementing, evaluating and managing solutions to those problems, involved in all aspects of human learning" ([1])
  • "One definition of Educational Technology is that it is a systematic, iterative process for designing instruction or training used to improve performance" (Encyclopedia of Educational Technology)
  • Lachance et al. (1980:183) also focus on the the process idea: la technologie éducative en tant que processus systématique intégrant les diverses fonctions du processus éducatif. Elle vise, d'une part, à analyser des problèmes reliés à l'enseignement et/ou à l'apprentissage et, d'autre part, à élaborer, implanter et évaluer des solutions à ces problèmes par le développement et l'exploitation des ressources éducatives (cited by Lapointe, 1991).
  1. Teaches with technology (uses technology as a tool)
  2. Primarily concerned with the narrow spectrum of information and communication technologies
  3. Primary goal: To enhance the teaching and learning process

Incomplete definitions

  • Technology that is used as tool in education ... it's not just technology
  • Field of education centered on the design and use of messages and physical support conditioning pedagogical situations and learning process. [2] ... it's not just conditioning

Terminology issues

Educational technology is a field. A educational technology refers to a technology that is particularly suited for education plus its usage/range of applications maybe. See the educational technologies article and the category educational technologies. Instructional technology and elearning which sometimes are used as a synonyms sometimes not. e-learning often refers to technology or designs used in distance teaching, but it also is used to describe any sort of technology use in education.

As of 2019, e-learning has been replaced by the word "digital learning" or sometimes edTech. We prefer continue using "educational technology", although the term "digital learning" is more open to the idea that technology has become a general omnipresent tool, i.e. encompasses any sort of technology use in education.

The following graphic shows the evolution according to google trends. Globally speaking, interest in the field has much declined. This can be explained by the fact that search terms like "educational technology" have been replaced by trendy technology, such as "MOOC" or "e-learning", not shown in the figure, as explained in the digital learning article.

Google trends, "educational technology" vs. some other

Goals of Educational Technology

Educational technology research always had an ambitious agenda. Sometimes it only aims at increased efficiency or effectiveness of current practise, but frequently it aims at pedagogical change. While it can be considered as a design science it also addresses fundamental issues of learning, teaching and social organization and therefore makes use of the full range of modern social science and life sciences methodology.

"Technology provides us with powerful tools to try out different designs, so that instead of theories of education, we may begin to develop a science of education. But it cannot be an analytic science like physics or psychology; rather it must be a design science more like aeronautics or artificial intelligence. For example, in aeronautics the goal is to elucidate how different designs contribute to lift, drag maneuverability, etc. Similarly, a design science of education must determine how different designs of learning environments contribute to learning, cooperation, motivation, etc." (Collins, 1992:24).

Technology is therefore both a tool and a catalyzer and it can become a medium through which change can happen.

Educational technologists would not therefore consider the computer as just another piece of equipment. If educational technology is concerned with thinking carefully about teaching and learning, then a computer has a contribution to make irrespective of its use as a means of implementation, for the design of computer-based learning environments gives us a new perspective on the nature of teaching and learning and indeed on general educational objectives. (O'Shea and Self: 1983: 59).

Spector (2005) proposed an educratic oath for educational technologists: An Educratic Oath inspired by the Hippocratic Oath was proposed by Spector (2005) for educational technologists:

  1. Do nothing to impair learning, performance, and instruction.
  2. Do what you can to improve learning, performance, and instruction.
  3. Base your actions on evidence that you and others have gathered and analyzed.
  4. Share the principles of learning, performance, and instruction that you have learned with others.
  5. Respect the individual rights of all those with whom you interact.

Summarized, it summons us to improve education (and not hinder it), to use evidence from research and practice, to share, and to respect others.

What is it about ?

Defining the field is both simple (e.g., see the definitions at the top) and difficult. There are a several perspectives.

From an instructional design perspective

Besides being a field of research, Educational Technology is synonymous for { Pedagogy, Learning, Instructional design, etc.} with technology and therefore also an engineering discipline, a design science or an craft (whatever you prefer).

In order to define educational technology we may ask ourselves what constitutes an instructional design and what disciplines look at these constituents.

The instructional design space

Even from a pure "engineering perspective," it doesn't make much sense to talk about Educational Technology just in terms of Instructional design models or instructional design methods. An instructional designer also feels concerned by more fundamental disciplines like general learning theory or pedagogical theory. These theories provide interesting insights on issues like the relation between learning type or learning level and appropriate pedagogic strategy, how affect and motivation may influence the learning process, what multimedia design can learn from theories on human information processing or cognitive load, why metacognition and collaborative learning is important etc.

From a design-research oriented perspective

More design-oriented educational technologists rather look a cross-section of several phenomena, i.e., they adopt an interdisciplinary approach that will ultimately lead to better pedagogical designs in a given area.

Crosssections

Owen (2008) identifies three key pedagogical facts that "organise" the ICT-enhanced pedagogical landscape.

From a fundamental research perspective

Many researchers in the field rather adopt a more fundamental research stance and they focus on small well defined problems such as "under which conditions can multimedia animations be effective." As such, few researchers working in the field identify themselves as primarily educational technology researchers

From an research-institutional perspective

A field is implicitly defined by journals, conferences and study programs.

The Journal of Interactive Learning Research published by the association for the Advancement of Computing in Education included on March 2006 the following enumeration of interactive learning environments that gives an idea on the technical scope of the field.

Note: Main-stream e-learning is a special case of computer-based training and computer-mediated communication. It also may include other elements like passive or interactive multimedia animations.

From a technology perspective

Each time a new technology appears soon after it may be hailed as a new solution to education by both researchers and practitioners. Therefore, one also could argue that fundamentally speaking, educational technology research and practice is technology driven (although not many members of the community would accept this stance). E.g., see Daniel Chandler's Technological or Media Determinism discussion.

The Educational technologies article attempts to categorize some technologies.

From a media selection perspective

According to Bates there is no adequate instructional design method or model for selecting media. However, he does recommend a method that will structure the selection process:

“A review of more recent publications on media selection suggests that despite the rapid developments in media and technology over the last 20 years, my ACTIONS model (Bates, 1995) is one of the major models still being applied, although with further amendments and additions (see for instance, Baytak, undated; Lambert and Williams, 1999; Koumi, 2006). Indeed, I myself modified the ACTIONS model, which was developed for distance education, to the SECTIONS model to cover the use of media in campus-based as well as distance education (Bates and Poole, 2003).” (Bates, 2015:chapter 8.1) SECTIONS stands for:

  • Students
  • Ease of use
  • Cost
  • Teaching functions, including pedagogical affordances of media
  • Interaction
  • Organizational issues
  • Networking
  • Security and privacy
SECTIONS model (Bates, 2015; Bates and Poole, 2003)

From a "where is it used perspective"

A short history

Educational technology in way could be traced back to the emergence of very early tools, e.g., paintings on cave walls. But usually its history is made to start with educational film (1900's) or Sidney Pressey's mechanical teaching machines in the 1920'.

First large scale usage of new technologies can be traced to US WWII training of soldiers through training films and other mediated materials. Today, presentation-based technology, based on the idea that people can learn contents trough aural and visual reception, exists in many forms, e.g., streaming audio and video, PowerPoint presentations + voice-over. Another interesting invention of the 1940's was hypertext, i.e., V. Bush's memex.

The 1950's led to two major still popular designs. Skinners work led to "programmed instruction" focusing on the formulation of behavioral objectives, breaking instructional content into small units and rewarding correct responses early and often. Advocating a mastery approach to learning based on his taxonomy of intellectual behaviors, Bloom endorsed instructional techniques that varied both instruction and time according to learner requirements. Models based on these designs were usually referred to as computer-based training" (CBT), Computer-aided instruction or computer-assisted instruction (CAI) in the 1970's through the 1990's. In a more simplified form they correspond to today's "e-contents" that often form the core of "e-learning" set-ups, sometimes also referred to as web-based training (WBT) or e-instruction. The course designer divides learning contents into smaller chunks of text augmented with graphics and multimedia presentation. Frequent Multiple Choice questions with immediate feedback are added for self-assessment and guidance. Such e-contents can rely on standards defined by IMS, ADL/Scorm and IEEE.

The 1980's and 1990's produced a variety of schools that can be put under the umbrella of the label Computer-based learning (CBL). Frequently based on constructivist and cognitivist learning theories, these environments focused on teaching both abstract and domain-specific problem solving. Preferred technologies were micro-worlds (computer environments were learners could explore and build), simulations (computer environments where learner can play with parameters of dynamic systems) and hypertext.

Digitized communication and networking in education started in the mid 80s and became popular by the mid-90's, in particular through the World-Wide Web (WWW), eMail and Forums. There is a difference between two major forms of online learning. The earlier type, based on either Computer Based Training (CBT) or Computer-based learning (CBL), focused on the interaction between the student and computer drills plus tutorials on one hand or micro-worlds and simulations on the other. Both can be delivered today over the WWW. Today, the prevailing paradigm in the regular school system is Computer-mediated communication (CMC), where the primary form of interaction is between students and instructors, mediated by the computer. CBT/CBL usually means individualized (self-study) learning, while CMC involves teacher/tutor facilitation and requires scenarization of flexible learning activities. In addition, modern ICT provides education with tools for sustaining learning communities and associated knowledge management tasks. It also provides tools for student and curriculum management.

In addition to classroom enhancement, learning technologies also play a major role in full-time distance teaching. While most quality offers still rely on paper, videos and occasional CBT/CBL materials, there is increased use of e-tutoring through forums, instant messaging, video-conferencing etc. Courses addressed to smaller groups frequently use blended or hybrid designs that mix presence courses (usually in the beginning and at the end of a module) with distance activities and use various pedagogical styles (e.g., drill & practise, exercises, projects, etc.).

The 2000's emergence of multiple mobile and ubiquitous technologies gave a new impulse to situated learning theories favoring learning-in-context scenarios. Some literature uses the concept of integrated learning to describe blended learning scenarios that integrate both school and authentic (e.g., workplace) settings. Web services, both educational and non-educational gain popularity.

The 2010's include MOOCs, a consolidation of rapid elearning in business, a return of a type of simulations through serious gaming and a technical trend towards delivery with HTML5 (as opposed to proprietary solutions). Non-educational on-line applications are main-stream now, e.g. shared office applications, note pads, ang various instant messaging applications. In addition, there is a lot of noise about learning analytics and statistical AI to analyze the data. Other topics like PLE or educational badges don't have much success. Simple content delivery and simple student management and assessment tools are still king as demonstrated by the (UK-based) Association for Learning Technology Annual Surveys.

See also the very complete (until the early 2000s) History of virtual learning environments on Wikipedia or the more recent the 25 Years of Ed Tech blog posts by Martin Weller.

Many topics fade in and out over longer cycle (typically about 15 years), e.g. technology can lower costs, intelligent tutoring, adaptive systems, individual learning, student data to improve education. Some authors talks about "Zombie" ideas “The zombie idea that is rapidly being converted into policies that in the past have been “refuted with evidence but refuse to die” is: new technologies can cure K-12 and higher education problems of teaching and learning.” (Larry Cuban on School Reform and Classroom Practice (2012, retrieved April 2019).

Families of Educational Technologies from a conceptual perspective

Today we are facing a wide range of pedagogical strategies and available technologies. Classification schemes taking into account both dimensions can become very complex, e.g. Joyce (2000) or Reeves & Reeves (1998). We will present both simple and more complex attempts but also take into account that pedagogical designs and technologies can be combined in certain ways, e.g., one can integrate activity-oriented courseware like a simulation within an content-oriented LMS.

See also: the educational technologies article for a technology-centered overview.

Content vs. communication

We distinguish between two big families: (1) content or courseware oriented and (2) communication/activity oriented. This typology reflects 2 fundamentally different stances that can be found as well in research and practice.

  1. Courseware oriented
    1. Contents with low interactivity: computer-based training (CBT), web-based training (WBT), Multimedia, main-stream E-learning including Learning technology systems like LMSs.
    2. Activity oriented: Computer-based learning, Microworlds, Simulations, Hypertext, (some) CSCL, Intelligent tutoring systems
  2. Computer-mediated communication (CMC) oriented
    1. Activity-based and community oriented: C3MS (Community portals), Wikis where students write, social networking platforms, etc.
    2. Activity-based: LMSs like Moodle, Groupware,
    3. Cognitive tools: (some) CSCL, e.g., Writing-to-learn tools like Knowledge forum
    4. Communication tools (often combined with others): Instant messaging, Forums, Videoconferencing

This distinction is similar to Schulmeister's e-learning types A and B.

According to learning types

Baumgartner & Kalz (2004) distinguished three major teaching forms. This framework was then used to evaluate functionality of technology. It also can be be used to categorize current on-line teaching practice.

Table 1: Three major forms of pedagogies and associated technologies (adapted from Baumgartner & Kalz, 2004).

Dominant Strategy Transfer (teaching I) Tutoring (teaching II) Coaching (teaching III)
Knowledge type Factual knowledge, "know-that" Procedural knowledge, "know-how", problem solving, concepts Social practice, "knowing in action"
Aims of Teaching Transfer of propositional knowledge Presentation of predetermined problems Action in (complex and social) situations
Learning goal to know, to remember to do, to practice, to argue to cope, to master
Assessment Production of correct answers Selection of correct methods and its use Realization of adequate action strategies
Learning content type Verbal knowledge, Memorization Skill, Ability Social Responsibility
Teaching and learning strategies and activities to teach, to explain to observe, to help, to demonstrate to cooperate, to support
Preferred technologies e-instruction using learning management systems (LMS) or learning content management systems (LCMS). Also referred to as web-based training (WBT).


Multimedia presentations
Computer-based training

Computer-based learning: simulations, microworlds, intelligent tutoring systems

e-tutoring combined with e-instruction using LMSs
computer-supported collaborative learning (CSCL)

e-moderation: forums, weblogs, groupware including conferencing and application sharing
E-Coaching using Collaborative Content management systems (Portals, Wikis, etc.),
collaborative mobile technology, Cognitive tools such as Knowledge Forums, social software, etc.

On can argue that the Baumgartner and Kalz typology does a good job in relating learning to teaching to technology. However, for a more differentiated view of learning, see the learning types and learning levels discussion. See some further discussion in the learning theory and pedagogic strategy article.

According to interaction types

Moore (1989) distinguishes three types of interaction in distance education and that also can be useful to categorize educational technologies:

  1. Student-content interaction refers to Courseware oriented activities, e.g., reading texts, working with interactive multimedia, produce assignments.
  2. Student-instructor interaction refers to all things related to tutoring
  3. Student-student interaction refers to all kinds of collaborative learning

According to Lou et al. (2006:141) other more recently introduced categories (first three by Anderson, 2003) are:

  1. instructor-instructor interaction
  2. instructor-content interaction (e.g., authoring systems)
  3. content-content interaction (e.g., automatic retrieval)
  4. learner-interface interaction

Design methodologies and research approaches

Researchers in educational technology adopt different stances of what it means to practice academic research. One may initially distinguish a series of levels going from the conceptual to the technical:

  1. Fundamental research: Many researchers in the field choose to adopt a more fundamental research stance focusing on small well-defined problems such as “under which conditions can multimedia animations be effective”.
  2. Technology-supported instructional design applied to various domains of education; major categories are distance teaching, blended teaching, computer-enhanced classroom teaching, industrial training. Other specializations may concern subject matters (e.g. science or language teaching) or approaches (direct instruction vs. project-oriented learning for example).
  3. Research on the design and application of technologies. Researcher may specialize on subjects like the use of computer simulations in education or more technically, how to build authoring and learning environments for simulations.

Some researchers may combine a fundamental research perspective with a particular kind of instructional design and a particular kind of technology. Depending upon these options, research interests and research methodology will not be the same. From the possible combinations there are probably two major strands of thought that can be identified:

  • Educational technology as part of the learning sciences. Research is inspired by and contributes to modern learning theory. This strand includes research communities like computer-supported collaborative learning, intelligent tutoring systems, ubiquitous computing.
  • Educational technology as instructional technology. It is inspired by and contributes to instructional design theory and methodology. This strand includes research communities on e-learning, distance teaching, multimedia design.

Educational technology can be considered as a design science and as such, it has developed some specific research methodology like “Design-based research”. However, since it addresses also all fundamental issues of learning, teaching and social organization, educational technology makes use of the full range of modern social science and life sciences methodology. Globally speaking, research methodology for educational technology relies on general research methodology, in particular on approaches of the social sciences.


Design-related issues
Research-related issues

Effectiveness

Using technology per se is rarely effective. It should be used to support good pedagogical practice, e.g. feedback and collaborative work. The The Teachning and learning toolkit, a meta-meta study only attributes a "moderate effect for moderate cost" to digital technology (taken as such).

Studies summarized in the No signitificant difference website (search for example for "technology" conveys a similar message. Technology can or cannot have an impact.

Actors and roles

Spector (2016:50-51) identifies a list of 10 actors that may intervene as supports of learning, performance and associated activities. Depending on the context, some of these roles may not exist and some may be held by a same person. E.g. a school teacher is teacher, coach, instructional designer and assessment specialist and can be media and technology specialist. For each of these roles, digital tools play an increasing role, e.g. material, digital and human resources are managed through Internet portals.

Spector (2016: 50-51) Supporters of learning and performance and associated example activities (slightly modified by DKS - May 2019)
Individual role Representative activities
Teacher, trainer, coach Implement lessons and activities, present information, give formative and summative feedback, (i.e., tells, asks, shows, and helps do)
Instructional designer Determine needs, design lessons and activities, identify and create relevant materials and technologies
Training manager Select and support programs, instructional designers, training developers, trainees
Media specialist Advise on media tools and formats, and develop particular media items
Technology specialist Advise on relevant technologies, assist in using particular technologies and educational models, provide training, and implement the technology in the context of use
Instructional developer Develop specific instructional materials, lessons, learning activities and courses
Assessment specialist Advise on relevant assessments and assist in implementing and analyzing assessments
Evaluator Develop and implement formative and summative evaluation plans for courses, curricula, and programs
Equipment specialist Ensure that relevant equipment is in good condition, maintain the various technical systems involved
Program manager Oversee the implementation of program, including definition of learning objectives, breakdown in courses, planning and management of participants
Facility manager Ensure that facilities are maintained in good condition

Educational technologist - depending on their training and experience - are suited to fill the roles of teacher, trainer, coach (if they master the domain knowledge), instructional designer, media specialist, technology specialist, instructional developer, and assessment specialist. Training and program management requires some experience.

Bibliography and references

  • Alessi, Stephen. M. & Trollop, Stanley. R., (2001) Multimedia for Learning (3rd Edition), Pearson Allyn & Bacon, ISBN 0-205-27691-1. (This is probably the best overall introductory textbook for educational technology, but it is weak regarding CMC, including e-learning. Also it ignores the moder cognitive tools approaches).
  • Anderson, T. (2003). Models of interaction in distance education: Recent developments and research questions. In Michael G. Moore and William G. Anderson, (eds.) Handbook of Distance Education, Mahwah: Erlbaum, ISBN 0805839240
  • Basque, J, & K. Lundgren-Cayrol, K. (2003). Une typologie des usages des TIC en éducation. Document pédagogique du cours TEC 6200 "Technologie de l'information et développement cognitif", Montréal: Télé-université. PDF
  • Baumgartner, P. & Kalz, M. (2004). Content Management Systeme aus bildungstechnologischer Sicht in Baumgartner, Peter; Häfele, Hartmut & Maier-Häfele, Kornelia: Content Management Systeme für e-Education. Auswahl, Potenziale und Einsatzmöglichkeiten, Studienverlag, Innsbruck 2004.
  • Collins, A. (1992). Towards a Design Science of Education In E. Scanlon & T. O'Shea (eds.), New Directions in Educational Technology. Berlin: Springer Verlag.
  • Joyce, B., Weil, M., Calhoun, E. : Models of teaching, 6th edition, Allyn & Bacon, 2000. ISBN 0205389279
  • Joyce, B. & Weil, M., Calhoun, E. (2014). Models of teaching, 9th edition, Person ISBN 0133749304
  • Clark, Richard E. Media Will Never Influence Learning, [3] (retrieved 17:36, 26 June 2006 (MEST)).
  • Cox, M.J. & Webb, M.E. (2004) ICT and Pedagogy: a review of the research literature. Coventry: British Educational Communications and Technology Agency.
  • Gutierrez, K. D., & Penuel, W. R. (2014). Relevance to practice as a criterion for rigor. Educational Researcher, 43(1), 19-23. Abstract
  • Koschmann, T. (1996). Paradigm shifts and instructional technology: An introduction. Chapter 1 in CSCL: Theory and practice, ed. T. Koschmann. Mahwah, N.J.: Lawrence Erlbaum Associates.
  • Lachance, B., J.J. Lapointe et P. Marton. (1980). " Le domaine de la technologie éducative ", in La technologie au service de la formation, Québec: Actes du colloque du CIPTE, Ministère de l'Éducation, Gouvernement du Québec, Service général des moyens d'enseignement.
  • Lou, Yiping, Robert M. Bernard and Philip C. Abrami (2006). Media and Pedagogy in Undergrade Distance Education: A Theory-based Meta-Analysis of Empirical Literature. Educational Technology Research and Development 54 (2), 141-176 ISSN 1042-1629
  • Moore, M (1998) Three types of interaction. American Journal of Distance Education 3 (2), 1.6
  • National Educational Technology Standards for Students, Connecting Curriculum and Technology [4]. This is a large and free Handbook
  • Orey, Michael (ed.) (2001-present). Emerging Perspectives on Learning, Teaching and Technology HTML. This is an nice open content e-book reader with many excellent articles.
  • Perkins, R. A., & Lowenthal, P. R. (2016). Open access journals in educational technology: Results of a survey of experienced users. Australasian Journal of Educational Technology, 32(3), 18-37. doi: http://dx.doi.org/10.14742/ajet.2578
  • Reeves, T.C., Reeves, P.M., Effective Dimensions of Interactive Learning on the World Wide Web, in Web-Based Instruction, Englewood Cliffs N.J. : Educational Technology Publications, 1998
  • Reiser Robert A. and John V. Dempsey (eds). (2006). Trends and Issues in Instructional Design and Technology, 2nd edition. Prentice Hall. ISBN: 0131708058 (probably the best buy if you are looking for a single book covering educational technology, learning theory and instructional design)
  • Seels Barbara B. and Rita C. Richey (1994). Instructional Technology: The Definition and Domains of the Field, Association for Educational Communications and Technology (AECT), ISBN 0892400722
  • Smaldino, S. E. et al, (2005), Instructional Technology and Media for Learning (5th Edition), Sharon E et al, Pearson Education Ltd., ISBN 0-13-113682-8 (outdated regarding technologies, but ok as an introduction to technology use)
  • Spector, J. M. (2005). Innovations in instructional technology: An introduction to this volume. In J. M. Spector, C. Ohrazda, A. Van Schaack, & D. A. Wiley (Eds.) (2005), Innovations in instructional technology:

Essays in honor of M. David Merrill (pp. xxxi–xxxvi). Mahwah, NJ: Erlbaum.

  • Spector, J. M. (2016). Foundations of educational technology : integrative approaches and interdisciplinary perspectives. Second Edition, New York: Routledge.
  • Webb, Mary and Margaret Cox, A review of pedagogy related to information and communications technology, Technology, Pedagogy and Education, olume 13, Number 3 / October 2004, pp. 235 - 286, DOI: 10.1080/14759390400200183
  • Wilson, Brent, G. (1997). Thoughts On Theory In Educational Technology, Educational Technology, January/February 1997 (pp. 22-27) HTML

Links

Associations

Other bodies

(e.g. long term projets)

  • eTTnet, A Project Financed By European Commission DG Education And Culture (sign up required) - from 2002 to 2004
  • EDUCAUSE is a large US nonprofit association whose mission is to advance higher education by promoting the intelligent use of information technology. E.g., they edit the popular EduCause Review
  • ARIADNE, a 100 man/years EU Projet that led to set of e-learning tools, in particular a learning-objects repositories (DSchneider doesn know how much of it is still alive today).
  • Edtech incubator. UK national initiative. A new type of organization that attempts to join the world of education and business. Quote: “We are looking to help support new startups but also help to create the national ecosystem and the conditions for educators and entrepreneurs from schools, colleges, universities and from more established companies, to grow and take their ideas to scale.” (March, 2013).

Jobs

(not complete !)

Job announcement can be found in several types of places: General job portals of universities or national organization, profession and research associations, on-line communities (often sponsored by a consultant).

Examples of general academic job portals.

Associations

Lists of Journals

Learning Sciences is the journal associated with educational technologies that probably gets the best ranking. E.g. see Jounal-Ranking.com. To sort out: sciencewatch.com

Some Journals

AACE Journals - Access through (commercial) Editlib.org
ISLS Journals
AECT Journals (consult this page for information about the journals)
  • Educational Technology Research and Development (ETRD)
  • TechTrends - Linking Research and Practice to Improve Learning
  • Journal of Instructional Development
Open access journals
Other closed access journals (there are many more)
Magazines
  • EduCause Review The magazine takes a broad look at current developments and trends in information technology, what these mean for higher education.

Degrees

There are many:

We just make a plug for:

Courses

Courses that have useful syllabus information, e.g. references and links. This is not representative, but shows a spectrum of some examples.

Harward
National Louis University
MIT
San José State University.

Portals, repositories and links

Link decay during just one decade shows how little educational technology is able to preserve its past and its ideas. It corroborates the hypothesis, that every 10 to 15 years, people reinvent the same questions. Three steps forward, two steps back.

Paper repositories
  • [telearn.noe-kaleidoscope.org/] (dead link) TeLearn claimed to be the first international Open Archive in Technology Enhanced Learning]
  • HAL (french). Includes open source documents from all academic disciplines. Probably one of the sole stable document archives in the world. Includes English articles, e.g. search "educational technology".
  • ResearchGate is probably the largest repository open research papers. However, since the site also is an indexing machines, you may have to ask authors for a copy and the may or may not answer.
Indexes and online bibliographies
  • [carbon.cudenver.edu/~mryder/itcon.html] (dead link) Martin Ryder's Instructional Technology Connections]. In the 1990s and early 2000', used to be the best resource of links on the Internet. See
  • LESTER, (Learning Science and Technology Repository), an online community and database focused on innovations in learning science and technology (LST), profiles innovative research projects and researchers
Other resources like this Wiki
  • [coe.sdsu.edu/eet/] (deadlink). The Encyclopedia of Educational Technology (EET) was a collection of short multimedia articles on a variety of topics related to the fields of instructional design and education and training. (editor: Bob Hoffman)
  • [elearning-reviews.org] (dead link), was a site with concise and thoughtful reviews of articles and books. A large project founded by the Gebert Rüf foundation (SCIL/UniSG)
  • [hesaurus.telearn.org/The_TEL_Thesaurus_and_Dictionary_meta-project] (dead link). The TEL Thesaurus and Dictionary meta-project]

Newsletters