Educational technology - an introduction: Difference between revisions

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{{Under construction}}
{{comment | This is an outline for a print text on educational technology [[User:DSchneider|DSchneider]] 18:22, 26 June 2006 (MEST)}}
{{comment | This is an outline for a print text on educational technology and of no interest to you for the moment .... [[User:DSchneider|DSchneider]] 18:22, 26 June 2006 (MEST)}}


Author: [[User:DSchneider|DSchneider]]
Author: [[User:DSchneider|DSchneider]]
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'''Content''' (examples):
'''Content''' (examples):
* [[CBT]], [[e-instruction]], the content parts of [[LMS]] (e.g.  [[IMS Content Packaging]], [[CMS]], [[LCMS]].
* [[CBT]], [[e-instruction]], the content parts of [[LMS]] (e.g.  [[IMS Content Packaging]], [[CMS]], [[LCMS]], [[multimedia presentation]]s


== EduTech 2: Technologies for concept learning ==
== EduTech 2: Technologies for concept learning ==
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'''Content''' (examples):
'''Content''' (examples):
* [[hypertext]], [[wiki]]s, [[concept map]]s (both reading and writing)
* [[hypertext]], [[wiki]]s, [[concept map]]s (both reading and writing), [[microworld]]s.


== EduTech 3: Technologies for reasoning and procedure learning ==
== EduTech 3: Technologies for reasoning and procedure learning ==
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'''Content''' (examples):
'''Content''' (examples):
* [[Intelligent tutoring system]], [[simulation]]
* [[Intelligent tutoring system]], [[simulation]], [[multimedia animation]]s, [[interactive multimedia]]


== EduTech 4: CMC, tutoring and collaborative learning ==
== EduTech 4: CMC, tutoring and collaborative learning ==
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'''Content''' (examples):
'''Content''' (examples):
* [[e-tutoring]], [[computer-mediated communication]], [[CSCL]]
* [[computer-mediated communication]], [[e-tutoring]], [[CSCL]]


== EduTech 5: Technologies for problem solving and production strategies ==
== EduTech 5: Technologies for problem solving and production strategies ==
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'''Content''' (examples):
'''Content''' (examples):
* [[CBL]], [[Cognitive tool]],[[groupware]], [[weblog]]s, [[e-tutoring]], [[simulation and gaming]]
* [[CBL]], [[Cognitive tool]],[[groupware]], [[weblog]]s, [[simulation and gaming]]


== EduTech 6: Technologies for learning in action (situated) ==
== EduTech 6: Technologies for learning in action (situated) ==
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== EduTech 7: Other ==
== EduTech 7: Other ==
(Maybe split into 2 chapters, one that has to do with teaching/learning and an other to do with school organization and such).
(Maybe split into 2 chapters, one that has to do with teaching/learning and an other to do with school organization, management of educational materials and such).


'''Content''' (examples):
'''Content''' (examples):

Revision as of 16:04, 4 July 2006

This is an outline for a print text on educational technology - DSchneider 18:22, 26 June 2006 (MEST)

Author: DSchneider

Version: 2 (19:09, 3 July 2006 (MEST)). See the discussion page for pointers to other versions.

NOTE: Chapters 4 to 11 may be combined into one huge chapter or 3-4 standard sized ones. Total should not exceed 100 pages.

Introduction (10 pages)

Definitions of the field

A short history

Schools of educational technology

  • Goal: Present the major forms of educational technology research. This discussion will be picked up again in the "Research and development" section.

Content (examples):

  • EduTech as a design science - part of the learning sciences
  • EduTech as playfield for research on learning and cognition
  • EduTech as playfield for computer science (technology driven)

Conceptual foundations ( < 20 pages )

Goal: This chapter should be short and "understandable" and demonstrate why learning and education theories are relevant for educational technology practise and research. Its purpose is not really to teach learning theory, didactics etc. but to shortly define/recall important concepts that are necessary to understand the foundations of pedagogical designs that use technology.

Learning theory

Content (examples):

Learning types, levels and style

Content:

Ergonomics and HCI

  • Goal: Introduce constraints

Content:

Motivation and Affect

Education, pedagogy and instruction

  • Goal: This should be very short and strongly be linked to learning theory and explain the difference between educational, pegagocial and instructional theory.

Content (examples):

Pedagogical strategies and tactics

  • Goal: Provide a general overview, terms and well know typologies, such as Joyce, Reeves, etc.

Content (examples):


Technologies in education - an overview (10 pages)

Instructional design models in educational technology

  • Goal: Reinforce the learning/teaching scenario concept and its relation to abstract design models. This is based on the previous chapter and acts as a bridge.
  • Overview: instructional design model (see also various

instructional design models)

  • Contents: A good sample of designs for which use of technology is relevant. Each entry will have forward pointers to appropriate technologies. The idea is that students should be able to find out what we mean e.g. by "inquiry learning", "case-based learning", etc. and at the same time already show why and where the use of technology makes sense ...

Overview of educational technologies

  • educational technologies, including a short categorization of major technologies used in education. This also will go beyound teaching/learning, e.g. include tools for student management.

Standards

  • Goal: discussion of various standards and trends. Also discuss the issue here whether teaching can/should be "programmed" (e.g. with educational markup languages).

Content (examples):

EduTech 1: Technologies for facts learning / teaching (< 10 pages)

  • Goal: Provide an overview of a major set of technologies used today in education, each will be linked to appropriate instructional design models/theory or other fields of applications.

Content (examples):

EduTech 2: Technologies for concept learning

Goal: as above

Content (examples):

EduTech 3: Technologies for reasoning and procedure learning

Goal: as above

Content (examples):

EduTech 4: CMC, tutoring and collaborative learning

Goal: as above

Content (examples):

EduTech 5: Technologies for problem solving and production strategies

Goal: as above

Content (examples):

EduTech 6: Technologies for learning in action (situated)

Goal: as above

Content (examples):

EduTech 7: Other

(Maybe split into 2 chapters, one that has to do with teaching/learning and an other to do with school organization, management of educational materials and such).

Content (examples):

EduTech 8: Integrated learning environments

Goal: Discuss global learning environments (make sure that people understand that and LMS is not neutral, also discuss other alternatives)

Content (examples):

Research and development methods (< 15 pages)

Research schools in educational technology

Content:

  • Overview
  • design-based research
  • clinical experimentation
  • quasi-experimentation (ecologicallly valid experimentation)
  • clinical qualitative research (e.g. qualitative cognitive science like dialog analysis and classroom observations)
  • educational sociology

Development methodology

Content:

Evaluation methodology

Content:

  • Design / course evaluation methodology (for practicionners)

Innovation & change management

  • Goal: Provide some insights on how to manage a project to introduce ICT

Content:

  • General change management methodology
  • Teacher development models with respect to ICT usage

The relation between research and the field

  • Goal: Discuss an innovation/diffusion model and show how research and practice may influence each other. This may be merged with the previous section