Educational design language: Difference between revisions

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== Types of design languages ==
== Types of design languages ==


Botturi, Derntl,Boot & Figl (2006) propose a classification system to describe educational design langages. See also [[Developing design documents (3D) model]].
Botturi, Derntl,Boot & Figl (2006) propose a classification system to describe educational design languages. See also [[Developing design documents (3D) model]].
* '''Stratification''': ''flat'' or ''layered''. Is there unique representation or are there several "tools" to describe various objets like in [[coUML]] ?
* '''Stratification''': ''flat'' or ''layered''. Is there unique representation or are there several "tools" to describe various objects like in [[coUML]] ?
* '''Formalization''': between ''formel'' or ''informel''. E.g. [[UML]] and [[XML]]-based vocabularies are both formal languages.
* '''Formalization''': between ''formal'' or ''informal''. E.g. [[UML]] and [[XML]]-based vocabularies are both formal languages.
* '''Elaboration''': ''conceptual'', ''specification'' or ''implementation''. These levels are based on the [[UML]] model (Fowler, 2003): the conceptuel level allows to gain a global view of a design and its rationale, the specification includes all the details, and the implementation level includes includes sufficient precision to create executive code. E.g. [[CompendiumLD]] is a concept map edito, [[coUML]] can be considered a set of specification languages, the [[LAMS]] editor produces directly executable code.
* '''Elaboration''': ''conceptual'', ''specification'' or ''implementation''. These levels are based on the [[UML]] model (Fowler, 2003): the conceptual level allows to gain a global view of a design and its rationale, the specification includes all the details, and the implementation level includes includes sufficient precision to create executive code. E.g. [[CompendiumLD]] is a concept map editor, [[coUML]] can be considered a set of specification languages, the [[LAMS]] editor produces directly executable code.
* '''Perspective''': ''singular'' or ''multiple''. Is there a same view or different views to describe a design? [[E2ML]] for instance allows to model both structural and temporal relations between activities.
* '''Perspective''': ''singular'' or ''multiple''. Is there a same view or different views to describe a design? [[E2ML]] for instance allows to model both structural and temporal relations between activities.
* '''Notation system''': ''none'', ''textual'', ''visual''. If there is a notation system, it can be either visual (e.g. like in the informal [[CompendiumLD]] editor or a formal [[UML]]-derived language) or textual like the typical [[XML]]-based [[educational modeling language]]s like [[IMS Learning Design]].
* '''Notation system''': ''none'', ''textual'', ''visual''. If there is a notation system, it can be either visual (e.g. like in the informal [[CompendiumLD]] editor or a formal [[UML]]-derived language) or textual like the typical [[XML]]-based [[educational modeling language]]s like [[IMS Learning Design]].
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=== IMS Learning Design and basic editors ===
=== IMS Learning Design and basic editors ===


[[IMS Learning Design]] is a formal langage (UML and XML) that is standardised. Designers are not really expected to directly use this language, it's rather expected that they use a high-level editor that then can export to IMS LD. In the same way the e-learning content editors don't need to understand SCORM 1.2.
[[IMS Learning Design]] is a formal language (UML and XML) that is standardized. Designers are not really expected to directly use this language, it's rather expected that they use a high-level editor that then can export to IMS LD. In the same way the e-learning content editors don't need to understand SCORM 1.2.


* [[IMS Learning Design]] (IMS LD, the formal langage)
* [[IMS Learning Design]] (IMS LD, the formal language)
* [[Reload Editor]] A low-level and difficult to IMS LD editor.
* [[Reload Editor]] A low-level and difficult to IMS LD editor.
* [[ASK-LDT]] (dead project?)
* [[ASK-LDT]] (dead project?)
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There exist several variants. This category includes both visual design tools and form-based editors. Some of them can export to IMS LD. Some are general purpose and some like [[collage]] are specialized. Some tools are operational, some just research systems.
There exist several variants. This category includes both visual design tools and form-based editors. Some of them can export to IMS LD. Some are general purpose and some like [[collage]] are specialized. Some tools are operational, some just research systems.


* [[DialogPlus toolkit]] a forms-based scenario definition editor that can export to IMS-LD
* [[MOTPlus]] formal concept map editor (used within the [[MISA]] instructional design method.)
* [[Collaborative learning flow pattern]]s and the [[Collage]] editor)
* [[Collaborative learning flow pattern]]s and the [[Collage]] editor)
* [[DialogPLUS toolkit]] a form-based scenario definition editor that can export to IMSLD
* [[EduWeaver]] Course, lesson, model design tool that can produce SCORM 1.2 compliant code.
* [[MOTPlus]] formel concept map editor (used within the [[MISA]] instructional design method.)
* [[EduWeaver]] Course, lesson, model design tool that can produce SCORM 1.2 complicant code.


=== Visual design/modelling languages ===
=== Visual design/modelling languages ===
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=== Formalisms and tools different from IMS LD ===
=== Formalisms and tools different from IMS LD ===


Attemps to enlargen or to modify the IMS-LD framework. These projects include their own meta-model (i.e. their representation of what a pedagogical scenario is) plus a toolkit for design and execution. Most are still very much under development.
Attempts to enlarge or to modify the IMS-LD framework. These projects include their own meta-model (i.e. their representation of what a pedagogical scenario is) plus a toolkit for design and execution. Most are still very much under development.


* [[:fr:Learning design language]] (LDL)
* [[:fr:Learning design language]] (LDL)
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This category includes operational online authoring and execution systems that support [[learning design]]. LAMS has a visual design editor, CeLS a forms-based interface.
This category includes operational online authoring and execution systems that support [[learning design]]. LAMS has a visual design editor, CeLS a forms-based interface.


* [[LAMS]] (voir aussi [[LAMS]]) (système d'édition/exécution learning design)
* [[LAMS]] (see also [[LAMS]]) (système d'édition/exécution learning design)
* [[CeLS]]
* [[CeLS]]


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* See [[CSCL script]]) for the concept
* See [[CSCL script]]) for the concept
* [[CPM]] (a UML profile and system somewhere in between CSCL and learning design)
* [[CPM]] (a UML profile and system somewhere in between CSCL and learning design)
* [[Collage]] A macro-script configuration tool (based on the idea of flow patterms)
* [[Collage]] A macro-script configuration tool (based on the idea of flow patterns)
* [[Cool Modes]] A system that includes several visual design tools for learners (and teachers). There exist also other [[microworld]] systems that include visual design languages.
* [[Cool Modes]] A system that includes several visual design tools for learners (and teachers). There exist also other [[microworld]] systems that include visual design languages.


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* [[eLML]] (schema, editing and export to HTML/SCORM 1.2)
* [[eLML]] (schema, editing and export to HTML/SCORM 1.2)


=== Systèmes légers ===
=== Light-weight systems ===


These systems are often included under "teacher tools", i.e. tools that allow a teacher to prepare lessons without too much insisting on detailed scenario design.
These systems are often included under "teacher tools", i.e. tools that allow a teacher to prepare lessons without too much insisting on detailed scenario design.


* [[OASIF]] (modèle et éditer de scénarios)
* [[OASIF]] (modèle et éditer de scénarios)
* [[lesson planning]] tools like [[Phoebe]] or London Lesson Planner.
* [[lesson planning]] tools like [[Phoebe pedagogic planner]] or London Lesson Planner.
* General purpose "story-boarding" tools like [[Celtx]]
* General purpose "story-boarding" tools like [[Celtx]]


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* [[:fr:Pédagogie de l'activité (Taurisson)|Pédagogie de l'activité (Taurisson)]]. This is a model that uses cognitive paper tools to drive learner activities.
* [[:fr:Pédagogie de l'activité (Taurisson)|Pédagogie de l'activité (Taurisson)]]. This is a model that uses cognitive paper tools to drive learner activities.
* Many variants of [[inquiry-based learning]], like the [[nnowledge-building community model]] insist on a necessary ''dynamic planning'' of project-oriented teaching. They may make strong use of tools (e.g. [[knowledge forum]], but the scenarios are emergent from the investigation.
* Many variants of [[inquiry-based learning]], like the [[knowledge-building community model]] insist on a necessary ''dynamic planning'' of project-oriented teaching. They may make strong use of tools (e.g. [[knowledge forum]], but the scenarios are emergent from the investigation.


=== Visual multimedia authoring languages ===
=== Visual multimedia authoring languages ===
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=== Microworld design languages ===
=== Microworld design languages ===


Most of these [[microworlds]] are considered to be [[expressive digitial media]] for the learners themselves. Nevertheless the teacher also can create designs like simulations for use by learners or demonstrations. He also can create half-baked models that are then given to the learners for further work. Some examples are:
Most of these [[microworld]]s are considered to be an [[expressive digital medium]] for the learners themselves. Nevertheless, the teacher also can create pedagogical designs like simulations or CSCL scenarios for use by learners. Or he can use these as demonstration tool. He also can create half-baked models that are then given to the learners for further work. Some examples are:


* [[AgentSheets]]
* [[AgentSheets]]
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Web sites to share designs and scenarios. There exist several types. Some tools just point to an associated [[learning object repository]]. Sometimes the tool integrates direct access to the repository. Here are some examples
Web sites to share designs and scenarios. There exist several types. Some tools just point to an associated [[learning object repository]]. Sometimes the tool integrates direct access to the repository. Here are some examples
* [[Cloudworks]] is repository for designs (in simple verbal form)
* [[Cloudworks]] is repository for designs (in simple verbal form)
* Systems like [[LAMS]] point to a [http://www.lamscommunity.org/ community page] where registered users can upload and download excutable and editable LAMS packages.
* Systems like [[LAMS]] point to a [http://www.lamscommunity.org/ community page] where registered users can upload and download executable and editable LAMS packages.
* Systems like [[CeLS]] include the repository in the interface.
* Systems like [[CeLS]] include the repository in the interface.



Revision as of 14:39, 19 February 2009

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Definition

And educational design language is a notation system for creating educational designs, e.g. courses, modules, or scenarios.

An educational design language is “a tool that designers use to communicate designs, plans, and intentions to each other and to the users of their artifacts” (Botturi, 2006: 268). “Notational systems, used in mature fields of study, are closely related to design languages. The future of a technological field depends on the ability to communicate ideas and changes with others in the field. Instructional technology is one field that can benefit from a notation system enabling designers to duplicate, execute, and communicate their ideas” (Waters & Gibbons 2004: 57).

Types of design languages

Botturi, Derntl,Boot & Figl (2006) propose a classification system to describe educational design languages. See also Developing design documents (3D) model.

  • Stratification: flat or layered. Is there unique representation or are there several "tools" to describe various objects like in coUML ?
  • Formalization: between formal or informal. E.g. UML and XML-based vocabularies are both formal languages.
  • Elaboration: conceptual, specification or implementation. These levels are based on the UML model (Fowler, 2003): the conceptual level allows to gain a global view of a design and its rationale, the specification includes all the details, and the implementation level includes includes sufficient precision to create executive code. E.g. CompendiumLD is a concept map editor, coUML can be considered a set of specification languages, the LAMS editor produces directly executable code.
  • Perspective: singular or multiple. Is there a same view or different views to describe a design? E2ML for instance allows to model both structural and temporal relations between activities.
  • Notation system: none, textual, visual. If there is a notation system, it can be either visual (e.g. like in the informal CompendiumLD editor or a formal UML-derived language) or textual like the typical XML-based educational modeling languages like IMS Learning Design.

A list of systems for educational design

This list puts together systems for educational design into some more or less "natural" categories. We don't include just design languages, but systems that in one way or another support pedagogical design. Simple content-based e-learning languages and tools are not included of course...

IMS Learning Design and basic editors

IMS Learning Design is a formal language (UML and XML) that is standardized. Designers are not really expected to directly use this language, it's rather expected that they use a high-level editor that then can export to IMS LD. In the same way the e-learning content editors don't need to understand SCORM 1.2.

Design tools that can export to IMS-LD or another executable formalism

There exist several variants. This category includes both visual design tools and form-based editors. Some of them can export to IMS LD. Some are general purpose and some like collage are specialized. Some tools are operational, some just research systems.

Visual design/modelling languages

Some designers use one or several UML languages like UML activity diagrams. Other extend the UML framework and others use their own notational system. Most of these systems are only used by a very small population. Except for the UML tools which are popular in computer science, these languages are all very recent. Usually, they don't produce executable code.

  • BPEL (Business Process Execution Language, used in Model-Driven Learning Design)
  • UML (in particular UML class diagrams and UML activity diagrams)
  • E2ML Visual scenario design language
  • coUML Visual scenario and content design language
  • PALO Visual scenario design language
  • poEML Visual collaborative scenario design language

Visual design languages

Same as above, but easier to use, since not formal. Doesn't produce executable code.

  • CompendiumLD. A concept map editor for learning design. Compendium LD maps also could be given to learners.

Formalisms and tools different from IMS LD

Attempts to enlarge or to modify the IMS-LD framework. These projects include their own meta-model (i.e. their representation of what a pedagogical scenario is) plus a toolkit for design and execution. Most are still very much under development.

Design and execution systems in production

This category includes operational online authoring and execution systems that support learning design. LAMS has a visual design editor, CeLS a forms-based interface.

  • LAMS (see also LAMS) (système d'édition/exécution learning design)
  • CeLS

CSCL research

The Computer-supported collaborative learning (CSCL) community also started to work modelling what they called scripts and to develop notational systems, e.g. see Kobbe et al. (2007) or Dillenbourg & Tchounikine (2007).

  • See CSCL script) for the concept
  • CPM (a UML profile and system somewhere in between CSCL and learning design)
  • Collage A macro-script configuration tool (based on the idea of flow patterns)
  • Cool Modes A system that includes several visual design tools for learners (and teachers). There exist also other microworld systems that include visual design languages.

Other formalisms

IMS Simple sequencing is a formalism that supports mastery learning. It is included in the SCORM 2004 profile (version 3 and later), but it is very difficult to find an LMS and design tools that support this standard.

Systems that focus on the semantics of contents

These formalisms and associated tools allow to create pedagogical documents with semantic structure (and therefore markup).

Light-weight systems

These systems are often included under "teacher tools", i.e. tools that allow a teacher to prepare lessons without too much insisting on detailed scenario design.

Alternatives and anti-models

Visual multimedia authoring languages

There exist other products, e.g. hypercard revival systems.

Microworld design languages

Most of these microworlds are considered to be an expressive digital medium for the learners themselves. Nevertheless, the teacher also can create pedagogical designs like simulations or CSCL scenarios for use by learners. Or he can use these as demonstration tool. He also can create half-baked models that are then given to the learners for further work. Some examples are:

Repositories

Web sites to share designs and scenarios. There exist several types. Some tools just point to an associated learning object repository. Sometimes the tool integrates direct access to the repository. Here are some examples

  • Cloudworks is repository for designs (in simple verbal form)
  • Systems like LAMS point to a community page where registered users can upload and download executable and editable LAMS packages.
  • Systems like CeLS include the repository in the interface.

Links

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Acknowledgement: This article or part of this article has been written during a collaboration with the EducTice group of INRP, which attributed a visiting grant to DKS in january 2009.