Authoring environment: Difference between revisions

The educational technology and digital learning wiki
Jump to navigation Jump to search
 
 
(38 intermediate revisions by 3 users not shown)
Line 2: Line 2:
== Definition ==
== Definition ==


* '''authoring environment''' is toolkit to build software or digital contents.
* An '''authoring environment''' is toolkit to build software or digital contents.


* An educational '''authoring environment''' allows to create artifacts like web sites, interactive hypermedia, microworlds, simulations,  
* An educational '''authoring environment''' allows to create artifacts like web sites, interactive hypermedia, microworlds, simulations,  


Some authors make finer distinctions, e.g. in Locatis and Al-Nuaim historical review and analysis (1999), {{quotation | the term authoring tool refers to a range of software products having utilities for composing, editing, assembling, and managing multimedia objects, while the term authoring system refers to a subset of these products allowing multimedia development without having to program.}}
== A short history ==
* [[PLATO]]-like systems
* Programming toolkits for [[Videodisk]]s
* [[Programming toolkits]] with multimedia extensions
* [[Multimedia authoring system]]s
* [[Web authoring system]]s
* [[Learning object repository]] and educational object communities
* Half baked systems (see [[Teacher empowerment]])
See also:
* [[Educational_technology#A_short_history | Educational technology]] for general overview of the field and [[Educational technologies]] for other technologies
* [[Design methodology]]
* [[Educational software evaluation]]
== Genres ==
== Genres ==


;According to difficulty, e.g.
=== According to difficulty ===
* Programming toolkits, often used together with an integrated development environment (IDE)
E.g.
* Programming toolkits, often used together with an [[Integrated Development Environment]] (IDE)
* Visual languages to author interactive systems
* Visual languages to author interactive systems
* Content authoring systems
* Content authoring systems


;According to formats:
=== According to data formats ===
(see various entries)
(see various entries)


Line 20: Line 37:
** [http://en.wikipedia.org/wiki/Macromedia_Director Macromedia Director]
** [http://en.wikipedia.org/wiki/Macromedia_Director Macromedia Director]
* Interactive educational multimedia
* Interactive educational multimedia
** [http://en.wikipedia.org/wiki/Authorware Macromedia Authorware]
** See: [[Multimedia authoring system]]s
** [http://en.wikipedia.org/wiki/HyperCard Hypercard] and followups like [http://en.wikipedia.org/wiki/Revolution_%28development_environment%29 Revolution]
** E.g. HyperCard or [[Authorware]]
* [[E-learning]]
 
* HTML
** [https://code.google.com/p/course-builder/ Google course builder] (new sept. 2012)
 
* Computer programming code and data formats, e.g.
** [[XML editor]]s
** [[Web authoring system]]s
** [[Text editor]]s
** [Integrated Development Environment]]s
 
* [[E-learning]] standards
** Most [[LMS]]s do include an authoring environment through web-based forms. See [[IMS Content Packaging]].
** Most [[LMS]]s do include an authoring environment through web-based forms. See [[IMS Content Packaging]].
* [[microworld]]s, e.g:
** Better systems offer support for standards like [[IMS Simple Sequencing]] (and hopefully [[IMS Learning Design]] in some near future).
** Activity-based systems like [[LAMS]] and [[CeLS]]
** Stand-alone editors like the [[Reload Editor]]s, [[eXe]] or the [[IMS Learning Design]] Reload editor.
 
=== According to the interface metaphor ===
 
* See [[multimedia authoring system]]s.
 
=== According to educational technologies ===
 
* Editors for [[microworld]]s, e.g:
** [[Squeak]], in particular its visual eToys scripting language.
** [[Squeak]], in particular its visual eToys scripting language.
** [[LEGO Mindstorms]]
** [[LEGO Mindstorms]]
** [[ToonTalk]]
** [[ToonTalk]]
** [[AgentSheets]]
*Editors for simulations
** STELLA
** Some [[microworld]] tools like [[SimQuest]]
* Editors for drill and practise programs (see also [[CBT]])
** See [[multimedia authoring system]]s
* E-learning content editors
** [[eXe]] (probably the best free tool for starters)
** [https://www.adaptlearning.org/ Adapt]
** [https://www.microsoft.com/learning/en/us/training/lcds.aspx#tab1 LCDS]. The Microsoft Learning Content Development System can produce SCORM 1.2 objects
** [http://www.courselab.com/ CourseLab] (SCORM 2004 compatible ?)
** [http://www.docendo.org/ Docendo] (a free server-based solution)
** [http://scenari-platform.org/ Scenari] A suite of tools for creating e-learning contents.
** [http://www.udutu.com/solutions_udutu.html Udutu] course authoring tool
** [http://www.mindonsite.com/en/produits/mos-solo/ MOS Solo]
** GLO Maker (Dead tool, www.glomaker.org), Was a nice authoring tool for learning objects following a learning design perspective (made by CETL). Did compile to flash. See [http://glomaker.wikifoundry.com/ the Wikifoundry page] (alive on nov 2018).
** [[Smartbuilder]]
** [http://www.metrodigi.com/application/ Chaucer]. An e-learning content tool with multimedia capacities
**[http://mzinga.com/composica-2/ Composica]. An e-learning content tool with multimedia capacities
* Editors for quizzing
** E.g. [[IMS QTI]] tools
** [http://hotpot.uvic.ca/ Hot Potatoes]
=== According to educational function ===
Authoring tools can be either used by:
* teachers or content designers
* by students, typically [[cognitive tools]] like [[microworld]]s or [[computer-supported argumentation]] tools. But in principle, one can organise learning activities with '''any''' tool, e.g. let them design quizzes or learning contents.
== Sociology of authoring and reuse ==
=== Authoring by teachers ===
"Lessons learned" of the East/West group (Spohrer, Summer & Shum, 1998).
{{quotationbox |
* The first lesson can be summarized as follows: 'No matter how easy to use one makes an authoring tool through clever applications of cognitive science and technology, only a small fraction of the people with good ideas about instructional software and capable of learning to use the tools will in fact build things. The majority of people will instead make suggestions and try to influence what the builders are building.
* The second lesson can be summarized as follows: 'Often the people most capable of doing a job such as improving a piece of educational software are prevented from doing the job by social convention, intellectual property protection barriers, or business model restrictions.'
*The third lesson is just common sense in hindsight, and can be summarized as follows: 'What is the first question an authoring tool user should ask before using a tool to create a piece of educational software? Answer: Does the software or something like it already exist, and, if so, who created it and will they allow it to be reused?'
}}
=== Towards Authoring communities ? ===
* See [[learning object repository]]
* Some tools e.g. [[CeLS]] have built-in sharing
== Links ==
* [http://www-jime.open.ac.uk/98/10/ Educational Authoring Tools and the Educational Object Economy], Special issue of JiME.
* Cammy Bean's [http://www.mindmeister.com/12257499/elearning-authoring-tools-please-add-a-tool mindmap of e-learning authoring tools] (updated aug. 2010 when last checked on sept. 2010).
* eLearning Industry's [https://elearningindustry.com/the-ultimate-list-of-html5-elearning-authoring-tools The Ultimate List of HTML5 eLearning Authoring Tools (2017 Update)]
== References ==
* Dalgarno, B. (1996). Constructivist computer-assisted learning: Theory, technique and tools. Unpublished Master of Science thesis, University of Canberra. (lost in cyberspace ?)
* Dalgarno, Barney (1998), Tools For Authoring Constructivist Computer Assisted Learning Resources: A Review, AsiLite 1998. [http://www.ascilite.org.au/conferences/adelaide96/papers/21.html HTML/PDF]. (Note: This article is useful also for other design models using interactive multimedia).
* Dalgarno B (1996) Constructivist Computer Assisted Learning: Theory and Techniques, AsciLite 1996. [http://www.ascilite.org.au/conferences/adelaide96/papers/21.html HTML].
* Dalgarno, B. (2004). A classification scheme for learner-computer interaction. In R.Atkonson, C.McBeath, D. Jones-Dwyer and R.Phillips (eds) Beyond the comfort zone, 21st annual conference of the Australasian Society for Computers in Learning in Tertiary Education, Perth, Australia. Available: [http://www.ascilite.org.au/conferences/perth04/procs/pdf/dalgarno.pdf PDF]. (This paper describes environments, but is useful for deciding on which criteria you will select a tool)
* Locatis,Craig, Al-Nuaim,Hana (1999), Interactive technology and authoring tools: A historical review and analysis, Educational Technology Research and Development, 47, 3, 9/18/1999, Pages 63-75, [http://dx.doi.org/10.1007/BF02299634 DOI 10.1007/BF02299634] {{ar}}
* Repenning, A., Ioannidou, A. and Ambach, J. (1998). Learn to Communicate and Communicate to Learn. Journal of Interactive Media in Education, 98 (7). [http://www-jime.open.ac.uk/98/7 HTML Hypertext] - [http://www-jime.open.ac.uk/98/7/repenning-98-7-paper.html HTML]
* Spohrer Jim, Tamara Summer & Simon Buckingham Shum (1998). Educational Authoring Tools and the Educational Object Economy: Introduction to this Special Issue from the East/West Group. Journal of Interactive Media in Education, 98 (10). [www-jime.open.ac.uk/98/10 HTML Hypertext] - [http://www-jime.open.ac.uk/98/10/spohrer-98-10-paper.html HTML] - [http://www-jime.open.ac.uk/98/10/spohrer-98-10.pdf PDF]
* Vaughan, T. (1993). Multimedia, Making it Work. Berkeley: Osborne McGraw Hill.


[[Category: technologies]]
[[Category: Authoring tools]]

Latest revision as of 12:57, 7 November 2018

Draft

Definition

  • An authoring environment is toolkit to build software or digital contents.
  • An educational authoring environment allows to create artifacts like web sites, interactive hypermedia, microworlds, simulations,

Some authors make finer distinctions, e.g. in Locatis and Al-Nuaim historical review and analysis (1999), “the term authoring tool refers to a range of software products having utilities for composing, editing, assembling, and managing multimedia objects, while the term authoring system refers to a subset of these products allowing multimedia development without having to program.”

A short history

See also:

Genres

According to difficulty

E.g.

According to data formats

(see various entries)

According to the interface metaphor

According to educational technologies

  • E-learning content editors
    • eXe (probably the best free tool for starters)
    • Adapt
    • LCDS. The Microsoft Learning Content Development System can produce SCORM 1.2 objects
    • CourseLab (SCORM 2004 compatible ?)
    • Docendo (a free server-based solution)
    • Scenari A suite of tools for creating e-learning contents.
    • Udutu course authoring tool
    • MOS Solo
    • GLO Maker (Dead tool, www.glomaker.org), Was a nice authoring tool for learning objects following a learning design perspective (made by CETL). Did compile to flash. See the Wikifoundry page (alive on nov 2018).
    • Smartbuilder
    • Chaucer. An e-learning content tool with multimedia capacities
    • Composica. An e-learning content tool with multimedia capacities

According to educational function

Authoring tools can be either used by:

Sociology of authoring and reuse

Authoring by teachers

"Lessons learned" of the East/West group (Spohrer, Summer & Shum, 1998).

  • The first lesson can be summarized as follows: 'No matter how easy to use one makes an authoring tool through clever applications of cognitive science and technology, only a small fraction of the people with good ideas about instructional software and capable of learning to use the tools will in fact build things. The majority of people will instead make suggestions and try to influence what the builders are building.
  • The second lesson can be summarized as follows: 'Often the people most capable of doing a job such as improving a piece of educational software are prevented from doing the job by social convention, intellectual property protection barriers, or business model restrictions.'
  • The third lesson is just common sense in hindsight, and can be summarized as follows: 'What is the first question an authoring tool user should ask before using a tool to create a piece of educational software? Answer: Does the software or something like it already exist, and, if so, who created it and will they allow it to be reused?'

Towards Authoring communities ?

Links

References

  • Dalgarno, B. (1996). Constructivist computer-assisted learning: Theory, technique and tools. Unpublished Master of Science thesis, University of Canberra. (lost in cyberspace ?)
  • Dalgarno, Barney (1998), Tools For Authoring Constructivist Computer Assisted Learning Resources: A Review, AsiLite 1998. HTML/PDF. (Note: This article is useful also for other design models using interactive multimedia).
  • Dalgarno B (1996) Constructivist Computer Assisted Learning: Theory and Techniques, AsciLite 1996. HTML.
  • Dalgarno, B. (2004). A classification scheme for learner-computer interaction. In R.Atkonson, C.McBeath, D. Jones-Dwyer and R.Phillips (eds) Beyond the comfort zone, 21st annual conference of the Australasian Society for Computers in Learning in Tertiary Education, Perth, Australia. Available: PDF. (This paper describes environments, but is useful for deciding on which criteria you will select a tool)
  • Locatis,Craig, Al-Nuaim,Hana (1999), Interactive technology and authoring tools: A historical review and analysis, Educational Technology Research and Development, 47, 3, 9/18/1999, Pages 63-75, DOI 10.1007/BF02299634 (Access restricted)
  • Repenning, A., Ioannidou, A. and Ambach, J. (1998). Learn to Communicate and Communicate to Learn. Journal of Interactive Media in Education, 98 (7). HTML Hypertext - HTML
  • Spohrer Jim, Tamara Summer & Simon Buckingham Shum (1998). Educational Authoring Tools and the Educational Object Economy: Introduction to this Special Issue from the East/West Group. Journal of Interactive Media in Education, 98 (10). [www-jime.open.ac.uk/98/10 HTML Hypertext] - HTML - PDF
  • Vaughan, T. (1993). Multimedia, Making it Work. Berkeley: Osborne McGraw Hill.