- 1 Definition
- 2 Families of technologies
- 3 A flat typology of major educational sofware categories
- 3.1 School and student administration
- 3.2 Resource management, databases, libraries
- 3.3 Cognitive tools and social software
- 3.4 Communication and collaboration
- 3.5 Social computing
- 3.6 ICT as a subject
- 3.7 Microworlds, Simulation, Experimentation, Games
- 3.8 Professional Tools
- 3.9 Teaching tools and assessment
- 3.10 Assessment tools
- 3.11 Tutoring and exercising
- 3.12 Environments for project-oriented learning
- 3.13 Integrated systems
- 4 Hardware used in education
- 5 Evaluation and choice of technologies
- 6 Links
- 7 References
Educational technologies are technologies that are used in education. Not to be confounded with educational technology - the field.
2 Families of technologies
DSchneider is not yet sure which categories to adopt and how to create a global taxonomy.
Basque and Lundgren-Cayrol (2003) found and analyzed 24 different typologies of ICT usage in schools and proposed a "meta-typology" with three categories:
- Typologies centered on the teaching/learning act and that use classification criteria like the (1) computer's role in a pedagogical relation, (2) learner/computer control, (3) pedagogic strategy, (3) association of ICT to a specific stage in a instructional design.
- Typologies centered on the school and educational actors, i.e. (1) typologies that associate ICT with school activities and (2) those focus on ICT use by the actors
- Typologies centered on the learner, i.e. (1) typologies that categorize ICT usage according to learner preferrences for cognitive strategies, (2) those who categorize ICT according to cognitive functions they support and (3) those that classify ICT according to their support for learning stages or cognitive processing stages.
2.2 The Media Cube
Repenning et al. (1998) define media with three dimensions: media richness, interactivity and accessibility.
This picture argues that different kinds of media have different kinds of affordances for the design of learning environments. See also the media debate which is about the question whether media "can even be the message", i.e. whether a medium could incomporporate a instructional functionality that can not be had with an other medium.
2.3 Longstaffe, 1996
Longstaffe defines categories that in similar form also can be found with other authors. Within a pedagogical design these categories are not exclusive of course, although there is some clustering, e.g. Presentation in CBT is always associated with some form of interaction but not necessarily with extra information or communication. Modern Web-based CBT (e-learning) since the mid-90's adds these dimensions to some extent.
- (1) Presentation
- Presentation of contents (texts, pictures, diagrams, animations) on various technical supports.
- (2) Information
- The computer as a library
- (3) Interaction.
- Various kinds of interaction that include quizzing software, CBT, Simulations, microworlds etc.
- (4) Communication.
- Various CMC tools such as email, forums, audio/video conferences, virtual environments, etc.
- (5) Professional software tools
E.g. word processors, CAD systems, simulation software, laboratory software, etc.
Since Longstaffe publishes his taxonomy, interaction and communication tools did evolve.
- (6) cognitive tools
- Cognitive tools are a combination of professional software tools, information, interaction and communication tools that support learning by doing something.
- (7) Interactive things
- Recent trends in ubiquitous computing, microworlds, social software etc.) also include "smart & networked" objects that can be manipulated. That trend has been identified as early as mid-90's by practitioners of educational technology (e.g. Meryn, 1998).
In addition, many applications that are used in education did become "social", e.g. allow individuals to profit from each other in one or another form. Typical examples are the yet vastly underused social software tools like collaborative citation indexes.
3 A flat typology of major educational sofware categories
3.1 School and student administration
- no entries so far here
3.2 Resource management, databases, libraries
- See cognitive tools
- See social software (Some social software has a huge potentiel to enrich blended project-oriented learning designs).
3.4 Communication and collaboration
- Overview: Computer-mediated communication
- Instant messaging and other forms of Chat
- (some) LMS modules
3.5 Social computing
- Overview: Social computing
3.6 ICT as a subject
3.7 Microworlds, Simulation, Experimentation, Games
- Computer-based learning software.
- Serious game, gamification, Simulation and gaming
3.8 Professional Tools
E.g. Word processors, HTML editors, Mathematical and simulation software
3.9 Teaching tools and assessment
3.10 Assessment tools
3.11 Tutoring and exercising
- computer-based training software, also called courseware sometimes.
- web-based training software, e.g. the e-instruction core of e-learning systems like learning management systems
3.12 Environments for project-oriented learning
- Portals such as C3MS
- Various groupware
- Collaborative hypertexts such as Wikis
- Learning environments like WISE, BGuILE, Knowledge Forum
3.13 Integrated systems
However be aware that they nor neutral, nor can they do everything !!
- Learning management systems
- Personal learning environments, i.e. systems based on the integration of web services, in particular social software.
4 Hardware used in education
- Special purpose PCs like OLPC (one laptop per child).
- PDAs, mobile phones, etc. (see mobile learning and [[ubiquitous computing]
- e-book hardware
- Classroom technology such as embedded PCs, overhead projects, smartboards, voting devices (see Technology-enhanced classroom and Computer-integrated classroom)
- Immersive virtual reality systems such as caves
- Digital design and fabrication
5 Evaluation and choice of technologies
- educational technology
- Teaching and learning toolkit, an interactive website that relates cost/evidence and months impact for a number of components, including digital technology
In An heuristic approach to the evaluation of educational multimedia software, Squires. defined a set of evaluation heuristics.
(there are many others, we should include some more)
The very complete History of virtual learning environments. (recommended !)
- TECHNOS Quarterly. TQ: TECHNOS Quarterly for Education and Technology is a forum for the discussion of ideas about the use of technology in education, with a focus on reform (1992 - 2002)
- European Committee for Standardization (CEN)- Learning Technologies. List of CWAs (publications)
- Directory of Learning Tools by the Centre for Learning & Performance Technologies. An interesting mix, although I'd make some different choices. Anyhow, such lists express reality (things that are being done for real) quite well we think.
- Interactive Teaching and Learning, “Exploration of engaging learning spaces and technologies that support them”, Curated by Anne Whaits
7.1 Cited with footnotes
- Squires, D., & Preece, J. (1996). Usability and learning: evaluating the potential of educational software. Computers and Education, 27(1), 15-22.
- Squires, D., & Preece, J. (1999). Predicting quality in educational software. Interacting with computers, 11(5), 467-483.
- Squires, D. (1999, January). Educational software and learning: Subversive use and volatile design. In Systems Sciences, 1999. HICSS-32. Proceedings of the 32nd Annual Hawaii International Conference on (pp. 7-pp). IEEE.
- Squires, D. (1999). An heuristic approach to the evaluation of educational multimedia software.
- Basque, Josianne & Sylvie Doré (1998) Le concept d'environnement d'apprentissage informatisé, Journal of Distance Education/Revue de l'enseignement à distance, 13(1), ISSN 0830-0445, HTML
- Basque, J, & K. Lundgren-Cayrol, K. (2003). Une typologie des usages des TIC en éducation. Document pédagogique du cours TEC 6200 "Technologie de l'information et développement cognitif", Montréal: Télé-université. PDF
- Robert Bibeau (2004), Taxonomie des ressources numériques normalisées: vers un patrimoine éducatif, VIe Journées de l'Innovation Foix (France) HTML (see also his homepage)
- Denis, Brigitte (2002), Quels usages des logiciels mettre en oeuvre en contexte éducatif ? Centre de Recherche sur l'Instrumentation, la Formation et l'Apprentissage (CRIFA) du Service de Technologie de l'Education de l'Université de Liège (STE-Ulg) PDF. (retrieved 18:36, 26 June 2006 (MEST)).
- Locatis,Craig, Al-Nuaim,Hana (1999), Interactive technology and authoring tools: A historical review and analysis, Educational Technology Research and Development, 47, 3, 9/18/1999, Pages 63-75, DOI 10.1007/BF02299634 (Access restricted)
- Meryn, Siegfried (1998), Multimedia communication: quo vadis ?, Medical Teacher, Volume 20, Issue 2, Mar 1998, Pages 87 - 90, [DOI 10.1080/01421599881156 http://dx.doi.org/10.1080/01421599881156] (Access restricted)
- Repenning, A., Ioannidou, A. and Ambach, J. (1998). Learn to Communicate and Communicate to Learn. Journal of Interactive Media in Education, 98 (7). HTML Hypertext - HTML
- University of California at Berkeley, Field Guide to Design Experiments in Education, Chapter "Design Experiment Technologies" HTML in
- Using Technology to Support Education Reform - September 1993, Chapter II: Educational Technologies, HTML
- Longstaffe J.A., Using computer technology in support of teaching and learning. J. Audiov. Media Med., 1996, 19, 33-36
- Marshall, J. Granville (2000), Understanding the Peril & Promise, Nouns & Verbs, of Educational Technologies, Technos: Quarterly for Education and Technology. HTML - HTML Print
- The Becta review 2007, Emerging technologies for learning, Overview in HTML / download PDF
- Zuckerman, O. (2006, in preparation). Historical Overview and Classification of Traditional and Digital Learning Objects, MIT Media Lab. PDF.