Help:ICOOL 2007 e-learning 2.0 talk: Difference between revisions
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Todays dominant learning technology - at least in the "institutional" discourse - are so-called learning management systems (LMS). LMSs are a combination of CBT (70's) and computer-mediated communication (80'), i.e. organized sequences of standardized contents (if possible) plus on-line tutoring within closed environments. Currently, research and development in e-learning focuses a lot on so-called activity-based designs, e.g. the idea is to integrate IMS Learning Design or CSCL scenarios. On the other hand, today's strongest grassroots movement can be labelled "e-learning 2.0" in reference to "web 2.0" and it focuses on user empowerment and knowledge building communities. | Todays dominant learning technology - at least in the "institutional" discourse - are so-called learning management systems (LMS). LMSs are a combination of CBT (70's) and computer-mediated communication (80'), i.e. organized sequences of standardized contents (if possible) plus on-line tutoring within closed environments. Currently, research and development in e-learning focuses a lot on so-called activity-based designs, e.g. the idea is to integrate IMS Learning Design or CSCL scenarios. On the other hand, today's strongest grassroots movement can be labelled "e-learning 2.0" in reference to "web 2.0" and it focuses on user empowerment and knowledge building communities. | ||
=== | === Slides === | ||
* [http://tecfa.unige.ch/tecfa/talks/schneide/icool07/icool07-elearning20-schneider.ppt 1MB PPT] | |||
* [http://tecfa.unige.ch/tecfa/talks/schneide/icool07/icool07-elearning20-schneider.pdf 800K PDF] | |||
Frankly speaking, I wasn't too happy with those slides. But then it was my first talk ever about web 2.0 in education. I need some more thinking and experience before I can give a power talk. So the talk itself could have been better too. Université de la Réunion has it online: | |||
* [http://tice.univ-reunion.fr/ELearning_2_0_Social_Computing_and_Future_of_Learning_Technologies_rea,150.html Page with a link] (voice only, you have to synchronize yourself, in addition I did some real-time overlay drawings ...) | |||
=== Resources regarding my talk === | |||
; Why e-learning ''2.0'' ? | ; Why e-learning ''2.0'' ? | ||
[[E-learning 2.0]] refers to [[web 2.0]]. It's a somewhat stupid slogan, but there ''is'' a trend: | |||
* | * The nature of the Internet, ''and''of the people using the Internet has begun to change. There are many free on-line services ([[list of web 2.0 applications]]) and some of them are inherently social. | ||
* The [[social software]] formula: <code>(tools + services + aggregation)^scale</code> | * The [[social software]] formula: <code>(tools + services + aggregation)^scale</code> | ||
* Technology that is under the control of the teacher [[empowerment]] / [[Teacher empowerment]] | * Technology that is under the control of the teacher [[empowerment]] / [[Teacher empowerment]] | ||
* Improved user experience (based on [[AJAX]]) | * Improved user experience (based on [[AJAX]]) | ||
* Flexibility: E-learning has the potential to become far more personal, social and flexible, i.e. integrate needs of (almost) all stakeholders. | |||
; The technology | ; The technology | ||
Line 38: | Line 47: | ||
** [[Rich internet application]]s (e.g. [[AJAX]]-based) | ** [[Rich internet application]]s (e.g. [[AJAX]]-based) | ||
** Content aggregation with [[RSS]], [[Tagging]] (Folksonomies), | ** Content aggregation with [[RSS]], [[Tagging]] (Folksonomies), | ||
** [[Mashup]] technology like [[webtop]]s. | |||
* [[social software]] like: | * [[social software]] like: | ||
** Sharing of links and feeds ([[social bookmarking]], [[social navigation]], etc.) | ** Sharing of links and feeds ([[social bookmarking]], [[social navigation]], etc.) | ||
Line 44: | Line 55: | ||
** Research tools like [[reference manager]]s, [[citation index]]es. | ** Research tools like [[reference manager]]s, [[citation index]]es. | ||
** Social networking | ** Social networking | ||
* Sharable applications | * Sharable applications | ||
** Organization and planning ([[groupware]], calendars, task managers, personal oganizers, homework and teacher tools | ** Organization and planning ([[groupware]], calendars, task managers, personal oganizers, homework and teacher tools | ||
Line 50: | Line 62: | ||
** Light-weight [[LMS]]s (e.g. Haiku). | ** Light-weight [[LMS]]s (e.g. Haiku). | ||
** [[Virtual office]] (aka "office 2.0" like Zoho, Google). | ** [[Virtual office]] (aka "office 2.0" like Zoho, Google). | ||
* [[ | |||
* [[Ubiquitous computing]] and the [[Internet of things]] | |||
; Use cases (some [[instructional design model]]s, [[pedagogical scenario]]s) | ; Use cases (some [[instructional design model]]s, [[pedagogical scenario]]s) | ||
* [[Virtual community]] | * [[Virtual community]] | ||
* [[Personal learning environment]]s and aggregation of these into flexible learner and teacher empowering environments. | ** [[Community of learning]] | ||
* [[Digital storytelling]] | ** [[knowledge-building community]] | ||
* [[Writing-to-learn]] (e.g. with a wiki) | |||
* [[Project-oriented learning|Project-oriented teaching]] | * Learner-controlled environments | ||
* | ** [[Personal learning environment]]s and aggregation of these into flexible learner and teacher empowering environments. | ||
** [[Learning e-portfolio]]s | |||
** Creative, collaborative [[microlearning]] | |||
** Collaborative [[note taking]] (in support of traditional presence courses). | |||
* Product-oriented activities | |||
** [[Digital storytelling]] | |||
** [[Writing-to-learn]] (e.g. with a wiki) | |||
* [[Project-oriented learning|Project-oriented teaching]] | |||
** e.g. light-weight [[C3MS project-based learning model]]s built with with webtops, web widgets, office 2.0 tools etc.) | |||
; Related initiatives | |||
* Second generation [[e-learning]] frameworks | |||
** heavy [[service-oriented architecture]]s like the [[e-framework]] Model that is a combination of Rehak's [[web service|learning services stack]] and ideas from social software. | ** heavy [[service-oriented architecture]]s like the [[e-framework]] Model that is a combination of Rehak's [[web service|learning services stack]] and ideas from social software. | ||
** Through-the-web design and collaboration: e.g. [[LAMS]], [[DialogPlus Toolkit]]. | ** Through-the-web design and collaboration: e.g. [[LAMS]], [[DialogPlus Toolkit]]. | ||
; Policy issues | |||
* [[FOSS]], [[Open educational resources]] and [[Open content]] | |||
* Will institutions accept teacher configured environments ? | |||
== E-learning 2.0 - Orchestration of light-weight pedagogical scenarios with webtops == | == E-learning 2.0 - Orchestration of light-weight pedagogical scenarios with webtops == | ||
=== Slides === | |||
I didn't use slides for this talk. But I made a [[Pageflakes]] demo with both a new pageflake and then with my [http://www.pageflakes.com/daniel.schneider/ http://www.pageflakes.com/daniel.schneider/] pages. The demo didn't go too well since | |||
connections were slow and I forgot my password. I like risks, i.e. the demo was about | |||
''creating a learning environment in 15 minutes without preparations or cheating'' ... and I indeed didn't prepare a thing, not even brought my own laptop :) But participants got | |||
the message and showed interest for that kind of new light-weight [[webtop]] technology. | |||
=== Abstract === | === Abstract === | ||
Mashup applications allow to combine contents and services from two or more sources. There are two kinds. [[Webtop]]s allow to to create personal and/or shared environments that aggregate various information feeds, simple tools or interfaces to various [[web 2.0 | Mashup applications allow to combine contents and services from two or more sources. There are two kinds. (1) [[Webtop]]s allow to to create personal and/or shared environments that aggregate various information feeds, simple tools or interfaces to various [[list of web 2.0 applications|web 2.0 applications]] from other providers. (2) Programmers may also create mash-up [[web widget]]s, e.g. application artifacts resulting from the assembly of other web 2.0 services. In this case: Web Mashup = API [1] + API [2] + API [N]. | ||
Both variants are of interest to teachers: | Both variants of this [[e-learning 2.0]]-capable technology are of interest to teachers: | ||
* A teacher can easily create a light-weight teaching and learning environment with a [[webtop]], using existing applications | * A teacher can easily create a light-weight teaching and learning environment with a [[webtop]], using existing applications | ||
* Teachers can try to lobby programmers or even webtop | * Teachers can try to lobby programmers or even webtop providers to produce more widgets of interest to education. | ||
I will only present 2-3 slides, then give an oline demo that shows how to configure a webtop to support simple pedagogical scenarios. I also will allow time for discussion and tell what I feel is missing ... | |||
=== Resources for my presentation === | |||
* Webtops can be small scale [[personal learning environment]]s. A teacher can encourage students to build a sort of private information portal, You can build start pages for your students. These start pages may include widgets to search information, information feeds, etc. plus links to other on-line services used in class, e.g. a mediawiki. | |||
* Students can build [[learning e-portfolio]] or project-related "themed" pages, i.e. be engaged in a form of [[digital storytelling]]. | |||
* With Webtops we can build environments that can be used to drive [[Pedagogic_activity| activity-based]] and [[project-oriented learning|project-oriented]] teaching. It's an alternative to teaching with a [[C3MS]] and that in the long run should have more potential. In the short run you gain from not having to install your portal (which has become an increasing hassle because of all the inherent security problems PHP applications seem to have). See the [[C3MS project-based learning model]] revisited. See also my [http://tecfa.unige.ch/proj/seed/catalog/docs/icool03-talk-schneider.pdf ICOOL 2003] talk that sort of layed the foundations of this techno-pedagogical design model. | |||
; Technology-related articles | |||
* | * [[Webtop]], [[Pageflakes]] (first 3 parts). | ||
* [[web 2.0]], [[AJAX]], [[web widget]], [[digital identity]], [[Universal Widget API]] (Netvibes), [[Pageflakes#Programming_your_own_Flakes| Programming your own Pageflakes]] ... for technical readers | |||
* [[rich internet application]], [[virtual office]], [[list of web 2.0 applications]], [[social software]] | |||
; Conceptual articles | |||
* | * Many, e.g. start from [[instructional design model]] | ||
[[Category: Courses and workshops] | [[Category: Courses and workshops]] | ||
[[Category: Rich internet applications]] |
Latest revision as of 13:16, 2 July 2007
<pageby nominor="false" comments="false"/>
e-learning 2.0 talks
This is part 2 of my Icool2007 contributions, i.e. a resource page for my keynote talk and a second talk in the same area. Part 1 is a ICOOL 2007 workshop on educational modeling languages.
Speaker: Daniel K. Schneider, TECFA, University of Geneva
Venue
- ICOOL 2007
- 3rd International Conference on Open and Online Learning
- Pedagogical Scripting for Open and Distance Learning (ODL)
- 11-14 June 2007, Hotel Equatorial, Penang, Malaysia
- Organised by the VCILT, University of Mauritius in partnership with the School of Distance Education, Universiti Sains Malaysia
Keynote: E-learning 2.0 - Social Computing in the Future of Learning Technologies
Abstract
E-learning 2.0 can be defined in terms of "learning as a network phenomenon". This includes shared user-generated contents (eg. Wikipedia), use of social networks, presence in virtual on-line communities, mashups of information feeds and other "web 2.0" services and finally personal learning environments.
Todays dominant learning technology - at least in the "institutional" discourse - are so-called learning management systems (LMS). LMSs are a combination of CBT (70's) and computer-mediated communication (80'), i.e. organized sequences of standardized contents (if possible) plus on-line tutoring within closed environments. Currently, research and development in e-learning focuses a lot on so-called activity-based designs, e.g. the idea is to integrate IMS Learning Design or CSCL scenarios. On the other hand, today's strongest grassroots movement can be labelled "e-learning 2.0" in reference to "web 2.0" and it focuses on user empowerment and knowledge building communities.
Slides
Frankly speaking, I wasn't too happy with those slides. But then it was my first talk ever about web 2.0 in education. I need some more thinking and experience before I can give a power talk. So the talk itself could have been better too. Université de la Réunion has it online:
- Page with a link (voice only, you have to synchronize yourself, in addition I did some real-time overlay drawings ...)
Resources regarding my talk
- Why e-learning 2.0 ?
E-learning 2.0 refers to web 2.0. It's a somewhat stupid slogan, but there is a trend:
- The nature of the Internet, andof the people using the Internet has begun to change. There are many free on-line services (list of web 2.0 applications) and some of them are inherently social.
- The social software formula:
(tools + services + aggregation)^scale
- Technology that is under the control of the teacher empowerment / Teacher empowerment
- Improved user experience (based on AJAX)
- Flexibility: E-learning has the potential to become far more personal, social and flexible, i.e. integrate needs of (almost) all stakeholders.
- The technology
- Infrastructure:
- social software like:
- Sharing of links and feeds (social bookmarking, social navigation, etc.)
- Sharing of digital artifacts (Pictures, Movies, Files, etc.)
- Writing tools (Notepads, blogs, Word processor, Note taking, etc.)
- Research tools like reference managers, citation indexes.
- Social networking
- Sharable applications
- Organization and planning (groupware, calendars, task managers, personal oganizers, homework and teacher tools
- Content Production tools (Multimedia editing, presentation, graphing)
- concept maping), Argumentation
- Light-weight LMSs (e.g. Haiku).
- Virtual office (aka "office 2.0" like Zoho, Google).
- Use cases (some instructional design models, pedagogical scenarios)
- Learner-controlled environments
- Personal learning environments and aggregation of these into flexible learner and teacher empowering environments.
- Learning e-portfolios
- Creative, collaborative microlearning
- Collaborative note taking (in support of traditional presence courses).
- Product-oriented activities
- Digital storytelling
- Writing-to-learn (e.g. with a wiki)
- Project-oriented teaching
- e.g. light-weight C3MS project-based learning models built with with webtops, web widgets, office 2.0 tools etc.)
- Related initiatives
- Second generation e-learning frameworks
- heavy service-oriented architectures like the e-framework Model that is a combination of Rehak's learning services stack and ideas from social software.
- Through-the-web design and collaboration: e.g. LAMS, DialogPlus Toolkit.
- Policy issues
- FOSS, Open educational resources and Open content
- Will institutions accept teacher configured environments ?
E-learning 2.0 - Orchestration of light-weight pedagogical scenarios with webtops
Slides
I didn't use slides for this talk. But I made a Pageflakes demo with both a new pageflake and then with my http://www.pageflakes.com/daniel.schneider/ pages. The demo didn't go too well since connections were slow and I forgot my password. I like risks, i.e. the demo was about creating a learning environment in 15 minutes without preparations or cheating ... and I indeed didn't prepare a thing, not even brought my own laptop :) But participants got the message and showed interest for that kind of new light-weight webtop technology.
Abstract
Mashup applications allow to combine contents and services from two or more sources. There are two kinds. (1) Webtops allow to to create personal and/or shared environments that aggregate various information feeds, simple tools or interfaces to various web 2.0 applications from other providers. (2) Programmers may also create mash-up web widgets, e.g. application artifacts resulting from the assembly of other web 2.0 services. In this case: Web Mashup = API [1] + API [2] + API [N].
Both variants of this e-learning 2.0-capable technology are of interest to teachers:
- A teacher can easily create a light-weight teaching and learning environment with a webtop, using existing applications
- Teachers can try to lobby programmers or even webtop providers to produce more widgets of interest to education.
I will only present 2-3 slides, then give an oline demo that shows how to configure a webtop to support simple pedagogical scenarios. I also will allow time for discussion and tell what I feel is missing ...
Resources for my presentation
- Webtops can be small scale personal learning environments. A teacher can encourage students to build a sort of private information portal, You can build start pages for your students. These start pages may include widgets to search information, information feeds, etc. plus links to other on-line services used in class, e.g. a mediawiki.
- Students can build learning e-portfolio or project-related "themed" pages, i.e. be engaged in a form of digital storytelling.
- With Webtops we can build environments that can be used to drive activity-based and project-oriented teaching. It's an alternative to teaching with a C3MS and that in the long run should have more potential. In the short run you gain from not having to install your portal (which has become an increasing hassle because of all the inherent security problems PHP applications seem to have). See the C3MS project-based learning model revisited. See also my ICOOL 2003 talk that sort of layed the foundations of this techno-pedagogical design model.
- Technology-related articles
- Webtop, Pageflakes (first 3 parts).
- web 2.0, AJAX, web widget, digital identity, Universal Widget API (Netvibes), Programming your own Pageflakes ... for technical readers
- rich internet application, virtual office, list of web 2.0 applications, social software
- Conceptual articles
- Many, e.g. start from instructional design model