Ubiquitous computing

The educational technology and digital learning wiki
Jump to navigation Jump to search



Ubiquitous computing (also called pervasive computing or ambient computing or everyware)

See also: ubiquitous learning


Keywords / interests / types of ubiquitous computing

  • Mobile interfaces to mixed realities
  • Objects that give us "ambient" clues, i.e. information for background processing (Ishii)


  • Dourish, Paul. Where the Action Is: The Foundations of Embodied Interaction. Cambridge MA: The MIT Press, 2001.
  • Greenfield, Adam (1996). Everyware: The Dawning Age of Ubiquitous Computing, Peachpit Press, ISBN: 0321384016
  • Ishii, Hiroshi, Craig Wisneski, Scott Brave, Andrew Dahley, Matt Gorbet, Brygg Ullmer, and Paul Yarin. "ambientROOM: Integrating Ambient Media with Architectural Space." ACM Conference on Human Factors in Computing Systems (CHI 1998): pp. 173-174, 1998. [1]