Help:ICOOL 2007 e-learning 2.0 talk: Difference between revisions

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* [[Digital storytelling]]
* [[Digital storytelling]]
* [[Writing-to-learn]] (e.g. with a wiki)
* [[Writing-to-learn]] (e.g. with a wiki)
* [[Project-oriented learning|Project-oriented teaching]] (e.g. [[C3MS project-based learning model]])
* [[Project-oriented learning|Project-oriented teaching]] (e.g. light-weight [[C3MS project-based learning model]]s built with with webtops, web widgets, office 2.0 tools etc.)
* Secon generation [[e-learning]] frameworks
* Secon generation [[e-learning]] frameworks
** heavy [[service-oriented architecture]]s like the [[e-framework]] Model that is a combination of Rehak's [[web service|learning services stack]] and ideas from social software.
** heavy [[service-oriented architecture]]s like the [[e-framework]] Model that is a combination of Rehak's [[web service|learning services stack]] and ideas from social software.
** Through-the-web design and collaboration: e.g. [[LAMS]], [[DialogPlus Toolkit]].
** Through-the-web design and collaboration: e.g. [[LAMS]], [[DialogPlus Toolkit]].
- how teachers can build "light-weight" learning environments with so-called webtops, web widgets, office 2.0 tools etc.
- how to rethink the educational learning environment as an aggregation of personal learning environments
- instructional design models for which this "2.0" technology might be most appropriate
- how second generation e-learning frameworks might integrate some of these impulses.


== E-learning 2.0 - Orchestration of light-weight pedagogical scenarios with webtops  ==
== E-learning 2.0 - Orchestration of light-weight pedagogical scenarios with webtops  ==
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=== Abstract ===
=== Abstract ===


Mashup applications allow to combine contents and services from two or more sources. There are two kinds. [[Webtop]]s allow to to create personal and/or shared environments that aggregate various information feeds, simple tools or interfaces to various [[web 2.0 application]]s from other providers. Programmers may also create mash-up [[web widget]]s,  e.g. application artifacts resulting from the assembly of other web 2.0 services. In this case Web Mashup = API [1] + API [2] + API [N].
Mashup applications allow to combine contents and services from two or more sources. There are two kinds. [[Webtop]]s allow to to create personal and/or shared environments that aggregate various information feeds, simple tools or interfaces to various [[list of web web 2.0 applications|web 2.0 applications]] from other providers. Programmers may also create mash-up [[web widget]]s,  e.g. application artifacts resulting from the assembly of other web 2.0 services. In this case Web Mashup = API [1] + API [2] + API [N].


Both variants are of interest to teachers:
Both variants are of interest to teachers:
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* The future: Towards educational WebOs'  ?
* The future: Towards educational WebOs'  ?


[[Category: Courses and workshops]
[[Category: Courses and workshops]]

Revision as of 11:23, 7 June 2007

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e-learning 2.0 talks

This is part 2 of my Icool2007 contributions, i.e. a resource page for my keynote talk and a second talk in the same area. Part 1 is a ICOOL 2007 workshop on educational modeling languages.

Speaker: Daniel K. Schneider, TECFA, University of Geneva

Venue

ICOOL 2007
3rd International Conference on Open and Online Learning
Pedagogical Scripting for Open and Distance Learning (ODL)
11-14 June 2007, Hotel Equatorial, Penang, Malaysia
Organised by the VCILT, University of Mauritius in partnership with the School of Distance Education, Universiti Sains Malaysia

Keynote: E-learning 2.0 - Social Computing in the Future of Learning Technologies

Abstract

E-learning 2.0 can be defined in terms of "learning as a network phenomenon". This includes shared user-generated contents (eg. Wikipedia), use of social networks, presence in virtual on-line communities, mashups of information feeds and other "web 2.0" services and finally personal learning environments.

Todays dominant learning technology - at least in the "institutional" discourse - are so-called learning management systems (LMS). LMSs are a combination of CBT (70's) and computer-mediated communication (80'), i.e. organized sequences of standardized contents (if possible) plus on-line tutoring within closed environments. Currently, research and development in e-learning focuses a lot on so-called activity-based designs, e.g. the idea is to integrate IMS Learning Design or CSCL scenarios. On the other hand, today's strongest grassroots movement can be labelled "e-learning 2.0" in reference to "web 2.0" and it focuses on user empowerment and knowledge building communities.

Talk contents

Why e-learning 2.0 ?
The technology
Use cases (some instructional design models, pedagogical scenarios)

E-learning 2.0 - Orchestration of light-weight pedagogical scenarios with webtops

Abstract

Mashup applications allow to combine contents and services from two or more sources. There are two kinds. Webtops allow to to create personal and/or shared environments that aggregate various information feeds, simple tools or interfaces to various web 2.0 applications from other providers. Programmers may also create mash-up web widgets, e.g. application artifacts resulting from the assembly of other web 2.0 services. In this case Web Mashup = API [1] + API [2] + API [N].

Both variants are of interest to teachers:

  • A teacher can easily create a light-weight teaching and learning environment with a webtop, using existing applications
  • Teachers can try to lobby programmers or even webtop provides to provide more widgets of interest to education.

Talk Contents

  • The potential of Webtops for education
  • The future: Towards educational WebOs'  ?