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  • Of course, in a Wiki, all pages are always under construction. However, we mean it for real. ...this banner away. See the category [[:Category:Under construction | under construction]] for a full list.
    1 KB (172 words) - 18:29, 8 July 2009
  • * This page is for Wiki authors and it demonstrates the most important templates you can use for wiki writing * Please do not modify the templates themselves without discussing it with [[User:DSchneider|DSchneide
    1 KB (162 words) - 20:23, 10 July 2009
  • [[Awareness]] is an understanding of the activities of others, which provides a context for your own activity. An aw [[under construction]]
    1 KB (186 words) - 15:09, 12 May 2015
  • ...lity. Construction kits are used in many areas. This article will focus on construction kits in education and related areas. ...l-life” engineering and design, but are basic enough to provide users with the freedom to build a wide range of constructions.}} (Buechley, 2006).
    5 KB (720 words) - 16:26, 20 December 2017
  • == Outline of the elicitation and analysis procedure == === Grid construction ===
    3 KB (399 words) - 19:24, 22 August 2016
  • {{under construction}} This page is under construction. Author: Gaëlle Molinari
    3 KB (332 words) - 14:41, 14 April 2023
  • {{under construction}} The '''Appearence''' node defines most of the "looks" of an object. Other influencing factors would be lightning, angle o
    1 KB (188 words) - 19:21, 6 October 2010
  • ...l of this article is to introduce the concept of narrative, and its use in the context of computer-based learning. ...f the field, narratology now covers only a subset of what should be called the theories of narrative.
    4 KB (583 words) - 10:47, 7 January 2010
  • The construct of emotional intelligence (EI) - the ability to identify, process, and since its inception in the 1990‘s. Indeed, ―few fields of psychological investigation appear
    1 KB (191 words) - 15:18, 17 March 2016
  • (Note: References within our citations of Barab et al .can be found in the article, which is open access ...) The '''Participatory learning environment''' can refer:
    6 KB (781 words) - 15:30, 9 July 2009
  • There exist many definitions, some of which are not compatible. But usually, the difference is in scope. We ([[User:DSchneider|DSchneider]]) prefer the general vague definition:
    2 KB (201 words) - 17:02, 31 July 2009
  • ...icks product line for education, but also (from 1989 to ????) the name of the [http://www.lego.com/education/ Lego Education] divison. ...psychology, and epistemology. Adding the child's universe, LEGO Dacta asks the basic question: How can we encourage children to life-long learning? }} ([h
    6 KB (820 words) - 22:24, 20 December 2018
  • |field_description=Quoted from the tOko homepage (oct 2014) ...g the ontology back to a corpus (for example by highlighting concepts from the ontology in a document).
    2 KB (310 words) - 16:55, 22 September 2014
  • ...group] at Wellesley. It is based on turtle geometry invented by Papert and the [[Logo]] community. ...hadha. Blocks Languages for Creating Tangible Artifacts. In Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing (VLHCC 2012)
    4 KB (531 words) - 21:26, 24 January 2020
  • ...m Zuckerman (2006, in preparation). In some future time, we will follow up the leads and expand with some of our own words ...}} The constructist Oren Zuckerman (2006, in preparation) defines a learning objec
    10 KB (1,372 words) - 20:36, 10 July 2016
  • From the [http://www.doi.org/index.html DOI System] website (retrieved 11:58, 28 Apr ...ormation, including where they (or information about them) can be found on the Internet. Information about a digital object may change over time, includin
    2 KB (337 words) - 19:56, 8 July 2009
  • ...of systems that can be used for teaching and learning electronics and for the rapid prototyping of complex electronic systems.}} ([http://en.wikipedia.or === The UC Riverside e-blocks ===
    5 KB (665 words) - 19:06, 12 April 2010
  • ...onment''' (PRTE) is an environment for research and teaching that is under the control of a researcher/teacher, e.g. a university lecturer. ...term to describe web-based multi-purpose work environments that are under the control of an individual researcher/teacher.
    2 KB (352 words) - 15:52, 31 October 2013
  • (copy/paste from the fle3 homepage) ...vailable in the Knowledge Building and Jamming tools as well. The items in the WebTops can be called learning objects - if you wish.
    2 KB (331 words) - 15:29, 9 July 2009
  • ...ased learning, but evolved a lot (while teaching) through interaction with the medium and its affordances. An other "living" example would be a [[writing- The following quotes from the creators of this design positions this method which can be best described a
    9 KB (1,264 words) - 17:46, 6 May 2009
  • ...)" (Leclercq & Poumay, 2005) in a learing situation that is independant of the content. ...[[learning event]] can occurr and are paired with [[teaching event]]s i.e. the teacher or coach's activity or role.
    3 KB (367 words) - 14:48, 9 April 2010
  • ...old idea and periodically gain a lot of attention. The most recent wave at the time of writing was created by [[Google Classroom]] and its more recent [[A ...10s, the french school system developed several regional initiatives under the name of [[:fr:ENT|digital working environment]].
    3 KB (359 words) - 19:32, 3 May 2019
  • Some software (e.g. the popular ATLAS-ti and NVivo are both coding and conceptual network builders) * [http://caqdas.soc.surrey.ac.uk/ The CAQDAS Networking Project]
    3 KB (420 words) - 22:19, 30 November 2014
  • ...their corresponding results reports. Therefore, the specification enables the exchange of this item, test and results data between authoring tools, item ...ability between a number of systems that are described here in relation to the actors that use them. Specifically, QTI is designed to:
    3 KB (454 words) - 12:49, 23 January 2015
  • ...off from a Liège university centre specialized in evaluation engineering. The system has been developed and tested with several partners from industry an The system can be used in English settings.
    6 KB (882 words) - 19:30, 16 May 2019
  • ...structionism is connected with experiential learning and builds on some of the ideas of Jean Piaget.}} ([http://en.wikipedia.org/wiki/Constructionist_lear ...en actualized in particular contexts, when worked out by individual minds. The emphasis has shifted from general laws of development to individuals' conve
    12 KB (1,804 words) - 12:21, 22 March 2019
  • ...hat offer instructors a means to gain some simple real-time feedback from the audience. ...set of hardware and software that facilitates teaching activities such as the following.
    7 KB (967 words) - 13:44, 1 November 2012
  • ...schemes, resulting from a construction specific to the subject, or through the appropriation of pre-existing social schemes. ...developmental process in which the instrument gradually merges or fuses in the participants’ transforming activity system (Engeström 1987).}} (Hakarain
    8 KB (1,055 words) - 08:39, 8 September 2020
  • The role concept has an important function in various types of [[collaborative ...cripted roles, i.e. between roles that emerge from interaction patterns of the participants and roles that are defined in a learning scenario, e.g. in [[C
    4 KB (484 words) - 13:46, 10 July 2017
  • ...knowledge is created and not simply absorbed based on information given by the instructor. Kahn [http://www.eric.ed.gov/ERICWebPortal/custom/portlets/rec ==Collaborative learning in the classroom and Wikis==
    15 KB (2,027 words) - 06:37, 8 February 2010
  • ...knowledge is created and not simply absorbed based on information given by the instructor. Kahn [http://www.eric.ed.gov/ERICWebPortal/custom/portlets/rec ==Collaborative learning in the classroom and Wikis==
    15 KB (2,038 words) - 15:59, 20 February 2010
  • ...rules for the design of web-based media that include basic guidelines for the design of layouts and [[Interaction design, user experience and usability | ...es and models]]. They can stand alone as general rules or be the basis for the development of [[Design methodology | design methodologies]]
    4 KB (612 words) - 15:51, 20 October 2016
  • ...4). Developing a platform for a culture of honest inquiry and the academic construction of knowledge in first-year students. International Journal for Educational ...aviour was among their peers. The purpose of the final section was to find the most likely causes of academic cheating.
    4 KB (615 words) - 19:21, 13 May 2016
  • === Stop, continue, skip to next record, exit the loop === break The break statement causes an immediate exit from within a while or for loop.
    5 KB (839 words) - 19:24, 22 August 2016
  • ...t of so-called cues that can be used by a player to overlay information on the video (e.g. texts or graphics) and for navigation. ...implement various subsets of either WebVTT or competing standards such as the simple SRT format.
    13 KB (1,887 words) - 09:25, 28 March 2018
  • ...d intuitive set of activities supported with specific tools and scaffolds. The input and output of a ...ogical scenario|learning scenario]] is defined by a collection of LASs and the various learning paths between them.
    4 KB (550 words) - 10:22, 17 July 2009
  • ...ctions of meaning may initially bear little relationship to reality (as in the naive theories of children), but will become increasing more complex, diffe .../ physics education research group] at University of Massachussets defines the premisses of constructivism as epistemology as follows:
    16 KB (2,094 words) - 12:08, 15 June 2017
  • The term E-tivity was coined by [http://ifets.ieee.org/periodical/vol_4_2002/mu ...rticipants cooperate in order to get used to computers and, in particular, the Internet. They follow a basic structure:
    5 KB (753 words) - 21:02, 24 December 2010
  • See also the [[writing-to-learn]] and [[writing tool]] topics. ...ociated technology, to concerns about how people utilize that information, the barriers and challenges they face in accessing and interacting with informa
    12 KB (1,685 words) - 18:48, 12 March 2012
  • * The '''science writing heuristic''' (SWH) is a [[writing-to-learn]] model for l * "The science writing heuristic (SWH) is a tool to guide both teachers and studen
    5 KB (625 words) - 15:31, 9 July 2009
  • ...to which the user feels convinced of the mutual effect that he or she and the environment have on one another}} ...Manninen (2001) has focused on how the players' teams interact and whether the current video games enable collaborative interactions.}} (Nova, 2002)
    12 KB (1,716 words) - 17:57, 23 September 2015
  • '''Mixed Reality''' is the merging of real world and virtual worlds to produce a new environment where ...a form of mixed reality systems. A typical example of the latter would be the "Tinker Table" (Zufferey et al.)
    4 KB (504 words) - 15:35, 25 October 2009
  • ...02) and Curtis (2002), the main characteristics of ubiquitous learning are the following: ...never lose their work unless it is purposefully deleted. In addition, all the learning processes are recorded continuously everyday.
    5 KB (664 words) - 14:32, 29 March 2012
  • ...[[Educational technology]], collaborative learning is strongly related to the field of [[computer-supported collaborative learning]]. ...easley, S. D., & Roschelle, J. (1993). Constructing a joint problem space: The computer as a tool for sharing knowledge. In S. P. Lajoie (Ed.), Computers
    9 KB (1,256 words) - 08:07, 23 February 2022
  • * ABAHCOCOSUCOL get's the prize for the longest acronym and has been invented by Michele Notari. == The model ==
    6 KB (900 words) - 12:33, 1 May 2013
  • ...ls, materials, practices, and products at the intersection of the arts and the STEM disciplines could revolutionize computing education as well as have ri ...nce and technology did in the last century. We need to add Art + Design to the equation — to transform STEM into STEAM.}}
    5 KB (704 words) - 17:03, 25 May 2018
  • This wiki explores the relationship between [http://www.apa.org/ed/governance/bea/learner-centered ...[http://definegreat.ning.com/profile/BarbaraLMcCombs McCombs,] 2005, p.5). The 14 principles are grouped into four domains or dimensions as follows;
    15 KB (2,079 words) - 03:16, 7 February 2010
  • * Identity {{quotation | represents the process by which the person seeks to integrate his (sic) various statuses and roles, as well as Participation constitutes identity construction, it will include dimensions of mutual engagement, a joint enterprise and a
    12 KB (1,673 words) - 11:03, 14 May 2019
  • {{under construction}} ...s (HUDs) or at least information panel that always will be oriented toward the user.
    6 KB (947 words) - 20:18, 6 October 2010
  • ...o other AW citizens. These resemble SMSs which appear in a special area of the screen every time one logs on to AW. * There are servers operated by Active Worlds, but you also can acquire the server technology and run your own.
    5 KB (747 words) - 16:32, 7 May 2019
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