Help:ICOOL 2007 e-learning 2.0 talk

The educational technology and digital learning wiki
Jump to navigation Jump to search

<pageby nominor="false" comments="false"/>

e-learning 2.0 talks

This is a resource page for my keynote talk and a second talk in the same area See also ICOOL 2007 workshop on educational modeling languages

Speaker: Daniel K. Schneider, TECFA, University of Geneva

Venue

ICOOL 2007
3rd International Conference on Open and Online Learning
Pedagogical Scripting for Open and Distance Learning (ODL)
11-14 June 2007, Hotel Equatorial, Penang, Malaysia
Organised by the VCILT, University of Mauritius in partnership with the School of Distance Education, Universiti Sains Malaysia

Keynote: E-learning 2.0 - Social Computing in the Future of Learning Technologies

Abstract

E-learning 2.0 can be defined in terms of "learning as a network phenomenon". This includes shared user-generated contents (eg. Wikipedia), use of social networks, presence in virtual on-line communities, mashups of information feeds and other "web 2.0" services and finally personal learning environments.

Todays dominant learning technology - at least in the "institutional" discourse - are so-called learning management systems (LMS). LMSs are a combination of CBT (70's) and computer-mediated communication (80'), i.e. organized sequences of standardized contents (if possible) plus on-line tutoring within closed environments. Currently, research and development in e-learning focuses a lot on so-called activity-based designs, e.g. the idea is to integrate IMS Learning Design or CSCL scenarios. On the other hand, today's strongest grassroots movement can be labelled "e-learning 2.0" in reference to "web 2.0" and it focuses on user empowerment and knowledge building communities.

Talk contents

Why e-learning 2.0 ?
The technology
Use cases (some instructional design models, pedagogical scenarios)

- how teachers can build "light-weight" learning environments with so-called webtops, web widgets, office 2.0 tools etc. - how to rethink the educational learning environment as an aggregation of personal learning environments - instructional design models for which this "2.0" technology might be most appropriate - how second generation e-learning frameworks might integrate some of these impulses.

E-learning 2.0 - Orchestration of light-weight pedagogical scenarios with webtops

Abstract

Talk Contents