Help:ICOOL 2007 e-learning 2.0 talk: Difference between revisions

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; The technology
; The technology
* Infrastructure:  
* Infrastructure:  
** [[Rich Internet applications]] (e.g. [[AJAX]]-based)
** [[Rich Internet application]]s (e.g. [[AJAX]]-based)
** Content aggregation with [[RSS]], [[Tagging]] (Folksonomies),  
** Content aggregation with [[RSS]], [[Tagging]] (Folksonomies),  
* [[social software]] like:
* [[social software]] like:
** Sharing of links and feeds ([[social bookmarking]], [[social navigation]], etc.)
** Sharing of links and feeds ([[social bookmarking]], [[social navigation]], etc.)
** Sharing of digital artifacts (Pictures, Movies, Files, etc.)
** Sharing of digital artifacts (Pictures, Movies, Files, etc.)
** Writing tools (Notepads, [[blog]]s, Word processor, [[Note Taking]], etc.)
** Writing tools (Notepads, [[blog]]s, Word processor, [[Note taking]], etc.)
** Research tools like [[reference managers]], [[citation index]]es.
** Research tools like [[reference manager]]s, [[citation index]]es.
** Social networking
** Social networking
* Sharable applications
* Sharable applications
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* [[Mashup]] technology like [[webtop]]s.
* [[Mashup]] technology like [[webtop]]s.


; Use cases (some [[instructional design model]]s, [[pedagogical scenarios]])
; Use cases (some [[instructional design model]]s, [[pedagogical scenario]]s)


* [[Virtual community]]: [[Community of learning]], [[knowledge-building community]]
* [[Virtual community]]: [[Community of learning]], [[knowledge-building community]]
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* [[Writing-to-learn]] (e.g. with a wiki)
* [[Writing-to-learn]] (e.g. with a wiki)
* [[Project-oriented learning|Project-oriented teaching]] (e.g. [[C3MS project-based learning model]])
* [[Project-oriented learning|Project-oriented teaching]] (e.g. [[C3MS project-based learning model]])
* Secon generation [[e-learning]] frameworks, i.e. heavy [[service-oriented-architecture]]s like the [[e-framework]] Model that is a combination of Rehak's [[learning services stack]] and ideas from social software.
* Secon generation [[e-learning]] frameworks, i.e. heavy [[service-oriented architecture]]s like the [[e-framework]] Model that is a combination of Rehak's [[web service|learning services stack]] and ideas from social software.


- how teachers can build "light-weight" learning environments with so-called webtops, web widgets, office 2.0 tools etc.
- how teachers can build "light-weight" learning environments with so-called webtops, web widgets, office 2.0 tools etc.
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== E-learning 2.0 - Orchestration of light-weight pedagogical scenarios with webtops  ==
== E-learning 2.0 - Orchestration of light-weight pedagogical scenarios with webtops  ==
=== Abstract ===
=== Talk Contents ===

Revision as of 10:39, 7 June 2007

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e-learning 2.0 talks

This is a resource page for my keynote talk and a second talk in the same area See also ICOOL 2007 workshop on educational modeling languages

Speaker: Daniel K. Schneider, TECFA, University of Geneva

Venue

ICOOL 2007
3rd International Conference on Open and Online Learning
Pedagogical Scripting for Open and Distance Learning (ODL)
11-14 June 2007, Hotel Equatorial, Penang, Malaysia
Organised by the VCILT, University of Mauritius in partnership with the School of Distance Education, Universiti Sains Malaysia

Keynote: E-learning 2.0 - Social Computing in the Future of Learning Technologies

Abstract

E-learning 2.0 can be defined in terms of "learning as a network phenomenon". This includes shared user-generated contents (eg. Wikipedia), use of social networks, presence in virtual on-line communities, mashups of information feeds and other "web 2.0" services and finally personal learning environments.

Todays dominant learning technology - at least in the "institutional" discourse - are so-called learning management systems (LMS). LMSs are a combination of CBT (70's) and computer-mediated communication (80'), i.e. organized sequences of standardized contents (if possible) plus on-line tutoring within closed environments. Currently, research and development in e-learning focuses a lot on so-called activity-based designs, e.g. the idea is to integrate IMS Learning Design or CSCL scenarios. On the other hand, today's strongest grassroots movement can be labelled "e-learning 2.0" in reference to "web 2.0" and it focuses on user empowerment and knowledge building communities.

Talk contents

Why e-learning 2.0 ?
The technology
Use cases (some instructional design models, pedagogical scenarios)

- how teachers can build "light-weight" learning environments with so-called webtops, web widgets, office 2.0 tools etc. - how to rethink the educational learning environment as an aggregation of personal learning environments - instructional design models for which this "2.0" technology might be most appropriate - how second generation e-learning frameworks might integrate some of these impulses.

E-learning 2.0 - Orchestration of light-weight pedagogical scenarios with webtops

Abstract

Talk Contents