Educational technology - an introduction: Difference between revisions

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Author: [[User:DSchneider|DSchneider]]
Author: [[User:DSchneider|DSchneider]]
Version: 2 (19:09, 3 July 2006 (MEST))


== Introduction (10 pages) ==
== Introduction (10 pages) ==
Line 65: Line 66:
* [[Pedagogical scenario]]
* [[Pedagogical scenario]]


=== Instructional design models ===


* Goal: Reinforce the scenario concept and its relation to abstract design models. This is quite closely related to the previous section but acts as a sort of chapter summary.
== Technologies in education - an overview (20 pages) ==
* Overview: [[instructional design model]]


== Major instructional designs (20 pages) ==
=== Instructional design models in educational technology ===


* Goal: Present a good sample of designs for which use of technology is relevant. Each entry will have forward pointers to appropriate technologies. Alternatively, '''this chapter also could be put into an annex''' or merged into the next chapter (overview). The idea is that students should be able to find out what we mean e.g. by "inquiry learning", "case-based learning", etc. and at the same time already show why and where the use of technology makes sense ...
* Goal: Reinforce the learning/teaching scenario concept and its relation to abstract design models. This is based on the previous chapter and acts as a bridge.
* Overview: [[instructional design model]] (see also various
[[:Category:instructional design models | instructional design models]])


'''Content''':
* Contents: A good sample of designs for which use of technology is relevant. Each entry will have forward pointers to appropriate technologies. The idea is that students should be able to find out what we mean e.g. by "inquiry learning", "case-based learning", etc. and at the same time already show why and where the use of technology makes sense ...
See [[:Category:instructional design models | instructional design models]]


== Technologies in education - an overview (10 pages) ==
=== Overview of educational technologies ===
* Goal: Provide an overview of various technologies according to their field of application.
* [[educational technologies]], including a short categorization of major technologies used in education. This also will go beyound teaching/learning, e.g. include tools for student management.
 
=== Overview ===
* [[educational technologies]], including a short categorization of major technologies used in education. This will also go beyound teaching/learning, e.g. include tools for student management.


=== Standards ===
=== Standards ===
Line 89: Line 86:
* [[IMS]] standards
* [[IMS]] standards


== Major technologies (> 20 pages) ==
== EduTech 1: Technologies for facts learning / teaching ==
* Goal: Provide an overview of major technologies used today in education, each will be linked to appropriate instructional design models/theory or other fields of applications.
 
* Goal: Provide an overview of a major set of technologies used today in education, each will be linked to appropriate instructional design models/theory or other fields of applications.
 
'''Content''' (examples):
* [[e-instruction]]
 
== EduTech 2: Technologies for concept learning ==
Goal: as above
 
'''Content''' (examples):
 
== EduTech 3: Technologies for reasoning and procedure learning ==
Goal: as above
 
'''Content''' (examples):
 
== EduTech 4: Technologies for problem solving and production strategies ==
Goal: as above
 
'''Content''' (examples):
 
== EduTech 5: Technologies for learning in action (situated) ==
Goal: as above
 
'''Content''' (examples):
 
== EduTech 6: Other ==
(Maybe split into 2 chapters, one that has to do with teaching/learning and an other to do with school organization and such).
 
== EduTech 7: Integrated learning environments ==
 
Goal: Discuss global learning environments, e.g.
[[learning management systems]]


'''Content''':
See the entries in [[:Category:educational technologies | educational technologies]] and other relevant [[:Category:technologies | technologies]]
(note: some entries are a bit misplaced currently).


== Research and development methods (15 pages) ==
== Research and development methods (15 pages) ==

Revision as of 19:09, 3 July 2006

This article or section is currently under construction

In principle, someone is working on it and there should be a better version in a not so distant future.
If you want to modify this page, please discuss it with the person working on it (see the "history")

This is an outline for a print text on educational technology and of no interest to you for the moment .... DSchneider 18:22, 26 June 2006 (MEST)

Author: DSchneider Version: 2 (19:09, 3 July 2006 (MEST))

Introduction (10 pages)

Definitions of the field

A short history

Schools of educational technology

  • Goal: Present the major forms of educational technology research. This discussion will be picked up again in the "Research and development" section.

Content (examples):

  • EduTech as a design science - part of the learning sciences
  • EduTech as playfield for research on learning and cognition
  • EduTech as playfield for computer science (technology driven)

Conceptual foundations ( < 20 pages )

Goal: This chapter should be short and "understandable" and demonstrate why learning and education theories are relevant for educational technology practise and research. Its purpose is not really to teach learning theory, didactics etc. but to shortly define/recall important concepts that are necessary to understand the foundations of pedagogical designs that use technology.

Learning theory

Content (examples):

Learning types, levels and style

Content:

Ergonomics and HCI

  • Goal: Introduce constraints

Content:

Motivation and Affect

Education, pedagogy and instruction

  • Goal: This should be very short and strongly be linked to learning theory and explain the difference between educational, pegagocial and instructional theory.

Content (examples):

Pedagogical strategies and tactics

  • Goal: Provide a general overview, terms and well know typologies, such as Joyce, Reeves, etc.

Content (examples):


Technologies in education - an overview (20 pages)

Instructional design models in educational technology

  • Goal: Reinforce the learning/teaching scenario concept and its relation to abstract design models. This is based on the previous chapter and acts as a bridge.
  • Overview: instructional design model (see also various

instructional design models)

  • Contents: A good sample of designs for which use of technology is relevant. Each entry will have forward pointers to appropriate technologies. The idea is that students should be able to find out what we mean e.g. by "inquiry learning", "case-based learning", etc. and at the same time already show why and where the use of technology makes sense ...

Overview of educational technologies

  • educational technologies, including a short categorization of major technologies used in education. This also will go beyound teaching/learning, e.g. include tools for student management.

Standards

  • Goal: discussion of various standards and trends. Also discuss the issue here whether teaching can/should be "programmed" (e.g. with educational markup languages).

Content (examples):

EduTech 1: Technologies for facts learning / teaching

  • Goal: Provide an overview of a major set of technologies used today in education, each will be linked to appropriate instructional design models/theory or other fields of applications.

Content (examples):

EduTech 2: Technologies for concept learning

Goal: as above

Content (examples):

EduTech 3: Technologies for reasoning and procedure learning

Goal: as above

Content (examples):

EduTech 4: Technologies for problem solving and production strategies

Goal: as above

Content (examples):

EduTech 5: Technologies for learning in action (situated)

Goal: as above

Content (examples):

EduTech 6: Other

(Maybe split into 2 chapters, one that has to do with teaching/learning and an other to do with school organization and such).

EduTech 7: Integrated learning environments

Goal: Discuss global learning environments, e.g. learning management systems


Research and development methods (15 pages)

Research schools in educational technology

Content:

  • Overview
  • design-based research
  • clinical experimentation
  • quasi-experimentation (ecologicallly valid experimentation)
  • clinical qualitative research (e.g. qualitative cognitive science like dialog analysis)

Development methodology

Content:

Evaluation methodology

Content:

  • Design / course evaluation methodology (for practicionners)

Innovation & change management

  • Goal: Provide some insights on how to manage a project to introduce ICT

Content:

  • General change management methodology
  • Teacher development models with respect to ICT usage

The relation between research and the field

  • Goal: Discuss an innovation/diffusion model and show how research and practice may influence each other. This may be merged with the previous section

Various stuff

(to put somewhere else)