Virtual environment: Difference between revisions
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== Definition == | |||
This is a short overview entry with pointers to more specialized articles in this wiki. It also includes some general links and reference. | |||
(Note: Maybe all these articles ought to be reorganized at some point - [[User:Daniel K. Schneider|Daniel K. Schneider]] 25 August 2008) | |||
A '''virtual environment''' is a "place" containing things that can be manipulated and people. It conveys a sense of [[presence]]. | |||
Types of ''virtual environments'' (internal links you can follow up in random order): | |||
* [[Shared space]]s. Best to start with, since this entry shortly presents a more interesting taxonomy of virtual environments. | |||
* [[text-based virtual reality]], such as [[MOO]]s and [[MUD]]s | |||
* Some [[Multi-user chat]] (MUC) systems, e.g. those that] add graphics and/or objects. | |||
* Multi-user games with persistant storage features (mostly [[MMORPG]]s) | |||
* Multi-user [[2D interactive environment]]s | |||
* Multi-user [[3D interactive environments]] with persistant storage capabilities, a multi-user variant of [[desktop virtual reality]]. | |||
* Immersive 3D environments, i.e. true [[immersive virtual reality]] environments | |||
* any other form of [[virtual habitat]]s | |||
* Collaborative virtual environments (CVEs) - this includes habitats like MUDs, MMORPGs as well as some [[CSCW]] systems. | |||
* [[Virtual reality]] (immersive). | |||
* [[Immersive virtual environment]]s, i.e. a term that englobes various types of virtual and augmented realities. | |||
* [[Mixed reality]], i.e. the combination of [[augmented reality]] with [[virtual reality]] or [[desktop virtual reality]]. | |||
See also related conceptual issues, e.g.: | |||
* [[Community of practice]] | |||
* [[Virtual community]] | |||
* [[Virtual learning environment]] | |||
* [[Virtual laboratory]] | |||
== History == | |||
See Raph Koster's excellent [http://www.raphkoster.com/gaming/mudtimeline.shtml Online World Timeline] | |||
== Typology of virtual environments == | |||
There is no real consensus on what constitutes a virtual environment. See also Benford's categorization of [[shared space]]s. | |||
Here is a picture made by [[User:DSchneider|DSchneider]] that shows a variety of such environments and their potential for education: | |||
[[image:virtual_environments_typology.gif]] | |||
== Examples == | |||
* [[Open Cobalt]] | |||
* [[Second Life]] | |||
== Links == | |||
* [http://www.mud.co.uk/dvw/bibliography.html Designing Virtual Worlds Bibliography] (excellent collection of online texts). | |||
* [http://terranova.blogs.com/ Terra Nova] (good blog to keep in touch with the latest trends in non-educational on-line worlds) | |||
* There are some Wikipedia articles that include useful information, e.g. | |||
** [http://en.wikipedia.org/wiki/Habitat_(video_game) Habitat (video game)] (Wikipedia). | |||
** [http://en.wikipedia.org/wiki/Virtual_communities Virtual communities] | |||
** [http://en.wikipedia.org/wiki/Cyberspace Cyberspace] (Wikipedia) | |||
** [http://en.wikipedia.org/wiki/Virtual_reality Virtual reality] (Wikipedia, aliases from "virtual environment") | |||
** [http://en.wikipedia.org/wiki/Simulated_reality simulated reality] | |||
* [http://www.associationofvirtualworlds.com/publishing_division.php Association of Virtual Worlds] publishes the free green (business guide) and blue (consumer) books. | |||
** The blue book has a '''good long list of virtual environments''' (including ones for educational use). All kinds of technical environments are considered, most are desktop 3D. As of April 2009 its latest edition was: 5th Edition Jan 2009. | |||
== References == | |||
* Dieberger, A. (1999) Social connotations of space in the Design for Virtual Communities and Social Navigation. In Munro, A., Höök K. & Benyon D. (Eds), Social Navigation of Information Space, pp. 35-54. Springer: London | |||
[[Category: Virtual environments]] | |||
[[Category: 3D]] | |||
[[Category: Taxonomies]] | |||
Latest revision as of 10:11, 5 July 2019
Definition
This is a short overview entry with pointers to more specialized articles in this wiki. It also includes some general links and reference.
(Note: Maybe all these articles ought to be reorganized at some point - Daniel K. Schneider 25 August 2008)
A virtual environment is a "place" containing things that can be manipulated and people. It conveys a sense of presence.
Types of virtual environments (internal links you can follow up in random order):
- Shared spaces. Best to start with, since this entry shortly presents a more interesting taxonomy of virtual environments.
- text-based virtual reality, such as MOOs and MUDs
- Some Multi-user chat (MUC) systems, e.g. those that] add graphics and/or objects.
- Multi-user games with persistant storage features (mostly MMORPGs)
- Multi-user 2D interactive environments
- Multi-user 3D interactive environments with persistant storage capabilities, a multi-user variant of desktop virtual reality.
- Immersive 3D environments, i.e. true immersive virtual reality environments
- any other form of virtual habitats
- Collaborative virtual environments (CVEs) - this includes habitats like MUDs, MMORPGs as well as some CSCW systems.
- Virtual reality (immersive).
- Immersive virtual environments, i.e. a term that englobes various types of virtual and augmented realities.
- Mixed reality, i.e. the combination of augmented reality with virtual reality or desktop virtual reality.
See also related conceptual issues, e.g.:
History
See Raph Koster's excellent Online World Timeline
Typology of virtual environments
There is no real consensus on what constitutes a virtual environment. See also Benford's categorization of shared spaces.
Here is a picture made by DSchneider that shows a variety of such environments and their potential for education:
Examples
Links
- Designing Virtual Worlds Bibliography (excellent collection of online texts).
- Terra Nova (good blog to keep in touch with the latest trends in non-educational on-line worlds)
- There are some Wikipedia articles that include useful information, e.g.
- Habitat (video game) (Wikipedia).
- Virtual communities
- Cyberspace (Wikipedia)
- Virtual reality (Wikipedia, aliases from "virtual environment")
- simulated reality
- Association of Virtual Worlds publishes the free green (business guide) and blue (consumer) books.
- The blue book has a good long list of virtual environments (including ones for educational use). All kinds of technical environments are considered, most are desktop 3D. As of April 2009 its latest edition was: 5th Edition Jan 2009.
References
- Dieberger, A. (1999) Social connotations of space in the Design for Virtual Communities and Social Navigation. In Munro, A., Höök K. & Benyon D. (Eds), Social Navigation of Information Space, pp. 35-54. Springer: London