Educational technology - an introduction: Difference between revisions

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Author: [[User:DSchneider|DSchneider]]
Author: [[User:DSchneider|DSchneider]]


== Introduction ==
== Introduction (10 pages) ==
* See: [[educational technology]]
* See: [[educational technology]]


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=== A short history ===
=== A short history ===


=== The role of technology and media in education ===
=== Schools of educational technology ===
* Goal: Present the major forms of educational technology research. This discussion will be picked up again in the "Research and development" section.
For example:
* EduTech as a design science - part of the learning sciences
* EduTech as playfield for research on learning and cognition
* EduTech as playfield for computer science (technology driven)


== Conceptual foundations ==
== Conceptual foundations (15 pages) ==


Note: This chapter should be short, "understandable" and demonstrate why learning and education theories are relevant for educational technology practise and research.  
Goal: This chapter should be short, "understandable" and demonstrate why learning and education theories are relevant for educational technology practise and research. Its purpose is not really to teach learning theory, didactics etc. but to shortly define/recall important concepts that are necessary to understand pedagogical designs that use technology.


=== What is learning theory ? ===
=== Learning theory ? ===


* [[learning theory]]
* [[learning theory]]
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=== Pedagogical strategies and tactics ===
=== Pedagogical strategies and tactics ===
* Goal: Provide a general overview, terms and well know typologies, such as Joyce, Reeves, etc.


(Provide a general overview, terms and well know typologies, such as Joyce, Reeves, etc.)
* [[Pedagogic strategy]]
* [[Pedagogic strategy]]
* [[Pedagogic method]]
* [[Pedagogic method]]
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* Overview: [[instructional design model]]
* Overview: [[instructional design model]]


== Major instructional designs ==
== Major instructional designs (20 pages) ==


* Goal: present a good sample of designs where the use of technology is relevant
* Goal: Present a good sample of designs for which use of technology is relevant. Each entry will have forward pointers to appropriate technologies. Alternatively, this chapter also could be put into an annex. The idea is that students should be able to find out what we mean e.g. by "inquiry learning", "case-based learning", etc.


=== (Several sections) ===
=== (Several sections) ===
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* Presentation of the most relevant [[:Category:instructional design models | instructional design models]]
* Presentation of the most relevant [[:Category:instructional design models | instructional design models]]


== Technologies in education - an overview ==
== Technologies in education - an overview (10 pages) ==


=== Overview ===
=== Overview ===
* [[educational technologies]], including a short categorization of major[[:Category:educational technologies | educational technologies]] and other relevant [[:Category:technologies | technologies]]
* [[educational technologies]], including a short categorization of major technologies used
in education.


=== Is technology a driving force ? ===
=== Standards ===
* Discuss technology as driving force here.
* Goal: discussion of various standards and trends. Also discuss the issue here whether teaching can/should be "programmed" (e.g. with educational markup languages).
* [[Standard]]s
* Example: [[IMS]] standards


== Major technologies ==
== Major technologies (> 20 pages) ==
* Goal: Present all major technologies used today in education, each will be linked to appropriate instructional design models and theory.
* Goal: Present all major technologies used today in education, each will be linked to appropriate instructional design models and theory.
Provisional List: See the entries in [[:Category:educational technologies | educational technologies]] and other relevant [[:Category:technologies | technologies]]
(note: some entries are a bit misplaced currently).


=== (Several sections) ===
=== (Several sections) ===
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See: [[:Category:educational technologies | educational technologies]] and other relevant [[:Category:technologies | technologies]]
See: [[:Category:educational technologies | educational technologies]] and other relevant [[:Category:technologies | technologies]]


== Research and development ==
== Research and development methods (15 pages) ==


=== Research schools in educational technology ===
=== Research schools in educational technology ===
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* Design / course evaluation methodology (for practicionners)
* Design / course evaluation methodology (for practicionners)


=== Change management ===
=== Innovation & change management ===
* Innovation management methodology (this might be a chapter by its own ...)
* Innovation management methodology


=== The relation between research and the field ===
=== The relation between research and the field ===
* Discuss an innovation/diffusion model and show how research and practice may influence each other. This may be merged with the previous section




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(to put somewhere else)
(to put somewhere else)


=== Ergonomics ===
* Ergonomics
 
* Motivation and Affect
=== Motivation and Affect ===
 
=== Innovation: how and why does Edutech evolve ? ===

Revision as of 17:04, 28 June 2006

This article or section is currently under construction

In principle, someone is working on it and there should be a better version in a not so distant future.
If you want to modify this page, please discuss it with the person working on it (see the "history")

This is an outline for a print text on educational technology and of no interest to you for the moment .... DSchneider 18:22, 26 June 2006 (MEST)

Author: DSchneider

Introduction (10 pages)

Definitions of the field

A short history

Schools of educational technology

  • Goal: Present the major forms of educational technology research. This discussion will be picked up again in the "Research and development" section.

For example:

  • EduTech as a design science - part of the learning sciences
  • EduTech as playfield for research on learning and cognition
  • EduTech as playfield for computer science (technology driven)

Conceptual foundations (15 pages)

Goal: This chapter should be short, "understandable" and demonstrate why learning and education theories are relevant for educational technology practise and research. Its purpose is not really to teach learning theory, didactics etc. but to shortly define/recall important concepts that are necessary to understand pedagogical designs that use technology.

Learning theory ?

Learning types, levels and style

Education, pedagogy and instruction

(this should be very short and strongly be linked to learning theory)

Pedagogical strategies and tactics

  • Goal: Provide a general overview, terms and well know typologies, such as Joyce, Reeves, etc.

Overview of instructional design models

(This is quite closely related to the previous section but acts as a sort of chapter summary)

Major instructional designs (20 pages)

  • Goal: Present a good sample of designs for which use of technology is relevant. Each entry will have forward pointers to appropriate technologies. Alternatively, this chapter also could be put into an annex. The idea is that students should be able to find out what we mean e.g. by "inquiry learning", "case-based learning", etc.

(Several sections)

(one section / per major family here)

Technologies in education - an overview (10 pages)

Overview

in education.

Standards

  • Goal: discussion of various standards and trends. Also discuss the issue here whether teaching can/should be "programmed" (e.g. with educational markup languages).
  • Standards
  • Example: IMS standards

Major technologies (> 20 pages)

  • Goal: Present all major technologies used today in education, each will be linked to appropriate instructional design models and theory.

Provisional List: See the entries in educational technologies and other relevant technologies (note: some entries are a bit misplaced currently).

(Several sections)

(one section / per major family here) See: educational technologies and other relevant technologies

Research and development methods (15 pages)

Research schools in educational technology

  • Overview
  • design-based research
  • clinical experimentation
  • quasi-experimentation (ecologicallly valid experimentation)
  • clinical qualitative research (e.g. qualitative cognitive science like dialog analysis)

Development methodology

Evaluation methodology

  • Design / course evaluation methodology (for practicionners)

Innovation & change management

  • Innovation management methodology

The relation between research and the field

  • Discuss an innovation/diffusion model and show how research and practice may influence each other. This may be merged with the previous section


Various stuff

(to put somewhere else)

  • Ergonomics
  • Motivation and Affect