Virtual environment: Difference between revisions
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* [http://www.mud.co.uk/dvw/bibliography.html Designing Virtual Worlds Bibliography] (excellent collection of online texts). | * [http://www.mud.co.uk/dvw/bibliography.html Designing Virtual Worlds Bibliography] (excellent collection of online texts). | ||
* [http://terranova.blogs.com/ Terra Nova] (good blog to keep in touch with the latest trends in non-educational on-line worlds) | * [http://terranova.blogs.com/ Terra Nova] (good blog to keep in touch with the latest trends in non-educational on-line worlds) | ||
* There are some Wikipedia articles that include useful information, e.g. | |||
** [http://en.wikipedia.org/wiki/Habitat_(video_game) Habitat (video game)] (Wikipedia). | |||
** [http://en.wikipedia.org/wiki/Virtual_communities Virtual communities] | |||
** [http://en.wikipedia.org/wiki/Cyberspace Cyberspace] (Wikipedia) | |||
** [http://en.wikipedia.org/wiki/Virtual_reality Virtual reality] (Wikipedia, aliases from "virtual environment") | |||
** [http://en.wikipedia.org/wiki/Simulated_reality simulated reality] | |||
* [http://www.associationofvirtualworlds.com/publishing_division.php Association of Virtual Worlds] publishes free green (business buide) and blue (consumer) books. | |||
** The blue book has a '''good long list of virtual environments''' (including ones for educational use). All kinds of technical environments are considered, most are desktop 3D. As of Aug 2008 its latest edition was: 4th Edition August 2008. | |||
== References == | == References == |
Revision as of 14:59, 25 August 2008
- Note: DSchneider is not happy with the organization of wiki entries dealing with virtual environment issues .... have to come up with clear terms and decide where to write
Definition
A virtual environment is a place with things that can be manipulated and people :).
Types of virtual environments (in random order):
- text-based virtual reality, such as MOOs and MUDs
- mixed reality environments
- Multi-user games with persistant storage features (mostly MMORPGs)
- Multi-user 2D interactive environments
- Multi-user 3D interactive environments with persistant storage capabilities
- Immersive 3D environments, i.e. true immersive virtual reality environments
- any other form of virtual habitats
- Collaborative virtual environments (CVEs) - this includes habitats like MUDs, MMORPGs as well as some CSCW systems.
- Shared spaces
See also:
History
See Raph Koster's excellent Online World Timeline
Typology of virtual environments
There is no real consensus on what constitutes a virtual environment. See also Benford's categorization of shared spaces.
Here is a picture made by DSchneider that shows a variety of such environments and their potential for education:
Links
- Designing Virtual Worlds Bibliography (excellent collection of online texts).
- Terra Nova (good blog to keep in touch with the latest trends in non-educational on-line worlds)
- There are some Wikipedia articles that include useful information, e.g.
- Habitat (video game) (Wikipedia).
- Virtual communities
- Cyberspace (Wikipedia)
- Virtual reality (Wikipedia, aliases from "virtual environment")
- simulated reality
- Association of Virtual Worlds publishes free green (business buide) and blue (consumer) books.
- The blue book has a good long list of virtual environments (including ones for educational use). All kinds of technical environments are considered, most are desktop 3D. As of Aug 2008 its latest edition was: 4th Edition August 2008.
References
- Dieberger, A. (1999) Social connotations of space in the Design for Virtual Communities and Social Navigation. In Munro, A., Höök K. & Benyon D. (Eds), Social Navigation of Information Space, pp. 35-54. Springer: London