Virtual environment: Difference between revisions
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* [[mixed reality]] environments | * [[mixed reality]] environments | ||
* Multi-user games with persistant storage features (mostly [[MMORPG]]s) | * Multi-user games with persistant storage features (mostly [[MMORPG]]s) | ||
* Multi-user [[2D interactive | * Multi-user [[2D interactive environment]]s | ||
* Multi-user [[3D interactive environments]] with persistant storage capabilities | * Multi-user [[3D interactive environments]] with persistant storage capabilities | ||
* Immersive 3D environments, i.e. true [[immersive virtual reality]] environments | * Immersive 3D environments, i.e. true [[immersive virtual reality]] environments |
Revision as of 15:37, 8 April 2007
- Note: DSchneider is not happy with the organization of wiki entries dealing with virtual environment issues .... have to come up with clear terms and decide where to write
Definition
A virtual environment is a place with things that can be manipulated and people :).
Types of virtual environments (in random order):
- text-based virtual reality, such as MOOs and MUDs
- mixed reality environments
- Multi-user games with persistant storage features (mostly MMORPGs)
- Multi-user 2D interactive environments
- Multi-user 3D interactive environments with persistant storage capabilities
- Immersive 3D environments, i.e. true immersive virtual reality environments
- any other form of virtual habitats
- Collaborative virtual environments (CVEs) - this includes habitats like MUDs, MMORPGs as well as some CSCW systems.
- Shared spaces
See also:
History
See Raph Koster's excellent Online World Timeline
Typology of virtual environments
There is no real consensus on what constitutes a virtual environment. See also Benford's categorization of shared spaces.
Here is a picture made by DSchneider that shows a variety of such environments and their potential for education:
Links
- Designing Virtual Worlds Bibliography (excellent collection of online texts).
- Terra Nova (good blog to keep in touch with the latest trends in non-educational on-line worlds)
References
- Dieberger, A. (1999) Social connotations of space in the Design for Virtual Communities and Social Navigation. In Munro, A., Höök K. & Benyon D. (Eds), Social Navigation of Information Space, pp. 35-54. Springer: London