Virtual environment: Difference between revisions
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== References == | == References == | ||
* Dieberger, A. (1999) Social connotations of space in the Design for Virtual Communities and Social Navigation. In Munro, A., Höök K. & Benyon D. (Eds), Social Navigation of Information Space, pp. 35-54. Springer: London | |||
[[Category: Technologies]] | |||
[[Category: Educational technologies]] | |||
[[Category: Virtual environments]] |
Revision as of 18:02, 29 September 2006
- Note: DSchneider is not happy with the organization of wiki entries dealing with virtual environment issues .... have to come up with clear terms and decide where to write
Definition
A virtual environment is a place with things that can be manipulated and people :).
Types of virtual environments (in random order):
- text-based virtual reality, such as MOOs and MUDs
- mixed reality environments
- Multi-user games with persistant storage features (mostly MMORPGs)
- Multi-user 3D interactive environments with persistant storage capabilities
- Immersive 3D environments, i.e. true immersive virtual reality environments
- any other form of virtual habitats
- Collaborative virtual environments (CVEs) - this includes habitats like MUDs, MMORPGs as well as some CSCW systems.
- Shared spaces
See also:
Typology of virtual environments
There is no real consensus on what constitutes a virtual environment. See also Benford's categorization of shared spaces.
Here is a picture made by DSchneider that shows a variety of such environments and their potential for education:
References
- Dieberger, A. (1999) Social connotations of space in the Design for Virtual Communities and Social Navigation. In Munro, A., Höök K. & Benyon D. (Eds), Social Navigation of Information Space, pp. 35-54. Springer: London