Virtual environment: Difference between revisions
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== Definition == | == Definition == | ||
A '''virtual environment''' is a place with things that can be manipulated and people :) | A '''virtual environment''' is a place with things that can be manipulated and people :). | ||
Types of ''virtual environments'': | Types of ''virtual environments'': | ||
* [[text-based virtual reality]], such as [[MOO]]s and [[ | * [[text-based virtual reality]], such as [[MOO]]s and [[MUD]]s | ||
* [[mixed reality]] environments | * [[mixed reality]] environments | ||
* Multi-user games with persistant storage features (mostly [[MMORPG]]s) | * Multi-user games with persistant storage features (mostly [[MMORPG]]s) | ||
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* Immersive 3D environments, i.e. true [[immersive virtual reality]] environments | * Immersive 3D environments, i.e. true [[immersive virtual reality]] environments | ||
* any other form of [[virtual habitat]]s | * any other form of [[virtual habitat]]s | ||
* Collaborative virtual environments (CVEs) - this includes habitats like MUDs, MMORPGs as well as some [[CSCW]] systems. | |||
See also: | See also: |
Revision as of 15:43, 6 September 2006
Definition
A virtual environment is a place with things that can be manipulated and people :).
Types of virtual environments:
- text-based virtual reality, such as MOOs and MUDs
- mixed reality environments
- Multi-user games with persistant storage features (mostly MMORPGs)
- Multi-user 3D interactive environments with persistant storage capabilities
- Immersive 3D environments, i.e. true immersive virtual reality environments
- any other form of virtual habitats
- Collaborative virtual environments (CVEs) - this includes habitats like MUDs, MMORPGs as well as some CSCW systems.
See also:
Typology of virtual environments
There is no real consensus on what constitutes a virtual environment.
Here is a picture made by DSchneider that shows a variety of such environments and their potential for education:
References
- Dieberger, A. (1999) Social connotations of space in the Design for Virtual Communities and Social Navigation. In Munro, A., Höök K. & Benyon D. (Eds), Social Navigation of Information Space, pp. 35-54. Springer: London