Virtual environment: Difference between revisions
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{{Comment | Note: [[User:DSchneider|DSchneider]] is not happy with the organization of wiki entries dealing with virtual environment issues .... have to come up with clear terms and decide ''where'' to write}} | {{Comment | Note: [[User:DSchneider|DSchneider]] is not happy with the organization of wiki entries dealing with virtual environment issues .... have to come up with clear terms and decide ''where'' to write}} | ||
== Definition == | == Definition == | ||
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* [[Virtual learning environment]] | * [[Virtual learning environment]] | ||
* [[Virtual laboratory]] | * [[Virtual laboratory]] | ||
== History == | |||
See Raph Koster's excellent [http://www.raphkoster.com/gaming/mudtimeline.shtml Online World Timeline] | |||
== Typology of virtual environments == | == Typology of virtual environments == |
Revision as of 15:43, 29 March 2007
- Note: DSchneider is not happy with the organization of wiki entries dealing with virtual environment issues .... have to come up with clear terms and decide where to write
Definition
A virtual environment is a place with things that can be manipulated and people :).
Types of virtual environments (in random order):
- text-based virtual reality, such as MOOs and MUDs
- mixed reality environments
- Multi-user games with persistant storage features (mostly MMORPGs)
- Multi-user 3D interactive environments with persistant storage capabilities
- Immersive 3D environments, i.e. true immersive virtual reality environments
- any other form of virtual habitats
- Collaborative virtual environments (CVEs) - this includes habitats like MUDs, MMORPGs as well as some CSCW systems.
- Shared spaces
See also:
History
See Raph Koster's excellent Online World Timeline
Typology of virtual environments
There is no real consensus on what constitutes a virtual environment. See also Benford's categorization of shared spaces.
Here is a picture made by DSchneider that shows a variety of such environments and their potential for education:
References
- Dieberger, A. (1999) Social connotations of space in the Design for Virtual Communities and Social Navigation. In Munro, A., Höök K. & Benyon D. (Eds), Social Navigation of Information Space, pp. 35-54. Springer: London