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Voir aussi l'article [[:en:Roguelike game|roguelike game]] (sur EduTechWiki Anglais)
Voir aussi l'article [[:en:Roguelike game|roguelike game]] (sur EduTechWiki Anglais)
|année=1987
|plateforme=PC
|plateforme=PC
|OS=Windows, MS-DOS, MacX, Linux
|OS=Windows, MS-DOS, MacX, Linux

Version du 9 décembre 2013 à 12:42

Page réalisée dans le cadre du séminaire "Les lundi du jeu", du TECFA

Statut de la fiche
Description [[description::Nethack est un jeu "roguelike". Selon Wikipedia, Dans un rogue-like, le joueur doit, tour par tour, explorer un ou plusieurs souterrains. Ce type de jeu est parfois désigné sous le terme PMT pour Porte, Monstre, Trésor. Graduellement, le personnage affronte des monstres plus puissants, gagne de l'expérience et des objets de plus grande valeur, à la manière de certains jeux de rôle (par ex. Donjons et Dragons).

Voir aussi l'article roguelike game (sur EduTechWiki Anglais)]]

Concepteur
année 1987
Est-ce une Suite ?
Plateforme PC
Système d'opération: Windows, MS-DOS, MacX, Linux
URL accès
prix
Description générale du jeu [[description générale du jeu::Voir l'article Nethack sur Wikipedia et sa version Anglaise]]
Mécanique du jeu Il faut trouver un trésor, mais comme presque personne y arrive (même en trichant), l'essentiel est de:
  • Tuer des monstrers utilisant des moyens très différents
  • Gagner de l'expérience (strength, dexterity, constitution, intelligence, wisdom ou mana, charisma)
  • Gagner de l'équipement (armure, armes, potions, scrolls, utilitaires, ....) et de l'argent
  • Manger (!)

Pas de sauvegarde.

Copie d'écran Placeholder.png
Points forts {{{points forts}}}
Points faibles {{{points faibles}}}
Potentiel scientifique Algorithmes de problem solving:

Immersion à la tâche:

jeux similaires
Noms de jeux similaires: [[Noms jeux similaire::Voir aussi l'article roguelike game]]
lien site http://nethack.org

Documentation

Liste courte des commandes:

y k u   7 8 9   Move commands:
 \|/     \|/            yuhjklbn: go one step in specified direction
h-.-l   4-.-6           YUHJKLBN: go in specified direction until you
 /|\     /|\                        hit a wall or run into something
b j n   1 2 3           g<dir>:   run in direction <dir> until something
      numberpad                     interesting is seen
                        G<dir>,   same, except a branching corridor isn't
 <  up                  ^<dir>:     considered interesting (the ^ in this
                                    case means the Control key, not a caret)
 >  down                m<dir>:   move without picking up objects/fighting
                        F<dir>:   fight even if you don't sense a monster
                If the number_pad option is set, the number keys move instead.
                Depending on the platform, Shift number (on the numberpad),
                Meta number, or Alt number will invoke the YUHJKLBN commands.
                Control <dir> may or may not work when number_pad is enabled,
                depending on the platform's capabilities.

General commands:
?       help    display one of several informative texts
#quit   quit    end the game without saving current game
S       save    save the game (to be continued later) and exit
!       sh      escape to some SHELL (if allowed)
^Z      suspend suspend the game (independent of your current suspend char)
O       options set options
/       whatis  tell what a map symbol represents
\       known   display list of what's been discovered
v       version display version number
V       history display game history
X       explore switch the game to explore (discovery) mode
^A      again   redo the previous command (^A denotes the keystroke CTRL-A)
^R      redraw  redraw the screen
^P      prevmsg repeat previous message (subsequent ^P's repeat earlier ones)
#               introduces an extended command (#? for a list of them)

Game commands:
^D      kick    kick (a door, or something else)
^T      'port   teleport (if you can)
^X      show    show your attributes
a       apply   apply or use a tool (pick-axe, key, camera, etc.)
A       armor   take off all armor
c       close   close a door
C       call    name an individual monster (ex. baptize your dog)
d       drop    drop an object.  d7a:  drop seven items of object 'a'
D       Drop    drop selected types of objects
e       eat     eat something
E       engrave write a message in the dust on the floor  (E-  use fingers)
f       fire    fire ammunition from quiver
F       fight   followed by direction, fight a monster
i       invent  list your inventory (all objects you are carrying)
I       Invent  list selected parts of your inventory
                Iu: list unpaid objects
                Ix: list unpaid but used up items
                I$: count your money
o       open    open a door
p       pay     pay your bill (in a shop)
P       puton   put on an accessory (ring, amulet, etc)
q       quaff   drink something (potion, water, etc)
Q       quiver  select ammunition for quiver
r       read    read a scroll or spellbook
R       remove  remove an accessory (ring, amulet, etc)
s       search  search for secret doors, hidden traps and monsters
t       throw   throw or shoot a weapon
T       takeoff take off some armor
w       wield   wield a weapon  (w-  wield nothing)
W       wear    put on some armor
x       xchange swap wielded and secondary weapons
z       zap     zap a wand
Z       Zap     cast a spell
<       up      go up the stairs
>       down    go down the stairs
^       trap_id identify a previously found trap
),[,=,",(       ask for current items of specified symbol in use
*               ask for combination of ),[,=,",( all at once
$       gold    count your gold
+       spells  list the spells you know; also rearrange them if desired
_       travel  move via a shortest-path algorithm to a point on the map 
.       rest    wait a moment
,       pickup  pick up all you can carry
@               toggle "pickup" (auto pickup) option on and off
:       look    look at what is here
;       farlook look at what is somewhere else by selecting a map symbol

Keyboards that have a meta key can also use these extended commands
via the meta modifier instead of the # prefix:

M-?             Display extended command help (if the platform allows this)
M-2     twoweapon toggle two-weapon combat (unless number_pad is enabled)
M-a     adjust  adjust inventory letters
M-c     chat    talk to someone
M-d     dip     dip an object into something
M-e     enhance advance or check weapons skills
M-f     force   force a lock
M-i     invoke  invoke an object's special powers
M-j     jump    jump to another location
M-l     loot    loot a box on the floor
M-m     monster use a monster's special ability
M-n     name    name an item or type of object
M-o     offer   offer a sacrifice to the gods
M-p     pray    pray to the gods for help
M-q     quit    stop playing
M-r     rub     rub a lamp or a stone
M-s     sit     sit down
M-t     turn    turn undead
M-u     untrap  untrap something
M-v     version print compile time options for this version
M-w     wipe    wipe off your face

If the "number_pad" option is on, these additional variants are available:

n               followed by number of times to repeat the next command
h       help    display one of several informative texts, like '?'
j       jump    jump to another location
k       kick    kick something (usually a door)
l       loot    loot a box on the floor
N       name    name an item or type of object
u       untrap  untrap something (usually a trapped object)