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== Design and buil the communications device of the future in your FABLAB ==
[[Fichier:WhatsApp-BOT-Image-2 2.gif|alt=Chatbot conversationnel pour assister dans la rédaction du scénario|vignette|Chatbot conversationnel pour assister dans la rédaction du scénario ]]
[[The network-PageDemo|Voir aussi : The network-PageDemo]]
== Project Title 1: Design and buil the communications device of the future in your FABLAB ==


=== 1- The network members ===
=== Étape 1: Création de la communauté de pratique autour du projet ===
''(les utilisateurs / utilisatrices répondent individuellement aux questions du formulaire)''
{| class="wikitable"
{| class="wikitable"
|+
|+
|Names
|'''Names'''
|Skills  that I have for the project
|'''Listez les compétences que vous avez et qui vous habilitent à participer au projet'''
|Skills I wish to acquire
|'''Indiquez le ou les profil(s) et rôle(s) que vous proposez au sein de cette communatuté mplir dans le cadre'''
|'''Indiquez la ou les raisons qui expliquent votre engagement et participation à ce projet'''  
|-
|-
|
|Laurent
|
|Prototyping, Digital critical thinking, Problem solving
|
|Trainer, Instructor, Technical support, Interface developer
|Share my ideas and knowledge on the subject; Participate in and contribute to discussions on the subject
|-
|Frank
|Programming and software development, Communication
|Engineer, Interface developer
|Discovering and learning with others; Gaining visibility
|-
|-
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|
|
|-
|
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|
|
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|}
|}


=== 2- '''List of activities and actions''' ===
=== Étape 2:  Définir les objectifs du projet ===
Based on the objectives listed in your project, here is a list of activities and a set of actions to be carried out to achieve your goal. '''In bold you'll find the activities you've already mentioned.'''
{| class="wikitable"
{| class="wikitable"
|+
|+
! colspan="2" |Summary of the project goal:
!Guide sur Etherpad
|-
!Quels sont vos objectifs ?
|'''List of activities'''
Quelles valeurs voulez-vous promouvoir ?
|'''List of actions'''
|-
|Ideation and Concept Development
|
* Conduct brainstorming sessions to generate innovative ideas.
* Define the device's purpose, functionality, and target audience.
* Sketching and storyboarding the chosen concept.
* Create concept sketches and mood boards to visualize ideas.
*


|-
Quelles sont les contraintes externes / internes que vous devez cibler ?
|Research and Feasibility Analysis
 
|
* Investigate existing technologies and      market trends.
* Assess technical feasibility and      resources availability.
* Identify potential challenges and      propose solutions.
* Short tutorials on using digital      fabrication tools, electronic components, and programming basics for      those interested.
*


Quels sont les avantages à réaliser ce projet ?
|-
|-
|Design Phase
|Laurent 
 
|Design a device that meets some goals: lowtech, respect privacy, inclusive, reparaible (Laurent)
|
Our values are Transparency, inclusivity, sustainability (Laurent)
* Develop detailed CAD models of the      device components.
Design a communication device that can be trusted by anyone anywhere (Laurent)
* Design the user interface and experience      (UI/UX).
Design a device that implies low budget, low tech sustainability (Laurent)
* Ensure ergonomic and aesthetic      considerations are met.
* Using available tools and materials in      the fablab to create prototypes of their devices.
*
 
|-
|-
|Electronics and Circuit Design
|Laurent et Franck
|Our goal in that projet is to design and develop a low-cost, trusted communication device that embodies principles of sustainability and inclusivity through:


|
* Low-tech, repairable architecture
* Create electronic schematics and circuit      layouts.
* Privacy-respecting features
* Select appropriate      microcontrollers, sensors, and communication modules.
* Transparent design and operation
* Design PCB layouts if necessary.
* Universal accessibility regardless of user location or technical expertise
|-
* Minimal environmental impact in production and use
|Software  Development
|}


|
=== '''Étape 3: Liste des activités et actions''' ===
* Program the device's firmware and      software applications.
''(Il s'agit ici de dresser, dans la section prévue sur Etherpad,une liste d'activités et actions à entreprendre pour atteindre qui permettront d'atteindre les ciblés)''
* Implement communication protocols and      data processing algorithms.
{| class="wikitable"
* Develop user interfaces if the device      includes a display or app integration.
|+
|-
!Laurent
|Prototyping
!Franck
 
|
* Fabricate physical components using 3D      printers, CNC machines, and laser cutters.
* Assemble the device, integrating      electronic and mechanical parts.
* Use rapid prototyping techniques to      iterate designs quickly.
|-
|-
|Testing and  Iteration
|Survey people to know their expectations (Laurent)
|Protype
Design


|
Assembly
* Perform functional testing to verify      device operation.
* Conduct stress tests to assess      durability.
* Collect data and feedback to identify      areas for improvement.
|-
|-
|User Testing and Feedback
|Prototype the solution(s) and evaluate it (Laurent)
|
|
* Engage potential users to test the device in real-world scenarios.
* Gather feedback on usability, functionality, and design.
* Make necessary adjustments based on user  input.
|-
|-
|Finalization
|Brainstorm (Laurent)
|
* Refine the design and fix any remaining issues.
* Optimize the device for production or further development.
* Ensure compliance with relevant standards and regulations.
* Each team member presents their final phase  and explains the design process and challenges encountered.
*
 
|-
|Documentation
 
|
* Document the design process, including sketches, models, and code.
* Create user manuals, assembly guides, and technical specifications.
* Prepare presentations and reports to showcase the project.
*
|-
|Presentation and Demonstration
 
|
* Develop a compelling presentation to share the project with stakeholders.
* Demonstrate the device's capabilities and features.
* Discuss potential next steps or  commercialization opportunities.
*
|-
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|-
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|}


=== 3- List of technical and non-technical skills ===
=== Étape 4 : Liste des ressources et environnements collaboratifs pour le projet ===
To successfully design and build an innovative communication device in a fablab setting, participants should possess a diverse set of skills. The technical skills are applied in a variety of practical situations, from creating prototypes, to software development, the automating production processes, to test and secure projects in the digital fabrication community.
''Exemple : A blended work environment will offer more flexibility and allow us to access resources, tools, and information from anywhere and reducing barriers.''
The non-technical skills listed complement technical skills and are essential for improving the technical performance of actors. These skills are essential for effectively navigating complex digital projects, such as building an innovative communications device, where teamwork and collaboration are crucial to success. '''In bold you'll find the skills that you have already mentioned.'''
{| class="wikitable"
|+
!Technical skills
!Non-technical skills
|-
|Knowledge of digital manufacturing tools:
 
* ·        Proficiency in computer-aided: manufacturing tools  such as 3D printers, laser cutting, digital embroidery and milling machines  for object production.
 
* 3D modeling skills for prototyping parts      and customized objects.
* Experience with 3D printers, CNC machines, and laser cutters.
 
* 3D modeling skills are essential for creating digital models to be 3D  printed or laser cut, whether for the design of individual parts in a  technical project or for artistic projects.
* ·        Material selection and processing knowledge (plastics, metals, wood).
* ·        Necessary skills for creating prototypes and  customized objects before manufacturing.
|Innovation and Creativity
 
* ·       Imagine - Innovate:  This also involves innovation, i.e. the ability to transform the existing to  reconfigure it into a new identity.
* ·       Unpredictable, but  adapted to needs and context.
* ·       Taking risks -  recycling - adapting - transforming - inventing
* ·       Demonstrate  curiosity            
* ·       Know how to mobilize  resources (knowledge, know-how, materials, etc.).
* ·       Stand out from the  crowd - don't follow the beaten track.
* ·       Be able to build projects  to reach new goals.
* ·       Commitment -  determination
* ·       Demonstrate persistence.
* ·       Demonstrate  flexibility and adaptability
|-
|Electronics and Circuitry
 
* Basic understanding of electronic      components (resistors, capacitors, microcontrollers).
* Circuit design and schematic creation.
* Soldering and assembling electronic      circuits.
 
|Problem-Solving and being aware of your environment.
 
* Identify local actors and their roles. 
* Be aware of the profiles, roles, and      level of participation of others in the ecosystem.       
* Know how to negotiate, trade, and      establish partnerships.              
* Situate yourself and deal with the      constraints of the environment.
* Know how to structure your work with      local resources
* Ability to think innovatively and      develop unique solutions.
* Design thinking approach to address user      needs.
 
|-
|Programming and Software Development
 
* Proficiency in      programming microcontrollers (e.g., Arduino, Raspberry Pi).
* Knowledge of programming languages like      C++, Python, or embedded systems languages.
* Understanding of communication protocols      (Bluetooth, Wi-Fi, GSM).
* Programming languages for the design and      operation of software specific to digital manufacturing.
* Programming languages for software      development and process automation.
* Applications in the creation of      prototypes and customized products.
|Project Management
 
* Planning and organizing tasks      effectively.
* Time management to meet project      deadlines.
* Ability to coordinate and monitor      collaborative digital projects within a digital manufacturing community.
* Interdisciplinary collaboration: Work      effectively with professionals from various fields.
* Use of digital platforms that support      interdisciplinary collaboration. Mastery of digital tools enabling      remote working or facilitating collaborative project management.
* Managing process automation to optimize      tasks using technology.
* Monitoring innovations to maintain      competitiveness.
* Critical thinking: Evaluating      information to make informed decisions.
* Collective management of equipment and      infrastructure.
* Networking: Establish professional      relationships to support the project.
 
|-
|Computer-Aided Design (CAD)
 
* Ability to use CAD software (e.g.,SolidWorks, Fusion 360) for designing device components.
 
* Proficiency in  specialized software
 
* Proficiency in programming languages for software development.
|Communication and marketing
 
* Teamwork skills to work effectively in a      group setting.
* Ability to communicate clearly and concisely,      articulating ideas in a way that shares knowledge, both orally and in      writing.
* Active listening
* Give constructive feedback.
* Clear communication to share ideas and      feedback.
 
·       Promotion via social  media: Using social platforms to reach a target audience.
 
·       Promotion via social  media: Using social platforms to reach a target audience.
 
·       Word-of-mouth  communication: Establishing interpersonal relationships to disseminate  information.
 
·       Content creation  (written, audio, video): Development of various media for promotion and education.


|-
When collaboratively working on the same textual document we will use one of these platform (Dropbox, Teams or Google Drive). This will be  areas for documentation and archiving data and areas for sharing informationies; sharing learning; knowledge etc.
|Cybersecurity


* ·        Data protection and securing digital systems.
But to brainstorm, design, build and evaluate the project it will need to physically meet, if we are not far to each other.  
* ·        Protecting digital systems and data against cyber  threats.


* Cybersecurity: Courses to learn how to       protect computer systems.
The goal is to be open to flexibility and sharing
|User Experience (UX) Design


* Designing intuitive user interfaces and       interactions.
=== Étape 5 Mise en œuvre ===
* Empathy to understand user needs and       preferences.
Exemple : To carry out this project we will need a project manager and a community builder. These people must be able to help catalyse discussions; organise social gatherings; connect people and increase connections or collaborations; propose new opportunities; make sure they keep track of exchanges; share or relay information.


|-
==Citations et licences==
|Industrial and Product Design
;Licence
 
;[[File:By-nc.png|118x41px|RTENOTITLE]] Cette œuvre est mise à disposition selon les termes de la [http://creativecommons.org/licenses/by-nc/4.0/ Licence Creative Commons Attribution - Pas d’Utilisation Commerciale 4.0 International].
* Understanding of ergonomic design      principles.
;
* Aesthetic design skills to enhance user      appeal.
;Citations
 
Si vous voulez citer ponctuellement une ou plusieurs pages de ce dépôt de ressources telles qu'elles apparaissent à un moment T dans le temps, il faut pointer l'URL dans l'historique (onglet "voir l'historique") puis utiliser le lien '''Citer cette page''' dans le menu à gauche. Ainsi, l'URL citée reproduit exactement la page au moment où vous l'avez citée même si des modifications ultérieures ont été faites. Certaines pages peuvent demander ou suggérer des citations alternatives et, dans ce cas, les modalités sont affichées directement dans les pages.
|Ethics
 
* Skills in testing prototypes and      identifying issues.
* Attention to detail to ensure device      reliability.
* Ability to analyze information and      situations thoughtfully and make informed decisions.
* Development of critical digital thinking      skills
* Introspection for personal development
* Ethical use of digital technologies and      commitment to inclusion reinforce professionals' social responsibility,       contributing to better collective performance.
* Ethical use of digital technology
* Leveraging digital for inclusion
* Community integration and belonging
* Testing and      Quality Assurance
 
 
|-
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[[Catégorie:Socio-économique et organisation]]
[[Catégorie:Socio-économique et organisation]]
[[Catégorie: Compétences et Innovation dans les tiers lieux collaboratifs]]
[[Catégorie: Compétences et Innovation dans les tiers lieux collaboratifs]]

Dernière version du 2 novembre 2024 à 11:01

Chatbot conversationnel pour assister dans la rédaction du scénario
Chatbot conversationnel pour assister dans la rédaction du scénario

Voir aussi : The network-PageDemo

Project Title 1: Design and buil the communications device of the future in your FABLAB

Étape 1: Création de la communauté de pratique autour du projet

(les utilisateurs / utilisatrices répondent individuellement aux questions du formulaire)

Names Listez les compétences que vous avez et qui vous habilitent à participer au projet Indiquez le ou les profil(s) et rôle(s) que vous proposez au sein de cette communatuté mplir dans le cadre Indiquez la ou les raisons qui expliquent votre engagement et participation à ce projet
Laurent Prototyping, Digital critical thinking, Problem solving Trainer, Instructor, Technical support, Interface developer Share my ideas and knowledge on the subject; Participate in and contribute to discussions on the subject
Frank Programming and software development, Communication Engineer, Interface developer Discovering and learning with others; Gaining visibility

Étape 2: Définir les objectifs du projet

Guide sur Etherpad Quels sont vos objectifs ?

Quelles valeurs voulez-vous promouvoir ?

Quelles sont les contraintes externes / internes que vous devez cibler ?

Quels sont les avantages à réaliser ce projet ?

Laurent Design a device that meets some goals: lowtech, respect privacy, inclusive, reparaible (Laurent)

Our values are Transparency, inclusivity, sustainability (Laurent) Design a communication device that can be trusted by anyone anywhere (Laurent) Design a device that implies low budget, low tech sustainability (Laurent)

Laurent et Franck Our goal in that projet is to design and develop a low-cost, trusted communication device that embodies principles of sustainability and inclusivity through:
  • Low-tech, repairable architecture
  • Privacy-respecting features
  • Transparent design and operation
  • Universal accessibility regardless of user location or technical expertise
  • Minimal environmental impact in production and use

Étape 3: Liste des activités et actions

(Il s'agit ici de dresser, dans la section prévue sur Etherpad,une liste d'activités et actions à entreprendre pour atteindre qui permettront d'atteindre les ciblés)

Laurent Franck
Survey people to know their expectations (Laurent) Protype

Design

Assembly

Prototype the solution(s) and evaluate it (Laurent)
Brainstorm (Laurent)

Étape 4 : Liste des ressources et environnements collaboratifs pour le projet

Exemple : A blended work environment will offer more flexibility and allow us to access resources, tools, and information from anywhere and reducing barriers.

When collaboratively working on the same textual document we will use one of these platform (Dropbox, Teams or Google Drive). This will be areas for documentation and archiving data and areas for sharing informationies; sharing learning; knowledge etc.

But to brainstorm, design, build and evaluate the project it will need to physically meet, if we are not far to each other.

The goal is to be open to flexibility and sharing

Étape 5 Mise en œuvre

Exemple : To carry out this project we will need a project manager and a community builder. These people must be able to help catalyse discussions; organise social gatherings; connect people and increase connections or collaborations; propose new opportunities; make sure they keep track of exchanges; share or relay information.

Citations et licences

Licence
RTENOTITLE Cette œuvre est mise à disposition selon les termes de la Licence Creative Commons Attribution - Pas d’Utilisation Commerciale 4.0 International.
Citations

Si vous voulez citer ponctuellement une ou plusieurs pages de ce dépôt de ressources telles qu'elles apparaissent à un moment T dans le temps, il faut pointer l'URL dans l'historique (onglet "voir l'historique") puis utiliser le lien Citer cette page dans le menu à gauche. Ainsi, l'URL citée reproduit exactement la page au moment où vous l'avez citée même si des modifications ultérieures ont été faites. Certaines pages peuvent demander ou suggérer des citations alternatives et, dans ce cas, les modalités sont affichées directement dans les pages.