« FEASP » : différence entre les versions

De EduTech Wiki
Aller à la navigation Aller à la recherche
Ligne 15 : Ligne 15 :
== Introduction ==
== Introduction ==


L'approche '''F'''ear-'''E'''nvy-'''A'''nger-'''S'''ympathy-'''P'''leasure (ou FEASP) est un modèle pédagogique proposé par Astleitner (2000). Selon lui (2000, 175):  
L'approche '''F'''ear-'''E'''nvy-'''A'''nger-'''S'''ympathy-'''P'''leasure (ou FEASP) est une approche proposée pour améliorer un design pédagogique. Selon Astleitner (2000,175), le créateur de cette approche:  


{{citation encadrée|There are five basic categories of emotional conditions that the instructional designer must understand and use in order to produce instruction which is emotionally sound, " Fear" refers to a negative feeling arising from subjectively judging a situation as threatening or dangerous. "Envy" is a negative feeling resulting from the desire to get something that is possessed by others or not to lose something that one is possessing. "Anger" refers to a negative feeling coming from being hindered to reach a desired goal and being forced to an additional action. "Sympathy" is a positive feeling referring to an experience of feelings and orientations of other people who are in the need of help. "Pleasure" is a positive feeling based on mastering a situation with a deep devotion to an action.}}
{{citation encadrée|There are five basic categories of emotional conditions that the instructional designer must understand and use in order to produce instruction which is emotionally sound, " Fear" refers to a negative feeling arising from subjectively judging a situation as threatening or dangerous. "Envy" is a negative feeling resulting from the desire to get something that is possessed by others or not to lose something that one is possessing. "Anger" refers to a negative feeling coming from being hindered to reach a desired goal and being forced to an additional action. "Sympathy" is a positive feeling referring to an experience of feelings and orientations of other people who are in the need of help. "Pleasure" is a positive feeling based on mastering a situation with a deep devotion to an action.}}

Version du 29 janvier 2020 à 14:01

Bases psychopédagogiques des technologies éducatives
Module: Introduction aux théories, modèles et méthodes pédagogiques
◀▬▬▶
brouillon
2020/01/29 ⚒⚒ 2014/03/04
Sous-pages et productions:


Amélioré par Didier Dorsaz



Introduction

L'approche Fear-Envy-Anger-Sympathy-Pleasure (ou FEASP) est une approche proposée pour améliorer un design pédagogique. Selon Astleitner (2000,175), le créateur de cette approche:

There are five basic categories of emotional conditions that the instructional designer must understand and use in order to produce instruction which is emotionally sound, " Fear" refers to a negative feeling arising from subjectively judging a situation as threatening or dangerous. "Envy" is a negative feeling resulting from the desire to get something that is possessed by others or not to lose something that one is possessing. "Anger" refers to a negative feeling coming from being hindered to reach a desired goal and being forced to an additional action. "Sympathy" is a positive feeling referring to an experience of feelings and orientations of other people who are in the need of help. "Pleasure" is a positive feeling based on mastering a situation with a deep devotion to an action.

en français:

"il existe cinq catégories basiques de conditions émotionnelles que le concepteur pédagogique doit comprendre et utiliser afin de produire une pédagogie émotionnellement adéquate. "Peur" [Fear] se réfère à un sentiment négatif qui découle du fait de juger subjectivement une situation comme menaçante ou dangereuse . "Envie" [Envy] est un sentiment négatif résultant du désir d'obtenir quelque chose qui est possédé par d'autres ou de ne pas perdre quelque chose que l'on possède. "Colère" [Anger] se réfère à un sentiment négatif provenant du fait d'être gêné pour atteindre un objectif souhaité et d'être forcé à faire une action supplémentaire. "Sympathie" [Sympathy] est un sentiment positif se référant à une expérience des sentiments et des orientations d'autres personnes qui sont dans le besoin d'aide. "Plaisir" [Pleasure] est un sentiment positif sur la base de la maîtrise d'une situation avec un profond dévouement à une action."
Lire Astleitner 2000 [1]

Voir aussi:

Bibliographie

  1. Astleitner, Hermann, Designing Emotionally Sound Instruction (2000): The FEASP-Approach, Instructional Science 28 (3): 169-198, May 2000 Abstract/PDF


  • Astleitner, Hermann, Designing Emotionally Sound Instruction (2000): The FEASP-Approach, Instructional Science 28 (3): 169-198, May 2000 Abstract/PDF
  • Astleitner, Hermann, Designing Emotionally Sound Instruction: The FEASP-Approach, (open online version, published in: Instructional Science, 2000, Vol. 28, No. 3, pp. 169-198 [1]
  • Astleitner, Hermann and Detlev Leutner (2000), Designing Instructional Technology from an Emotional Perspective, RTE, Volume 32, Number 4, Summer 2000.
  • Astleitner, H. (2001). Designing emotionally sound instruction-An empirical validation of the FEASP-approach. Journal of instructional Psychology, 28(4), 209. PDF (copy)
  • J. Keller, Motivational Design of Instruction, in C. Reigeluth (ed.), Instructional Design Theories and Models, Erlbaum, Hillsdale, New Jersey, pp. 383-434, 1983.

Créer une nouvelle sous-page production vidéographie

Ajouter une nouvelle production (MAX par promotion = 2)

Sous-pages qui existent déjà et (y compris des productions):