Computer colors tutorial

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Introduction

Learning goals
  • Understand principles underlying color models used in (simple) computer graphics
  • Be able to specify a color for a web page
Prerequisites
Moving on
Level and target population
  • Beginners
Remarks
  • This is a first draft version. The flash colors tutorial (for now) includes somewhat the same information.

See also: Color, Flash colors tutorial, CSS tutorial and

In various webtechnologies (such as HTML, CSS or Flash one could distinguish tow kinds of colors, in particular

  • Normal colors, called solid colors
  • All sorts of computer generated bitmap images that simulate special effects, like linear and radial gradients, bevel (3D) effects, shades, etc.

This article concerns (for now) solid colors.

Several solid color models exist, the most popular one is the RGB (read-green-blue) model, followed by the HSB/HSV (Hue-saturation-brightness) model.

Solid colors

Solid colors can be defined in various ways (and there is a whole science behind it). Let's just recall a few principles. For more information, please see the Wikipedia links in the color article.

Let's define a few terms first:

Hue
  • means "color"
Saturation
  • means amount of a color you apply, i.e. the intensity.
Brightness
  • How much light you apply. A lot of light makes a the color washed out and very little light makes it very dark.
Transparency
  • How much you can see trough
  • See alpha channel below
Tint and Shade

According to Wikipedia, “In color theory, a tint is the mixture of a color with white, and a shade is the mixture of a color with black. Mixing with white increases value or lightness, while mixing with black reduces chroma. Mixing with any neutral color, including black and white, reduces chroma or colorfulness. The intensity does not change.”

Gradients

Color gradients are transitions from one color to another (according to a color model). Typically and auther will have to define at least to color bands. E.g. a gradient from white to blue would short all sorts of tinted blues.

  • Linear: color changing in one direction
  • Radial: color changing from a center to outside

RGB colors

RGB colors are the most popular ones used in computing applications. A color is defined by the amount of Red - Green - Blue.

RGB is the way computer monitors work. E.g. to get a nice yellow you need 100% Red + 100% Green + 0% Blue. RGB is a so-called additive color mixing model. “Projection of primary color lights on a screen shows secondary colors where two overlap; the combination of all three of red, green, and blue in appropriate intensities makes white.” (Wikipedia). Now if you project each of these primary colors with different intensity, overlapping colors will change.

A representation of additive color mixing (Wikipedia)

This model is not how colors work when you mix real paint. Then you'd rather work with a red-yellow-blue model. Color printers yet work with another model, i.e. magenta, cyan and yellow (or more).

RGB colors can be encoded in various ways. For Internet formats such as HTML, CSS or Flash, most often a hex triplet is used, i.e. a hexadecimal 6 digit number. With 2 hexadecimal digits you can represent numbers in the range of 0 to 255, i.e. the number hex FF corresponds to the normal 255 number.

With ordinary numbers you would represent a full red like this:

(255,0,0) - meaning full red, no green, no blue

The corresponding hex triplet is FF 00 00:

#FF0000

In terms of percentage of colors you get:

(100%, 0% , 0%), i.e. 100% red, 0% of green and 0% of blue

Let's now have a look at a few colors in a diagram we copied from Wikipedia on sept 8 2007: It represents "Truecolor", i.e. RGB values in 24 bits per pixel (bpp). In Truecolor, colors can be defined using three integers between 0 and 255, each representing red, green and blue intensities. For example, the following image shows the three "fully saturated" faces of the RGB cube, unfolded into a plane:

yellow
(255,255,0)
green
(0,255,0)
cyan
(0,255,255)
red
(255,0,0)
RGBR.png blue
(0,0,255)
red
(255,0,0)
magenta
(255,0,255)

For more information about colors see links in the color article. Have a look at Wikipedia's great list of colors if you need to find a number for your favorite color name. (If you speak french, get this one. You also may read the Wikipedia Web colors article. It also includes a list of colors and explains what a hex triplet is.

The HSB/HSV model

The HSV (Hue, Saturation, Value) model also known as HSB (Hue, Saturation, Brightness) defines a color in terms of three components:

  1. Hue, the color: Represented as a position in the 360 degrees of a color circle.
  2. Saturation, the intensity or "purity" of the color: Ranges from 0-100%. 0 means no color, i.e., a shade of grey between black and white. 100 means intense color.
  3. Value or Brightness of the color: Ranges from 0-100%. 0 is always black. Depending on the saturation, 100 may be white or a more or less saturated color.

The Hue scale from 0 to 360 degrees is the following:

The hue scale (Wikipedia)

In many graphics tools (not in Flash) you get a HSV color wheel that looks like this:

The hue scale (Wikipedia)

On the outside you can select a color (H), then on the inside you can select V and S.

For more information about HSV, read Wikipedia's HSV color space article.

The alpha channel

In computer graphics, alpha compositing is the process of combining an image with a background to create the appearance of partial transparency (Wikipedia)

In more simple terms, you can set the alpha to some percentage:

  • 100% can't see through
  • 80% bad see trough
  • 50% in between
  • 30% good see through
  • 10% good see through, but very little color
  • 0% no color left
Alpha color channel

Hint: With the alpha channel you can create other effects than see-through "windows". E.g. you can overlay textures with color or the other way round.

Color names

Several formats also define list of predefined color names. According to the [http://www.w3.org/TR/css3-color/#html4 CSS3 color model, HTML4/CSS 2 includes the following: aqua, black, blue, fuchsia, gray, green, lime, maroon, navy, olive, purple, red, silver, teal, white, and yellow.

Below is table:

</tbody>
Black = #000000 Green = #008000
Silver = #C0C0C0 Lime = #00FF00
Gray = #808080 Olive = #808000
White = #FFFFFF Yellow = #FFFF00
Maroon = #800000 Navy = #000080
Red = #FF0000 Blue = #0000FF
Purple = #800080 Teal = #008080
Fuchsia = #FF00FF Aqua = #00FFFF

Colors in 3D graphics

Just for your information: 3D graphics languages and tools usually offer a much richer palette of composed color types as well as sophisticated textures that one can lay over the colors.

E.g. in VRML/X3D (a Web standard) you get color types like this:

  • Diffuse color is a color that reflects light depending on the angle of the surface. The object appears brighter (more lit) when its surface is directly exposed to light as you would expect. That's your "normal color".
  • Emissive color defines "glowing objects". E.g. you would use this to build a visible lamp.
  • Specular color defines extra reflection has when the angle from the light is close to the angle you are looking at. It is used together with shininess. You can experiment this effect in real life by holding a (new apple) or a photograph between you and a window (or a lamp).

Links

General color
  • See also the color article. It includes links to good Wikipedia articles
Specifications
Interesting Browser extensions
  • ColorZilla includes an Eyedropper (you can "steal a color from a web page), a ColorPicker (i.e. you can select a color from color selection tool), a Page Zoomer and other colorful goodies.
HTML colors
  • Avoid using any kinds of HTML tags for styling ...
  • Use CSS to specify colors, the CSS tutorial brievly explains how to do this.
RGB color tables with color names
Other kinds of assets