Virtual community: Difference between revisions

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== Definition ==
== Definition ==


* A virtual community, also called online community is a group of people that interact through mediated communication.
* A virtual community, also called online community is a group of people that interact through [[computer-mediated communication]], mostly a website or [[portal]] that provides various channels for social networking.  


* A virtual community is defined herein as an aggregation of individuals or business partners who interact around a shared interest, where the interaction is at least partially supported and/or mediated by technology and guided by some protocols or norms. This definition embraces key components of definitions put forth in existing literature by including elements such as interacting groups of people, shared interest and technology mediation. ([http://jcmc.indiana.edu/vol10/issue1/porter.html C.E. Porter] retrieved 19:56, 26 June 2006 (MEST))
* [http://www.pcmag.com/encyclopedia_term/0,2542,t=virtual+community&i=53902,00.asp PC Magazine] (20:15, 26 June 2006 (MEST)) defines virtual community as {{quotation | }} a group of individuals who share a common interest via e-mail, blogs, instant messages, chat rooms or newsgroups. Members of a virtual community are self-subscribing. Contrast with virtual workgroup
 
* A virtual community is defined herein as an aggregation of individuals or business partners who interact around a shared interest, where the interaction is at least partially supported and/or mediated by technology and guided by some protocols or norms. This definition embraces key components of definitions put forth in existing literature by including elements such as interacting groups of people, shared interest and technology mediation. ([http://jcmc.indiana.edu/vol10/issue1/porter.html C.E. Porter] retrieved 20:15, 26 June 2006 (MEST))
 
* {{quotation | A virtual community is a group of people communicating or interacting with each other by means of information technologies, typically the Internet, rather than in person. Virtual communities are also known as online communities or computer-mediated communities (CMC) [...] Today, virtual community or online community can be used loosely for a variety of social groups interacting via the Internet. It does not necessarily mean that there is a strong bond among the members although Rheingold mentions in that virtual communities form "when people carry on public discussions long enough, with sufficient human feeling, to form webs of personal relationships" [1]. An email distribution list may have hundreds of members and the communication which takes place may be merely informational (questions and answers are posted), but members may remain relative strangers and the membership turnover rate could be high. This is in line with the liberal use of the term community.}} ([http://en.wikipedia.org/wiki/Virtual_community | Wikipedia] retrieved 20:15, 26 June 2006 (MEST)).
 
[[User:DSchneider|DSchneider]] agrees with this Wikipedia definition and suggests to read the [[community of practice]] article that deals with more more Rheinhart-like considerations.


== Typologies ==
== Typologies ==
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Typically, in educational technology one often makes the distinction between a the (virtual) [[community of interest]] and the (virtual) [[community of practice]]. A [[community of learning]] or a [[knowledge-building community]] are somewhat in between...
Typically, in educational technology one often makes the distinction between a the (virtual) [[community of interest]] and the (virtual) [[community of practice]]. A [[community of learning]] or a [[knowledge-building community]] are somewhat in between...


[[Virtual habitat]]s and [[MMORPG]] are forms that are more common in the world of gaming and social role playing.
[[Virtual habitat]]s and [[MMORPG]] are other forms of [[virtual environment]]s more common in the world of gaming and social role playing, but they also constitute a kind of virtual community even if sometimes avatars don't have real world identity.


Constance E. Porter defines five Ps of virtual communities and that would allow to categorize virtual communities:
Constance E. Porter defines five Ps of virtual communities and that would allow to categorize virtual communities:
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# Population (Pattern of Interaction) -- This attribute refers to the pattern of interaction among community members as described by group structure (e.g. small group or network) and type of social ties (e.g. strong, weak, stressful).
# Population (Pattern of Interaction) -- This attribute refers to the pattern of interaction among community members as described by group structure (e.g. small group or network) and type of social ties (e.g. strong, weak, stressful).
# Profit Model (Return on Interaction) -- This attribute refers to whether a community creates tangible economic value where value is defined as revenue-generation.}}
# Profit Model (Return on Interaction) -- This attribute refers to whether a community creates tangible economic value where value is defined as revenue-generation.}}
== Links ==
* [http://en.wikipedia.org/wiki/Virtual_community Wikipedia - Virtual community]


== References ==
== References ==


* Porter, Constance Elise,  A Typology of Virtual Communities: A Multi-Disciplinary Foundation for Future Research, JCMC 10 (1), Article 3, November 2004 ([http://jcmc.indiana.edu/vol10/issue1/porter.html HTML])
* Porter, Constance Elise,  A Typology of Virtual Communities: A Multi-Disciplinary Foundation for Future Research, JCMC 10 (1), Article 3, November 2004 ([http://jcmc.indiana.edu/vol10/issue1/porter.html HTML])
* Rheingold, H. (2000). The Virtual Community: Homesteading on the Electronic Frontier. London: MIT Press. (ISBN 0262681218) - [http://www.rheingold.com/vc/book/intro.html HTML free online].

Revision as of 19:15, 26 June 2006

Definition

  • A virtual community, also called online community is a group of people that interact through computer-mediated communication, mostly a website or portal that provides various channels for social networking.
  • PC Magazine (20:15, 26 June 2006 (MEST)) defines virtual community as “” a group of individuals who share a common interest via e-mail, blogs, instant messages, chat rooms or newsgroups. Members of a virtual community are self-subscribing. Contrast with virtual workgroup
  • A virtual community is defined herein as an aggregation of individuals or business partners who interact around a shared interest, where the interaction is at least partially supported and/or mediated by technology and guided by some protocols or norms. This definition embraces key components of definitions put forth in existing literature by including elements such as interacting groups of people, shared interest and technology mediation. (C.E. Porter retrieved 20:15, 26 June 2006 (MEST))
  • “A virtual community is a group of people communicating or interacting with each other by means of information technologies, typically the Internet, rather than in person. Virtual communities are also known as online communities or computer-mediated communities (CMC) [...] Today, virtual community or online community can be used loosely for a variety of social groups interacting via the Internet. It does not necessarily mean that there is a strong bond among the members although Rheingold mentions in that virtual communities form "when people carry on public discussions long enough, with sufficient human feeling, to form webs of personal relationships" [1]. An email distribution list may have hundreds of members and the communication which takes place may be merely informational (questions and answers are posted), but members may remain relative strangers and the membership turnover rate could be high. This is in line with the liberal use of the term community.” (| Wikipedia retrieved 20:15, 26 June 2006 (MEST)).

DSchneider agrees with this Wikipedia definition and suggests to read the community of practice article that deals with more more Rheinhart-like considerations.

Typologies

Typically, in educational technology one often makes the distinction between a the (virtual) community of interest and the (virtual) community of practice. A community of learning or a knowledge-building community are somewhat in between...

Virtual habitats and MMORPG are other forms of virtual environments more common in the world of gaming and social role playing, but they also constitute a kind of virtual community even if sometimes avatars don't have real world identity.

Constance E. Porter defines five Ps of virtual communities and that would allow to categorize virtual communities:

  1. Purpose (Content of Interaction) -- This attribute describes the specific focus of discourse, or focal content of communication, among community members.
  2. Place (Extent of Technology Mediation of Interaction) -- This attribute defines the location of interaction, where interaction occurs either completely virtually or only partially virtually.
  3. Platform (Design of Interaction) -- This attribute refers to the technical design of interaction in the virtual community, where designs enable synchronous communication, asynchronous communication or both.
  4. Population (Pattern of Interaction) -- This attribute refers to the pattern of interaction among community members as described by group structure (e.g. small group or network) and type of social ties (e.g. strong, weak, stressful).
  5. Profit Model (Return on Interaction) -- This attribute refers to whether a community creates tangible economic value where value is defined as revenue-generation.

Links

References

  • Porter, Constance Elise, A Typology of Virtual Communities: A Multi-Disciplinary Foundation for Future Research, JCMC 10 (1), Article 3, November 2004 (HTML)
  • Rheingold, H. (2000). The Virtual Community: Homesteading on the Electronic Frontier. London: MIT Press. (ISBN 0262681218) - HTML free online.