COAP:COAP-2170: Difference between revisions

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Practical learning outcomes:
Practical learning outcomes:
* Be able to define '''user experience''' in terms of '''usefulness, usability, accessibility and desirabilty'''
# Be able to define '''user experience''' in terms of '''usefulness, usability, accessibility and desirabilty'''
* Understand the design process and be able to participate in all stages.
# Understand the design process and be able to participate in all stages.
* Be able to apply experience, interface, usability, and access guidelines
# Be able to apply experience, interface, usability, and access guidelines
* Be able to use some design and usability methods
# Be able to use some design and usability methods
 
Fields covered (somewhat)
* [[User experience]] ('''UX''') and user experience design ('''UxD'''). Today often used as umbrella term that covers most everything.
* [[User interaction and user interface design]] (Interaction Design = '''IX''', Interaction Design='''IxD''', User Interface ='''UI''')
* [[Ergonomics]] (also called "human factors") and [[Cognitive ergonomics]]
* [[Human-computer interaction]] ('''HCI''')
* [[Usability]] and [[Web usability]]
* [[Information architecture]] ('''IA''')
* [[Design science]]
* [[Accessibility]]


== Important teaching materials ==
== Important teaching materials ==

Revision as of 23:55, 13 March 2011

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Introduction

The course-level outcomes as announced in the syllabus are:

  1. Understand the concept of human-computer interaction (HCI)
  2. Understand the need for usable and accessible web interfaces.
  3. Understand usability guidelines.
  4. Discuss various types of disabilities and their impact on computer usage.
  5. Describe a variety of computer assistive technologies.
  6. Understand a variety of methods used to make web content accessible.
  7. Understand the Web Content Accessibility Guidelines.
  8. Implement usability and accessibility testing for web pages/sites.
  9. Successfully implement usable web page(s) that are also accessible.

Practical learning outcomes:

  1. Be able to define user experience in terms of usefulness, usability, accessibility and desirabilty
  2. Understand the design process and be able to participate in all stages.
  3. Be able to apply experience, interface, usability, and access guidelines
  4. Be able to use some design and usability methods

Fields covered (somewhat)

Important teaching materials

(later)

In the meantime, see: