COAP:COAP-2170/week1: Difference between revisions

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: [http://www.youtube.com/watch?v=fKru8BK4P58 The 'Mom Test' for Website Usability Testing with Matt Bailey]
: [http://www.youtube.com/watch?v=fKru8BK4P58 The 'Mom Test' for Website Usability Testing with Matt Bailey]
: [http://vimeo.com/12871218 Chicken and Egg] by Kai Brunner (3 min., Vimeo)
: [http://vimeo.com/12871218 Chicken and Egg] by Kai Brunner (3 min., Vimeo)
* (Some) Abbreviations
: UX / UxD = User Experience Design
: UI = User Interface (Design)
: IX / IxD = Interaction Design
: HCI = Human Computer Interaction
: IA = Information Architecture


* Big pictures - Interaction Design vs User Experience Design vs User Interface design vs Usability etc.
* Big pictures - Interaction Design vs User Experience Design vs User Interface design vs Usability etc.

Revision as of 19:32, 11 January 2015

COAP 2170 Week 1 program

Monday - Introduction to user experience and user interface design

  • Presentation of the course outcomes, (provisional syllabus) and student evaluation scheme
  • Participant's experiences with web design ?
  • Introductory videos
User Experience Process (20min. on Vimeo) by Daniel Wilcomb (blog)
Bill Verplank on Interaction Design (2:46 min., YouTube)
The 'Mom Test' for Website Usability Testing with Matt Bailey
Chicken and Egg by Kai Brunner (3 min., Vimeo)
  • (Some) Abbreviations
UX / UxD = User Experience Design
UI = User Interface (Design)
IX / IxD = Interaction Design
HCI = Human Computer Interaction
IA = Information Architecture
  • Big pictures - Interaction Design vs User Experience Design vs User Interface design vs Usability etc.
The elements of user experience by Jesse James Garrett, author of The Elements of User Experience
Disciplines involved in User Experience. From a revised diagram from the Designing for Interaction book by Dan Saffer
Peter Morville's user experience design honeycomb model
Holger Maassen's UxD-P – Gathering the elements model from a UX Design-Planning Not One-man Show article.
Holger Massen's UX/UI elements in the project timeline and bad timeline model (same as above).
Selected slides from Russ Unger talk on UxD. (userglue.com, he also co-authored "A Project Guide to UX Design: For user experience designers in the field or in the making".
Design and usability methods and techniques (this page just includes links to various methods, some of which will be introduced later in the course)

I made some backup copies of videos, pictures and "foreign" slides and it is here (login + password will be given by the instructor)

Wednesday - Usability guidelines

Short presentations
Administration
  • Evaluation (homework, exams, participation,...)
Classroom activities (guidelines-based reviews of European Webster sites)

This activity prepares homework 1.

Homework

Do a partial guidelines review of Webster Websites.

The instructor will assign both web sites and tasks to various students or groups

Students can work in teams of max. 2 for this homework.

  • A single student = does the homepage plus two other items
  • A team of two students = does a full review of a web site

Folks who didn't attend the Wednesday class, should try to do the best to catch up ....

Results will be discussed in week 3.

Due: Wednesday, week 2 before start of class

Evaluation criteria

  • Completeness (Fill in a "0" for items that are "in between", and leave a blank for those that are not appropriate for the analyzed web sites)
  • Quality of comments (try to comment each decision)
  • On time