COAP:COAP-2170: Difference between revisions

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== Introduction ==
== Introduction ==


* Disclaimer: This is not an the official syllabus. EdutechWiki is used as support site.
* Disclaimer: This is not the official syllabus or course program. EdutechWiki is just used as support site.
* The course is organized in '''weekly programs''' (available through the '''menu to the right'''...)
* The course is organized in '''weekly programs''' (available through the '''menu to the right'''...)



Revision as of 17:09, 28 March 2011

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Introduction

  • Disclaimer: This is not the official syllabus or course program. EdutechWiki is just used as support site.
  • The course is organized in weekly programs (available through the menu to the right...)

The course-level outcomes as announced in the syllabus are:

  1. Understand the concept of human-computer interaction (HCI)
  2. Understand the need for usable and accessible web interfaces.
  3. Understand usability guidelines.
  4. Discuss various types of disabilities and their impact on computer usage.
  5. Describe a variety of computer assistive technologies.
  6. Understand a variety of methods used to make web content accessible.
  7. Understand the Web Content Accessibility Guidelines.
  8. Implement usability and accessibility testing for web pages/sites.
  9. Successfully implement usable web page(s) that are also accessible.

Practical learning outcomes:

  1. Be able to define user experience in terms of usefulness, usability, accessibility and desirabilty
  2. Understand the design process and be able to participate in all stages.
  3. Be able to apply experience, interface, usability, and access guidelines
  4. Be able to use some design and usability methods

Fields covered (somewhat)

Important teaching materials

  1. Usability.gov guidelines (the whole book, you can download either the whole book or individual chapters). A short summary is in Research-Based Web Design & Usability Guidelines. I don't require you learn this by heart, but you should be able to retrieve guidelines.
  2. Usability testing on 10 cents a day. Introduces low-fi usability testing and various connected issues.
  3. Usability testing A short 1-page "how to"

(more later, this list will be completed progressively ...)

In the meantime, see: