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This is a short screen capture tutorial. It assumes that you have some basic understanding about imaging software and [[graphics file format]]s.
This is a short screen capture tutorial. It assumes that you have some basic understanding about imaging software and [[graphics file format]]s.


Motivation to write this was twofold. I got intrigued by the fact that on Windows I was unable to capture correctly an Adobe CS3 application, I wanted to test free programs to capture user interactions and finally think a bit harder on how to post-treat screenshots. Right now, this tutorial is probably not suitable for total beginners - [[User:Daniel K. Schneider|Daniel K. Schneider]] 17:48, 30 July 2007 (MEST).
See also
* [[Screen capture and annotation software]]
* [[on-screen annotation]] (often more practical)
 
Motivation to write this was twofold. I got intrigued by the fact that on Windows I was unable to capture correctly an Adobe CS3 application, I wanted to test free programs to capture user interactions (i.e. make [[screencast]]s), and finally think a bit harder on how to post-treat screenshots. Right now, this tutorial is probably not suitable for total beginners - [[User:Daniel K. Schneider|Daniel K. Schneider]] 20:18, 30 July 2007 (MEST).


== Definition ==
== Definition ==


{{quotation|A screenshot, screen capture, or screen dump is an image taken by the computer to record the visible items displayed on the monitor or another visual output device. Usually this is a digital image taken by the host operating system or software running on the computer device, but it can also be a capture made by a camera or a device intercepting the video output of the computer.}} (Wikipedia, retrieved 17:48, 30 July 2007 (MEST)).
{{quotation|A '''screenshot''', screen capture, or screen dump is an image taken by the computer to record the visible items displayed on the monitor or another visual output device. Usually this is a digital image taken by the host operating system or software running on the computer device, but it can also be a capture made by a camera or a device intercepting the video output of the computer.}} (Wikipedia, retrieved 20:18, 30 July 2007 (MEST)).


One may make a distinction between:
One may make a distinction between:
Line 14: Line 18:
;Screen dump
;Screen dump
:The display system dumps what it is using ''internally'' upon request. Output may be rendered in a different format, e.g. PNG instead of X or Display Postscript.
:The display system dumps what it is using ''internally'' upon request. Output may be rendered in a different format, e.g. PNG instead of X or Display Postscript.
;Screen capture (screencaps)
;Video captures
Capturing the screen over an extended period of time to form a video file.
: See [[screencast]] for details. Capture the screen over an extended period of time to form a video file.
}}


== Grabbing static pictures of applications ==
== Grabbing static pictures of applications ==
Line 28: Line 31:
=== Preparing the application ===
=== Preparing the application ===


Since your screendumps may wind up in a wiki or presentation slides, i.e. in low resolution environments you have to minimize the area you want to capture:
Since your screendumps may wind up in a wiki or presentation slides, i.e. in low resolution environments, you have to minimize the area you want to capture:


* You may just show parts of the application (e.g. remove the window bars after capture)
* You may just show parts of the application (e.g. remove the window bars after capture)
* More importantly, you should diminish the window size as much as possible (If you have decent resolution (like 1900x1200) you probably should try to fit the application into a quarter of the screen (but no wider than 1000px as a rule of thumb). The reader should be able to see all the menus, commands contents you want him to see. E.g. here is an example of a screen dump of the reload editor. The foot print of this picture is low and you still can what I wanted to show (670 × 381 pixel, file size: 24 KB)
* More importantly, you should diminish the window size as much as possible (If you have a decent resolution (like 1900x1200) on your machine, you probably should try to fit the application into a quarter of the screen (but no wider than 1000px as a rule of thumb). The reader should be able to see all the menus, commands and contents you want him to see. E.g. here is an example of a screen dump of the [[Reload Editor Tutorial]]. The foot print of this picture is low and you still can what I wanted to show (670 × 381 pixel, file size: 24 KB)
[[image:Reloadworkspace-small.png|frame|none|The Reload editor workspace]]
[[image:Reloadworkspace-small.png|frame|none|The Reload editor workspace]]


=== Capturing with a screen capture tool ===
=== Capturing overview ===


There are several kinds of tools:
There are several kinds of tools:
Line 41: Line 44:
* Capturing tools embedded in image manipulation (or other) programs, e.g. The GIMP image manipulation program.
* Capturing tools embedded in image manipulation (or other) programs, e.g. The GIMP image manipulation program.


There are about 4 different kinds of shots you can capture:
There are about 4 different kinds of captures you can make:
* Capture the whole screen
* Capture the whole screen
* Capture a single application window with a capturing application
* Capture a single application window
* Capture a rectangular area (you must click on a corner and then drag the mouse)
* Capture a rectangular area (usually by dragging the mouse from a corner of the area)
* Capture a fixed rectangular area (you define its size beforehand)
* Capture a fixed-sized rectangular area (you define its size beforehand)


To capture a screen there are usually three methods:
To capture a screen there are usually three methods:
* Capture through a specialized screenshot application (friendly interface plus some image manipulation/saving features)
* Capture through a specialized capture application (friendly interface plus some image manipulation/saving features)
* Capture through the Operating system (Print Screen method). Not as friendly since you have to know either secret key presses or command line, but it may safe your life when capturing applications fail ...
* Capture through the Operating system (Print Screen method). Not as friendly since you have to know either some "secret key presses" or commands, but it may safe your life when other capturing applications fail ...
* Some application do have built-in capturing functionality, e.g. to capture web pages there is the Firefox Pearl Crescent extension.
* Some application do have built-in capturing functionality, e.g. to capture web pages there is the Firefox Pearl Crescent extension, others allow for instance saving in PDF format.
 
=== Capturing with a screen capture tool ===
 
These tools are quite self-explaining :)
 
You just have to find out how to tell it what you want to capture (whole desktop, window, area, etc.) and then how to save the result.
 
Also, each of these tools (usually per default) will disappear when you launch the capture. Some allow you to define hotkeys for various operations, but usually you don't need these.


=== Capturing with the Print Screen method ===
=== Capturing with the Print Screen method ===


"Print Screen" means to make a copy of the desktop or a section through the OS.
"Print Screen" means to make a copy of the desktop or a section through the Operating system (OS).


; On Windows XP
; On Windows XP
Line 60: Line 71:
You can either capture the whole desktop or the active window:
You can either capture the whole desktop or the active window:


* To capture the whole desktop, hit the Print Screen key (sometimes labeled "Prnt Scrn") which you usually can find somewhere in the top right of your keyboard. On some other keyboards, you may have to hit shift-prnt scrn".
* To capture the whole desktop, hit the '''Print Screen key'' (sometimes labeled "Prnt Scrn") which you usually can find somewhere in the top right of your keyboard. On some other keyboards, you may have to hit shift-prnt scrn".


* To capture just the active window, press ALT+Print Screen.
* To capture just the active window, press '''ALT+Print Screen'''.


These operations will put the screenshot into the clipboard. Therefore after pressing the key you won't see anything, bit you can simply paste the acquired bitmap into an imaging program with either one of the two methods:
These operations will put the screenshot into the clipboard. Therefore after pressing the key you won't see anything, but you then can simply paste the acquired bitmap into an imaging program with either one of the two following methods:


* ''Acquire from Paste''
* ''Acquire from Paste'' method (application dependant)
** In Gimp: "File->Acquire->Paste as New
** In Gimp: "File->Acquire->Paste as New
* ''Paste into an open document'', e.g. ctrl-v (but you may loose information depending on what editing software you are working with)
* ''Paste into an open document'', e.g. hit ctrl-v. In some applications (e.g. a wordprocessor), the important image may resized, it may be translated to an internal format or alternatively be refered to as a file).
http://www.dak.com/Reviews/Tutorial_ScreenCapture.cfm
 
The ''print screen method'' seems to produce best results, since it seems to have less problems capturing some tricky multi-paned windows like the Adobe CS3 desktops for which all my screen capture tools didn't word (some tabs did not show).
The ''print screen method'' seems to produce best results, since it seems to have less problems capturing some tricky multi-paned windows like the Adobe CS3 desktops for which none of my screen capture tools didn't work (some tabs did not show).


Screenshots of games and media players may still fail, resulting in a blank rectangle. According to [http://en.wikipedia.org/wiki/Screen_capture Wikipedia], the reason for this is that the graphics are bypassing the normal screen and going to a high-speed graphics processor. Workaround: Open Display Properties -> Parameters -> Advanced, Click the Troubleshoot Tab, and Move the Hardware Acceleration Slider to "None" (Don't forget to put it back).
Screenshots of games and media players may still fail, resulting in a blank rectangle. According to [http://en.wikipedia.org/wiki/Screen_capture Wikipedia], the reason for this is that the graphics are bypassing the normal screen and going to a high-speed graphics processor. Workaround: Open Display Properties -> Parameters -> Advanced, Click the Troubleshoot Tab, and Move the Hardware Acceleration Slider to "None" (Don't forget to put it back).
Line 81: Line 92:
* Alternatively, hit ''ALT-Print Screen'' to capture the active window.
* Alternatively, hit ''ALT-Print Screen'' to capture the active window.


This tool will produce *.png image and a preview/popup menu will allow to save it somewhere. Btw this applications is also available under ''Applications->Acchttp://www.dak.com/Reviews/Tutorial_ScreenCapture.cfmessories->Take Screenshot''.
This tool will produce *.png image and a preview/popup menu will allow to save it somewhere. Btw this applications is also available under ''Applications->Accessories->Take Screenshot''.


Finally, each X-based Unix system (Linux, Solaris) has a command line tool called ''xwd'' (read the man page).
Finally, each X-based Unix system (Linux, Solaris) has a command line tool called ''xwd'' (read the man page).
Line 91: Line 102:


These images are saved to the desktop, but if you hold down the control key with the rest of the keyboard shortcut, the pictures are copied to the clipboard instead. (Wikipedia, not tested).
These images are saved to the desktop, but if you hold down the control key with the rest of the keyboard shortcut, the pictures are copied to the clipboard instead. (Wikipedia, not tested).
=== Getting the mouse pointer with Autohotkey (Win XP) ===
With most (free) programs you don't get the mouse pointer included and you have to search around a bit for a program. The only good solution I found was autohotkey and capture script written by Sean. It does work to my entire satisfaction, but to install this you need some technical reading skills (Autohotkey has a good help). E.g. I use this for my [[Flash]] tutorials.
; Step 1- Install Autohotkey
* [http://www.autohotkey.com/download/ Autohotkey]
* Click on the exe installer on Windows
; Step 1b - You may have to install GDL+ if it is not in the windows\system32 directory (A library from Microsoft)
* [http://www.microsoft.com/downloads/details.aspx?FamilyId=6A63AB9C-DF12-4D41-933C-BE590FEAA05A&displaylang=en Platform SDK Redistributable: GDI+] (search for "Microsoft GDI Plus LIbrary" if the links changes and do '''not''' take from random places found on the web ...)
* Note: The script will run without this, but you only can produce bmp files.
; Step 2 - Download the capture script
* The [http://www.autohotkey.com/forum/topic18146.html screen capture script is here].
* Then, dezip the script somewhere where you can find it (e.g. c:\bin\) or the desktop
; Step 3 - Edit this script, you may rename it e.g. to catch.ahk
To capture windows or the whole screen into the clipboard, make the following changes:
Replace this line:
CaptureScreen()
by all these lines:
#w::
CaptureScreen(1,True,0)
return
#k::
CaptureScreen(1,True,0)
return
#a::
CaptureScreen(0,True,0)
return
#c::
CaptureScreen(2,True,0)
return
This will do the following:
* WINDOWS KEY + w will capture the active '''w'''indow (I use this most of the time). WINDOWS KEY+k does the same
* WINDOWS_KEY + a will capture '''a'''ll the whole screen
* WINDOWS_KEY + c will capture a '''c'''lient area
Of course, you can change that, but you need to read the help..
; Launch the script
* Click on the script
* This will put it in the launch pad (right-click on it will give you other extra tools)
; Use it
* Hit WINDOWS+k, WINDOWS+w, etc.
* This will capture the selected application (that's the way I launch the script and put it on the clipboard from which you can paste into Gimp, photoshop etc. On top of the script, the authors explains what e.g.
CaptureScreen(1,True,0)
means. There are other options ....
; Drawing the cursor
An alternative solution you can use is to paste a bitmap image of a cursor on top of the drawing. Since you probably also crop and resize the image, this is not too much trouble. However the cursor will not exactly look the same. On the other hand you can place more than one cursor over the picture, and make it bigger to make sure that people will see it. Of course, this solution is useless when you want to demo different cursors like the dozens you get with Adobe [[Flash]].
Here is png cursor you can use: [[image:cursor30x30.png]], but it's better idea to grab the original SVG version from [http://commons.uncyclomedia.org/wiki/Category:Openclipart_computer/icons/flat-theme/action Openclipart computer/icons/flat-theme/action].
=== Using screen capturing software ===
Many software types can capture elements of the screen, e.g. web browsers, image manipulation programs, screen annotation software, screen casting software and more. See the software section below for some tips.
* [http://www.irfanview.com/ IrfanView] is one of the only Windows programs that correctly can capture everything, e.g. Adobe CS4 Mouse cursors. So this is the most easy method that works. In addition you then can clip/reduce the picture fairly quickly and translate to any format. GIMP (which I otherwise like) cannot ....
== Post treatment ==


=== Reducing image size and bitmap formats ===
=== Reducing image size and bitmap formats ===
Line 96: Line 177:
(Disclaimer: I am not much of an image expert).
(Disclaimer: I am not much of an image expert).


Frequently, screen capturing programs save per default in the lossless png format. PNG is efficient for graphics, but heavy if you have included bitmaps. You may set PNG to a maximal compression rate (9), but the difference gained may not be very important.
Frequently, screen capturing programs save per default in the lossless PNG format. PNG is efficient for graphics, but heavy if the caputred area includes bitmaps. You may set PNG to a maximal compression rate (9), but the difference gained may not be very important. A PNG image can be 5-10 times as big as a JPEG image.


; Screendumps that include bitmaps (include things like desktop background)
; Screendumps that include bitmaps (include things like desktop background)


If you save screendumps that contain bitmaps, you should save in *.jpg. A lossful compression quality of 70 should be ok.  
If you save screendumps that contain bitmaps, you should save in JPEG format (*.jpg). A lossful compression quality of 70 should be ok.  


Here is a 700px-wide thumbnail of [[User:Daniel K. Schneider|Daniel K. Schneider]]'s desktop I made when I started writing this article. Click on it to get a bigger version:
Here is a 700px-wide thumbnail of [[User:Daniel K. Schneider|Daniel K. Schneider]]'s desktop I made when I started writing this article. Click on it to get a bigger version:
Line 109: Line 190:
Here are the sizes of some bitmap files I made for my desktop and that should be self-explaining:
Here are the sizes of some bitmap files I made for my desktop and that should be self-explaining:


The original 3500x1200 pixels screen capture:
The original capture of my two monitors (3500x1200 pixels)
  1621618  desktop-dks.png
  1621618  desktop-dks.png
   596814  desktop-dks.jpg
   596814  desktop-dks.jpg
Line 119: Line 200:


; Screendumps that include text, graphics and a little bitmap.
; Screendumps that include text, graphics and a little bitmap.
http://www.dak.com/Reviews/Tutorial_ScreenCapture.cfm
[[image:screenshot-emacs.png|thumb|200px|right|PNG Screendump of a text application ]]
[[image:screenshot-emacs.png|thumb|200px|right|PNG Screendump of a text application ]]


If an applications only contains text PNG gives much better results than JPG, even if compressed at quality of 70%. E.g. here is comparison from taking a picture of a text editing window.
If an applications only contains text, PNG produces much better results than JPEG, even if compressed at quality of 70%. E.g. here is comparison from taking a picture of a text editor I use to write my EduTech Wiki articles:


  170233  screenshot-emacs.jpg
  170233  screenshot-emacs.jpg
   45217  screenshot-emacs.png
   45217  screenshot-emacs.png


For applications that contain text plus a little bit of bitmap PNG is also better. E.g.
For applications that contain text plus a little bit of bitmaps, PNG is also better. E.g. here is comparison for a screendump I used in the [[Flash CS3 desktop tutorial]].
here is comparison for a screendump I used in the [[Flash CS3 desktop tutorial]].


   110734 flash-cs3-desktop.jpg
   110734 flash-cs3-desktop.jpg
   74826 flash-cs3-desktop.png
   74826 flash-cs3-desktop.png
; Summary
* Make your application as small as possible on the screen before you capture it.
* Try out several image reduction ratios. Your imaging tool may have a preview mode, so you don't need to save various versions. In this case, set the view to a 100% in order to get an idea of what the end user will have to look at.
* Try out several image formats if you are not sure whether to choose from PNG or JPG. Btw don't use GIF, PNG is better.
* If you want to teach functionalities of an application, try not to include large bitmaps if file size is an issue.


=== Screendumps for MediaWikis ===
=== Screendumps for MediaWikis ===
Line 147: Line 233:
</pre></code>
</pre></code>


; Summary
=== Annotations ===


* Make your application as small as possible on the screen before you capture it.
(just a short summary for now ...)
http://www.dak.com/Reviews/Tutorial_ScreenCapture.cfm
* Try out several image reduction ratios. Your imaging tool may have a preview mode, so you don't need to safe various versions. In this case, set the view to a 100% in order to get an idea what the end user will have to look at.


* Try out several image formats if you are not sure whether to choose from png or jpg.
; Annotations with overlay text and graphics


* If you want to teach functionalities of an application, try not to include bitmaps if file size is an issue.
There are two basic layout techniques:
* Overlay text inside. This eats less space, but can be confusing and mask details.
* Write text outside the captured area (to do so, increase the canvas size) and draw lines/arrows between these annotations and the concerned area.


There are probably three technical solutions:
* Use a special-purpose screenshot annotation tool. Most of these also can take screenshots. See software below or for example the [http://en.wikipedia.org/wiki/Category:Screenshot_software articles in Wikipedia]
* Overlay text with an imaging program (such as GIMP). This can't be reedited, so make sure to keep at least the original screenshot. Think hard about font size and color.
* Make your annotations with a drawing program like Inkscape, Adobe Acrobat, a presentation software, or similar and then reexport to some bitmap format if needed. In this case, make sure to safe keep the vector graphics format for re-editing. This represents more work than using a screenshot annotation tool, but you can keep the source format and reedit.


== Grabbing movies of user interactions ==
; Interactive text


(to be written).
Make an interactive program, i.e. the user can click on certain areas and then the application will show extra information. To make this understandable (affordable), you may have to draw boxes on top of the screenshot. There are several technologies, e.g.
* HTML image maps
* [[Flash]]
* [[SVG]]
* [[SMIL]]
* [[Presentation software]]
* [[screencast]]ing software
* Educational [[multimedia authoring system]]s, such as [[Authorware]]
* etc.


== Software ==
=== Batch processing ===


=== Free screenshot capture programs ===
For simple batch processing like rotating or clipping a series of pictures, we recommend IrfanView. It is best to define a different output directory and to keep the originals.


; Windows
[[image:irfanview.png|thumb|600px|none|Batch processing with Irfanview]]


* [http://www.mirekw.com/winfreeware/mwsnap.html MwSnap] (the one I use
== Educational use ==
** It has 5 capturing modes and is fast (minimizes to the tray)
** Supports several file formats for saving
* [http://wisdom-soft.com/products/screenhunter_free.htm Screen Hunter] (free basic version, not tested).


; MacOS X
See [[multimedia presentation]], [[textbook]] etc. This tutorial will remain mostly technical.
* [http://www.yellowmug.com/ SnapNDrag]
** Basic version is free and supports several formats. The Pro Version can crop.


; Specific to applications
== Software ==
* [http://pearlcrescent.com/products/pagesaver/ Pearl Crescent Page Saver], extension for Firefox that saves in JPG and PNG. (Basic Version is free)
* Printing to PDF is also a trick to capture web pages (but PDF format is not always practical)


=== Free image manipulation programs ===
* See [[Screen capture and annotation software]]
 
In principle, they include some capturing tool
 
; Multi-platform
 
* [http://gimp.org The GIMP] (''The GNU Imaging Program'')
** Free and sophisticated.
 
; Windows
* [http://www.irfanview.com/ IrfanView]
* For those who have office installed (so I don't think it's free) there is the Microsoft Picture Manager (good enough for a little bit of cropping etc.)
 
=== Free Recording software ===
 
* [http://www.camstudio.org/ CamStudio] is s able to record all screen and audio activity on your computer and create industry-standard AVI video files and using its built-in SWF Producer can turn those AVIs into lean, mean, bandwidth-friendly Streaming Flash videos (SWFs)


== Links ==
== Links ==
Line 203: Line 279:


* [http://en.wikipedia.org/wiki/Screen_capture Screenshot] (Wikipedia)
* [http://en.wikipedia.org/wiki/Screen_capture Screenshot] (Wikipedia)
* [http://en.wikipedia.org/wiki/Video_capture Video Capture] and
=== Overviews Screen casting  ===
(capture of user interactions)
* [http://en.wikipedia.org/wiki/Video_captures Video Captures] (Wikipedia)
* [http://en.wikipedia.org/wiki/Screencasting Screencast] (Wikipedia)
* [http://en.wikipedia.org/wiki/List_of_screencasting_software List of screencasting software]  (Wikipedia)
* [http://del.icio.us/judell/Screencasting J Udell's del.icio.us entries]


=== Screen shot tutorials ===
=== Screen shot tutorials ===
Line 218: Line 284:
* [http://www.zisman.ca/Tips/imagecapture.html Alan's Tips: Capturing a Web image]
* [http://www.zisman.ca/Tips/imagecapture.html Alan's Tips: Capturing a Web image]
* [http://www.dak.com/Reviews/Tutorial_ScreenCapture.cfm Drew's Windows Screen Capture Tutorial]
* [http://www.dak.com/Reviews/Tutorial_ScreenCapture.cfm Drew's Windows Screen Capture Tutorial]
* [http://graphicssoft.about.com/cs/general/ht/winscreenshot.htm How To Capture a Screen Shot of your Desktop or the Active Window in Windows] by Sue Chastain, About.com.
* [http://tips.webdesign10.com/how-to-take-a-screenshot-on-ubuntu-linux How to Take a Screenshot in Linux (Ubuntu)]


=== Screen capture of user interaction tutorials ===
=== Capture screens from DVDs ===
 
 
=== Capture screens from DVDs


* [http://www.spareoom.net/tutorials/captut.php How to make a Screen Capture - Tutorial]. By Elisabeth. How to get a screen cap from a DVD using Cyberlink PowerDVD for the capping and IrfanView to convert the files.
* [http://www.spareoom.net/tutorials/captut.php How to make a Screen Capture - Tutorial]. By Elisabeth. How to get a screen cap from a DVD using Cyberlink PowerDVD for the capping and IrfanView to convert the files.

Latest revision as of 17:31, 22 August 2016

This is a short screen capture tutorial. It assumes that you have some basic understanding about imaging software and graphics file formats.

See also

Motivation to write this was twofold. I got intrigued by the fact that on Windows I was unable to capture correctly an Adobe CS3 application, I wanted to test free programs to capture user interactions (i.e. make screencasts), and finally think a bit harder on how to post-treat screenshots. Right now, this tutorial is probably not suitable for total beginners - Daniel K. Schneider 20:18, 30 July 2007 (MEST).

Definition

“A screenshot, screen capture, or screen dump is an image taken by the computer to record the visible items displayed on the monitor or another visual output device. Usually this is a digital image taken by the host operating system or software running on the computer device, but it can also be a capture made by a camera or a device intercepting the video output of the computer.” (Wikipedia, retrieved 20:18, 30 July 2007 (MEST)).

One may make a distinction between:

Screenshots
Outputting the entire screen or a part of it in a common bitmap image format such as BMP, PNG, or JPEG.
Screen dump
The display system dumps what it is using internally upon request. Output may be rendered in a different format, e.g. PNG instead of X or Display Postscript.
Video captures
See screencast for details. Capture the screen over an extended period of time to form a video file.

Grabbing static pictures of applications

Grabbing static screenshots involves usually 2-3 steps:

  • Prepare the state of the application you want to capture
  • Either grab the whole desktop, a window or some random rectangle
  • Crop the image if needed (i.e. select/save a part)
  • Reduce the image size and save in other formats if needed.

Preparing the application

Since your screendumps may wind up in a wiki or presentation slides, i.e. in low resolution environments, you have to minimize the area you want to capture:

  • You may just show parts of the application (e.g. remove the window bars after capture)
  • More importantly, you should diminish the window size as much as possible (If you have a decent resolution (like 1900x1200) on your machine, you probably should try to fit the application into a quarter of the screen (but no wider than 1000px as a rule of thumb). The reader should be able to see all the menus, commands and contents you want him to see. E.g. here is an example of a screen dump of the Reload Editor Tutorial. The foot print of this picture is low and you still can what I wanted to show (670 × 381 pixel, file size: 24 KB)
The Reload editor workspace

Capturing overview

There are several kinds of tools:

  • Small and usually free screen capturing utilities (see the software section), e.g.
    • MwSnap and ScreenHunter for Windows, Gnome screenshot and ksnapshot on Linux, and SnapNDrag for Mac OS X.
  • Capturing tools embedded in image manipulation (or other) programs, e.g. The GIMP image manipulation program.

There are about 4 different kinds of captures you can make:

  • Capture the whole screen
  • Capture a single application window
  • Capture a rectangular area (usually by dragging the mouse from a corner of the area)
  • Capture a fixed-sized rectangular area (you define its size beforehand)

To capture a screen there are usually three methods:

  • Capture through a specialized capture application (friendly interface plus some image manipulation/saving features)
  • Capture through the Operating system (Print Screen method). Not as friendly since you have to know either some "secret key presses" or commands, but it may safe your life when other capturing applications fail ...
  • Some application do have built-in capturing functionality, e.g. to capture web pages there is the Firefox Pearl Crescent extension, others allow for instance saving in PDF format.

Capturing with a screen capture tool

These tools are quite self-explaining :)

You just have to find out how to tell it what you want to capture (whole desktop, window, area, etc.) and then how to save the result.

Also, each of these tools (usually per default) will disappear when you launch the capture. Some allow you to define hotkeys for various operations, but usually you don't need these.

Capturing with the Print Screen method

"Print Screen" means to make a copy of the desktop or a section through the Operating system (OS).

On Windows XP

You can either capture the whole desktop or the active window:

  • To capture the whole desktop, hit the 'Print Screen key (sometimes labeled "Prnt Scrn") which you usually can find somewhere in the top right of your keyboard. On some other keyboards, you may have to hit shift-prnt scrn".
  • To capture just the active window, press ALT+Print Screen.

These operations will put the screenshot into the clipboard. Therefore after pressing the key you won't see anything, but you then can simply paste the acquired bitmap into an imaging program with either one of the two following methods:

  • Acquire from Paste method (application dependant)
    • In Gimp: "File->Acquire->Paste as New
  • Paste into an open document, e.g. hit ctrl-v. In some applications (e.g. a wordprocessor), the important image may resized, it may be translated to an internal format or alternatively be refered to as a file).

The print screen method seems to produce best results, since it seems to have less problems capturing some tricky multi-paned windows like the Adobe CS3 desktops for which none of my screen capture tools didn't work (some tabs did not show).

Screenshots of games and media players may still fail, resulting in a blank rectangle. According to Wikipedia, the reason for this is that the graphics are bypassing the normal screen and going to a high-speed graphics processor. Workaround: Open Display Properties -> Parameters -> Advanced, Click the Troubleshoot Tab, and Move the Hardware Acceleration Slider to "None" (Don't forget to put it back).

On Gnome, e.g. Ubuntu Linux

You can either capture the whole desktop or an active window

  • Hit the Print Screen key to capture the whole screen (also works on double monitor twin-view setup).
  • Alternatively, hit ALT-Print Screen to capture the active window.

This tool will produce *.png image and a preview/popup menu will allow to save it somewhere. Btw this applications is also available under Applications->Accessories->Take Screenshot.

Finally, each X-based Unix system (Linux, Solaris) has a command line tool called xwd (read the man page).

On Mac OS X
  • Pressing Command-Shift-3 takes a screenshot of the entire screen
  • Pressing Command-Shift-4 takes a screenshot of a chosen area. You must hold the mouse button and drag it over the area you want to capture.

These images are saved to the desktop, but if you hold down the control key with the rest of the keyboard shortcut, the pictures are copied to the clipboard instead. (Wikipedia, not tested).

Getting the mouse pointer with Autohotkey (Win XP)

With most (free) programs you don't get the mouse pointer included and you have to search around a bit for a program. The only good solution I found was autohotkey and capture script written by Sean. It does work to my entire satisfaction, but to install this you need some technical reading skills (Autohotkey has a good help). E.g. I use this for my Flash tutorials.

Step 1- Install Autohotkey
Step 1b - You may have to install GDL+ if it is not in the windows\system32 directory (A library from Microsoft)
  • Platform SDK Redistributable: GDI+ (search for "Microsoft GDI Plus LIbrary" if the links changes and do not take from random places found on the web ...)
  • Note: The script will run without this, but you only can produce bmp files.
Step 2 - Download the capture script
Step 3 - Edit this script, you may rename it e.g. to catch.ahk

To capture windows or the whole screen into the clipboard, make the following changes:

Replace this line:

CaptureScreen()

by all these lines:

#w::
CaptureScreen(1,True,0)
return

#k::
CaptureScreen(1,True,0)
return

#a::
CaptureScreen(0,True,0)
return

#c::
CaptureScreen(2,True,0)
return

This will do the following:

  • WINDOWS KEY + w will capture the active window (I use this most of the time). WINDOWS KEY+k does the same
  • WINDOWS_KEY + a will capture all the whole screen
  • WINDOWS_KEY + c will capture a client area

Of course, you can change that, but you need to read the help..

Launch the script
  • Click on the script
  • This will put it in the launch pad (right-click on it will give you other extra tools)
Use it
  • Hit WINDOWS+k, WINDOWS+w, etc.
  • This will capture the selected application (that's the way I launch the script and put it on the clipboard from which you can paste into Gimp, photoshop etc. On top of the script, the authors explains what e.g.
CaptureScreen(1,True,0)

means. There are other options ....

Drawing the cursor

An alternative solution you can use is to paste a bitmap image of a cursor on top of the drawing. Since you probably also crop and resize the image, this is not too much trouble. However the cursor will not exactly look the same. On the other hand you can place more than one cursor over the picture, and make it bigger to make sure that people will see it. Of course, this solution is useless when you want to demo different cursors like the dozens you get with Adobe Flash.

Here is png cursor you can use: Cursor30x30.png, but it's better idea to grab the original SVG version from Openclipart computer/icons/flat-theme/action.

Using screen capturing software

Many software types can capture elements of the screen, e.g. web browsers, image manipulation programs, screen annotation software, screen casting software and more. See the software section below for some tips.

  • IrfanView is one of the only Windows programs that correctly can capture everything, e.g. Adobe CS4 Mouse cursors. So this is the most easy method that works. In addition you then can clip/reduce the picture fairly quickly and translate to any format. GIMP (which I otherwise like) cannot ....

Post treatment

Reducing image size and bitmap formats

(Disclaimer: I am not much of an image expert).

Frequently, screen capturing programs save per default in the lossless PNG format. PNG is efficient for graphics, but heavy if the caputred area includes bitmaps. You may set PNG to a maximal compression rate (9), but the difference gained may not be very important. A PNG image can be 5-10 times as big as a JPEG image.

Screendumps that include bitmaps (include things like desktop background)

If you save screendumps that contain bitmaps, you should save in JPEG format (*.jpg). A lossful compression quality of 70 should be ok.

Here is a 700px-wide thumbnail of Daniel K. Schneider's desktop I made when I started writing this article. Click on it to get a bigger version:

Daniel K. Schneider's Linux Desktop
  • From left to right: GIMP, Firefox, the capture popup, a terminal, Xemacs (Wiki mode) and Firefox again ....
  • I use Ubuntu as my desktop OS and as you can see I got some nice screen real-estate (3500px wide, which is essential for writing wiki articles at my age).

Here are the sizes of some bitmap files I made for my desktop and that should be self-explaining:

The original capture of my two monitors (3500x1200 pixels)

1621618  desktop-dks.png
 596814  desktop-dks.jpg
1600991  desktop-dks-max-compression.png

Reduced versions (you can inspect the 1760x600 jpg version I used above). As you can see the quality of this imported 181K file is just barely good enough for reading text.

 181255  desktop-dks-1760x600.jpg
 625596  desktop-dks-1760x600.png
 304380  desktop-dks-1000x341.png
Screendumps that include text, graphics and a little bitmap.
PNG Screendump of a text application

If an applications only contains text, PNG produces much better results than JPEG, even if compressed at quality of 70%. E.g. here is comparison from taking a picture of a text editor I use to write my EduTech Wiki articles:

170233  screenshot-emacs.jpg
 45217  screenshot-emacs.png

For applications that contain text plus a little bit of bitmaps, PNG is also better. E.g. here is comparison for a screendump I used in the Flash CS3 desktop tutorial.

 110734 flash-cs3-desktop.jpg
  74826 flash-cs3-desktop.png
Summary
  • Make your application as small as possible on the screen before you capture it.
  • Try out several image reduction ratios. Your imaging tool may have a preview mode, so you don't need to save various versions. In this case, set the view to a 100% in order to get an idea of what the end user will have to look at.
  • Try out several image formats if you are not sure whether to choose from PNG or JPG. Btw don't use GIF, PNG is better.
  • If you want to teach functionalities of an application, try not to include large bitmaps if file size is an issue.

Screendumps for MediaWikis

You should learn image syntax, e.g. read the Wikipedia Extended image syntax article.

Images that are not essential for the understanding of a text, should be served as thumbnails. E.g.

  • To display a thumbnail with a line break (text does not float around):
[[image:desktop-dks-1760x600.jpg|thumb|700px|none|~~~'s Linux Desktop]]
  • To display a thumbnail on the right with text floating around
[[image:screenshot-emacs.png|thumb|200px|right|PNG Screendump of an text application ]]

Annotations

(just a short summary for now ...)

Annotations with overlay text and graphics

There are two basic layout techniques:

  • Overlay text inside. This eats less space, but can be confusing and mask details.
  • Write text outside the captured area (to do so, increase the canvas size) and draw lines/arrows between these annotations and the concerned area.

There are probably three technical solutions:

  • Use a special-purpose screenshot annotation tool. Most of these also can take screenshots. See software below or for example the articles in Wikipedia
  • Overlay text with an imaging program (such as GIMP). This can't be reedited, so make sure to keep at least the original screenshot. Think hard about font size and color.
  • Make your annotations with a drawing program like Inkscape, Adobe Acrobat, a presentation software, or similar and then reexport to some bitmap format if needed. In this case, make sure to safe keep the vector graphics format for re-editing. This represents more work than using a screenshot annotation tool, but you can keep the source format and reedit.
Interactive text

Make an interactive program, i.e. the user can click on certain areas and then the application will show extra information. To make this understandable (affordable), you may have to draw boxes on top of the screenshot. There are several technologies, e.g.

Batch processing

For simple batch processing like rotating or clipping a series of pictures, we recommend IrfanView. It is best to define a different output directory and to keep the originals.

Batch processing with Irfanview

Educational use

See multimedia presentation, textbook etc. This tutorial will remain mostly technical.

Software

Links

Overviews Screenshots

Screen shot tutorials

Capture screens from DVDs