COAP:COAP-2170: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
Line 17: | Line 17: | ||
Practical learning outcomes: | Practical learning outcomes: | ||
# Be able to define '''user experience''' in terms of '''usefulness, usability, accessibility and desirabilty''' | |||
# Understand the design process and be able to participate in all stages. | |||
# Be able to apply experience, interface, usability, and access guidelines | |||
# Be able to use some design and usability methods | |||
Fields covered (somewhat) | |||
* [[User experience]] ('''UX''') and user experience design ('''UxD'''). Today often used as umbrella term that covers most everything. | |||
* [[User interaction and user interface design]] (Interaction Design = '''IX''', Interaction Design='''IxD''', User Interface ='''UI''') | |||
* [[Ergonomics]] (also called "human factors") and [[Cognitive ergonomics]] | |||
* [[Human-computer interaction]] ('''HCI''') | |||
* [[Usability]] and [[Web usability]] | |||
* [[Information architecture]] ('''IA''') | |||
* [[Design science]] | |||
* [[Accessibility]] | |||
== Important teaching materials == | == Important teaching materials == |
Revision as of 22:55, 13 March 2011
<pageby nominor="false" comments="false"/>
Introduction
The course-level outcomes as announced in the syllabus are:
- Understand the concept of human-computer interaction (HCI)
- Understand the need for usable and accessible web interfaces.
- Understand usability guidelines.
- Discuss various types of disabilities and their impact on computer usage.
- Describe a variety of computer assistive technologies.
- Understand a variety of methods used to make web content accessible.
- Understand the Web Content Accessibility Guidelines.
- Implement usability and accessibility testing for web pages/sites.
- Successfully implement usable web page(s) that are also accessible.
Practical learning outcomes:
- Be able to define user experience in terms of usefulness, usability, accessibility and desirabilty
- Understand the design process and be able to participate in all stages.
- Be able to apply experience, interface, usability, and access guidelines
- Be able to use some design and usability methods
Fields covered (somewhat)
- User experience (UX) and user experience design (UxD). Today often used as umbrella term that covers most everything.
- User interaction and user interface design (Interaction Design = IX, Interaction Design=IxD, User Interface =UI)
- Ergonomics (also called "human factors") and Cognitive ergonomics
- Human-computer interaction (HCI)
- Usability and Web usability
- Information architecture (IA)
- Design science
- Accessibility
Important teaching materials
(later)
In the meantime, see:
- Interaction design, user experience and usability
- Design and usability methods and techniques
- COAP-2100/Web design (beginner's overview items and readings)