Digital design and fabrication in education: Difference between revisions

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== Introduction ==
== Introduction ==


Digital design and fabrication (in french "Conception et fabrication assistées par ordinareur, CFAO) is the combination of computer-assisted design (CAD), computer-assisted manufacturing (CAM) and Computer-numerical control (CNC) machines. This combination is also known under other terms, e.g. Digital modeling and fabrication, defined by [[https://en.wikipedia.org/wiki/Digital_modeling_and_fabrication  Wikipedia] (May 2018), as {{quotation|design and production process that combines 3D modeling or computing-aided design (CAD) with additive and subtractive manufacturing. Additive manufacturing is also known as 3D printing, while subtractive manufacturing may also be referred to as machining,[1] and many other technologies can be exploited to physically produce the designed objects}}.
'''Digital design and fabrication''' (in french "Conception et fabrication assistées par ordinareur, CFAO) is the combination of computer-assisted design (CAD), computer-assisted manufacturing (CAM) and Computer-numerical control (CNC) machines. This combination is also known under other terms, e.g. Digital modeling and fabrication, defined by [[https://en.wikipedia.org/wiki/Digital_modeling_and_fabrication  Wikipedia] (May 2018), as {{quotation|design and production process that combines 3D modeling or computing-aided design (CAD) with additive and subtractive manufacturing. Additive manufacturing is also known as 3D printing, while subtractive manufacturing may also be referred to as machining,[1] and many other technologies can be exploited to physically produce the designed objects}}. Another term is '''digital design and making''', e.g. in the [https://project.ecraft2learn.eu/ ECRAFT2LEARN] project.


Digital design and fabrication is particular interesting way of learning technology itself and learning through technology (e.g. IT skills, design skills, project skills). We may expand this sometimes later. For now, read:
Digital design and fabrication is particular interesting way of learning technology itself and learning through technology (e.g. IT skills, design skills, project skills). We may expand this sometimes later. For now, read:
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There is also a consolidated bibliography
There is also a consolidated bibliography
* [[Digital design and fabrication bibliography]]
* [[Digital design and fabrication bibliography]]
== Links ==
=== Projects ===
* [https://project.ecraft2learn.eu/ ECRAFT2LEARN]. Quote: {{quotation|The eCraft2Learn project will research, design, pilot and validate an ecosystem based on digital fabrication and making technologies for creating computer-supported artefacts. The project aims at reinforcing personalised learning and teaching in science, technology, engineering, arts and math (STEAM) education and to assist the development of 21st century skills that promote inclusion and employability for youth in the EU. The eCraft2Learn ecosystem will support both formal and informal learning by providing the appropriate digital fabrication.}} (retrieved May 2018).


== Links ==
== Links ==

Revision as of 16:35, 25 May 2018

Draft

Introduction

Digital design and fabrication (in french "Conception et fabrication assistées par ordinareur, CFAO) is the combination of computer-assisted design (CAD), computer-assisted manufacturing (CAM) and Computer-numerical control (CNC) machines. This combination is also known under other terms, e.g. Digital modeling and fabrication, defined by [Wikipedia (May 2018), as “design and production process that combines 3D modeling or computing-aided design (CAD) with additive and subtractive manufacturing. Additive manufacturing is also known as 3D printing, while subtractive manufacturing may also be referred to as machining,[1] and many other technologies can be exploited to physically produce the designed objects”. Another term is digital design and making, e.g. in the ECRAFT2LEARN project.

Digital design and fabrication is particular interesting way of learning technology itself and learning through technology (e.g. IT skills, design skills, project skills). We may expand this sometimes later. For now, read:

There is also a consolidated bibliography


Links

Projects

  • ECRAFT2LEARN. Quote: “The eCraft2Learn project will research, design, pilot and validate an ecosystem based on digital fabrication and making technologies for creating computer-supported artefacts. The project aims at reinforcing personalised learning and teaching in science, technology, engineering, arts and math (STEAM) education and to assist the development of 21st century skills that promote inclusion and employability for youth in the EU. The eCraft2Learn ecosystem will support both formal and informal learning by providing the appropriate digital fabrication.” (retrieved May 2018).

Links

Bibliography

  • Walter-Herrmann, Julia & Corinne Büching (2013) (eds.), FabLab, Of Machines, Makers and Inventors. Transcript, Reihe Kultur- und Medientheorie, ISBN 978-3-8376-2382-6, home page.
  • Burke, John J., Makerspaces. A practical guide for librarians.
  • Loertscher, D.V., Preddy, L.,& Derry, B. (2013). Makerspaces in the school library learning commons and the uTEC maker model, Teacher Librarian, 41 (2), 48-51
  • Makerspace playbook: School edition. (2013). PDF. Free ebook.
  • Preddy, L. B. (2013). Creating school library “makerspace.” School Library Monthly, 29(5), 41-42.
  • Preddy, L. B. (2013). School library makerspaces: Grades 6 - 12. Santa Barbara, CA: Libraries Unlimited.
  • Wong, T. (2013). Makerspaces take libraries by storm.Library Media Connection,31(6),34-35.
  • Libow Martinez, Sylvia & Gary Stager (2013). Invent To Learn Making, Tinkering, and Engineering in the Classroom, Constructing Modern Knowledge Press, ISBN 0989151107