Digital design and fabrication bibliography

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1 Introduction

This is a bibliography focusing on fablabs, makespaces, 3d printing, laser cutting, vinyl cutting, embroidery, etc. in education.

2 Alphabetic list

  • Aguilera, D.G., Lahoz, J.G., Learning from educational software in 3D cartography: Colloquium (2008) British Journal of Educational Technology, 39 (4), pp. 726-731. Abstract
  • Allard, Travis, T. (2006). The Role of 3D Printing in Biological Anthropology, University of Manitoba, Master Thesis, Allard 2006.pdf PDF
  • Anderson-Rowland, M.R. (2003). Why aren’t there more women in engineering: can we really do anything, ASEE Annual conference proceedings, pp. 7295-7307.
  • Andersen, D; C. Bennett, P. Huynh, L. Rassbach, S. Reardon, and M. Eisenberg (2005). Printing Out Trees: Toward the Design of Tangible Objects for Education, Proceedings of Education and Technology. PDF.
  • Anderson Phil and Cherie Ann Sherman (2007). A discussion of new business models for 3D printing, International Journal of Technology Marketing, Volume 2, Number 3, 280 - 294.
  • Barlex, D. (2011). Dear minister, this is why design and technology is a very important subject in the school curriculum. Design and Technology Education: An International Journal, 16 (3), 9-18.
  • Barlex, D. & Stevens, M. (2012 Making by printing - disruption inside and outside school? in Thomas Ginner, Jonas Helstrom and Magnus Hulten (Eds) Technology Education in the 21st Century Proceedings of the PATT 26 Conference 2012, 64 – 73, Stockholm, Linkoping University.
  • Barlex, D., Givens, N., Hardy, A. And Steeg, T., 2016. Modernisation of the school D&T curriculum with special reference to disruptive technologies; a case study of trainee teachers’ responses. In: PATT2016: Proceedings for the Education for 21st Century Skills Conference, Hogeschool Utrecht, Utrecht, Netherlands, 23-26 August 2016.
  • Bekker, M.M. and Sturm, J. (2009) Stimulating Physical and Social Activity through Open-Ended Play , Interact 2009, Uppsala, Sweden, 952- 953. PDF
  • Bekker, T., Sturm, J. and Barakova, E. (2008) Designing for social interaction through physical play, In Extended Abstracts of conference on Fun and Games 2008, (Eindhoven, The Netherlands), 20-21 October, 62 -67.
  • Bekker, Tilde and Eggen, Berry, (2008) Designing for Children’s Physical Play, (2008), CHI 08 extended abstracts on Human factors in computing systems, Florence, Italy, 2871-2876. Abstract/PDF.
  • Bekker, Tilde; Caroline Hummels, Sam Nemeth, Philip Mendels (2010). Redefining toys, games and entertainment products by teaching about playful interactions, International Journal of Arts and Technology 3 (1) 124-135.
  • Bereza, Marek (2007). Rise of the Replicator: The Evolution of Media Into The Tangible. The Royal College of Art, Master thesis. PDF
  • Beyers, RN, Koorbanally, NA (2009). Computer literacy: insufficient for digital age literacy learners, eSkills Summit 2010, Cape Town, 26-28 July 2010, pp 10, http://hdl.handle.net/10204/4753
  • Beyers, R.N., Creating a Sputnik Moment for Learners in Africa, in 2nd South African International Aerospace Symposium. 2008: Cape Town.
  • Beyers, Ronald N. (2010). Nurturing Creativity and Innovation Through FabKids: A Case Study, Journal of Science Education and Technology, Volume 19, Number 5, 447-455, DOI: 10.1007/s10956-010-9212-0
  • Blikstein, P. (2013). Digital Fabrication and ’Making’ in Education: The Democratization of Invention. In J. Walter-Herrmann & C. Büching (Eds.), FabLabs: Of Machines, Makers and Inventors. Bielefeld: Transcript Publishers.
  • Blikstein, Paolo, Sylvia Libow Martinez, and Heather Allen Pang (eds). (2016). Meaningful Making: Projects and Inspirations for Fab Labs + Makerspaces, Constructing Modern Knowledge Press, Print book ISBN: 978-0- 9891511-9-1, e-book ISBN: 978-0- 9891511-2- 2, http://fablearn.stanford.edu/fellows/page/meaningful-making-book.
  • Breen, Jack; Robert Nottrot, Martijn Stellingwerff (2003). Tangible virtuality--perceptions of computer-aided and physical modelling, Automation in Construction, Volume 12, Issue 6, Design e-ducation: Connecting the Real and the Virtual, November 2003, Pages 649-653, ISSN 0926-5805, DOI: 10.1016/S0926-5805(03)00053-0.
  • Buechley, L., Elumeze, N., & Eisenberg, M. (2006, June). Electronic/computational textiles and children's crafts. In Proceedings of the 2006 conference on Interaction design and children (pp. 49-56). ACM. (laser cutters are used to cut the outlines of augmented textiles)
  • Bowyer, Adrian (2007) Why Accountants are Dull and Guitarists are Glamourous - The End of Intellectual Property, Time Compression Technology Magazine, volume 15, issue 3, p33 (2007).
  • Bowyer, Adrian (2007)- The Self-replicating Rapid Prototyper ─ Manufacturing for the Masses, Invited Keynote Address, Proc. 8th National Conference on Rapid Design, Prototyping & Manufacturing, Centre for Rapid Design and Manufacture, High Wycombe, June 2007. Rapid Prototyping and Manufacturing Association, ISBN-13: 978-0948314537 (2007).
  • Bowyer, Adrian (2007). Breed your own Design, Icon Magazine, volume 52, October 2007.
  • Canessa, E., C. Fonda & M. Zennaro (2014). Low-cost 3D Printing for Science, Education and Sustainable Development, ICTP—The Abdus Salam International Centre for Theoretical Physics, Free and open book, http://sdu.ictp.it/3d/book.html (First International Workshop on "Low-cost 3D Printing for Science, Education and Sustainable Development)
  • Ceccarelli, M., (Ed.) 2000, International Symposium on History of Machines and Mechanisms, Proc. HMM Kluwer Academic, Dordrecht.
  • Cohen D. L., Malone E., Lipson H., Bonassar L., (2006) "3D direct printing of heterogeneous tissue implants", Tissue Engineering, Vol. 12, No. 5: 1325-1335
  • Cohen, H.G. (1983). A comparison of the affect of two types of student behavior with manipulatives on the development of projective spatial structures. Journal of Research in Science Teaching, 20(9), 875-883
  • Cohen, H.G. (1982). Relationship between locus of control and the development of spatial conceptual abilities. Science Education, 66(4), 635-642
  • Davies, S., & Rutland, M. (2013). Did the UK digital design and technology (DD&T) programme lead to innovative curriculum change within secondary schools? Technology Education for the Future: A Play on Sustainability, Christchurch, New Zealand, 2-6 December. The Technology Environmental Science and Mathematics Education Research Centre, University of Waikato., pp. 115-121.
  • Davies, S. And Hardy, A., 2016. How to teach 'Smart Fashion' within the D&T curriculum: have we got it right? In: PATT2016: Technology Education for 21st Century Skills Conference, Hogeschool Utrecht, Utrecht, Netherlands, 23-26 August 2016.
  • Dlodlo, Nomusa and Ronald Noel Beyers (2009). The Experiences of South-African High-School Girls in a Fab Lab Environment, Proceedings Of World Academy Of Science, Engineering And Technology Volume 37 January 2009 Issn 2070-3740. PDF Reprint, CSIR Researchspace Abstract/PDF
  • Editors' Review (2005). Desktop Factories - FAB The Coming Revolution on Your Desktop -- from Personal Computers to Personal Fabrication By Neil Gershenfeld, Basic Books, Business Week, May 2 2005.
  • Eisenberg, M. (2011, March). Educational fabrication, in and out of the classroom. In Proceedings of Society for Information Technology & Teacher Education (pp. 884-891).
  • Eisenberg, M., Eisenberg, A., Hendrix, S., Blauvelt, G., Butter, D., Garcia, J., ... & Nielsen, T. (2003, July). As we may print: new directions in output devices and computational crafts for children. In Proceedings of the 2003 conference on Interaction design and children (pp. 31-39). ACM.
  • Eisenberg, Michael, Ann Eisenberg, Glenn Blauvelt, Susan Hendrix, Leah Buechley, and Nwanua Elumeze (2005). Mathematical Crafts for Children: Beyond Scissors and Glue, Proceedings of Art+Math=X Conference, Boulder, CO, pp. 61-65, 2005. Reprint: Department of Computer Science, University of Colorado. PDF
  • Eisenberg, M. and Buechley, L. (2008). Pervasive Fabrication: Making Construction Ubiquitous in Education Journal of Software, 3:4, pp. 62-68. PDF
  • Fullwook, Jonathan, CAD/CAM in Schools, The Journal of Design and Technology Education, 7 (1)
  • Gershenfeld N. Think Globally, fabricate locally, PrincipalVoices.com. PDF (reprint)
  • Gershenfeld, Neil, A., (2005) FAB: The Coming Revolution on Your Desktop – From Personal Computers to Personal Fabrication, Basic Books, ISBN 0-465-02745-8.
  • Gilley, J., Begolly, J., (2005). Great progress, great divide: The need for evolution of the recruitment model for women in engineering, ASEE Annual conference and expose, pp.7003-7013.$
  • Glenn, Joshua and Elisabeth Foy Larsen (2013). Unbored: The Power of 'Making' in the Classroom, Huffington Post, Education, HTML, retrieved Jan 6 2013.
  • Graham, J.W., Smith, S.A. (2005). Gender differences in employment and earnings in science and engineering in the US, Economics of education review, pp. 341-354.
  • Hardy, Allison, 2013. Starting the journey: discovering the point of D&T. In: PATT27 Conference: Technology Education for the Future: A Play on Sustainability, Christchurch, New Zealand, 2-6 December 2013, Christchurch, New Zealand. http://irep.ntu.ac.uk/id/eprint/6810/
  • Hardy, A., 2015. What’s D&T for? Gathering and comparing the values of design and technology academics and trainee teachers. Design and Technology Education: an International Journal, 20 (2), pp. 10-21.
  • Haataja, M., Leinonenn, E., Tervonen, M.R. (2005). University of Oulu/Kajaani University Consortium WomenIT team Finland. Exploring mechanisms to stimulate increased participation in science, engineering and technology: international experiences. PDF at http://women-in-ict.meraka.csir.co.za -
  • Institute of the Future (2009). The future of making, PDF
  • Kafai, Yasmin and Veena Vasudevan. 2015. Hi-Lo tech games: crafting, coding and collaboration of augmented board games by high school youth. In Proceedings of the 14th International Conference on Interaction Design and Children (IDC '15). ACM, New York, NY, USA, 130-139. DOI=http://dx.doi.org/10.1145/2771839.2771853
  • Kuznetsov, Stacey and Eric Paulos (2010). Rise of the Expert Amateur: DIY Projects, Communities, and Cultures, Proceedings of ACM NordiCHI 2010: Extending boundaris, Reykjavik, PDF preprint
  • Jenweill, Mark, Fab Labs unshackle imaginations, USA Today, 11/6/2005.
  • Jensen, Daniel; Chris Randell, John Feland, Martin Bowe (2002). A Study Of Rapid Prototyping For Use In Undergraduate Design Education, Proceedings of the 2002 American Society for Engineering Education Annual Conference & Exposition. PDF
  • Knapp M., Wolff R., Lipson H. (2008), "Developing printable content: A repository for printable teaching models", Proceedings of the 19th Annual Solid Freeform Fabrication Symposium, Austin TX, Aug 2008. PDF.
  • Libow Martinez, Sylvia and Gary S. Stager (2013). Invent To Learn: Making, Tinkering, and Engineering the Classrooom, Constructing Modern Knowledge Press, ISBN: Print 978-0-9891511-0-8, http://www.inventtolearn.com/
  • Lillard, A. and Else-Quest, N. (2006) The Early Years: Evaluating Montessori Education Science, Vol. 313. no. 5795, pp. 1893 - 1894
  • Lipson H., Moon F.C., Hai J., Paventi C., (2004) 3D-Printing the History of Mechanisms, ASME Journal of Mechanical Design, pp. 1029-1033. PDF
  • Lipson (2007), Printed 3D Models for Customized Hands-On Education. Proceedings of Mass Customization and Personalization (MCPC) 2007.
  • Lobovsky M., Lobovsky A., Behi M., Lipson H. (2008), "Solid Freeform Fabrication of Stainless Steel Using Fab@Home", Proceedings of the 19th Annual Solid Freeform Fabrication Symposium, Austin TX, Aug 2008. PDF
  • Malone, E. (2006). Faxing Artifacts: The promise of three-dimensional scanning and rapid prototyping of archaeological materials, International Council of Archaeo-Zoologists – ICAZ 2006, Mexico City, Mexico, 23-28 Aug 2006, Poster.
  • Malone E., Lipson H., (2006) "Freeform Fabrication of Ionomeric Polymer-Metal Composite Actuators", Rapid Prototyping Journal, Vol. 12, No. 5, pp.244-253.
  • Malone E., Lipson H., (2007) "Fab@Home: The Personal Desktop Fabricator Kit", Rapid Prototyping Journal, Vol. 13, No. 4, pp.245-255. PDF. (This was to our knowledge the best early (2007) and easy to read article explaining most aspects of a desktop fabricator).
  • Malone E., Rasa K., Cohen D. L., Isaacson T., Lashley H., Lipson H., (2004) "Freeform fabrication of 3D zinc-air batteries and functional electro-mechanical assemblies", Rapid Prototyping Journal, Vol. 10, No. 1, pp. 58-69.
  • Malone, E., Berry, M., Lipson, H., (2008), "Freeform Fabrication and Characterization of Zinc-air Batteries", Rapid Prototyping Journal, Vol. 14, No. 3, pp. 128-140. PDF
  • Martin, Lee (2015) "The Promise of the Maker Movement for Education," Journal of Pre-College Engineering Education Research (J-PEER): Vol. 5: Iss. 1, Article 4. http://dx.doi.org/10.7771/2157-9288.1099
  • Apoorva Mandavilli (2006). Appropriate technology: Make anything, anywhere, Nature 442, 862-864 (24 August 2006). doi:10.1038/442862a.
  • Mikhak, Bakhtiar; Christopher Lyon, Tim Gorton, Neil Gershenfeld, Caroline McEnnis and Jason Taylor (unknown). Fab Lab: An Alternate Model Of Ict For Development, PDF
  • Milanese, Fiona (2006). FABLab allows you to create the gadget of your dreams, Science in Africa. August 2006, HTML
  • Montaro, M. et al., 2002, “Material Characterization of Fused Deposition Modeling (FDM) ABS by Designed Experiments,” University of California, Berkeley Report.
  • Moon, F. C., 2003a, Franz Reuleaux: Contributions to 19th Century Kinematics and Theory of Machines, Applied Mechanics Reviews, American Society of Mechanical Engineers, N.Y.
  • Oblinger, D.G. and J.L. Oblinger (2005). Educating the net generation, in Chapter 2: Is it age or IT: First steps toward understanding the net generation, D.G. Oblinger and J.L. Oblinger, Editors. 2005, Educause: Washington, D.C. p. 8.
  • Pavlova, M. and Pitt, J. (2007) ‘The place of sustainability in design & technology education’ (72 – 87) in Barlex, D. (Ed) Design and technology for the next generation.
  • Qualifications and Curriculum Authority (QCA). (1999). The national curriculum for England: Design and technology. London: DfEE/QCA.
  • Resnick, M., Kafai, Y., Maloney, J., Rusk, N., Burd, L., &Silverman, B. (2003). A Networked, Media-Rich Programming Environment to Enhance Technological Fluency at After-School Centers in Economicaly-Disadvantaged Communities. Proposal to National ScienceFoundation.
  • Resnick, Mitchel; Amy Bruckman , Fred Martin (1996). Pianos not stereos: creating computational construction kits, interactions, v.3 n.5, p.40-50, Sept./Oct. 1996 [1]
  • Sells, Ed; Zach Smith, Sebastien Bailard, and Adrian Bowyer (2007). RepRap: The Replicating Rapid Prototyper - Maximizing Customizability by Breeding the Means of Production. Extended abstract in Proc. Mass Customization and Personalization Conference, MIT, October 2007.
  • Sheridan, Kimberly; Erica Rosenfeld Halverson, Breanne Litts, Lisa Brahms, Lynette Jacobs-Priebe, and Trevor Owens (2014) Learning in the Making: A Comparative Case Study of Three Makerspaces. Harvard Educational Review: December 2014, Vol. 84, No. 4, pp. 505-531.
  • Sluis-Thiescheffer, R.J.W.; M.M. Bekker, J.H. Eggen (2007) Comparing Early Design Methods for Children, Proceedings of Interaction Design and children, June 6-8, Aalborg, Denmark, 17-24.
  • Sluis-Thiescheffer, R.J.W.; How to optimize early design methods with children? In: Bekker, M.M.; Robertson, J. and Skov, M.B. (Eds); (2007) Proceeding of the 2007 conference on Interaction Design and Children, p. 201-204.
  • Spendlove, David (2007). The locating of emotion within a creative, learning and product orientated design and technology experience: person, process, product. International Journal of Technology and Design Education, Volume 18, Number 1, 45-57, DOI 10.1007/s10798-006-9012-2
  • Steeg, T., 2008. Makers, Hackers and Fabbers: what is the future for D&T? IN: Norman, E.W.L. and Spendlove, D. (eds.). The Design and Technology Association International Research Conference, [Loughborough University, 2-4 July]. Wellesbourne : The Design and Technology Association, pp. 65-73. 08.pdf PDF - HTML Abstract. (includes throughts about Design and Technology teaching)
  • Thornburg,David, Norma Thornburg, and Sara Armstrong (2014). The Invent To Learn Guide to 3D Printing in the Classroom: Recipes for Success. CMK Press.
  • Walter-Herrmann J, Büching C, editors. FabLab: Of machines, makers and inventors. transcript Verlag; 2014.
  • Wohlers, T. (2005). 3D Printing in Education: How High Schools, Colleges, and Universities Leverage 3D Printing Technology.â Time-Compression Technologies, Sept/Oct 2005. HTML
  • Zuckerman, Oren (2006, in preparation), Historical Overview and Classification of Traditional and Digital Learning Objects MIT Media Laboratory, 20 Ames Street, Cambridge, MA 02139. PDF - CiteSeer Abstract.
  • Zuckerman, Oren (2010). Designing digital objects for learning: lessons from Froebel and Montessori, International Journal of Arts and Technology 3 (1) 124-135. (Access restricted).

3 List of journals

  • International Journal of Technology and Design Education. ISSN: 0957-7572 (Print) 1573-1804 (Online) . https://link.springer.com/journal/10798
    • The International Journal of Technology and Design Education encourages research and scholarly writing covering all aspects of technology and design education. The journal features critical, review, and comparative studies. In addition, readers will find contributions that draw upon other fields such as historical, philosophical, sociological, or psychological studies that address issues of concern to technology and design education.
  • International Journal of Arts and Technology, http://www.inderscience.com/jhome.php?jcode=ijart
    • IJART addresses arts and new technologies, highlighting computational art. With evolution of intelligent devices, sensors and ambient intelligent/ubiquitous systems, projects are exploring the design of intelligent artistic artefacts. Ambient intelligence supports the vision that technology becomes invisible, embedded in our natural surroundings, present whenever needed, attuned to all senses, adaptive to users/context and autonomously acting, bringing art to ordinary people, offering artists creative tools to extend the grammar of the traditional arts. Information environments will be the major drivers of culture.