Neverwinter Nights: Difference between revisions

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'''Neverwinter Nights''' is a [[computer game]] of the ''RPG'' (Role Playing Game) variety.
'''Neverwinter Nights''' is a [[computer game]] of the ''RPG'' (Role Playing Game) variety.


Some people claim that its engine allows to script educational software.
Some people claim that its engine allows to script educational software (references below are not complete ...)


== Software ==
== Software ==
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== References ==
== References ==


* M. Carbonaroa, M. Cutumisub, H Duffa, S. Gillisc, C. Onuczkob, J. Schaefferb, A. Schumacherb, J. Siegelb, D. Szafronb, and
* M. Carbonaroa, M. Cutumisub, H Duffa, S. Gillisc, C. Onuczkob, J. Schaefferb, A. Schumacherb, J. Siegelb, D. Szafronb, and K. Waughb, ''Adapting a Commercial Role-Playing Game for Educational Computer Game Production''. [http://www.cs.ualberta.ca/~script/docs/2006gameon.pdf PDF]
K. Waughb, ''Adapting a Commercial Role-Playing Game for Educational Computer Game Production''. [http://www.cs.ualberta.ca/~script/docs/2006gameon.pdf PDF]


* Mike Carbonaro et al. Adapting a Commercial Role-Playing Game for Educational Computer Game Production, Proceedings of DiGRA 2005 Conference: Changing Views - Worlds in Play. [http://www.cs.ualberta.ca/~script/docs/Vancouver12.pdf PDF]
* Mike Carbonaro et al. Adapting a Commercial Role-Playing Game for Educational Computer Game Production, Proceedings of DiGRA 2005 Conference: Changing Views - Worlds in Play. [http://www.cs.ualberta.ca/~script/docs/Vancouver12.pdf PDF]

Revision as of 19:32, 27 December 2006

Draft

Definition

Neverwinter Nights is a computer game of the RPG (Role Playing Game) variety.

Some people claim that its engine allows to script educational software (references below are not complete ...)

Software

Games Versions

  • Neverwinter Nights I (2002)
    • available extensions
  • Neverwinter Nights II (2006)

Third party tools

  • ScriptEase

Links

Game and scripting tutorials
Education


References

  • M. Carbonaroa, M. Cutumisub, H Duffa, S. Gillisc, C. Onuczkob, J. Schaefferb, A. Schumacherb, J. Siegelb, D. Szafronb, and K. Waughb, Adapting a Commercial Role-Playing Game for Educational Computer Game Production. PDF
  • Mike Carbonaro et al. Adapting a Commercial Role-Playing Game for Educational Computer Game Production, Proceedings of DiGRA 2005 Conference: Changing Views - Worlds in Play. PDF
  • Duane Szafron, Mike Carbonaro, Maria Cutumisu, Stephanie Gillis, Matthew McNaughton, Curtis Onuczko,Thomas Roy, Jonathan Schaeffer (2005). Writing Interactive Stories in the Classroom, Interactive Multimedia Electronic Journal of Computer-Enhanced Learning, 7 (1). HTML