Neverwinter Nights

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Draft

1 Definition

Neverwinter Nights (NWN) is a computer game of the RPG (Role Playing Game) variety.

Some people claim that its engine allows to script educational software (references below are not complete ...)

2 Software

2.1 Games Versions

Neverwinter Night games are produced by BioWare

  • Neverwinter Nights I (2002)
    • available extensions
  • Neverwinter Nights II (2006)

These 2 versions are not compatible. E.g. educational expansion packs for NWN I will not play within the NWN II engine.

2.2 Third party tools

  • ScriptEase
  • Flip is a visual language that makes it easy for people without programming skills to script events when creating their own computer games using the Neverwinter Nights 2 Electron toolset. (2011).

3 Links

Game and scripting tutorials
  • NWN2 Toolset. Forum including useful shorts tutorials on how to build interiors, exteriors etc. by BenBW.
Education
  • Altered learning website of a company that does seem to create educational games with the NWN I engine (however there isn't any useful information)
Various

4 References

Press or various webpages

(articles below are mostly useless, i.e. do not contain any information about the pedagogical goals, scenarios, etc.)

  • Merlin John (2006) All in the Game, EducationGuardian.co.uk, retrieved 16:43, 28 December 2006 (MET).
More academic

(see also: articles in Computer game)

  • M. Carbonaroa, M. Cutumisub, H Duffa, S. Gillisc, C. Onuczkob, J. Schaefferb, A. Schumacherb, J. Siegelb, D. Szafronb, and K. Waughb, Adapting a Commercial Role-Playing Game for Educational Computer Game Production. PDF
  • Mike Carbonaro et al. Adapting a Commercial Role-Playing Game for Educational Computer Game Production, Proceedings of DiGRA 2005 Conference: Changing Views - Worlds in Play. PDF
  • Howland, K., Good, J., du Boulay, B. (2008). A Game Creation Tool which Supports the Development of Writing Skills: Interface Design Considerations. In Proceedings of Narrative and Interactive Learning Environments (NILE 2008), pp. 23-29, Edinburgh, UK. PDF
  • Duane Szafron, Mike Carbonaro, Maria Cutumisu, Stephanie Gillis, Matthew McNaughton, Curtis Onuczko,Thomas Roy, Jonathan Schaeffer (2005). Writing Interactive Stories in the Classroom, Interactive Multimedia Electronic Journal of Computer-Enhanced Learning, 7 (1). HTML