Neverwinter Nights: Difference between revisions

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'''Neverwinter Nights''' is a [[computer game]] of the ''RPG'' (Role Playing Game) variety.
'''Neverwinter Nights''' is a [[computer game]] of the ''RPG'' (Role Playing Game) variety.


Some people claim that it's engine allows to script educational software.
Some people claim that its engine allows to script educational software.


== Versions ==
== Software ==


* Neverwinter Nights I
=== Games Versions ===
 
* Neverwinter Nights I (2002)
** available extensions
** available extensions


* Neverwinter Nights II
* Neverwinter Nights II (2006)
 
=== Third party tools ===
 
* ScriptEase


== Links ==
== Links ==
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* [http://www.nwnwiki.org/ Neverwinter Nights] Wiki (includes scripting examples and hints)
* [http://www.nwnwiki.org/ Neverwinter Nights] Wiki (includes scripting examples and hints)
; Education
* Ami Berger (2006), [http://www1.umn.edu/umnnews/Feature_Stories/22Neverwinter_Nights22_in_the_classroom.html Neverwinter Nights" in the classroom]
* [http://www.megagames.com/news/html/pc/gamesputtogooduse.shtml Games Put to Good Use ]
== References ==
* M. Carbonaroa, M. Cutumisub, H Duffa, S. Gillisc, C. Onuczkob, J. Schaefferb, A. Schumacherb, J. Siegelb, D. Szafronb, and
K. Waughb, ''Adapting a Commercial Role-Playing Game for Educational Computer Game Production''. [http://www.cs.ualberta.ca/~script/docs/2006gameon.pdf PDF]
* Mike Carbonaro et al. Adapting a Commercial Role-Playing Game for Educational Computer Game Production, Proceedings of DiGRA 2005 Conference: Changing Views - Worlds in Play. [http://www.cs.ualberta.ca/~script/docs/Vancouver12.pdf PDF]
* Robertson, Judy and Judith Good (2005). Story creation in virtual game worlds, Communications of the ACM, Volume 48,  Issue 1  (January 2005) [http://portal.acm.org/citation.cfm?id=1039571&jmp=cit&coll=GUIDE&dl=GUIDE&CFID=6799377&CFTOKEN=48849163 Abstract/HTML/PDF] - http://doi.acm.org/10.1145/1039539.1039571 {{ar}}
* Duane Szafron, Mike Carbonaro, Maria Cutumisu, Stephanie Gillis, Matthew McNaughton, Curtis Onuczko,Thomas Roy, Jonathan Schaeffer (2005). Writing Interactive Stories in the Classroom, ''Interactive Multimedia Electronic Journal of Computer-Enhanced Learning'', 7 (1). [http://imej.wfu.edu/articles/2005/1/02/index.asp HTML]


[[Category: Computer games]]
[[Category: Computer games]]

Revision as of 19:29, 27 December 2006

Draft

Definition

Neverwinter Nights is a computer game of the RPG (Role Playing Game) variety.

Some people claim that its engine allows to script educational software.

Software

Games Versions

  • Neverwinter Nights I (2002)
    • available extensions
  • Neverwinter Nights II (2006)

Third party tools

  • ScriptEase

Links

Game and scripting tutorials
Education


References

  • M. Carbonaroa, M. Cutumisub, H Duffa, S. Gillisc, C. Onuczkob, J. Schaefferb, A. Schumacherb, J. Siegelb, D. Szafronb, and

K. Waughb, Adapting a Commercial Role-Playing Game for Educational Computer Game Production. PDF

  • Mike Carbonaro et al. Adapting a Commercial Role-Playing Game for Educational Computer Game Production, Proceedings of DiGRA 2005 Conference: Changing Views - Worlds in Play. PDF
  • Duane Szafron, Mike Carbonaro, Maria Cutumisu, Stephanie Gillis, Matthew McNaughton, Curtis Onuczko,Thomas Roy, Jonathan Schaeffer (2005). Writing Interactive Stories in the Classroom, Interactive Multimedia Electronic Journal of Computer-Enhanced Learning, 7 (1). HTML