Mixed reality: Difference between revisions

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'''Mixed Reality''' is the merging of real world and virtual worlds to produce a new environment where physical and digital objects can co-exist and interact. A mix of [[augmented reality]] and [[virtual reality]]. ([http://en.wikipedia.org/wiki/Mixed_reality Wikipedia]).
'''Mixed Reality''' is the merging of real world and virtual worlds to produce a new environment where physical and digital objects can co-exist and interact. A mix of [[augmented reality]] and [[virtual reality]]. ([http://en.wikipedia.org/wiki/Mixed_reality Wikipedia]).


See also: [[ubiquitous computing]] since some mixed reality environments are implemented with mobile devices.


[[Category: technologies]]
== Types of systems ==
[[Category: Educational technologies]]
 
Benford identifies 3 major lines of research
* (Some kinds of) Collaborative Virtual Environments (CVEs)
* (Some kinds of) Telepresence systems
* Collaborative Augmented Environments
 
See [[shared space]]s for Benford's typology of shared spaces.
 
We also qualify [[computer-based manipulative]]s that include physical parts or physical construction systems that connect to a computer systems as a form of mixed reality systems. A typical example of the latter would be the "Tinker Table" (Zufferey et al.)
 
== Links ==
 
* [http://dualt.epfl.ch/page62923.html Integrating technologies]. [http://dualt.epfl.ch/page62920.html DUAL-T] project, EPFL.
 
== References ==
 
* Benford, S., Greenhalgh, C., Reynard, G., Brown, C., and Koleva, B. (1998). Understanding and constructing shared spaces with mixed-reality boundaries. ACM Trans. Comput.-Hum. Interact. 5, 3 (Sep. 1998), 185-223. DOI= [http://doi.acm.org/10.1145/292834.292836 Abstract/PDF] {{ar}}
 
* Benford, Steve and Chris Greenhalgh and Chris Brown and Boriana Koleva (1998b). Understanding and Constructing Shared Spaces with Mixed Reality Boundaries. TOCHI Paper, March 13 1998 [http://www.crg.cs.nott.ac.uk/research/publications/papers/TOCHI98.pdf PDF]
 
* Hughes, C.E. Stapleton, C.B. Hughes, D.E. Smith, E.M. (2005), Mixed reality in education, entertainment, and training,  Computer Graphics and Applications, IEEE, Volume: 25, Issue: 6, page(s): 24- 30. [http://ieeexplore.ieee.org/xpl/freeabs_all.jsp?arnumber=1528429 Abstract/PDF] {{ar}}
 
* Nova, Nicolas, Socio-cognitive functions of space in collaborative settings: a literature review about Space, Cognition and Collaboration, CRAFT Research Report, EPFL. [http://tecfa.unige.ch/~nova/CRAFT_report1.pdf PDF]
 
* Zufferey, Guillaume, Jermann, Patrick, Do Lenh, Son and Dillenbourg, Pierre, Using Augmentations as Bridges from Concrete to Abstract Representations, British HCI 2009, Cambridge (UK), September 1-4, 2009. [http://infoscience.epfl.ch/record/140681/files/zufferey-et-al-augmentations-bridges.pdf PDF]
 
* Zufferey, Guillaume, Jermann, Patrick, Lucchi, Aurélien and Dillenbourg, Pierre, TinkerSheets: Using Paper Forms to Control and Visualize Tangible Simulations, Third International Conference on Embedded and Tangible Interaction, Cambridge (UK), Februar 16-18, 2009. [http://infoscience.epfl.ch/record/131014/files/Zufferey-TEI-2009.pdf PDF]
 
* Jermann, Patrick, Zufferey, Guillaume and Dillenbourg, Pierre, Tinkering or Sketching: Apprentices’ Use of Tangibles and Drawings to Solve Design Problems. In: Times of Convergence. Technologies Across Learning Contexts, 2008, p. 167-178 Berlin / Heidelberg : Springer, 2008. ISBN 978-3-540-87604-5 [http://www.springerlink.com/content/0711378433872254/fulltext.pdf PDF]
 
* Zufferey, Guillaume, Jermann, Patrick and Dillenbourg, Pierre, A Tabletop Learning Environment for Logistics Assistants: Activating Teachers. IASTED-HCI 2008, Innsbruck, Austria, March 17-19, 2008. In: Proceedings of the Third IASTED International Conference Human-Computer Interaction, 2008, p. 37-42 . ACTA Press, 2008. [http://infoscience.epfl.ch/record/121377 abstract]
 
; Other
 
* Romero, L. and Correia, N. 2003. HyperReal: a hypermedia model for mixed reality. In Proceedings of the Fourteenth ACM Conference on Hypertext and Hypermedia (Nottingham, UK, August 26 - 30, 2003). HYPERTEXT '03. ACM Press, New York, NY, 2-9.  [http://doi.acm.org/10.1145/900051.900055 Abstract/PDF] {{ar}}
 
[[Category: Mobile computing]]
[[Category: Virtual reality]]

Latest revision as of 15:35, 25 October 2009

Draft

Definition

Mixed Reality is the merging of real world and virtual worlds to produce a new environment where physical and digital objects can co-exist and interact. A mix of augmented reality and virtual reality. (Wikipedia).

See also: ubiquitous computing since some mixed reality environments are implemented with mobile devices.

Types of systems

Benford identifies 3 major lines of research

  • (Some kinds of) Collaborative Virtual Environments (CVEs)
  • (Some kinds of) Telepresence systems
  • Collaborative Augmented Environments

See shared spaces for Benford's typology of shared spaces.

We also qualify computer-based manipulatives that include physical parts or physical construction systems that connect to a computer systems as a form of mixed reality systems. A typical example of the latter would be the "Tinker Table" (Zufferey et al.)

Links

References

  • Benford, S., Greenhalgh, C., Reynard, G., Brown, C., and Koleva, B. (1998). Understanding and constructing shared spaces with mixed-reality boundaries. ACM Trans. Comput.-Hum. Interact. 5, 3 (Sep. 1998), 185-223. DOI= Abstract/PDF (Access restricted)
  • Benford, Steve and Chris Greenhalgh and Chris Brown and Boriana Koleva (1998b). Understanding and Constructing Shared Spaces with Mixed Reality Boundaries. TOCHI Paper, March 13 1998 PDF
  • Hughes, C.E. Stapleton, C.B. Hughes, D.E. Smith, E.M. (2005), Mixed reality in education, entertainment, and training, Computer Graphics and Applications, IEEE, Volume: 25, Issue: 6, page(s): 24- 30. Abstract/PDF (Access restricted)
  • Nova, Nicolas, Socio-cognitive functions of space in collaborative settings: a literature review about Space, Cognition and Collaboration, CRAFT Research Report, EPFL. PDF
  • Zufferey, Guillaume, Jermann, Patrick, Do Lenh, Son and Dillenbourg, Pierre, Using Augmentations as Bridges from Concrete to Abstract Representations, British HCI 2009, Cambridge (UK), September 1-4, 2009. PDF
  • Zufferey, Guillaume, Jermann, Patrick, Lucchi, Aurélien and Dillenbourg, Pierre, TinkerSheets: Using Paper Forms to Control and Visualize Tangible Simulations, Third International Conference on Embedded and Tangible Interaction, Cambridge (UK), Februar 16-18, 2009. PDF
  • Jermann, Patrick, Zufferey, Guillaume and Dillenbourg, Pierre, Tinkering or Sketching: Apprentices’ Use of Tangibles and Drawings to Solve Design Problems. In: Times of Convergence. Technologies Across Learning Contexts, 2008, p. 167-178 Berlin / Heidelberg : Springer, 2008. ISBN 978-3-540-87604-5 PDF
  • Zufferey, Guillaume, Jermann, Patrick and Dillenbourg, Pierre, A Tabletop Learning Environment for Logistics Assistants: Activating Teachers. IASTED-HCI 2008, Innsbruck, Austria, March 17-19, 2008. In: Proceedings of the Third IASTED International Conference Human-Computer Interaction, 2008, p. 37-42 . ACTA Press, 2008. abstract
Other
  • Romero, L. and Correia, N. 2003. HyperReal: a hypermedia model for mixed reality. In Proceedings of the Fourteenth ACM Conference on Hypertext and Hypermedia (Nottingham, UK, August 26 - 30, 2003). HYPERTEXT '03. ACM Press, New York, NY, 2-9. Abstract/PDF (Access restricted)