COAP:COAP-2110/week7: Difference between revisions

The educational technology and digital learning wiki
Jump to navigation Jump to search
Line 32: Line 32:
=== Wednesday ===
=== Wednesday ===


; Special effects
; 3D animation of 2D objects
* Short demo
 
; Motion presets
* Motion presets are pre-configured motion tweens using all kinds of effects (path, fade in/ou, transforms, ...)
* Motion presets are pre-configured motion tweens using all kinds of effects (path, fade in/ou, transforms, ...)
* Get the panel from menu Windows-> Motion Presets
* Get the panel from menu Windows-> Motion Presets
Line 49: Line 52:
* Create a mask layer. As a background you either could import a simple bitmap file (a photograph) or use one of your previous Flash files
* Create a mask layer. As a background you either could import a simple bitmap file (a photograph) or use one of your previous Flash files


(2) Play with motion presets
(2) Play with motion presets and 3D motion effects.


(3) Create a bone structure using symbols.
(3) Create a bone structure using symbols.

Revision as of 18:33, 24 February 2013

Week 7 - COAP 2110

Old version, I will make some changes here .. - Daniel K. Schneider (talk) 17:44, 4 February 2013 (CET)

Theme: Term projects, Special effects, masks and more interactivity

Monday

Term projects
  • Discussion, Advice
Interactivity

(2) Object manipulation

  • Play with the "cats" examples, get:
actionscript3-simple-object-manipulation.fla
actionscript3-simple-object-manipulation-buttons.fla
Publishing on a web site (recall)
  • Copy both the *.swf and *.html files. Also copy resources (e.g. sound or video) that are loaded dynamically via components or ActionScript code to the server. You don't have to copy objects that sit in the library.
  • You also can adapt the generated HTML file
  • You may modify some publish settings.
Inverse kinematics (bones)
  • Handout TBA.

Wednesday

3D animation of 2D objects
  • Short demo
Motion presets
  • Motion presets are pre-configured motion tweens using all kinds of effects (path, fade in/ou, transforms, ...)
  • Get the panel from menu Windows-> Motion Presets
  • Create or select a symbol on the stage, then select a preset from the panel. You then can adapt it in the same way as would edit your own tweens ....
Inverse kinematics
Mask and masked layers
Classroom activities

(1) Mask layers

  • Create a mask layer. As a background you either could import a simple bitmap file (a photograph) or use one of your previous Flash files

(2) Play with motion presets and 3D motion effects.

(3) Create a bone structure using symbols.

Homework 7 - week 7

Assignment

Create a flash application. Please choose from one of the two following options:

Option A': Create a Flash animation that includes at least two of the following: built-in timeline effects, mask layers, or a bone structure.

Option B: Create a Flash animation that uses some ActionScript instructions. I require at least 2 "constructs" that are different from timeline navigation (e.g. gotoAndPlay(), gotoAndStop(), stop () ). For example, you can play flash movies with "play()" or change properties of objects on the stage like their position or visibility. Recommended for exam preparation...

Reuse of prior homework
  • If you wish you may reuse artwork and animations from previous homework (in any way you like). But this is by no means an obligation nor does it have an influence on grading. However, make sure to improve drawing, animation, navigation etc. if you didn't get a top grade for previous work.
Submission date and format
  • To be returned by Monday, at start of week 8 lesson
Other constraints
  • Reuse of artwork and movie clips: 1/3 must be drawn by yourself, max. 1/3 imported but customized, max. 1/3 imported as is. (So you also can do everything by yourself).
  • There is no restriction on the subject, e.g. you can do a slide show or motion/shape/frame animations.
  • You can import sound and video from any source (so the 1/3 rule doesn't apply for these).
  • You must fill in a document description using the same template as usual.
  • Homework projects are individual. If you work with others, make sure that the individual projects differ, i.e. the "reuse of objects" criteria above apply.
  • Your *.fla should be error free. No broken tweens, no strange tween objects in your library, etc.
Evaluation criteria
  • As usual (see the rubric in the worldclassroom)