COAP:COAP-2110/week5

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Week 5 COAP 2110

Theme: Using sound and the button component

Discussion
  • Some past homework
  • mid-term exam and term projects
  • planning of term projects, the design process
  • What do we mean by "quality?"
  • The Term project
Flash components, in particular the button component
Embedded movie clips (again)
Sounds
Term projects

Mid term

See Mid term exam information

Homework 5 - Week 5

Assignment

Option A: Create a Flash file that includes the following features:

  • At start, the user should land in a frame that displays at least a component button
  • Clicking on buttons will show something that is different (e.g. move the user to a different frame or trigger an embedded movie clip).

Your animation should include:

  • At least one sound track. Sound can be attached to a frame or be included with AS code
  • At least three component buttons
  • At least one embedded animation (frame-by-frame or motion or morphing) that is started/stopped by a button

Option B:

Create an application where the user can navigate on the timeline, e.g. a slide show of pictures or a portfolio of prior work or a "story". Then create a Flash file that includes:

  • At least five buttons that you can place either on single frames, extend over several frames or over the whole timeline. These buttons should position the playhead (i.e. the user) in a new frame. In other words, these buttons must allow the user to move from one frame to other frames.
  • To make this work, you must add a stop() instruction to the script layer of each key frame.

Try to focus on quality.

Reuse of previous homework
  • If you wish you can reuse prior homework (in any way you like). But this is by no means an obligation nor does it have an influence on grading. However, make sure to improve drawing, animation, navigation etc. if you didn't get a top grade for previous work. Adding just some sound and a button to a not so well done prior homework will not get you a very good grade. In particular, I don't want' any Tween objects in the library...
Submission date and format
  • To be returned by Monday week 6 (start of lesson)
  • Use the a Flash file name like project5-familyname-firstname.fla, e.g.
p5-miller-joe.fla
... I must be able to distinguish these files and we want to avoid overwriting.
Other constraints
  • Reuse of objects: 1/3 must be drawn by yourself, max. 1/3 imported but customized, max. 1/3 imported as is. (So you also can do everything by yourself).
  • There is no restriction on the subject, e.g. you can do a slide show or motion/shape/frame animations.
  • You can import sound from any source.
  • If your Flash file is an animation using the main timeline (vs. a menu-based architecture), make sure that the animation stops at some point (unless you can argue that your animation should run as a loop).
  • You must fill in a document description using the same template as in homework 1.
  • Homework projects are individual. If you work with others, make sure that the individual projects differ, i.e. the "reuse of objects" criteria above apply.
  • If you reuse old homework, make sure that certain errors are fixed (e.g. use only a single non-editable object in a motion tween). Also get rid of unused tween objects in your library. These are most often indicators of badly done tweens. Finally, try to improve the aesthetics of your drawings.
  • Your *.fla should be error free. No broken tweens, no strange tween objects in your library, etc.
Evaluation criteria - bonus and malus points

As usual

The document description

Your xxx-xxx.fla file must include a document description.

  • Insert it with menu Modify->Document
  • Enter a title and description
  • See the template