COAP:COAP-2110: Difference between revisions

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* Button that leads to a credits page
* Button that leads to a credits page
* A 1-page report (as Word, PDF or HTML File) handed in separately. Use the same kind of structure as in the [[Help:COAP-2110/doctemplate homework template]], but make it a bit longer and better than for a typical homework.
* A 1-page report (as Word, PDF or HTML File) handed in separately. Use the same kind of structure as in the [[Help:COAP-2110/doctemplate|homework template]], but make it a bit longer and better than for a typical homework.


=== Advice ===
=== Advice ===

Revision as of 20:20, 7 October 2007

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Introduction

This is the resource page for my Fall I 2007 Webanimation (Flash) COAP 2110 course at Webster University, Geneva. This page does not replace the official syllabus file, but it allows students to navigate more efficiently through the materials

Course level learning outcomes (roughly)
  1. Know the organization and tools of the Macromedia CS3 Flash Desktop
  2. Create simple drawings
  3. Frame-by-frame, motion and shape animations
  4. Creating and using layers
  5. Reusable Flash: symbols, instances and templates
  6. Incorporating non-Flash media files (graphics, sound and video)
  7. Create animated Splash pages in Flash
  8. Simple interactivity in Flash, e.g. use of buttons and some action script
Teaching materials
  • Flash tutorials in this wiki
  • Veer, E.A. Vander and Chris Grover (2007). Flash CS3: The Missing Manual. ISBN 0596510446 - 527 pages.
  • Flash Tutorials on the Internet
Reference and overviews
Tips of the week
  • Lock layers when you don't work with them !

Program

The program will be adjusted according to students' progress. However, grading scheme, homework policy and such will remain stable.

Week 1

Elements of the Flash Desktop
Creating simple Drawings

Topics: Stage size, Drawing modes, Selecting objects, Drawing and painting tools, Erasing and alignment, Colors, Adding text

Simple use of Layers
Importing clipart and textures

Week 2

Frame-by-frame animation
Introduction to motion animation

Week 3

More about drawing / Transformation of graphic objects
Shape tweening

Week 4

Introduction to buttons and some ActionScript

Mid-term Exam (Week 4)

I will test points mentioned in the Flash animation summary (read this to check what you should know)

  • Contents: You will receive a *.fla file to complete/repair. Several tasks must be completed, some easy and some more difficult.

Prepare for the following subjects:

  • Motion guide tweening
  • Motion tweening with a shape modification (simple transform or tint)
  • Shape tweening
  • Color gradients
  • Simple transforms (e.g. size)
  • Drawing (only a little bit)

Other information:

  • All materials are allowed (e.g. books, handouts, web pages)
  • Use of communication tools is strictly forbidden (no chat, no mail, etc.). No talking between students. Offenders may get an F.

Week 5

  • Using sound and the button component
  • The Term project
Discussion
  • Some past homework
  • mid-term exam and term projects
  • planning of term projects, the design process
  • What do we mean by "quality?"
Flash components
Sounds

Week 6

IMPORTANT: The Wednesday October 3 class is cancelled. To catch up we decided to add 20 minutes to four classes, starting Monday, October 1.

Flash Video
Special effects for motion animation
Term project
  • Short follow-up discussion

Week 7

(provisional planning)

Interactivity
Delivery
  • Fine tuning publish settings
  • Preloaders
Term project
  • Each student will present the design of his term project (informal discussion, but I expect everyone to come prepared with a design in mind !)

Week 8

(provisional planning)

  • Final exam
  • Presentation of term projects

Old Homework

Current and next homework

Homework 5

COAP 2110 - Fall 1 2007 - Week 6

Assignment

Create a flash page that includes some video and add some "interaction" between the video and the rest. You can choose among several options:

  1. Create and play captions
  2. Embed the video into the timeline and add animations and/or buttons. This is probably the easiest option, but make sure that your video is not too long. Also, if you work with an older Flash version you may try this (I don't have any AS2 examples for the other two options since both captions and cue points were less well supported in older version).
  3. Use cue points to generate events

For each of these options, there is an example or two you can download from the Flash video component tutorial.

Reuse of homework 1, 2, 3 and 4
  • If you wish you may reuse artwork and animations from previous homework (in any way you like). But this is by no means an obligation nor does it have an influence on grading. However, make sure to improve drawing, animation, navigation etc. if you didn't get a top grade for previous work. Adding just some sound and a button to a not so well done prior homework will not get you a very good grade.
Submission date and format
  • To be returned by Monday, at start of week 7 lesson
  • Use the following Flash file name p1-familyname-firstname.fla, e.g.
p5-miller-joe.fla
... I must be able to distinguish these files and we want to avoid overwriting.

Just bring the *.fla to class. I will tell you where to transfer it.

Other constraints
  • Reuse of artwork and movie clips: 1/3 must be drawn by yourself, max. 1/3 imported but customized, max. 1/3 imported as is. (So you also can do everything by yourself).
  • There is no restriction on the subject, e.g. you can do a slide show or motion/shape/frame animations.
  • You can import sound and video from any source (so the 1/3 rule doesn't apply for the video).
  • You must fill in a document description using the same template as in homework 1.
  • Homework projects are individual. If you work with others, make sure that the individual projects differ, i.e. the "reuse of objects" criteria above apply.
  • If you reuse old homework, make sure that certain errors are fixed (e.g. use only a single non-editable object in a motion tween). Also get rid of unused tween objects in your library. These are most often indicators of badly done tweens. Finally, try to improve the aesthetics of your drawings.
  • Your *.fla should be error free. No broken tweens, no strange tween objects in your library, etc.
Evaluation criteria - bonus and malus points
  1. Purpose - Does the animation fit the purpose ? / ergonomics (i.e. can we understand the "message", does the user understand the buttons ?): -/0/+
  2. Artwork - Aesthetic quality of the animation: --/0/+/++
  3. Complexity - e.g. use of a motion guide: -/0/+/++
    • however there will be a threshold, make it rather simple and perfect than difficult and complicated
  4. Task requirements - Does the work respect the task and the constraints ? ---/--/-/0/+
  5. Documentation - Quality of the document description: --/0/+
  6. Flash documentation - Good layer and symbol names for example: -/0
  7. Errors - Presence/Absence of errors: --/-/0
  8. Global - Overall coherence, a bonus for the coherence of all elements: +
Grading
  • I will use a simple 1-4 point grading scale and add/remove points according to evaluation criteria above
  • Roughly, a plus or minus is worth about 0.2 points on a 1-4 scale.
  • Late homework policy: See the syllabus
The document description

Your p4-xxx-xxx.fla file must include a document description.

  • Insert it with menu Modify->Document
  • Enter a title and description
  • See the template

Homework 6

COAP 2110 - Fall 1 2007 - Week 7

Assignment

Create a flash application. Please choose from one of the two following options:

  1. Create a Flash animation that includes at least two special effects, i.e. built-in timeline effects or mask layers.
  2. Create a Flash animation that uses some ActionScript instructions. I require at least 2 "constructs" that are different from timeline navigation, e.g. gotoAndPlay(), gotoAndStop(), stop (). For example, you can play flash movies with "play()" or change properties of objects on the stage, e.g. change their position or hide/unhide these.
Reuse of prior homework
  • If you wish you may reuse artwork and animations from previous homework (in any way you like). But this is by no means an obligation nor does it have an influence on grading. However, make sure to improve drawing, animation, navigation etc. if you didn't get a top grade for previous work.
Submission date and format
  • To be returned by Monday, at start of week 8 lesson
  • Use the following Flash file name p6-familyname-firstname.fla, e.g.
p6-miller-joe.fla
... I must be able to distinguish these files and we want to avoid overwriting.

Just bring the *.fla to class. I will tell you where to transfer it.

Other constraints
  • Reuse of artwork and movie clips: 1/3 must be drawn by yourself, max. 1/3 imported but customized, max. 1/3 imported as is. (So you also can do everything by yourself).
  • There is no restriction on the subject, e.g. you can do a slide show or motion/shape/frame animations.
  • You can import sound and video from any source (so the 1/3 rule doesn't apply for these).
  • You must fill in a document description using the same template as in homework 1.
  • Homework projects are individual. If you work with others, make sure that the individual projects differ, i.e. the "reuse of objects" criteria above apply.
  • If you reuse old homework, make sure that certain errors are fixed (e.g. use only a single non-editable object in a motion tween). Also get rid of unused tween objects in your library. These are most often indicators of badly done tweens. Finally, try to improve the aesthetics of your drawings.
  • Your *.fla should be error free. No broken tweens, no strange tween objects in your library, etc.
Evaluation criteria - bonus and malus points
  1. Purpose - Does the animation fit the purpose ? / ergonomics (i.e. can we understand the "message", does the user understand the buttons ?): -/0/+
  2. Artwork - Aesthetic quality of the animation: --/0/+/++
  3. Complexity - e.g. use of a motion guide: -/0/+/++
    • however there will be a threshold, make it rather simple and perfect than difficult and complicated
  4. Task requirements - Does the work respect the task and the constraints ? ---/--/-/0/+
  5. Documentation - Quality of the document description: --/0/+
  6. Flash documentation - Good layer and symbol names for example: -/0
  7. Errors - Presence/Absence of errors: --/-/0
  8. Global - Overall coherence, a bonus for the coherence of all elements: +
Grading
  • I will use a simple 1-4 point grading scale and add/remove points according to evaluation criteria above
  • Roughly, a plus or minus is worth about 0.2 points on a 1-4 scale.
  • Late homework policy: See the syllabus
The document description

Your xxx.fla file must include a document description.

  • Insert it with menu Modify->Document
  • Enter a title and description
  • See the template

Term project

Kinds of projects

The term project can take several forms, e.g.

  • A splash page
  • A multimedia presentation (audio, pictures, movie clips etc.)
  • An educational animation (explaining a concept)
  • An animated comic strip
  • A sophisticated animated logo
  • Part of a game (difficult)

Constraints and major evaluation criteria

  • Clear objectives and that are met
  • Aesthetics
  • Usability
  • Good code

Elements that must be included

  • Button that leads to a credits page
  • A 1-page report (as Word, PDF or HTML File) handed in separately. Use the same kind of structure as in the homework template, but make it a bit longer and better than for a typical homework.

Advice

  • Make it a reasonable project
  • Typically, it should not exceed three times the length of a typical homework project
  • Focus on quality.