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  • ...to which the user feels convinced of the mutual effect that he or she and the environment have on one another}} ...Manninen (2001) has focused on how the players' teams interact and whether the current video games enable collaborative interactions.}} (Nova, 2002)
    12 KB (1,716 words) - 17:57, 23 September 2015
  • '''Mixed Reality''' is the merging of real world and virtual worlds to produce a new environment where ...a form of mixed reality systems. A typical example of the latter would be the "Tinker Table" (Zufferey et al.)
    4 KB (504 words) - 15:35, 25 October 2009
  • ...02) and Curtis (2002), the main characteristics of ubiquitous learning are the following: ...never lose their work unless it is purposefully deleted. In addition, all the learning processes are recorded continuously everyday.
    5 KB (664 words) - 14:32, 29 March 2012
  • ...[[Educational technology]], collaborative learning is strongly related to the field of [[computer-supported collaborative learning]]. ...easley, S. D., & Roschelle, J. (1993). Constructing a joint problem space: The computer as a tool for sharing knowledge. In S. P. Lajoie (Ed.), Computers
    9 KB (1,256 words) - 08:07, 23 February 2022
  • * ABAHCOCOSUCOL get's the prize for the longest acronym and has been invented by Michele Notari. == The model ==
    6 KB (900 words) - 12:33, 1 May 2013
  • ...ls, materials, practices, and products at the intersection of the arts and the STEM disciplines could revolutionize computing education as well as have ri ...nce and technology did in the last century. We need to add Art + Design to the equation — to transform STEM into STEAM.}}
    5 KB (704 words) - 17:03, 25 May 2018
  • This wiki explores the relationship between [http://www.apa.org/ed/governance/bea/learner-centered ...[http://definegreat.ning.com/profile/BarbaraLMcCombs McCombs,] 2005, p.5). The 14 principles are grouped into four domains or dimensions as follows;
    15 KB (2,079 words) - 03:16, 7 February 2010
  • * Identity {{quotation | represents the process by which the person seeks to integrate his (sic) various statuses and roles, as well as Participation constitutes identity construction, it will include dimensions of mutual engagement, a joint enterprise and a
    12 KB (1,673 words) - 11:03, 14 May 2019
  • {{under construction}} ...s (HUDs) or at least information panel that always will be oriented toward the user.
    6 KB (947 words) - 20:18, 6 October 2010
  • ...o other AW citizens. These resemble SMSs which appear in a special area of the screen every time one logs on to AW. * There are servers operated by Active Worlds, but you also can acquire the server technology and run your own.
    5 KB (747 words) - 16:32, 7 May 2019
  • ...ompetencies. Taxonomies are simple maps in the form of trees, according to the [http://www.imsglobal.org/competencies/rdceov1p0/imsrdceo_bestv1p0.html IMS ...erent formats.}} ([http://ostyn.com/resbigpicture.htm Learning Technology: The Big Picture] by C. Ostyn (2005), retrieved May 2016.
    21 KB (2,790 words) - 11:16, 18 April 2019
  • ...esent certain features of the behavior of a physical or abstract system by the behavior of another system ([[Wikipedia:Simulation]]) ...ons are fully or partially implemented with a software program that allows the user to learn something about a given object of interest by "playing" with
    5 KB (708 words) - 16:06, 8 March 2017
  • This wiki explores some of the links between [[problem-based learning]] and [[social software]]. ...ner to focus on a stimulus or goal, and the evolution of knowledge through the social environment ([http://www.dirkdavis.net/cbu/edu524/resources/Problem%
    15 KB (2,067 words) - 03:16, 7 February 2010
  • ...ime. Each time a user signs in, they can immediately access the file under construction to check regularly for changes. This tool can be used to encourage active p ...more quickly and get things done more effectively when they have access to the same powerful communication and sharing tools. There's no hardware or soft
    6 KB (917 words) - 18:33, 22 August 2016
  • See the discussion in [[discovery learning]] for a discussion of a radical construc ...rocess of dynamic adaptation towards viable interpretations of experience. The knower does not necessarily construct knowledge of a "real" world'''''. Kno
    6 KB (884 words) - 13:25, 22 December 2014
  • ...). They have been popularized with the evolution of distance learning and the Internet but are also important in blended learning (a combination of face ...asynchronous, facilitated or not facilitated (Levin, He, & Robbins, 2006). The most common online discussion is a threaded, asynchronous environment, alth
    13 KB (1,781 words) - 00:49, 20 July 2013
  • ...n & Deci (2000). <ref>Ryan R.M. & E.L. Deci, Self-determination theory and the facilitation of intrinsic motivation, social development, and well being, A ...all questionnaire is called the Intrinsic Motivation Inventory, it is only the one subscale that assesses intrinsic motivation, per se. }} (Intrinsic Moti
    6 KB (955 words) - 15:07, 2 February 2022
  • {{under construction}} ...ether the native and second languages share the specific structure used by the learner.
    7 KB (1,042 words) - 03:00, 14 May 2019
  • ...you want to graphically define models and there is no graphical editor for the underlying metamodel ...of using views is twofold: first, it allows focusing on a specific part of the model, second it allows creating or elaborating a model according to a part
    5 KB (815 words) - 13:10, 18 June 2009
  • === The US Technology Content Standards === ...shows that scope of what can be meant by "technology education" (see also the [http://www.iteaconnect.org/TAA/PDFs/xstnd.pdf ITEA full standard document]
    7 KB (986 words) - 18:11, 28 February 2013
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