Instructional design: Difference between revisions
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*'''Instructional Design as Reality:''' Instructional Design can start at any point in the design process. Often a glimmer of an idea is developed to give the core of an instruction situation. By the time the entire process is done the designer looks back and she or he checks to see that all parts of the "science" have been taken into account. Then the entire process is written up as if it occurred in a systematic fashion. | *'''Instructional Design as Reality:''' Instructional Design can start at any point in the design process. Often a glimmer of an idea is developed to give the core of an instruction situation. By the time the entire process is done the designer looks back and she or he checks to see that all parts of the "science" have been taken into account. Then the entire process is written up as if it occurred in a systematic fashion. | ||
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=== Foundations and related fields === | |||
Instructional Design Theory is related to [[learning theory]], [[pedagogical theory]] and related [[pedagogic strategy]] but as Sara McNeil pointed out it's also a craft. Frequently, modern sophisticated instructional designs make use of [[:Category:educational technologies | educational technologies]]. Some authors even argue, that some of the more interesting designs can't be done without technology. | Instructional Design Theory is related to [[learning theory]], [[pedagogical theory]] and related [[pedagogic strategy]] but as Sara McNeil pointed out it's also a craft. Frequently, modern sophisticated instructional designs make use of [[:Category:educational technologies | educational technologies]]. Some authors even argue, that some of the more interesting designs can't be done without technology. | ||
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[[User:DSchneider|DSchneider]] doesn't think that the Instructional Designer community necessarily possesses the "whole wisdom" needed for teaching or the design of learning environments and learning materials etc. However, Instructional Design Theory provides at least solid foundations against which you can evaluate a design. | [[User:DSchneider|DSchneider]] doesn't think that the Instructional Designer community necessarily possesses the "whole wisdom" needed for teaching or the design of learning environments and learning materials etc. However, Instructional Design Theory provides at least solid foundations against which you can evaluate a design. | ||
Merril's (2002) [[first | Merril's (2002) [[first principles of instruction]] | ||
== Instructional design models and methods == | == Instructional design models and methods == |
Revision as of 09:45, 20 May 2006
Definition
- “Instructional Design is that branch of knowledge concerned with research and theory about instructional strategies and the process for developing and implementing those strategies.” Sara McNeil.
This article provides a short overview and points to more specialized articles.
What is Instructional Design Theory ?
According to Reigeluth (1999: 6-7) a "grand old man" in this field, Instructional Design-Theory is:
- design-oriented (focusing on means to attain given goals for learning or development) and
- identifies methods of instruction (ways to support and facilitate learning) and the situation in which these methods should and should not be used.
- Methods of instruction can be broken down into more detailed component methods
- Methods are probabilistic, rather than deterministic...
Sara McNeil defines the Instructional design from four different perspectives:
- Instructional Design as a Process: Instructional Design is the systematic development of instructional specifications using learning and instructional theory to ensure the quality of instruction. It is the entire process of analysis of learning needs and goals and the development of a delivery system to meet those needs. It includes development of instructional materials and activities; and tryout and evaluation of all instruction and learner activities.
- Instructional Design as a Discipline: Instructional Design is that branch of knowledge concerned with research and theory about instructional strategies and the process for developing and implementing those strategies.
- Instructional Design as a Science: Instructional Design is the science of creating detailed specifications for the development, implementation, evaluation, and maintenance of situations that facilitate the learning of both large and small units of subject matter at all levels of complexity.
- Instructional Design as Reality: Instructional Design can start at any point in the design process. Often a glimmer of an idea is developed to give the core of an instruction situation. By the time the entire process is done the designer looks back and she or he checks to see that all parts of the "science" have been taken into account. Then the entire process is written up as if it occurred in a systematic fashion.
Instructional Design Theory is related to learning theory, pedagogical theory and related pedagogic strategy but as Sara McNeil pointed out it's also a craft. Frequently, modern sophisticated instructional designs make use of educational technologies. Some authors even argue, that some of the more interesting designs can't be done without technology.
See also: Instructional design model and the Category:Instructional design models See also: Instructional design method
Instructional Design as Instructional Technology
Instructional Design is primarily an engineering discipline (even if it is based on solid research), i.e. most instructional designs have as a job to design real courses. "As Instructional Technology it's the systemic and systematic application of strategies and techniques derived from behavioral, cognitive, and constructivist theories to the solution of instructional problems" (Berger and Kam).
Note that Instructional Technology is often used as synonym for Educational technology, but with the idea that:
Instructional Technology = Instructional Design + Instructional Development
In other words, Instruction Technology / Design etc. has a more "industrial" or engineering flavor than Educational Technology / Pedagogical Design.
What is good "main-stream" Instructional Design ?
DSchneider doesn't think that the Instructional Designer community necessarily possesses the "whole wisdom" needed for teaching or the design of learning environments and learning materials etc. However, Instructional Design Theory provides at least solid foundations against which you can evaluate a design.
Merril's (2002) first principles of instruction
Instructional design models and methods
We would like to distinguish between an instructional design method that defines how to organize the whole design process and an instructional design model that represents a class of a pedagogical design, i.e. how to teach, how to bring people to learn, etc.). It is not always easy to draw a line between "models" and "methods". This is particularly the case for frameworks like Instructional systems design (ISD).
Please note that specific models and methods are treated in other articles. Below we just will provide short definitions.
Instructional design methods
An instructional design method defines how to organize the whole design process (whereas an instructional design model represents a class of a pedagogical design, i.e. how to teach, how to bring people to learn, etc.
See also the various articles in the category design methods.
Instructional design models
An Instructional design model is a method, i.e. a general design rule on how to teach/bring to learn. Usually restricted to a given class of subjects and contexts. Instructional design models usually have a stronger focus on learning theory than instructional design methods.
( Martin Ryder )
See also the various articles in the category instructional design models.
Instructional design and technology
Instructional design and educational technology depend on each other for several reasons:
- Large scale applications (e.g. instructional multi-media or e-learning) are very expensive. They need a good instructional design method which is based on sound instructional design models.
- Technology can only enhance the learning process it there is an improvement teaching strategies and methods (one does not learn better through a simple media effect).
Note: In e-learning technology, good "main-stream" instructional design is best represented by IMS Learning Design (LD).
Links
References
- Dick, Walter O, Lou Carey & James O Carey (1994). Systematic Design of Instruction (6th edition).Allyn & Bacon. ISBN 0205412742 (This seems to be a popular textbook but did not read it -- DSchneider)
- Mergel, Brenda (1998), Instructional Design & Learning Theory, University of Saskatchewan, on-line paper. HTML, PDF. This paper is a very nice introduction where the authors explores connections between instructional design and learning theory.
- Merrill, M. D. (2002). First principles of instruction. Educational Technology Research and Development, 50(3), 43-59. [1]
- Reigeluth (ed.) (1999). Instructional-Design Theories and Models: A New Paradigm of Instructional Theory, Vol. 2 (Instructional Design Theories & Models), Lawrence Erlbaum Associates. ISBN 0805828591 (Good buy -- DSchneider)
- Reigeluth (ed.) (1983). Instructional Design Theories and Models: An Overview of Their Current Status. Lawrence Erlbaum Associates. ISBN 0898592755 (A classic, still worth reading)