COAP:COAP-2110/week7: Difference between revisions
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; Interactivity | ; Interactivity | ||
* Previews: [http://tecfa.unige.ch/guides/flash/ex/embedded-movie-clips/kite-movie.html kite-movie.html] - [http://tecfa.unige.ch/guides/flash/ | * Previews: [http://tecfa.unige.ch/guides/flash/ex/embedded-movie-clips/kite-movie.html kite-movie.html] - [http://tecfa.unige.ch/guides/flash/ex6/action-script-3-intro/actionscript3-simple-object-manipulation.html Cat manipulation] - [http://tecfa.unige.ch/guides/flash/ex6/action-script-3-intro/actionscript3-simple-object-manipulation-buttons.html Remote cat manipulation] - [http://tecfa.unige.ch/guides/flash/ex/drag-and-drop-intro/flash-cs3-drag-and-drop-matching-3.html Drag and drop edutainment] | ||
* Handout: [[Flash embedded movie clip tutorial]] (already shown). | * Handout: [[Flash embedded movie clip tutorial]] (already shown). | ||
* Handout: [[ActionScript 3 interactive objects tutorial]] (contains longer AS code useful for homework 7, ActionScript option) | * Handout: [[ActionScript 3 interactive objects tutorial]] (contains longer AS code useful for homework 7, ActionScript option) | ||
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(2) Object manipulation | (2) Object manipulation | ||
* Play with the "cats" examples, get: | * Play with the "cats" examples, get: | ||
: [http://tecfa.unige.ch/guides/flash/ | : [http://tecfa.unige.ch/guides/flash/ex6/action-script-3-intro/actionscript3-simple-object-manipulation.fla actionscript3-simple-object-manipulation.fla] | ||
: [http://tecfa.unige.ch/guides/flash/ | : [http://tecfa.unige.ch/guides/flash/ex6/action-script-3-intro/actionscript3-simple-object-manipulation-buttons.fla actionscript3-simple-object-manipulation-buttons.fla] | ||
* Cats example for computer science majors (more difficult, but more elegant): | * Cats example for computer science majors (more difficult, but more elegant): | ||
: [http://tecfa.unige.ch/guides/flash/ | : [http://tecfa.unige.ch/guides/flash/ex6/action-script-3-intro/actionscript3-simple-object-manipulation2.fla actionscript3-simple-object-manipulation2.fla] | ||
; Publishing on a web site (recall) | ; Publishing on a web site (recall) |
Revision as of 18:14, 24 February 2013
Week 7 - COAP 2110
Old version, I will make some changes here .. - Daniel K. Schneider (talk) 17:44, 4 February 2013 (CET)
Theme: Term projects, Special effects, masks and more interactivity
Monday
- Term projects
- Discussion, Advice
- Interactivity
- Previews: kite-movie.html - Cat manipulation - Remote cat manipulation - Drag and drop edutainment
- Handout: Flash embedded movie clip tutorial (already shown).
- Handout: ActionScript 3 interactive objects tutorial (contains longer AS code useful for homework 7, ActionScript option)
- Handout: Flash drag and drop tutorial (for CS minors, contains longer AS code)
- Handout: Flash games tutorial (only contains a half-finished example)
(2) Object manipulation
- Play with the "cats" examples, get:
- Cats example for computer science majors (more difficult, but more elegant):
- Publishing on a web site (recall)
- Copy both the *.swf and *.html files. Also copy resources to server, e.g. sound or video that are loaded dynamically via components or ActionScript. You don't have to copy objects that sit in the library.
- You also can adapt the generated HTML file
- You may modify some publish settings.
- Inverse kinematics (bones)
- Handout TBA.
Wednesday
- 3D animation of 2D objects
- Short demo
- Motion presets
- Motion presets are pre-configured motion tweens using all kinds of effects (path, fade in/ou, transforms, ...)
- Get the panel from menu Windows-> Motion Presets
- Create or select a symbol on the stage, then select a preset from the panel. You then can adapt it in the same way as would edit your own tweens ....
- Inverse kinematics
- Handout: Flash inverse kinematics tutorial
- Mask and masked layers
- Previews: flash-cs3-mask.html.
- Handout: Flash special effects tutorial (needs to revised)
- Classroom activities
(1) Mask layers
- Create a mask layer. As a background you either could import a simple bitmap file (a photograph) or use one of your previous Flash files
(2) Play with motion presets and 3D motion effects.
(3) Create a bone structure using symbols.
Homework 7 - week 7
- Assignment
Create a flash application. Please choose from one of the two following options:
Option A': Create a Flash animation that includes at least two of the following: built-in timeline effects, mask layers, or a bone structure.
Option B: Create a Flash animation that uses some ActionScript instructions. I require at least 2 "constructs" that are different from timeline navigation (e.g. gotoAndPlay(), gotoAndStop(), stop () ). For example, you can play flash movies with "play()" or change properties of objects on the stage like their position or visibility. Recommended for exam preparation...
- Reuse of prior homework
- If you wish you may reuse artwork and animations from previous homework (in any way you like). But this is by no means an obligation nor does it have an influence on grading. However, make sure to improve drawing, animation, navigation etc. if you didn't get a top grade for previous work.
- Submission date and format
- To be returned by Monday, at start of week 8 lesson
- Other constraints
- Reuse of artwork and movie clips: 1/3 must be drawn by yourself, max. 1/3 imported but customized, max. 1/3 imported as is. (So you also can do everything by yourself).
- There is no restriction on the subject, e.g. you can do a slide show or motion/shape/frame animations.
- You can import sound and video from any source (so the 1/3 rule doesn't apply for these).
- You must fill in a document description using the same template as usual.
- Homework projects are individual. If you work with others, make sure that the individual projects differ, i.e. the "reuse of objects" criteria above apply.
- Your *.fla should be error free. No broken tweens, no strange tween objects in your library, etc.
- Evaluation criteria
- As usual (see the rubric in the worldclassroom)