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{{syllabus
|is_part_of_syllabus=E-textile
|do_not_show_sub_page=No
|page_previous=Adafruit Sensors
|status=to improve
|last_modification=2019/10/08
|objective=be aware of various e-textile resources in this wiki,
basic principles
|difficulty=beginner
|see_also=Adafruit Wearables,
Adafruit Circuit Playground Express,
MakeCode,
Adafruit GEMMA,
Adafruit NeoPixel,
Adafruit Sensors,
|cat_syllabus=e-textile
}}


= Introduction =
= Introduction =
In this article,we propose an overview of the [[Adafruit Circuit Playground Express]] (CPX) sensors which can be used with [[MakeCode]].  
In this article,we propose an overview of the [[Adafruit Circuit Playground Express]] (CPX) built-in sensors. This aim of this page is to show you how to leverage them in [[MakeCode]]. So, if you are not familiar with [[MakeCode]], we advise to have a look on [[MakeCode]] page in this wiki.
 
The CPX built-on sensors available are :
* Buttons
* Capacitive touch
* Light sensor
* Accelerometer
* Microphone
* Switch button
* Thermometer
* Infrared Transceiver
 
= Coding sensors in MakeCode =
 
In [[MakeCode]], there are two means to read the code : through '''events''' or by reading '''live data'''.
* '''Events''': code runs when an event is detected. For example, the <code>OnShake</code> event runs code when a certain type of shaking is detected by the accelerometer.
* '''Live data:''' live reading of the sensor data without a particular event taking place. For example,<code>Rotation</code> gets a immediate reading from the accelerometer.
 
You will find below the 2 style of programming with sensors : through '''events''' (on left of the picture below) and through '''live data''' (on right on the picture below).
 
[[File:Adafruit event-vs-livedata.jpg|500px]]
 
= Sensors =
Below, you will find a small presentation each builtin sensors in the CPX.
 
== Buttons ==
[[File:Circuit playground buttons.jpg|450px|none|left|thumb|Buttons A & B]]
On the CPX, there are 2 buttons : <code>Button A</code> or <code>Button B</code>. The two buttons could be coded together <code> Button A + B</code>.
; Event : the <code>OnEvent</code> block allows to respond to action (click, long click and other events.
; Live data : the button can be read in live by using the input <code>[https://makecode.adafruit.com/reference/input/button/is-pressed IsPressed]</code> that is to say the code check if the button is pressed. You can also used the input <code>[https://makecode.adafruit.com/reference/input/button/was-pressed WasPressed]</code> in situations in which the program have a risk to busy when the user clicked. In this case, the code check if the button was clicked earlier.
 
Example :
The click on button A is used to play a sound. The state of button A is checked in a forever loop to switch between red (if button A is pressed) and green (if nothing happens).
 
== Capacitive touch ==
 
[[File:Circuit playground captouch.jpg|450px|none|left|thumb|Capacitive touch pins]]
 
On the CPX, there are 7 capacitive pins (A1, A2, A3, A4, A5, A6 and A7). They can be used as buttons (like buttons A or B).
; Event : The pins can be used as touch inputs, the code use them like buttons. Instead of saying <code>Button A</code> or <code>Button B</code> as the input source, use a pin name like <code>A1</code>.
; Live data : you can read the live button status using input <code>[https://makecode.adafruit.com/reference/input/button/is-pressed IsPressed]</code> or <code>[https://makecode.adafruit.com/reference/input/button/was-pressed WasPressed]</code>.
 
Example :
An event on pin A4 is used to show pixels animation and the state of pin A7 is checked in a forever loop to switch between blue or red on the neopixels.
 
== Light sensor ==
 
[[File:Circuit playground lightsensor.jpg|450px|none|left|thumb|Light sensor]]
 
On the CPX, you have 1 light sensor which allows to run code when the brithgness change.
 
; Event : By using the [https://makecode.adafruit.com/reference/input/on-light-condition-changed <code> on light</code>] condition, the sensor allows to run code.
; Live data : The [https://makecode.adafruit.com/reference/input/light-level <code> light level </code>] returns the light intensity : from 0 (no light) to 255 (max light).
 
Example :
Using the <code>on light </code> event to run a sparkle animation.
 
== Accelerometer ==
 
The CPX has one accelerometer that runs code when acceleration happens on axes X (left to right), Y (bottom to top), Z (aligned with the gravity). Please see the picture below.
{|
|[[File:Adafruit-cpx-accelerometer.jpeg|thumb|450px|Accelerometer]]
|[[File:Adafruit-axis.jpg|thumb|400px|x, y, z axis]]
|}
 
; Events: The input <code>[https://makecode.adafruit.com/reference/input/on-gesture on Gesture] </code> enable to program adafruit to run a code folowing a certain event such shake, freefall or orientation events.
 
; Live data : an <code>[https://makecode.adafruit.com/reference/input/acceleration acceleration]</code> input can return the acceleration value (in milli-g, e.g 1/1000 of a g) according to direction (on x, y or z axis) or the combined force in all directions.
 
Example :
Using a shake to play a sound (event). A forever loop can display the accelerometer reading (live data).
 
== Microphone ==
[[File:Circuit playground microphone.jpg|450px|none|thumb|450px|Microphone]]
 
The CPX has one microphone that runs code when a sound happens. 
 
; Events: The <code>[https://makecode.adafruit.com/reference/input/on-loud-sound on loud sound] </code> event detect a peak in the sound level, e.g a hand clapping. You can change the lound treshold by using the ''set sound to sound level'' (e.g https://learn.adafruit.com/make-it-sense/makecode-3).
 
; Live data :  The sounf level block return the sound intensity from silent (0) to 255 (very loud).
 
Example : An sound variation can play a music; a forever loop can continuously display the sound level.
 
== Switch button ==
 
[[File:Circuit playground switch.jpg|450px|none|left|thumb|Switch button]]
 
The CPX has one switch button which have 2 positions : left or right. This button can be very useful to create some on/off programs.
 
; Event : The <code> on switch moved </code> input enable to run code when the switch button is moved to the left position or to the right position.
 
; Live data : The <code> switch right </code> block (in input) indicates if the switch is on the right position.
 
Example : events can be play different animations if the switch button is on the left or on the right (event). A forever loop can play an animation if the switch is on the right position and no animation if the switch is on the left (live data).
 
== Thermometer ==
 
[[File:Circuit playground temp.jpg|450px|none|left|thumb|Thermometer]]
 
The CPX has a thermometer that can track the ambient temperature (in Celcius or Fahrenheit degrees).
 
; Events: The event <code> [https://makecode.adafruit.com/reference/input/on-temperature-condition-changed on temperature] (condition changed) </code> runs code when temperature changes from hot to cold or from cold to hot.  


= Adafruit Capacitive touch =
; Live data : The <code> [https://makecode.adafruit.com/reference/input/temperature temperature block] </code> return the current temperature by checking how hot its computer chips are.


[[File:Circuit playground captouch.jpg|450px|left|Capacitive touch pins]]
Exmample : If the temperature change over 15°C, a sound is playing. A forever loop can graphs the current temperature using the LEDs over 20°C.


On the CPX, there are 7 capacitive pins (A1, A2, A3, A4, A5, A6 and A7). They can be used as buttons (like buttons A or B)
== Infrared transceiver ==
Capacitive pins can be used as buttons


[[File:Sensors infrared.jpg|450px|none|left|thumb|Infrared transceiver]]


Here is a sample code
The CPX have an onboard infrared transceiver (i.e transmitter and receiver) which allow to communicate data between CPXs.


; Events: An event happens when the <code> [https://makecode.adafruit.com/reference/network/on-infrared-received-number On infrared received] </code> receive number.


Example :
A RVB (i.e number) color can be sent over IR to turn on the neopixel remotely.


= Links =


= Links =
; At Adafruit :
* [https://learn.adafruit.com/sensors-in-makecode/overview Sensors in MakeCode]
* [https://makecode.adafruit.com/behind-the-makecode-hardware Behind the MakeCode Hardware]


= Aknowledgement =
= Aknowledgement =

Latest revision as of 09:39, 8 October 2019

E-textile
◀▬
to improve beginner
2019/10/08 ⚒⚒ 2019/10/08
Objectives
  • be aware of various e-textile resources in this wiki
  • basic principles
See also

Objectives

  • be aware of various e-textile resources in this wiki
  • basic principles

See also

  • Quality: to improve
  • Difficulty: beginner


Introduction

In this article,we propose an overview of the Adafruit Circuit Playground Express (CPX) built-in sensors. This aim of this page is to show you how to leverage them in MakeCode. So, if you are not familiar with MakeCode, we advise to have a look on MakeCode page in this wiki.

The CPX built-on sensors available are :

  • Buttons
  • Capacitive touch
  • Light sensor
  • Accelerometer
  • Microphone
  • Switch button
  • Thermometer
  • Infrared Transceiver

Coding sensors in MakeCode

In MakeCode, there are two means to read the code : through events or by reading live data.

  • Events: code runs when an event is detected. For example, the OnShake event runs code when a certain type of shaking is detected by the accelerometer.
  • Live data: live reading of the sensor data without a particular event taking place. For example,Rotation gets a immediate reading from the accelerometer.

You will find below the 2 style of programming with sensors : through events (on left of the picture below) and through live data (on right on the picture below).

Adafruit event-vs-livedata.jpg

Sensors

Below, you will find a small presentation each builtin sensors in the CPX.

Buttons

Buttons A & B

On the CPX, there are 2 buttons : Button A or Button B. The two buttons could be coded together Button A + B.

Event
the OnEvent block allows to respond to action (click, long click and other events.
Live data
the button can be read in live by using the input IsPressed that is to say the code check if the button is pressed. You can also used the input WasPressed in situations in which the program have a risk to busy when the user clicked. In this case, the code check if the button was clicked earlier.

Example : The click on button A is used to play a sound. The state of button A is checked in a forever loop to switch between red (if button A is pressed) and green (if nothing happens).

Capacitive touch

Capacitive touch pins

On the CPX, there are 7 capacitive pins (A1, A2, A3, A4, A5, A6 and A7). They can be used as buttons (like buttons A or B).

Event
The pins can be used as touch inputs, the code use them like buttons. Instead of saying Button A or Button B as the input source, use a pin name like A1.
Live data
you can read the live button status using input IsPressed or WasPressed.

Example : An event on pin A4 is used to show pixels animation and the state of pin A7 is checked in a forever loop to switch between blue or red on the neopixels.

Light sensor

Light sensor

On the CPX, you have 1 light sensor which allows to run code when the brithgness change.

Event
By using the on light condition, the sensor allows to run code.
Live data
The light level returns the light intensity : from 0 (no light) to 255 (max light).

Example : Using the on light event to run a sparkle animation.

Accelerometer

The CPX has one accelerometer that runs code when acceleration happens on axes X (left to right), Y (bottom to top), Z (aligned with the gravity). Please see the picture below.

Accelerometer
x, y, z axis
Events
The input on Gesture enable to program adafruit to run a code folowing a certain event such shake, freefall or orientation events.
Live data
an acceleration input can return the acceleration value (in milli-g, e.g 1/1000 of a g) according to direction (on x, y or z axis) or the combined force in all directions.

Example : Using a shake to play a sound (event). A forever loop can display the accelerometer reading (live data).

Microphone

Microphone

The CPX has one microphone that runs code when a sound happens.

Events
The on loud sound event detect a peak in the sound level, e.g a hand clapping. You can change the lound treshold by using the set sound to sound level (e.g https://learn.adafruit.com/make-it-sense/makecode-3).
Live data
The sounf level block return the sound intensity from silent (0) to 255 (very loud).

Example : An sound variation can play a music; a forever loop can continuously display the sound level.

Switch button

Switch button

The CPX has one switch button which have 2 positions : left or right. This button can be very useful to create some on/off programs.

Event
The on switch moved input enable to run code when the switch button is moved to the left position or to the right position.
Live data
The switch right block (in input) indicates if the switch is on the right position.

Example : events can be play different animations if the switch button is on the left or on the right (event). A forever loop can play an animation if the switch is on the right position and no animation if the switch is on the left (live data).

Thermometer

Thermometer

The CPX has a thermometer that can track the ambient temperature (in Celcius or Fahrenheit degrees).

Events
The event on temperature (condition changed) runs code when temperature changes from hot to cold or from cold to hot.
Live data
The temperature block return the current temperature by checking how hot its computer chips are.

Exmample : If the temperature change over 15°C, a sound is playing. A forever loop can graphs the current temperature using the LEDs over 20°C.

Infrared transceiver

Infrared transceiver

The CPX have an onboard infrared transceiver (i.e transmitter and receiver) which allow to communicate data between CPXs.

Events
An event happens when the On infrared received receive number.

Example : A RVB (i.e number) color can be sent over IR to turn on the neopixel remotely.

Links

At Adafruit

Aknowledgement

Pictures as well as some text was reproduced from the Adafruit circuit playground express documentation. Some pictures are available under a CC BY-NC-SA license. Others are copyright AdaFruit and "all rights reserved" and reproduced with permission. Before you reuse any picture from this website, make sure to look at the license information.

For more information about using Adafruit, see https://learn.adafruit.com.