Adventure Academy: Difference between revisions

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== Introduction ==
== Introduction ==


Adventure Academy is a commercial gamified multi-user online virtual learning environment for US 3rd to 6th graders (ages 8-13) made by [https://www.ageoflearning.com/Age of Learning] Inc. It completes [[ABCmouse]] that targets a younger audience and was introduced in April, 2019.
Adventure Academy is a commercial gamified massive multi-user online virtual learning environment for US 3rd to 6th graders (ages 8-13) made by [https://www.ageoflearning.com/Age of Learning] Inc. It completes [[ABCmouse]] that targets a younger audience and was introduced in April, 2019.


According to an [https://www.edsurge.com/news/2019-05-01-age-of-learning-s-latest-is-a-100-million-educational-game edSurge post], development of this platform cost over 100 Mio $ and involved around 250 developers. It includes {{quotation|[...] visual and design elements comparable to what one might expect from a mainstream online game—including customizable avatars, live chat and an explorable open world [...]}}
According to an [https://www.edsurge.com/news/2019-05-01-age-of-learning-s-latest-is-a-100-million-educational-game edSurge post], development of this platform cost over 100 Mio $ and involved around 250 developers. It includes {{quotation|[...] visual and design elements comparable to what one might expect from a mainstream online game—including customizable avatars, live chat and an explorable open world [...]}}. The design of this world can be compared to [[MMORPG]]s.


According to the [https://blog.ageoflearning.com/introducing-adventure-academy-worlds-first-educational-massively-multiplayer-online-game/  official announcement], the platform includes the following features:
According to the [https://blog.ageoflearning.com/introducing-adventure-academy-worlds-first-educational-massively-multiplayer-online-game/  official announcement], the platform includes the following features:

Revision as of 12:37, 7 May 2019

Introduction

Adventure Academy is a commercial gamified massive multi-user online virtual learning environment for US 3rd to 6th graders (ages 8-13) made by of Learning Inc. It completes ABCmouse that targets a younger audience and was introduced in April, 2019.

According to an edSurge post, development of this platform cost over 100 Mio $ and involved around 250 developers. It includes “[...] visual and design elements comparable to what one might expect from a mainstream online game—including customizable avatars, live chat and an explorable open world [...]”. The design of this world can be compared to MMORPGs.

According to the official announcement, the platform includes the following features: Adventure Academy includes these key features:

  • Thousands of learning activities across hundreds of topics in language, math, science, social studies, and arts.
  • Curriculum-based games, books, ther types of reading materials, educational videos, and additional interactive experiences
  • Personalisation, gamification, interaction: Learners create avatars to explore an ever-expanding world, complete learning quests to unlock new zones, and interact with other learners.
  • Multiplatform
  • Subscription-based service, i.e. $10/month (we do not know how difficult or easy) cancelling would be.
  • Safety filters and parental control
Age of learning library. Sreenshot from Cass Marshall, Adventure Academy marries ’90s edutainment with modern MMO style, Polygon/Vox Media

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