Flash using ActionScript libraries tutorial
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This article or section is currently under construction
In principle, someone is working on it and there should be a better version in a not so distant future.
If you want to modify this page, please discuss it with the person working on it (see the "history")
This entry is part of the Flash CS3 tutorials.
Introduction
- Learning goals
- Learn how to use ActionScript libraries
- Prerequisites
- Basic interactivity, i.e. some ActionScript 3 coding experience. See for example the Flash button tutorial or the Flash components tutorial, and the Flash drag and drop tutorial.
- Alternatively or in addition you also start from "pure" Actionscript 3 coding.
- Moving on
- See the Flash tutorials.
- Level and target population
- Beginners (but see the prerequisites)
- Quality
- ...
- To Do
- Everything
There exist several free high quality ActionScript libraries available and that can be used by Flash designers that only possess very little programming skills.
Typical examples of such libraries are:
- Flash 3D libaraires that allow a CS3 developer to create animated and interactive 3D scenes.
- Special purpose animation libraries like the FLiNT particle system that allows you to create stuff like fireworks and snowflakes.
- Tweening libraries like TweenLite that allow you to define sophisticated animations with a few method calls (instead of spending hours of drawing).